EnvB: An Environment-based Mobile Browser for ...

3 downloads 6656 Views 254KB Size Report
The mobile client interacts with dedicated server-side components related to ... E.g. Elsa checks if the product she wants to buy is available before going to her ...
EnvB: An Environment-based Mobile Browser for the Web of Things Pierrick Thébault 1, 2, Mathieu Boussard 1, Monique Lu 1, Cédric Mivielle 1 1 Alcatel-Lucent Bell Labs France Route de Villejust 91620 Nozay, France {firstname.lastname}@alcatel-lucent.com

Simon Richir 2 2 Arts et Métiers Paristech, LAMPA 2, Bd du Ronceray 49000 Angers, France [email protected]

ABSTRACT

identification of digitally enriched objects, thanks to the ongoing integration of cameras and Near Field Communication (NFC) modules, the concept of a mobile “object browser” facilitating the representation and the interaction with the digital counterpart of an object (e.g. annotations, linked resources, web services, etc.) is currently explored.

The growing number of tagged or Web-enabled objects today opens up the possibility for object-based applications or services to be designed. In this paper, we discuss the concept of an “object browser” for the Web of Things and present an Environment-based mobile Browser (EnvB) that facilitates the interactions with the resources (objects, services and people) of a physical place.

In this paper, we discuss the related work on mobile browsers for the Web of Things and highlight the issues that led us to change our approach on interaction with smart objects. After presenting the overall concepts underlying the creation of a mobile Environment-based Browser, which allows users to interact with the available resources (objects, services, people) of a physical place, we describe the user interface and the implementation process of our prototype. We conclude by illustrating the added value of such a tool with short use case examples.

Author Keywords

Environment-based browser, object browser, web of things, internet of things, smart objects, smart places, user interface, mobile application. ACM Classification Keywords

H5.m. Information interfaces and presentation (e.g., HCI): Miscellaneous. INTRODUCTION

By tagging every day things with visual markers (e.g. linear or matrix barcodes) or radio frequency based labels (e.g. passive RFID tags), but also by embedding connectivity chipsets and limited computational capabilities (e.g. tiny web servers) into all sorts of appliances, researchers have tried to bridge the gap between physical and digital worlds. While a lot of research is currently conducted to create large-scale networks of sensors and actuators, initiatives aiming to create small applications or services on top of real-world objects (RWO) are launched in the Web of Things community [6,10].

RELATED WORK

If the Ubiquitous Computing community pointed out the use of mobile phones as input devices to various resources (e.g. situated displays, vending machines or home appliances) [3] and compared mobile interaction techniques [9] few years ago, the concept of a browser for the Web of Things is relatively new. Inspired by Kindberg’s work on “Web presence” [7], most of the recent projects make use of visual markers or NFC technology to shape in-situation interactions with smart objects. In this section, we propose to describe the related work and discuss its approach.

Most of these initiatives take advantage of a mobile device as a way to interact with objects whose user interfaces were not designed for extended capabilities or advanced personalization. As mobile phones already enable the

“Object browser” examples

With “BIT” [8], Roduner explored the possibility of retrieving information and services directly from tagged things or objects using a single runtime environment. Services digitally enriching RWO (e.g. one that offers to change the coffee machine’s water hardness settings) are delivered to the user on a mobile application, allowing for the design of a unified user experience. Based on the concept of “physical mashups” [5], Guinard proposed a mobile application enabling the creation of applications mixing RWO and services (e.g. one that automatically turns the heating off when the user is away from home). Users are given the opportunity to easily create new object’s

Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. CHI 2009, April 4–9, 2009, Boston, MA, USA. Copyright 2009 ACM 978-1-60558-246-7/08/04…$5.00

1

behaviors through a mobile wizard-based editor and export them to an execution framework. In previous work [4], we created a mobile application offering users to interact with the virtual representation of an object’s functions and status (e.g. turning a lamp on or off), which we refer to as a “virtual object” (VO). VOs also allow users to instantiate composite applications on their Web-enabled RWO (e.g. one that makes a lamp blinking with a specific color and a television displaying a personalized message when the user receives a phone call). Issues of this approach

By relying on touching or pointing interaction techniques, these examples require users to look for tagged objects in their environment and to stand in front of them every time they want to access their associated services or create new behaviors. If this approach has benefits [9], it does not permit users to properly deal with smart objects on a daily basis or from a remote location. Aggregating all virtual representations of objects (i.e. VOs) into a gateway allowed us to provide the user with new in-situation and offsituation object browsing experiences, but ways to filter objects according to a user perspective are still needed. We argue that people might want to only interact with a limited number of objects that are physically present in a place and group them in a way that supports their activities (e.g. one might want to have a quick and clear view of the objects he is monitoring or often interacting with). We also assume that users would be interested in interacting with the application built on top their RWO without having to touch or point a tagged object first. As object-based applications are most likely to rely on users’ presence and RWO’s availability, we suggest considering objects as a component of a larger ecosystem, where people and services also play an important role. For these reasons, we propose to shift from an object-based to an environment-based browser presenting services based upon the resources of physical places to users.

