EPIC UK presents Codex: Chaos Space Marines

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An unofficial codex for use with Games Workshop's Epic Armageddon rule set ... A big thank you has to go to the EPIC UK committee; without their enthusiasm, ...
EPIC UK presents Codex: Chaos Space Marines

An unofficial codex for use with Games Workshop's Epic Armageddon rule set Version: 090710

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Information More information about the Chaos Space Marines For more information into the background of the Chaos Space Marines please visit Games Workshops website.

Thank you A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army book wouldn’t be a reality. The wish and will to improve a fantastic tournament war-game, within the UK, has been their only payment. A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not be around today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present. Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Command internet forum. Without their ideas some of the developments within the book wouldn’t have been a reality.

Pictures All miniatures photographed within this book are © Games workshop 2003. All rights reserved. Used without permission – models painted by Alex Cairns, Christian Salling, David Bartley, Kevin Bott, Steve Gullick, Tim Hunt, Joe Jephson, Mark Preston, Chris Steel, Dave Thomas, Chris Webb and Matthew Lickiss.

Text All text (including stories) is an unofficial production created by EPIC-UK derived, without permission, upon the Warhammer intellectual property owned by Games Workshop Ltd.

Disclaimer This book is completely unofficial and in no way endorsed by Games Workshop Limited. Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/ Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2008, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.

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Table of Contents Information...................................................................................................................................... 2 Black Legion Chaos Space Marines....................................................................................................... 5 Special Rules........................................................................................................................... 5 Black Legion Units...................................................................................................................

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Black Legion Allies................................................................................................................... 13 Chaos Titans........................................................................................................................... 13 Chaos Navy............................................................................................................................

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Daemons................................................................................................................................ 16 Black Legion Army List.............................................................................................................

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Death Guard..................................................................................................................................... 22 Special Rules........................................................................................................................... 22 Death Guard Units................................................................................................................... 23 Death Guard Titan Legion.........................................................................................................

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Chaos Navy............................................................................................................................

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Death Guard Army List............................................................................................................. 28 Emperors Children............................................................................................................................. 31 Special Rules........................................................................................................................... 31 Emperors Children Units........................................................................................................... 32 Emperors Children Titan Legion................................................................................................. 35 Emperors Children Army List..................................................................................................... 36 Thousand Sons.................................................................................................................................

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Special Rules........................................................................................................................... 39 Thousand Sons Units................................................................................................................ 40 Thousand Sons Titan Legion...................................................................................................... 43 Thousand Sons Army List.......................................................................................................... 44 World Eaters..................................................................................................................................... 47 Special Rules........................................................................................................................... 47 World Eaters Units................................................................................................................... 48 World Eaters Titan Legion......................................................................................................... 51 Chaos Navy............................................................................................................................

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World Eaters Army List............................................................................................................. 53 Codex Chaos Space Marines, How, What and Why.................................................................................

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Black Legion Chaos Space Marines

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Black Legion Chaos Space Marines Special Rules Factions Each formation in a Black Legion army is part of a faction that owes allegiance to either one of the gods of Chaos or to Chaos Undivided. The player must decided which faction each formation belongs to when selecting their list and the choice must be noted on any army roster produced. With the exception of Chaos undivided, the different factions have millennia old hatred for each other and this is represented by the following rules: Formations belonging to Khorne hate Slaanesh formations and vice-versa. Formations belonging to Nurgle hate Tzeentch formations and vice-versa. A formation that has no units from a hated formation within 30cms gains a +1 modifier to all its Initiative tests. This modifier only applies to formations that are on the battlefield, aircraft, spaceships or other formations off table never benefit from this bonus.

