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Design and Development of a Software Controller for the Ms. Pac-Man Game.
Objective/Background. Objective/Background. Objective/Background. Objective/
...
Design and Development of a Software Controller for the Ms. Pac-Man Game Student: Wo Yuling
Programme: BEngCE BIM BEngCEBIM
Supervisor: Dr. Sung Albert C W
Objective/Background •Artificial Intelligence (AI) in Video Games •Ms.Pac-man vs Ghosts League (an international competition) •Design intelligent program for Ms Pac-man •Simulate real-world problems with simpler rules Very Dangerous State: •Out of power pill. •Main concern is survival. •Use find-safe-path function.
Dangerous State: •Still has power pill •Temporary run away •Find neighbour that farthest from nearest Ghost •Adopt run-away function
Power pill still available? (or Ghost in edible state)
Yes
Yes
Edible Ghost State •Pac-man chase ghost •Adopt Eat-Ghost function •May be interrupted •Priority lower than Dangerous
Ghost within alert distance? Yes No
Edible ghost available? No
Yes
Ambush State •Wait at the neighbour of power pill •Until Ghost get close •Eat pill after ghost get close enough
Close to a power pill? Safe state •None of the above is fulfilled •Eat the nearest pill •Least priority •Rarely happen
No
Results • A ‘smart smart’’ pac-man called “MyPacman MyPacman”” • Outperforms two benchmarks (against 3 ghost controllers) • AI techniques can be deployed to real life 20000