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RACE. CLASS & LEVEL PLAYER NAME. CHARACTER NAME. BACKGROUND. ALIGNMENT EXPERIENCE POINTS. TM & © 2014 Wizards o
Paladin 2

Akta Lightsword CHARACTER NAME

STRENGTH

15

1

Acolyte

CLASS & LEVEL

Mark

BACKGROUND

Tiefling

LG

770

RACE

ALIGNMENT

EXPERIENCE POINTS

INSPIRATION

18 +2

ARMOR CLASS

PROFICIENCY BONUS

0

30

INITIATIVE

SPEED

I idolize a particular hero of my faith and constantly refer to that person's deeds and example. PERSONALITY TRAITS

+2

+2

Strength



0

Dexterity



+1

Constitution



0

Intelligence





+3

Wisdom





+5

Charisma

DEXTERITY

10 +0 CONSTITUTION

Hit Point Maximum 18

CURRENT HIT POINTS

INTELLIGENCE



TEMPORARY HIT POINTS

9 -1





Acrobatics (Dex)



Animal Handling (Wis)



Arcana (Int)



+4



History (Int) Intimidation (Cha)

WISDOM



Investigation (Int)

12



Medicine (Wis)



Nature (Int)



Perception (Wis)

CHARISMA

16





+5

Persuasion (Cha)



+1

Religion (Int)



I judge others harshly, and myself even more severely.

DEATH SAVES

FLAWS

ATK BONUS DAMAGE/TYPE

Longsword

+4

1d8+4 slashing

Longsword 2h

+4

1d10+2

Quarterstaff

+4

1d6+2 bludge

QuarterStaff (2h) atk+4 1d8+2 bludge

DA

Darkvision Hellish Resistance Infernal Legacy Divine Sense x4 Lay on Hands 5hp Dueling Divine Smite

Stealth (Dex) Survival (Wis) SKILLS

11

FAILURES

Sleight of Hand (Dex)



NAME

Performance (Cha)



d10+1

Insight (Wis)



+1

SUCCESSES

HIT DICE

Deception (Cha)

+3

2

Total

BONDS

Athletics (Str)





IDEALS

I owe my life to the paladin who took me in when my mother died.

SAVING THROWS

+1

I always try to help those in need, no matter what the personal cost.

18

13

+3

PLAYER NAME

ATTACKS & SPELLCASTING

PASSIVE WISDOM (PERCEPTION)

Languages: Common, Infernal, Dragonic, Elvish All armor and shields Simple and martial weapons

CP

8

SP

13

EP

GP

PP

OTHER PROFICIENCIES & LANGUAGES

2

Chainmail, shield, A holy symbol, Prayer Book,5 sticks incense, vestments, common clothes, belt pouch, Backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days rations, waterskin, 50 ft hempen rope, silver candlestick wrapped in cotton, hempen robe, 10 candles, soap, map of the churches on the continent, healer's kit(9/10), crowbar, dagger, whetstone, 5 oil flasks, fishing tackle, 5 sheets of parchment, 2 ink pens, 2 peices of chalk EQUIPMENT

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

FEATURES & TRAITS

22 AGE

CHARACTER NAME

5'6

190

HEIGHT

WEIGHT

White

Fair

Black

EYES

SKIN

HAIR

NAME

SYMBOL

CHARACTER APPEARANCE

ALLIES & ORGANIZATIONS

A human paladin in service to Tyr, god of law and justice, came across a human woman on the road beset by goblins. With little effort he chased off the few who would evade his hammer. He found her great with child and the remainder of her travelling caravan dead. She spoke three words that forever changed his life. "Please, help me." He returned to the monastery he hailed from in just a few days time, and by then the child was upon her. She had spoken little to nothing about where she came from, just that the caravan had agreed to give her passage to a port town not 20 leagues from where he found her. Two days later it was clear she would not survive the birth, and begged the paladin to care for her child, to protect it and make sure it was raised proper. As he swore, she passed, and the child came. The paladin was shocked to find the child, a girl, was a tiefling with skin as fair as her mother's. A tiefling was a rare sight in the monastery. But it was no stranger to children, nor to orphans. Children of the soldiers, clerics, and paladins who served Tyr and the others of the Triad, as well as their squires and orphans taken in by the clergy all lived and learned at the seminary there. In her 12th summer the monastery was besieged by warriors of Tiamat, intent on taking a holy treasure from the vaults below the church. While a battle raged outside she and the other children her hidden away in the vaults, not knowing that was the very goal of the invaders. When a single rogue slipped by the guards and entered, she alone stepped from the children's hiding place to guard the holy treasure. Armed only with a silver candlestick. The rogue laughed at the very idea of what was in front of him, and swung his blade. He did not laugh when Tyr's holy power flowed through her arms, into the candlestick, striking the rogue dead in a single blow. After the battle, the paladin who had found her mother, her adoptive father, promised he would train her as a paladin himself. Ten years hence, a summer after her father had passed from this world, she left the monastery as a wandering paladin to protect those on the road, and to light a candle for her father's memory in every temple or church in the land. CHARACTER BACKSTORY

When traveling or in public, she always wears a thick brown hempen robe over her armor with a hood to cover her horns. Her shield she carries on her back, covered by cloth and over her backpack. Her quarterstaff servers as her walking stick, and her longsword and dagger lay hidden beneath the robe. Her hair is black and smooth and always in a tight knot while going down to her mid back. Her horns are thick, begin just above her hairline and curl like a ram's, and are black as her hair. Her eyes are pure white with no pupil and her skin matches that of a fair women of the northern tribes. Her tail is 5 feet long and slim, though the skin is tougher and darker than the rest of hers. Its constantly coiled around her waist when in the company of others or in public. She's quiet and reserved, a result of years of torment from the other children at the monastery, except when challenged. Then everyone knows her voice as she's made a habit of using thaumaturgy to make her voice boom when angered. It's a habit she's quite ashamed of, and when she realizes what she's doing she becomes embarrassed quite quickly. She won't hesitate to defend someone, despite not knowing the full circumstances. This leads to more than a few misunderstandings. She'll tolerate less than noble characters around her for the sake of circumstance, but will do her best to keep their unscrupulous actions in check, and will not tolerate outright evil acts. Those earn her righteous ire, very quickly. Her holy symbol is a steel war gauntlet bearing the symbol or Tyr on the back of the hand. She wears that single gauntlet on her left hand.

ADDITIONAL FEATURES & TRAITS

TREASURE TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

Paladin SPELLCASTING CLASS

0

3

CANTRIPS

Chr

13

5

SPELLCASTING ABILITY

SPELL SAVE DC

SPELL ATTACK BONUS

6

Thaumaturgy

SPELL LEVEL

SLOTS TOTAL

1

2

ED

EPAR

PR

SLOTS EXPENDED

Command Duel



Cure Wounds



Command



Bless

7

SPELL NAME

4

SPELLS KNOWN



0

8

2

5 9

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.