Summoned Units Formations that purchase the upgrade “Daemonic Pact”, or units with this ability, allow the player to summon daemons to the battlefield. To summon Daemons the player must also purchase a Daemonic pool from which to summon. This pool contains two sections, one for lesser daemons and one for greater daemons and is not faction specific. The size of such pools must be visible to all players at all times and it is suggested that either tokens or dice are used to indicate the size of each pool available. As daemons are summoned the pool must be changed to reflect its current size. To summon daemons the formation declares its intention to summon before any action roll is made. The player then rolls 2D3 to generate the number of summoning points available for this formation. The number of points required to summon each type of daemonic unit will be noted on its data sheet. The formation may then summon daemons up to the number of summoning points generated, with any points not used lost, up to the number of points left in the daemonic pool. The faction of the summoning formation determines what type of daemons may be summoned as below: Khorne Bloodthirster, Bloodletters Nurgle Great Unclean One, Plaugebearers Slaanesh Keeper of Secrets, Daemonettes Tzeentch Lord of Change, Flamers Any Faction Daemonic Beasts. Players may only have one greater daemon for a given faction on the table at any given time. Summoned units must be setup with their base within 5cms of any none-summoned unit in the summoning formation (i.e. You cannot place a chain of summoned units). They cannot be placed in enemy zones of control or impassable terrain. Summoned units become part of the summoning formation for all rules purposes as long as they remain on the battlefield. Summoned units do not cause blast markers to placed on the formation when they are destroyed, however daemonic units killed in an assault to count towards the number of units killed when calculating the modifiers for assault resolution. Summoned units that are destroyed are removed from play and the summoning cost of each unit is lost from the players daemonic pool. Summoned units remain in play until the end phase of the turn in which they were summoned. After all formations have attempted to rally any summoned units are removed from play and the total of their summoning points returned to the relevant daemonic pool. Note – this may cause the formation to now have more blast markers than its number of units an will therefore become broken. Greater Daemons returned to the daemonic pool keep any damage points taken and do not heal these points while off board. When summoned subsequently they maintain this damage points. When a formation becomes broken all summoned units are destroyed.

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When calculation victory points at the end of a GT scenario game use the following rules. For lesser daemon pools score half points if the pool is less than or equal to 50% and full points if the pool is at 25% strength or less. Treat Greater Daemons as war engines for purpose of victory points.

Favour of the Gods The powers of Chaos are quick to both reward and punish. To reflect this in the strategy phase of each turn if the player rolls a 6 they are rewarded with a bonus of 1D3 summoning points to add to any daemonic pool, however, if the player rolls a 1 then they lose 1D3 summoning points from any daemonic pool. If the player never purchased a pool, or all pools are at zero points there is no effect.

Augmented Summoning Some units have the ability Augment Summoning. Units with this ability allow extra dice to the throwing when summoning daemons. For example, a unit with Augment Summoning (+2D3) would allow a formation to roll 4D3 for summoning points as opposed to the normal 2D3.

Daemonic Focus Certain units are denoted as having the ability “Daemonic Focus”. Any formation with a unit with this ability may elect to keep any or all summoned units in play in the end phase. Broken formations may not use this ability as any daemons summoned by this formation are lost when the formation becomes broken.

Lord Upgrades Lord characters may only be added to core units within the formation they belong to. They may not be added to any upgrade units purchased for the faction.

Dreadclaws Dreadclaws allow chaos formation to enter play using the Planetfall rules with one exception. Dreadclaws never roll for random deviation once their entry point has been determined. They may not be placed in impassable terrain or enemy zones of control. The following units may be transported in Dreadclaws :- Bezerkers, Chaos Dreadnoughts, Emperors Children Havocs, Havocs, Noise Marines, Plague Marines, Chaos Space Marines and Thousand Sons.

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Black Legion Units Chaos Space Marine Warlord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Invulnerable Save, Supreme Commander

Chaos Space Marine Lord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Daemon Weapon Warp Bolt

Base Contact 15cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Small Arms Extra Attack +1, Macro Weapon

Notes: Can be either Sorcerer or Lord. Both gain Commander, Leader, Invulnerable save. Lords receive a Daemon Weapon, Sorcerers receive a Warp Bolt

Chaos Space Marine Champion Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Daemon Artefact Daemonic Bolt

Base Contact 15cm

Notes

Assault Weapon Extra Attack +1, First Strike Small Arms Extra Attack +1, First Strike

Notes: Augmented Summoning (2D3), Invulnerable Save. Khornate, Nurgle and Undivided Champions receive a Daemonic Artefact. Slaanesh and Tzeentch Champions have a Daemonic Bolt

Chaos Space Marine Icon Bearer Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

None Notes: Daemonic Focus, Invulnerable Save, Leader

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Notes

Daemon Prince Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm (30 cm)

