A Communication Architecture for Massive Multiplayer Games
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A Communication Architecture for Massive Multiplayer Games
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A Communication Architecture for Massive Multiplayer Games [Position Statement] Stefan Fiedler, Michael Wallner, Michael Weber Dept. of Multimedia Computing University of Ulm 89069 Ulm, Germany stefan.fiedler,michael.wallner,weber@informatik.uni-ulm.de
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Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. NetGames2002, April 16-17, 2002, Braunschweig, Germany. Copyright 2002 ACM 1-58113-493-2/02/0004 ...)5.00.