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Mythras Close Combat Situational Modifiers Situation
Skills
Move
Augmenting oneself or another with appropriate skill or passion
20% of augmenting skill (Critical and Fumble chances remain at unaugmented level) GM decides: needs to be entertaining (Does it elicit an excited or emotional response? Does it reveal something of character without being tediously repetitive. Does it put your character in genuine risk. Does it reveal something of Glorantha). With passion needs to be in addition thematically and dramatically important
Attacking a helpless target
Automatic
Fighting while prone
Formidable (=1/2)
Defending while on lower ground or against mounted
Hard (=2/3)
Blinded
Herculean (=1/10)
Fighting in pitch black
Herculean (=1/10)
Fighting in partial darkness
Formidable (=1/2)
Defending against an attack from behind
Formidable (=1/2)
Fighting in poor visibility (thick fog, snowstorm)
Hard (=2/3)
Fighting while crouching or from one knee
Hard (=2/3)
Attacking in a confined situation
Hard (=2/3)
Fighting while on unstable ground
Hard (=2/3)
Narrow spaces ( 3xSTR
Two Difficulty Grades Harder
-50%
ENC carried > 4xSTR
Cannot move
Spirit combat without Binding skill
Formidable (=1/2)
In Spirit Combat
In mundane world can select spirit or other opponent
Wind - Light Gale/Moderate Gale (STR 46-75)
Hard (=2/3)
Wind - Strong Gale/Storm/Hurricane (STR 76-
Formidable (=1/2)
Using different weapons
STR+DEX
-
-1
Substantially different weapon (siz, len, method of use (special effects etc)) Reasonably different (great vs broadsword)
Combat Style – 2 grades
Cannot go less than STR+DEX
Broadly similar (broadsword / shortsword)
Combat Style – 1 grade
Cannot go less than STR+DEX
Similar (scimitar vs broadsword)
Combat style
Unfamiliar with familiar (scimitar with shield instead of broadsword with shield)
Combat Style – 1 grade
Cannot go less than STR+DEX
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