3+ 4+

3+

3+

Weapon

Range

Firepower

Possessed Weapon Warp Blast

Base Contact 15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon Small Arms Extra Attacks +1, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save to 4+

Chaos Space Marine Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

4+

Weapon

Range

Firepower

Bolters Autocannon

15cm 45cm

Small Arms AP5+/AT6+

Notes

Notes:

Chaos Space Marine Bikes Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

3+

4+

Weapon

Range

Firepower

Chain Swords Bolters

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Mounted

Chaos Space Marine Terminators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons Combi-Bolters 2 x Reaper Autocannon

Base Contact 15cm 30cm

Assault Weapon Extra Attack +1, Macro Weapon Small Arms AP4+/AT6+

Notes: Reinforced Armour, Thick Rear Armour, Teleport

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Notes

Berzerkers Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

2+

5+

Weapon

Range

Firepower

Chain Axe Bolt Pistol

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Fearless

Noise Marines Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

3+

Weapon

Range

Firepower

Notes

Sonic Blasters Blast Masters

15cm 30cm

Small Arms AP5+/AT6+

Disrupt

Notes: Fearless

Plague Marines Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

3+

4+

Weapon

Range

Firepower

Plague Knifes Bolters

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Fearless

Thousand Sons Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

4+

Weapon

Range

Firepower

Bolters

15cm

Small Arms

Notes: Fearless, Reinforced Armour

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Notes

Obliterators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

2+

Weapon

Range

Firepower

3 x Body Weapons

45cm

AP5+/AT5+/AA6+

Notes

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

Raptors Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

4+

3+

4+

Weapon

Range

Firepower

Chain Swords Melta Weapons

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Jump Packs

Havocs Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

3+

Weapon

Range

Firepower

2 x Autocannon

45cm

AP5+/AT6+

Notes:

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Notes

Chaos Rhino Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

5+

6+

6+

Weapon

Range

Firepower

Twin Bolters

15cm

Small Arms

Notes

Notes: Transport (May carry two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Emperors Children Havocs, Cabal of Sorcerers, Plague Marines, Thousand Sons or Havocs)

Chaos Predator Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

4+

6+

5+

Weapon

Range

Firepower

2 x Heavy Bolter Twin-Linked Lascannon

30cm 45cm

AP5+ AT4+

Notes

Notes:

Chaos Land Raider Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

25cm

4+

6+

4+

Weapon

Range

Firepower

Twin Heavy Bolter 2 x Twin-Linked Lascannon

30cm 45cm

AP4+ AT4+

Notes

Notes: Reinforced Armour, Thick Rear Armour. Transport (May carry one Chaos Terminator, Emperors Children Terminator, Death Guard Terminator, Thousand Sons Terminator or World Eater Terminator unit or two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Emperors Children Havoc, Death Guard Havoc, Cabal of Sorcerers, Plague Marines, Thousand Sons or Havocs)

Chaos Dreadnought Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

4+

4+

4+

Weapon

Range

Firepower

Power Fist Twin Autocannon

Base Contact 45cm

Notes: Fearless, Walker

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Notes

Assault Weapon Extra Attack +1, Macro Weapon AP4+/AT5+

Chaos Vindicator Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

25cm

4+

6+

4+

Weapon

Range

Firepower

Notes

Demolisher Cannon

30cm

AP3+/AT4+

Ignore Cover

Notes:

Defiler Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws Twin Heavy Flamers Reaper Autocannon Battlecannon

Base Contact 15cm 30cm 75cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon AP3+ and Ignore Cover Small Arms AP4+/AT6+ AP4+/AT4+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Decimator Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Notes

2 x Twin Reaper Autocannon 2 x Twin Reaper Autocannon Decimator Cannon

30cm

AP3+/AT5+

Left Arc

30cm

AP3+/AT5+

Right Arc

45cm

3 BP

Fixed Forward, Ignore Cover, Macro Weapon

Notes: Damage Capacity 3, Fearless, Reinforced Armour.

