could use the r301:io'l:EI:key to .... TAPE,so you respond by pressing play on your datasette machine. At ... Press both
value'b' and exclusive or'ed with value'c'. is not equal to zero. 'c' is optional and
defaults to zero. www.commodore.ca. Free for personal use but you must have ...
USER'S MANUAL. P/N 1540031-02 ... The information in this manual has been
reviewed and is believed to be entirely reliable. .... 683 (664 blocks free) ... green
drive light will blink, while your TV screen forms the starting picture. Once all t
Commodore BASIC 4.0 is the most sophisticated software developed for the ......
B$. RUN. FILENAME. NEW FILENAME. Strings may be compared using the ...
Page 1. SCORM Users Guide for. Instructional Designers. Version 8. September 15, 2011 ... 19. Chapter 4. Designing Conte
Sep 15, 2011 - SCORM data model elements define the types of information that can ...... Content Repository: An accessib
SCORM Users Guide for. Programmers. Version 10. September 15, 2011 ..... 1.1
Programmer Process . ..... 4.2 API Wrapper JavaScript file .
Oct 18, 2013 ... In addition, Amazon.com graphics, logos, page headers, button .... Creating
Button Forms Dynamically . .... Standard Button Well-formed HTML .
Integer constants do not have decimal points. 2. Floating Point. Positive or negative numbers represented in exponential
Why a Commodore 64 Repair Guide? ..... 14 COMMODORE 64
TROUBLESHOOTING ën REPAIR GUIDE .... you are using a standard television
for display.
N.B: It is recommended that a licensed workshop or trades person carry out the
above procedure and that workshop manual and relevant safety procedures are
...
by Larry R. Harris and. Dwight B. Davis. THE BIG TIP BOOK FOR. THE APPLE II
SERIES by Bert Kersey and. Bill Sanders. THE COMMODORE 64 SURVIVAL.
Commodore 1541. Troubleshooting. & Repair Guide. Michael G. Peltier. Howard
W. Saini & Co. A Division of Noxmillan, Inc. 43lXlWest62nd Street, Indianapolis ...
Legal Limitations on the Usage of Your Product and the Use of Images . . . . . xiii ...... Using a TWAIN- or WIA- (Windo
Do not burn or throw used toner cartridges into open flames, as this may cause the toner remaining inside the cartridge
1. Operation Panel. This section describes keys used when making copies, scanning and setting the. Menu. For keys not de
Dec 31, 2005 - exact specification, please contact Canon. ...... message and the telephone number of the sending machine
F148800 (Color imageCLASS MF8180c). • The machine illustration on the cover may differ slightly from your machine. • To
Sep 1, 1996 - IDIOT program that has been included and a utility for separating ..... "rHit!n.o -ldl. Make sure that the praudit command in in the execution path.
Dec 20, 1996 - DART: purely eager training. Constructs and returns a complete cover tree to be used for prediction. ANS & AVE: use the cover tree produced ...
were classified as low, moderate, or high, for example, it would be more costly to
misclassify a high-risk ... Category of level of schooling attained ... In the Open
Data File dialog, navigate to the SPM Sample Data directory and then select the.
Exposure to Radio Frequency Signals . . . 2 .1. Specific Absorption Rate Data . . . .
. . . . . 2 .2 ... SIM Card Care . ..... or in areas posted: “Turn off two-way radio .” ......
9 XYZ. Options. Clear. 123. New. 145. You can reach me at 111-222-3
Overview. TextSpeak™ TS-04-NK is a text-to-speech speaker that generates a
clear and crisp synthesized voice. Data is sent to the speaker from common USB
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fx-5800P. User's Guide http://world.casio.com/edu/. RJA516644-001V01. E ... In
no event shall CASIO Computer Co., Ltd. be liable to anyone for special, ...
will help you get started with advanced BASIC programming techniqu- es. More detailed ... effect on the program ... the
INTRODUCTION The next few chapters have been written for people who have become relatively familiar with the BASIC programming language and the concepts necessary to write more advanced programs. For those of you who are just starting to learn how to program, you may find some of the information a bit too technical to understand completely. But take heart. . . because for these two fun chapters, SPRITEGRAPHICS and CREATINGSOUND, we've set up some simple examples that are written for the new user. The examples will give you a good idea of how to use the sophisticated sound and graphics capabilities available on your COMMODORE 64. If you decide that you want to learn more about writing programs in BASIC, we've put a bibliography (Appendix N) in the back of this manual. If you are already familiar with BASIC programming, these chapters will help you get started with advanced BASIC programming techniques. More detailed information can be found in the COMMODORE64 PROGRAMMER'S REFERENCE MANUAL,available through your local Commodore dealer. 42
SIMPLE ANIMATION Let's exercise some of the Commodore 64's graphic capabilities by putting together what we've seen so far, together with a few new concepts. If you're ambitious, type in the following program and see what happens. You will notice that within the print statements we can also include cursor controls and screen commands. When you see something like {CRSR LEFT} in a program listing, hold the Emil key and hit the CRSR LEFT/RIGHTkey. The screen will show the graphic representation of a cursor left (two vertical reversed bars). In the same way, pressing EmIlI and 11I.:',t:lm",. shows as a reversed heart.
NEW
: INDICATES NEW 10 20
REM BOUNCING BALL PR I NT ,,{ CLR,,'HOME}"
25 30
FOR X FOR BL
40 50 60 70 75
PRINT"l8 {CRSR LEFT} II::REM (8 FOR TM~ TO 5 NEXT TM NEXT BL REM MOVE SQ' RIGHT TO LEFT
80
FOR BL - 40 TO 1 STEP -1
=1
510
PRINT"
100
FOR TM
=
COMMAND
TO 10 :~PRINT 1 TO 40
is
a. SHIFT-Q) THESE SPACES ARE INTENTIONAL
{CRSR LEFT} {CRSR LEFT} 8 {CRSR LEFT}
=
It;
1 TO 5
110 NEXT TM 120 NEXT BL 130 GOTO 20
TIP: All words in this text will be completed hit
ED!II your
64 will automatically
on one line. However,
os long as you don't
move to the next line even in the middle of a
word.
The program will display a bouncing ball moving from left to right, and back again, across the screen. If we look at the program closely, (shown on page 44) you can see how this feat was accomplished. .
line 10 is a REMark that just tells what the program does; ithas no 43
10 REM BOUNCING BALL 20 PRINT "{CLR/HOME}I 25 FOR X = 1 TO 10 : PRINT "{CRSR/OOWN}": NEXT 30 FOR BL = 1 TO 40 40 PRINT" 8{CRSR LEFT}";:REM