Dungeons & Dragons Character Sheet 1.0 Form ... - Mad Irishman

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DUNGEONS & DRAGONS IS A REGISTERED TRADEMARk OF WIZARDS OF THE COAST, INC. ©2000 WIZARDS OF THE COAST, INC. CHARACTER ...
character

player

class

level

race

alignment

patron deity/religion CHARACTER RECORD SHEET

origin nationality

residence

ABILITY SCORES

score

temp score

modifier

HIT POINTS

temp modifier

SKILLS

STRENGTH DEXTERITY CONSTITUTION

die type

INTELLIGENCE

damage reduction

WISDOM CHARISMA

ac when flat-footed ac versus touch attacks

ARMOR

10

COMBAT BONUSES

SAVING THROWS

CLASS

= 10 +

armor shield

miss chance

natural misc

max dex bonus armor check penalty arcane spell failure

armor worn

ARMOR

modifiers dex size wis

spell resistance total

fortitude (con)

0

reflex (dex)

0 0

will (wis)

base

modifiers ability magic misc

total

temp

base

ability

modifiers

modifiers size misc

temp

initiative (dex) melee (str) ranged (dex) additional combat modifiers

proficiencies

WEAPONS weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

weapon

att bonus

damage

critical

range type

size

notes

notes

notes

notes

notes

max ranks = lvl+3(/2) alchemy animal empathy appraise r balance r bluff r climb r concentration r craft r ( decipher script diplomacy r disable device disguise r escape artist r forgery r gather information r handle animal heal r hide r innuendo intimidate r intuit direction jump r knowledge ( knowledge ( knowledge ( knowledge ( listen r move silently r open lock perform r ( ( ( pick pocket profession ( read lips ride r scry r search r sense motive r spellcraft spot r swim r tumble use magic device use rope r wilderness lore r

cross key class ability

)

) ) ) )

)

)

int cha int dex* cha str* con int int cha int cha dex* int cha cha wis dex* wis cha wis str* int int int int wis dex* dex cha ) ) dex* wis int dex int int wis int wis str† dex* cha dex wis

total

modifiers ability ranks misc

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

r can be used with 0 ranks — * armor check penalty applies — † -1 per 5 lbs. of gear

EQUIPMENT item

location

wt

item

location

wt

current load

rate

EXPERIENCE

movement

rate

walk (= base)

hour walk

hustle

hour hustle

run (x3)

day walk

run (x4)

special

load light

location

total weight carried

MOVEMENT/LIFTING movement

item

total experience

MONEY & GEMS cp — sp —

xps needed for next level

weight carried max dex chk pen

run

normal normal normal

medium

+3

-3

x4

heavy

+1

-6

x3

gp — pp —

lift over head = max load

CLASS & RACIAL ABILITIES

lift off ground = 2 x max load

gems —

push or drag = 5 x max load

FEATS

LANGUAGES

wt

spell save dc level

0

spells per day

bonus spells

0

# spells known

SPELLS

1st 2nd 3rd 4th 5th 6th 7th 8th 9th spell save dc mod

MAGIC ITEMS

HENCHMEN/ANIMAL COMPANIONS name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

name

race/class

hd/lvl

hp

init

spd

ac

atk

str dex con

int wis cha

notes

notes

notes

notes

CHARACTER DESCRIPTION character name

age

sex

description

birth date

size

height

weight

hair

eyes

skin

handedness

personality

character sketch

quote(s) contacts/friends

enemies

BACKGROUND & NOTES

date created

dm/campaign

d&d 3e character sheet v1.0 8/00 by patrick m. murphy • a mad irishman production dungeons & dragons is a registered trademark of wizards of the coast, inc. ©2000 wizards of the coast, inc.