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Black Legion Allies Chaos Titan Legion Special Rules Void Shields Chaos titans are protected by void shield generators. The number of void shields each titan has is noted on the titan’s datasheet. Each void shield will automatically stop one point of damage and then go down. Do not make armour saves for damage stopped by void shields, nor allocate Blast markers. Once all of the shields have been knocked down, the titan may be damaged normally and you may make saving throws against any hits that are scored. Hits from close combat ignore void shields but units using their firefight values must first knock down any shields before they can damage the titan. Void shields that have been knocked down can be repaired. Each titan can repair one downed void shield in the end phase of each turn. In addition, if a titan regroups it can use the dice roll to either repair the void shield or remove Blast markers (e.g. if you rolled a 2 you could repair 2 shields, remove 2 blast makers, or repair 1 shield and remove 1 Blast marker).

Chaos Titan Legion Units Banelord Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

2+

4+

Weapon

Range

Firepower

Battlehead Doom Fist

15cm Base Contact OR 30cm 60cm 60cm Base Contact OR 75cm

Small Arms Assault Weapon 4 x AP4+/AT4+ 6 x 2 BP 3BP Assault Weapon AP4+/AT4+

Havoc Missile Rack Hellstrike Cannon Tail

Notes Extra Attacks +2, Fixed Forward Titan Killer(D3), Extra Attack +2 Forward Arc Indirect Fire, Single Shot. Forward Arc Macro Weapon Ignore Cover. Forward Arc Extra Attack +1

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker Critical Hit Effect: .Move 3D6cm in a random direction. If this move takes the Banelord into impassable terrain or another unit it can’t move over then it stops when it contacts this obstruction and takes an extra point of damage. Any units moved over are hit on a 4+

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Ravager Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

4+

3+

4+

Weapon

Range

Firepower

Battlehead Doomburner 2 x Death Storm Tail

15cm 45cm 45cm Base Contact OR 75cm

Small Arms MW2+ 4 x AP4+/AT4+ Assault Weapon AP4+/AT4+

Notes Extra Attack +2, Fixed Forward Arc Titan Killer(D3), Ignore Cover, Fixed Forward Arc Forward Arc Extra Attack +1

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Ravagers plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Feral Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

5+

4+

5+

Weapon

Range

Firepower

Battlehead Hellmouth Deathstorm

15cm 30cm 45cm

Small Arms 3BP 4 x AP4+/AT4+

Notes Extra Attacks +2, Fixed Forward Arc Ignore Cover, Fixed Forward Arc Forward Arc

Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Feral titan staggers D6cm in a random direction. If it contacts impassable terrain or a unit it can’t move over then it stops and takes an extra point of damage. Any units moved over are hit on a 6+

Death Wheel Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

5+

3+

Weapon

Range

Firepower

Notes

2 x Reaper Autocannon 2 x Reaper Autocannon Battlecannon Battlecannon

30cm

AP4+/AT6+

Left Arc

30cm

AP4+/AT6+

Right Arc

75cm 75cm

AP4+/AT4+ AP4+/AT4+

Left Arc Right Arc

Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour. Critical Hit Effect: The Death Wheel rolls 3D6cms in a random direction (stopping if it contacts impassable terrain or another war engine) inflicting a hit on any unit moved over, and is then destroyed

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Chaos Navy Chaos Navy Units Hellblade Fighter Type

Speed

Armour

Close Combat

Fire Fight

Fighter

-

6+

-

-

Weapon

Range

Firepower

2 x Reaper Autocannon

30cm

Notes

AP4+/AT6+/AA6+ Fixed Forward Arc

Notes:

Helltalon Bomber Type

Speed

Armour

Close Combat

Fire Fight

Fighter Bomber

-

5+

-

-

Weapon

Range

Firepower

Notes

Incendiary Bombs Twin Lascannon Havoc Launcher

15cm 45cm 45cm

2BP AT4+/AA4+ AP5+/AT6+

Fixed Forward Arc Fixed Forward Arc Fixed Forward Arc

Notes:

Devastation Cruiser Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

-

-

-

-

Weapon

Range

Firepower

Orbital Bombardment Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 20 units that can be deployed by Dreadclaws

Despoiler Battleship Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

-

-

-

-

Weapon

Range

Firepower

Orbital Bombardment 3 x Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 40 units that can be deployed by Dreadclaws, Slow and Steady

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Daemons Daemonic Units Bloodthirster - Greater Daemon of Khorne Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