places. It assists users in their urban trips by giving them the opportunity to seamlessly connect from one place to another and interact with the resources they are interested in. EnvB is based on several concepts described in the following. Place representation. In our vision, a digital space aggregating resources is embodied into each physical place. We chose to design these digital representations of places as dedicated portals based on a common template that can be slightly personalized or branded by place-owner. Place portals differ from traditional website in the level of contextual interactions they offer. If all portals can be browsed in-situation and off-situation, some resources might, for instance, not be accessible from a remote location. Resources can also be filtered or re-organized according to users’ preferences saved for each place. Resources representation. VOs, object-based applications and web services belonging to a physical place are displayed on its portal as graphical widgets. These widgets provide users with a comprehensive representation of resources’ capabilities and direct manipulation interactions. While VOs consist of single-view widgets that can by easily restyled, object-based applications or traditional services (e.g. a booking module for a museum or theater) can be based on a more complex layout. In order to offer reconfiguration phases or multi-steps processes, multi-view widgets (ideally designed according to common guideline) should also be supported. Place parameters. Instrumenting a physical place with a small cellular base station (e.g. a Femtocell [1]) allows us to enrich the experience of place portals. The identification of users through their International Mobile Subscriber Identity (IMSI) makes possible the creation of communication features (e.g. an in-place chatroom or information wall) and can be used to deal with access rights issues. Some objectbased applications or VOs can therefore be restricted to

DESIGNING AN ENVIRONMENT-BASED BROWSER

In this section, we first present the overall concepts underlying “EnvB”, an Environment-based Browser for mobile platforms providing users with a unified representation of the available resources of a physical place. In a second time, we detail the user interface that has been designed. Concepts

We argue that physical places (e.g. a shop, a house, a museum, a subway station) should be considered as the primary entry point for browsing and interacting with objects, services and people that are present or linked with this specific environment. In our vision, place owners are free to choose what resources (e.g. object-based applications, virtual objects, traditional web services, usergenerated content, etc.) should be made visible or pushed to users. EnvB is a personal application specifically designed for mobility that mirrors the smart capabilities of physical

Figure 1. Places and layers can be accessed through a list view (left) or a map view (right).

people that are physically present in the place or part of the place owner’s social graph. Based on the activity and the presence of users, it is also possible to propose a representation of the ambience that will help people to decide whether visiting or not a place. Resources layering. If we promote resource browsing through physical places, we do not want people to be constrained to constantly jump from a place portal to another. We propose to let users create another type of portals called layers, where they will be able to aggregate resources belonging to different places. Inspired by the augmented-reality browser Layar [2], this concept can be seen as a way to bookmark widgets and store them for a more practical use (e.g. a layer allowing family members to monitor or interact with certain objects of different houses) or to filter the physical places according to a certain theme (e.g. a layer dedicated to pollution measurement). Figure 2. Place and layer portals present resources as widgets (left) and provide parameters like presence (right).

User interface design

A first version of EnvB user interface has been designed for high-resolution touch-screen mobile phones. It provides users with two browsing modes and scrollable place and layer portals described in the following.

Mobile client

We chose to use Android native APIs for the logic-related implementation of the prototype in order to ensure a responsive and seamless access for end users. We also took advantage of the “WebView” mechanism for rendering VOs and object-based applications. This allows us to dynamically plug into a place portal new resources provided by third party developers. The mobile client includes the following modules:

List view. Lists of places, layers and bookmarks are presented to users when they start the application (Figure 1). They can filter the results according to several parameters (e.g. category of place, distance, presence, ambience), search for a specific place or layer or teleport to another location.

Place_Agent. This module interacts with the “place/layer resolver” to retrieve the list of accessible portals.

Map view. Users can switch from the list view to an “explorer” view showing places and layers on a Google Map mashup (Figure 1). This visualization mode gives an overview of a place or layer and allows users to quickly slide from one result to another.

VO_Agent. This module communicates with “place enablers” to access and control resources. Eventing. This module listens to the event channel of each resource and reports any resource-related event.

Portal view. After selecting an item in the list or the explorer, users enter a portal, whose color depends on the type (i.e. red for places and green for layers). On both place and layer portals, widgets are presented as cards that can be scrolled, reconfigured or bookmarked (Figure 2). A bottom menu bar triggering the display of a popup window allows users to access the presence, ambience and activity representations of the physical place. It also gives information about the composition of the portal (e.g. layers that are using the resources of the place and vice versa). By touching the top right corner icon, users can finally bookmark the place/layer portal and personalize the type of widgets they want to be presented.

