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Creation of these films required enormous human input. Computers: • Could
automate some of the human tasks. Computers in Film Making. Slide 2 ...
Computers in Film Making
Snow White (1937)
Computers in Film Making
Slide 1
Snow White - Disney’s Folly Original Budget Production Cost Frames Production time
$250,000 $1,488,422 127,000 3.5 years
but Gross revenue
$184,925,486
Moral: • Animated films are high risk, but very profitable • Creation of these films required enormous human input Computers: • Could automate some of the human tasks Computers in Film Making
Slide 2
2 12 D Graphics - Tweening By the 1970s computers were sufficiently powerful to help with drawing cartoons, and assembling “cell based” animation.
Some work was done to support “tweening” - drawing the frames that go between two keyframes - but this proved hard to automate. Computers in Film Making
Slide 3
3D Animation - Polygon rendering
Early computer animation systems (flight/military simulators) used planar polygons to create 3D worlds.
Military simulator circa 1990
Computers in Film Making
Slide 4
Costs were high and the quality was too low for film.
The Graphics Pipeline: 1980
Computers in Film Making
Slide 5
Silicon Graphics Reality Engine (1992) Special purpose hardware for interactive graphics
OpenGL: General purpose design language
Nowadays you can buy a far more powerful Graphics Processing Unit to plug into your PC. Computers in Film Making
Slide 6
Polygon Rendering in films
Toy Story (1995)
Computers in Film Making
Slide 7
Ray Tracing (1980) Each pixel of the image is computed independently Reflections and refractions can be created.
Computers in Film Making
Slide 8
Ray Tracing Examples
morphine molecule (1983)
Computers in Film Making
Slide 9
Ray Tracing Examples
Street Scene (2011)
Computers in Film Making
Slide 10
Ray Tracing Examples
Titanic (1997) Computers in Film Making
Slide 11
Gorilla Filmstars - are they Computer Generated?
Computers in Film Making
Slide 12
Gorilla Filmstars - are they Computer Generated?
King Kong 1976
King Kong 2005
Real Gorilla
Real Gorilla
King Kong 1933
Trading Places 1989
Computers in Film Making
Slide 13
Motion Capture
One approach to create realistic movement is to use motion capture - for example Gollum in the Lord of the Rings films. The actor’s movements are filmed and turned into 3D movements, then mapped to the avatar.
The Fellowship of the Rings 2001 Computers in Film Making
Slide 14
Complexities of Motion
Natural motions are complex, as shown by Eadweard Muybridge’s horse photographs of (1878). Both the geometric motion and the dynamics (velocity and acceleration) are difficult to describe.
Computers in Film Making
Slide 15
Skeleton based Animation The skeleton geometry is well defined and constrains the motion.
However there are many different types of joints.
Computers in Film Making
Slide 16
Inverse Kinematics One approach to moving a skeleton is to specify how the extema (hands feet) move, and calculate the positions of the other joints. Each link is specified in the coordinate system of its predecessor
However there is no unique solution, so there is an open research question - How do we constrain the solution to achieve natural movement? Computers in Film Making
Slide 17
Amorphous Objects A major challenge for the computer scientist was (and still is) creating amorphous moving objects such as fire, smoke clouds and water. The problem has two aspects: • modelling • rendering
Computers in Film Making
Slide 18
Particle Systems One modelling method is to approximate amorphous objects by a discrete set of small particles. Particles can have: • Mass • Position • Velocity • Temperature • Shape
Particle Fountain
• Lifetime
Computers in Film Making
Slide 19
Particle Fires - The Wrath of Khan (1983) Particle systems were first used in film to create fire in the film “The Wrath of Khan”.
The Genesis Bomb: • A special bomb is dropped
on a baren planet • The bomb and fire create
life on the planet (Doesn’t sound very likely to me) Computers in Film Making
Slide 20
Rendering Particle Fires The Wrath of Khan rendered each particle by drawing a line showing its path during each frame. The line coloured:
was
temperature
• Yellow -very hot • Red -hot • &c.
This worked well in long shots but poorly in close up. Computers in Film Making
Slide 21
Ray Tracing Particles More realistic rendering, including translucency, can be done by ray tracing the particles • Particles are given a radius • As the ray passes through a particle sphere it takes on some of its colour. • Rays that miss all the particles take on the background colour • Rays that pass through a few particles mix their colour with the background Computers in Film Making
Slide 22
Fluid Fires More realistic modelling can be achieved by treating the fire as a fluid in motion. • Flames are incandescent gasses in motion • Fluid motion is described by a differential equation named the Navier-Stokes Equation • Numerical solutions can be used to find a velocity field • Particles move at the velocities defined in the field
Computers in Film Making
Slide 23
Ocean Waves Another fluid modelling problem is how to create ocean waves. Surface tension and driving forces need to be modelled. A current research problem is how to make them break
Computers in Film Making
Slide 24
Ocean Waves Another fluid modelling problem is how to create ocean waves. Surface tension and driving forces need to be modelled. A current research problem is how to make them break
Computers in Film Making
Slide 25
In Summary • Computers have been a major force in film making
for forty years. • Computer Scientists contribute to the industry in many ways: • • • •
Analysis of 3D geometry Specialised Hardware Design (GPU) Describing and constraining behaviour &c
• The challenges to computer scientists are: • Achieving Visual Realism • Creating Natural Movements for Avatars • Modelling and Rendering Amorphous Objects • There are many small hi-tech companies in the field
wanting excellent computer science graduates. Computers in Film Making