3+

-

Weapon

Range

Firepower

Axe of Khorne Bloodthirster Whip

Base Contact Base Contact

Notes

Assault Weapon Extra Attack +2, Titan Killer (1) Assault Weapon Extra Attack +1, Titan Killer (1)

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker Critical Effect: Bloodthirster is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Great Unclean One - Greater Daemon of Nurgle Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Nurgling Swarm Stream of Corruption

Base Contact 15cm OR 15cm

Notes

Assault Weapon Extra Attack +1 Small Arms Extra Attack +1, Ignore Cover 3 BP Ignore Cover

Notes: 8 Summoning points. Damage Capacity 4. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker Critical Effect: Great Unclean One is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Keeper of Secrets - Greater Daemon of Slaanesh Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

3+

4+

Weapon

Range

Firepower

Lash of Torment Gaze of Slaanesh

Base Contact 15cm OR 30cm

Notes

Assault Weapon Extra Attack +1, First Strike, Macro Weapon, Small Arms Extra Attack +1, First Strike, Macro Weapon 3 x MW4+

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker Critical Effect: Keeper of Secrets is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

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Lord of Change- Greater Daemon of Tzeentch Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

4+

5+

3+

Weapon

Range

Firepower

Bedlam Staff Withering Gaze

Base Contact 15cm OR 45cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Small Arms Extra Attack +1, Macro Weapon 2 x MW3+

Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker Critical Effect: Lord of Change is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

Daemonic Beasts Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

-

Weapon

Range

Firepower

Claws and Fangs

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. Infiltrate, Invulnerable Save

Bloodletter - Lesser Daemon of Khorne Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

-

Weapon

Range

Firepower

Hellblades

Base Contact

Notes

Assault Weapon Extra Attack +1

Notes: 1 Summoning points. Invulnerable Save

Daemonette - Lesser Daemon of Slaanesh Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

-

Weapon

Range

Firepower

Daemonic Claws

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. First Strike, Invulnerable Save

17

Flamer - Lesser Daemon of Tzeentch Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

5+

5+

4+

Weapon

Range

Firepower

Flames of Tzeentch

Base Contact OR 15cm

Notes

Assault Weapon Small Arms Extra Attack +1

Notes: 1 Summoning points. Invulnerable Save

Plague Bearer - Lesser Daemon of Nurgle Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

4+

6+

Weapon

Range

Firepower

Plague Swords Plague of Flies

Base Contact 15cm

Assault Weapon Small Arms

Notes: 1 Summoning points. Invulnerable Save

18

Notes

Black Legion Army List Black Legion armies have a strategy rating of 4. Black Legion, Chaos Navy and Chaos Titans have Initiative 2+. Using the army List •

For every Retinue taken you may select one Elite formation and two Support formations. Each formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.



A maximum of up to a third of the points available to the army maybe spent on Chaos Navy and Chaos Titan formations. Black Legion Core Formations

Detachment

Units

Upgrades

Retinue

One Chaos Space Marine Lord Character and eight Chaos Space Marine units

All

Points Cost 275

Black Legion Elite Formations Detachment

Units

Upgrades

Points Cost

Chaos Space Marine Terminators

Once Chaos Space Marine Lord Character Chaos Dreadnought, Defilers, Chaos Land Raiders, Oblitand four Chaos Space Marine Terminator erators, Daemonic Pact, Chaos Champion, Icon Bearer, units Daemon Prince, Warlord. 0-2 additional Chaos Space Marine Terminators for 60 points each

275

Chosen

Four Chaos Space Marine units with the addition of ‘Scout’

Dreadclaws, Chaos Rhinos, Daemonic Pact, Chaos Dreadnought

125

Decimators

One to Three Decimators

Defilers

225 each

Black Legion Support Formations Detachment

Units

Upgrades

Points Cost

Armoured Company

Four to Eight Chaos Predators and/or Chaos Land Raiders in any combination

Chaos Vindicators, Defilers

Predator 50 each Land Raider 75 each

Bike Company

One Chaos Space Marine Lord Character and eight Chaos Space Marine Bike units

Daemonic Pact, Icon Bearer, Warlord

300

Defiler Assault Pack

Four Defilers

None

275

Raptor Cult

One Chaos Space Marine Lord Character and four Raptor units

Daemonic Pact, Warlord 0-4 additional Raptor units for 35 points each

175

19

Black Legion Upgrades Detachment

Units

Points Cost

0-1 Warlord

Replace one Chaos Space Marine Lord Character with a Chaos Space Marine Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

Cult Marines

Add Four units belonging to the Cult associated with the Retinues faction as follows :Berzerkers (Khorne), Noise Marines (Slaanesh), Plague Marines (Nurgle), Thousand Sons (Tzeentch)

150

Daemon Prince

Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space Marine Warlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Defilers

Add up to three Defilers

Dreadclaws

Transport the entire formation in Dreadclaws.

