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Sutherland – Hodgeman Polygon clipping Algorithm. 7. Three dimensional transformations - Translation, Rotation, Scalin
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COMPUTER GRAPHICS

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CS2405

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LAB MANUAL

INDEX

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SN

TITLE

PAGE

Line Drawing Using Bresenham Algorithm 1A

Ellipse Drawing Using Bresenham Algorithm

1C 2

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Two Dimensional Transformations

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Cohen Sutherland 2D line clipping and Windowing

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. Three dimensional transformations

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10

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8 9

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. Implementation of Line, Circle and ellipse Attributes

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Circle Drawing Using Bresenham Algorithm

1B

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SYLLABUS COMPUTER GRAPHICS LABORATORY

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CS2405

1. Implementation of Bresenhams Algorithm – Line, Circle, Ellipse. 2. Implementation of Line, Circle and ellipse Attributes Shear. 4. Composite 2D Transformations

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5. Cohen Sutherland 2D line clipping and Windowing

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3. Two Dimensional transformations - Translation, Rotation, Scaling, Reflection,

6. Sutherland – Hodgeman Polygon clipping Algorithm

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7. Three dimensional transformations - Translation, Rotation, Scaling 8. Composite 3D transformations

9. Drawing three dimensional objects and Scenes 10. Generating Fractal images

1) Turbo C

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LIST OF EQUIPMENTS:

TOTAL: 45 PERIODS

2) Visual C++ with OPENGL

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3) Any 3D animation software like 3DSMAX, Maya, Blender

LINE DRAWING USING BRESENHAM ALGORITHM EX.NO: 1A

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DATE:

AIM: To write a C program for Line Drawing Using Bresenham Algorithm.

Step 1 : Start the program. Step 2 : Declare the necessary variables. Step 3 : Initialize the graph using dx, dy, gd, gm. Step 5 : Similarly, absolute values to dx, dy.

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Step 6 : put pixel and set 15 to pixel position.

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Step 4 : Assign the values of x1, y1 to x,y respectively.

Step 7 : Using do-while loop, put e,x,y,I values.

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Step 8 : Stop the program.

PROGRAM: #include #include

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ALGORITHM:

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#include #include #include void main() { float x,y,x1,y1,x2,y2,dx,dy,e; int i,gd=DETECT,gm; printf("\n ENTER THE VALUE OF X1:"); scanf("%f",&x1); scanf("%f",&y1);

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printf("\n ENTER THE VALUES OF Y1:");

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clrscr();

scanf("%f%f",&x2,&y2); initgraph(&gd,&gm," ");

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dx=abs(x2-x1); dy=abs(y2-y1); x=x1; y-y1;

e=2*(dy-dx);

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i=1; do {

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putpixel(x,y,15);

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while(e>=0)

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printf("\n ENTER THE VALUES OF X2 AND Y2:");

{ y=y+1; e=e-(2*dx); } x=x+1; e=e+(2*dy); i=i+1; delay(100);

}while(i