2. Graphical objects. We will draw graphics in Java using 3 kinds of objects: ... To
use a package, put an import declaration in your program. Syntax: // put this at ...
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A Critter subclass public class name extends Critter { ... } extends Critter tells the
simulator your class is a critter an example of inheritance. Write some/all 5 ...
Critters A simulation world with animal objects with behavior: getMove eat fight toString getColor
movement eating food animal fighting letter to display color to display
You must implement: Bear Lion Tiger Husky
(creative)
2 Copyright 2008 by Pearson Education
A Critter subclass public class name extends Critter { ... } extends Critter tells the simulator your class is a critter an example of inheritance
Write some/all 5 methods to give your animals behavior.
3 Copyright 2008 by Pearson Education
How the simulator works When you press "Go", the simulator enters a loop: move each animal once (getMove), in random order if the animal has moved onto an occupied square, fight! if the animal has moved onto food, ask it if it wants to eat
Key concept: The simulator is in control, NOT your animal. Example: getMove can return only one move at a time.
getMove can't use loops to return a sequence of moves. Your animal must keep state (as fields) so that it can make a
single move, and know what moves to make later.
4 Copyright 2008 by Pearson Education
Critter exercise Write a critter class Cougar (the dumbest of all animals): Method eat
Behavior Always eats.
Always pounces. getColor Blue if the Cougar has never fought; red if he has. fight
getMove
The drunk Cougar staggers left 2, right 2, repeats.
toString Always returns "C"
5 Copyright 2008 by Pearson Education
Ideas for state You must not only have the right state, but update that state properly when relevant actions occur. Counting is helpful: How many total moves has this animal made? How many times has it eaten? Fought?
Remembering recent actions in fields is helpful: Which direction did the animal move last?
How many times has it moved that way?
Did the animal eat the last time it was asked? How many steps has the animal taken since last eating? How many fights has the animal been in since last eating? 6 Copyright 2008 by Pearson Education
Keeping state How can a critter move left 2, right 2, and repeat? public Direction getMove() { for (int i = 1; i