cats DND.pdf - Google Drive

2 downloads 179 Views 1MB Size Report
Loading… Whoops! There was a problem loading more pages. Retrying... Whoops! There was a problem previewing this docum
HERE BE CATS An Adventure for Dungeons & Dragons 5E

CATS "In ancient times cats were worshiped as gods; they have not forgotten this." Terry Pratchett

Babysitting cats is not an easy task. These pets are independent and full of personality. You'll have to keep your wits about you to survive this harrowing experience.

This adventure was written in jest by Jessica Fisher. Art Credits: Tahra (Kyoung Hwan Kim)

INTRODUCTION Dear Adventurer This mission is of greatest importance. You have been chosen for your bravery, compassion, and opposable thumbs. The cats of _____________________ need your help! Their masters are travelling and they cannot open cans of cat food by themselves. You will spend __ nights in the lair of the cats, providing attention, food, and occasional cuddles as the cats see fit. You will be equipped with: cat food, toys, and Netflix (or some other means of entertaining yourself. We couldn't afford a bard.)

Beware the Wild Kitten! A MONSTER YOU MAY ENCOUNTER IN YOUR ADVENTURE

KITTEN Type Beast

Size Tiny

Alignment Enviornment Chaotic Neutral Urban

Tags Pouncy

Actions Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage. Teeth. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. Delightful Presence. Each creature of the Meeple's choice that is within 120 feet of the Meeple and aware of it must succeed on a DC 16 Wisdom saving throw or become smitten for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Meeple's Delightful Presence for the next 4 minutes.

Description _____________________________________________________________ _____________________________________________________________

Custom Spells for this Campaign Spells can be really handy when dealing with cats. Here are a few that you can use for this adventure!

You can summon #__ cans of cat food and a few cups of water on the ground (although the GM prefers you use a bowl or cup), enough to sustain up to #__ cats for #__ hours. The food is bland but nourishing and spoils if uneaten after 8 hours. The water is clean and doesn't go bad. The spell can only be cast 2x/day at around ___ & ___, but can be cast later if the spell caster is coming home from work later. * - Cans of Cat Food

You can summon a celestial veterinarian of challenge rating 4 or lower, which appears in the veternarian office that you can reach with a car, bus, train, or Summon taxi spell. To cast the spell you must recite the verbal component (___)___-____ (phone #) The celestial is friendly to you and your companions for the duration (although your companions might disagree and hiss alot) * - Catt carrier located in _________________ This is a material component which is not consumed by the spell casting

EXTRA INFORMATION NOTES FROM THE GM TO THE PLAYER ABOUT EMERGENCY CONTACT INFO, SPECIAL CAT NEEDS, AND OTHER IMPORTANT THINGS.

____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________ ____________________________________________________________

Don'tforgettoletyour playerknowwherethey cangetaholdofyouinan emergency.

CHARACTER NAME

CLASS & LEVEL

BACKGROUND

PLAYER NAME

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

STRENGTH ARMOR CLASS

PROFICIENCY BONUS

INITIATIVE

SPEED PERSONALITY TRAITS

DEXTERITY



Strength



Dexterity



Constitution



Intelligence



Wisdom



Charisma

CONSTITUTION

INTELLIGENCE

WISDOM

CHARISMA

Hit Point Maximum

SAVING THROWS



Acrobatics (Dex)



Animal Handling (Wis)



Arcana (Int)



Athletics (Str)



Deception (Cha)



History (Int)



Insight (Wis)



Intimidation (Cha)



Investigation (Int)



Medicine (Wis)



Nature (Int)



Perception (Wis)



Performance (Cha)



Persuasion (Cha)



Religion (Int)



Sleight of Hand (Dex)



Stealth (Dex)



Survival (Wis)

CURRENT HIT POINTS

IDEALS

TEMPORARY HIT POINTS

BONDS

Total

SUCCESSES FAILURES HIT DICE

NAME

SKILLS

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION) CP

SP

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES

EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

CHARACTER NAME

AGE

HEIGHT

WEIGHT

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY

TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELLCASTING ABILITY

SPELLCASTING CLASS

0

SPELL LEVEL

CANTRIPS

SLOTS TOTAL

3

ED

PR

6

SLOTS EXPENDED

1 EPAR

SPELL SAVE DC

7 SPELL NAME

SPELLS KNOWN

4

8

2

5 9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

SPELL ATTACK BONUS