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Beginning Nokia Apps development: QT and HTML5 for ... - GBV
Conceptual Design Interaction Design and Prototyping
17
Documentation
18
Flowella
20
Visual and Information
27
Design
Testing and Evaluation
30
Additional Topics: Gestalt and Unity
31
Usability Guidelines Navigation
32
32
Entering Information
33
Information Presentation
34
Connectivity
34
Usability for Enterprise Applications
34
Usability and Security
34
Advertising
35
Platform Components
35
Checklists
35
Summary
36
Part II:
Develop Chapter 3: Working with the Nokia Qt SDK Choosing
an IDE
39 39
Introducing the Nokia Qt SDK Getting Started with the Nokia Qt SDK
39 41
Installing the Nokia Qt SDK
41
Finding Your Way around the Nokia Qt SDK
44
Creating
45
a Qt
Application
Compiling and Running Your Code
on a
Device
52
Debugging Your Application
54
Wrapping Up
57
Chapter 4: Beginning Qt Development Understanding the Qt Object Model
59 59
Understanding Signals and Slots
60
Making the Most of Hierarchical Ownership
61
Defining Object Properties
62
Casting
at Run Time
63
Managing Understanding Qt's Collection Classes Resources and Localization
63
65
Using Signals and Slots
66
Performing Input and Output Managing Multiple Threads
68
Using
69
Item Views with the Model-View-Controller
Understanding
Qt's Model Classes
Using Qt's View Classes Implementing
the
Parsing the USGS Data Feed
71 72
76
Application User Interface
Using the Network to Obtain
Paradigm
75
Putting It All Together
vi
37
Data
77 80
81
M CONTENTS
85
Displaying the Results
86
Wrapping Up II
87
Chapter 5: Doing More with Qt
87
Using Application Resources Including Resources
in Your
Accessing Application
88
Applications
Resources
89 89
Incorporating User Actions
90
Introducing the Qt Main Window
92
Actions to the Main Window
Attaching
Implementing
a
Custom
92
Widget
93
Subclassing QWidget Size Hints and Policies
Specifying Your Widget's
94
Handling Incoming
Events
95
Handling Incoming
Gestures
97 99
Painting Your Widget's Contents
101
Integrating Qt Objects with Web Content
Linking Your Application with QtWebKit Displaying Web Content with QtWebKit Embedding C++ Objects
in QtWebKit's
102 102
JavaScript Runtime
104
Embedding Qt Widgets into QtWebKit Pages Extending Application Functionality
with Qt
106 107
Mobility
Using the Qt Mobility APIs Managing
109
112
Bearer Networks
Obtaining and Working with Device Location Information
113
Sending and Receiving Messages
115
Playing and Recording Multimedia
118
Obtaining System Information
121 122
Putting It All Together
124
Looking inside the Application Controller Changes
to the Network
128
Request
Determining the Device Position
129 131
the Map
Drawing Wrapping Up
137
Chapter 6: Introducing Qt Quick
139
Declaring Your User Interface
139 141
Introducing QML Handling Signals
143
in QML
Performing Animations in QML
145
Reviewing the Available Qt Quick Elements
146
Programming for the Web with QML Creating
149
151
the User Interface
Downloading the Data
154
Integrating C++ with QML
154
Displaying QML within a C++ Application Mingling QObjects with QML Wrapping Up
155 155 ,
158
vii
il CONTENTS
Chapter 7: Developing with HTML5 HTML5 Is
an
159
Industry Standard
160 160
Hello World in HTML5 Hello World on a Handset
Using the Hybrid Apps
HTML5
162
Application
Cache
163 165
Accessing Your HTML5 Content from the Local Storing
the HTML5 Content as an
Application
File
System
Resource
More HTML5 Features
166 167
Canvas
167
Transitions and Transformations
172 174
Local Storage
Putting It All Together: Implementing Shake Adding Ul Components to the Views Fetching and Parsing the Data Packaging the App
in HTML5
176
180 182 183
Links for further information
183
Wrapping Up
184
Part III: Distribute
185
Chapter 8: Testing Your Application Preparing to
Test
187 187
Using Qt's Test Framework
189
Introducing the QTestTest Framework
190
Unit Testing the Qua keEvent Class
192
Testing Signals and Slots Using
195
QTest
Testing User Interface Code Using QTestEventList
Chapter 9: Deploying Your Application.. Preparing a Deployment Checklist Including Other Files
200
within Your
Application on Symbian Devices
Including Other Files within Your Application on MeeGo Devices Including an Application Icon with Symbian Applications Application Icon with MeeGo Applications