WebViewRendering. This module loads resource-related HTML data and renders it in a WebView. The mobile client has been implemented in Java using Android SDK 2.1. Tests have been made on Samsung Galaxy S and HTC Desire smart phones. Server-side components

The mobile client interacts with dedicated server-side components related to place/layer retrieval and management. These components include: Place/layer resolver. This module provides the client with a list of relevant places or layers depending on the user location and profile. This location is calculated thanks to modular mechanisms (e.g. GPS coordinates provided by the mobile client or the micro-cell presence provided by the Telco infrastructure).

PROTOTYPE IMPLEMENTATION

A prototype of the EnvB mobile application following these concepts has been implemented using the Android platform. In this section, we describe the mobile client modules and server-side components that are part of the overall architecture of our system (Figure 3).

Place enabler. This software component aggregates information resources of a physical place. It includes a VO

3

Figure 3 – Overall prototype architecture

Gateway [4] and is implemented using the OSGi framework. This allows for a high level of modularity (e.g. virtual objects are embodied as OSGi bundles which simplifies their provisioning) and provides utility functions such as persistency, access control or eventing.

and highlighted the limits of their object-based approach. We argued that using touching and pointing interaction techniques to access digitally augmented objects could be cumbersome for users because of their redundancy. As object-based applications or services are most likely to rely on several objects and users’ presence to operate, we proposed to shift from an object-based browser to an environment-based approach where physical places are considered as a better entry point. After presenting the overall concepts underlying our vision, we described the current status of EnvB, which is a mobile application for browsing and interacting with all resources (objects, services, people) of a physical place. In future work, we will explore the type of services that can be delivered by physical places and investigate the user acceptance of our concepts and prototype through several user research tracks.   REFERENCES

1.

:: Femto Forum :: http://www.femtoforum.org/femto/.

2.

Augmented Reality - Layar Reality Browser Homepage. http://www.layar.com/.

3.

Ballagas, R., Borchers, J., Rohs, M., et Sheridan, J.G. The smart phone: a ubiquitous input device. Pervasive Computing, IEEE 5, 1 (2006), 70–77.

4.

Boussard, M. et Thébault, P. Navigating the Web of Things: Visualizing and Interacting with Web-Enabled Objects. Leveraging Applications of Formal Methods, Verification, and Validation, (2010), 390–398.

5.

Guinard, D. Mashing up Your Web-Enabled Home. Adj. Proc. the International Conference on Web Engineering (ICWE 2010), Vienna, Austria, (2010).

6.

Guinard, D. et Trifa, V. Towards the web of things: Web mashups for embedded devices. Workshop on Mashups, Enterprise Mashups and Lightweight Composition on the Web (MEM 2009), in proceedings of WWW (International World Wide Web Conferences), Madrid, Spain, (2009).

7.

Kindberg, T., Barton, J., Morgan, J., et al. People, places, things: web presence for the real world. Mob. Netw. Appl. 7, (2002), 365–376.

- In the city, users can connect to a remote place to check the number of people, the ambience and get information. E.g. Elsa checks if the product she wants to buy is available before going to her crowded RFID-enabled shop.

8.

Roduner, C. BIT–A Browser for the Internet of Things. Proceedings of the CIoT Workshop 2010 at the Eighth International Conference on Pervasive Computing (Pervasive 2010), (2010), 4–12.

- Anywhere, users can browse and interact with resources of different places through layers. E.g. Peter connects to his “neighborhood” layer portal to check the “energy savers leaderboard” widget and post a personal ad.

9.

Rukzio, E., Leichtenstern, K., Callaghan, V., Holleis, P., Schmidt, A., et Chin, J. An experimental comparison of physical mobile interaction techniques: Touching, pointing and scanning. UbiComp 2006: Ubiquitous Computing, (2006), 87–104.

Layers. Layers are collections of resources that can be hosted in different places. They are embodied by an XML document served by a specific instance of the place enabler. USE CASE EXAMPLES

The following examples illustrate the added value of our Environment-based browser for end-users: - In homes, guests have the opportunity to seamlessly interact with existing object-based applications displayed on the place portal. E.g. Natasha temporarily changes Bob’s “metro warning” widget settings to be sure she will not miss the last train. - In restaurants or bars, people are free to interact with public displays or request to change the sound level of audio devices. E.g. Paul requests the playback of his favorite video clip through the “video jukebox” widget. - In trains, travelers can get in touch with each other’s, offer to share their personal Internet connection or interact with services. E.g. Mike uses the “Taxi sharing” widget and the in-place chatroom to plan his trip to the airport.

CONCLUSION

In this paper, we presented an overview of initiatives leveraging Web of Things mobile browsers to facilitate end-user interactions with tagged or Web-enabled objects

10. Wilde, E. Putting things to REST. School of Information, UC Berkeley, Tech. Rep. UCB iSchool Report 15, (2007).

Suggest Documents