Havocs

Add four Havoc units

150

Icon Bearer

Add one Icon Bearer Character

50

Obliterators

Add up to three Obliterators

85 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after any upgrades that can be transported have been taken. No transport spaces may be ‘left over’ if it is possible to avoid this.

10 each

Chaos Dreadnoughts

Add up to three Dreadnoughts

50 each

75 each 5 per unit

Daemon Pool Detachment

Units

Points Cost

Daemon Pool

Any number of Lesser Daemon units Any number of Greater Daemons

20 each 75 each

Chaos Navy Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Devastation Class Cruiser OR One Despoiler Class Battleship

150 250

Chaos Titans Detachment

Units

Banelord

One Banelord Titan

800

Ravager

One Ravager Titan

650

Feral

One Feral Titan

275

Death wheel Squadron

One to three Death wheels

20

Points Cost

275 each

Death Guard

21

Death Guard Special Rules Infestation Formations solely made up of units with infestation use the following rules. The formation must be held in reserve and will deploy using the rules for teleportation from the core Epic Armageddon rule book, with the following amendment. Place a single unit anywhere on the battlefield. Roll the number of dice indicated in the formations listing and place the resulting number of units in formation with the first unit placed. Now roll for blast markers as per the teleportation rules. Formations containing units with infestation may only contest objectives in the GT scenario. Summoned Units See Page 5.

Favour of the Gods See Page 6.

Augmented Summoning See Page 6.

Daemonic Focus See Page 6.

Lord Upgrades See Page 6.

22

Death Guard Units Death Guard Warlord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Man Reaper

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Fearless, Invulnerable Save, Supreme Commander

Death Guard Lord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Man reaper Warp Bolt

Base Contact 15cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Small Arms Extra Attack +1, Macro Weapon

Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Man Reaper, Sorcerers receive a Warp Bolt

Death Guard Daemon Prince Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

3+

3+

Weapon

Range

Firepower

Possessed Weapon Cloud of Corruption

Base Contact 15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon Small Arms Extra Attacks +1, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport.

Death Guard Terminators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons Combi-Bolters 2 x Reaper Autocannons

Base Contact 15cm 30cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Small Arms AP4+/AT6+

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

23

Death Guard Havocs Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

3+

5+

3+

Weapon

Range

Firepower

2 x Autocannon

45cm

AP5+/AT6+

Notes

Notes: Fearless

Plague Zombies Type

Speed

Armour

Close Combat

Fire Fight

Infantry

10cm

5+

6+

-

Weapon

Range

Firepower

Claws & Teeth

Base Contact

Assault Weapon

Notes

Notes: Fearless, Infiltrators, Infestation

Death Guard Defiler Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

3+

4+

Weapon

Range

Firepower

Battle Claws Flail Reaper Autocannon Plague Cannon

Base Contact Base Contact 30cm 45cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Assault Weapon AP4+/AT6+ 2 x AP3+/AT5+/AA5+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Contagion Engine Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

5+

5+

5+

Weapon

Range

Firepower

Notes

Vomit Cannon Plague Catapult

30cm 45cm

AP4+/AT6+ 1 BP

Disrupt, Indirect

Notes: Fearless, Invulnerable Save

24

Plague Tower Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Notes

Plague Mortar 2 x Battlecannon Rot Cannon

60cm 75cm 90cm

3+D3 BP AP4+/AT4+ AP3+/AT5+

Disrupt, Fixed Forward Arc Ignore Cover, Fixed Forward Arc

Notes: Damage Capacity 6, Fearless, Reinforced Armour. Transport May transport Sixteen of the following units: Daemon Prince, Chaos Space Marines, Plague Marines, Death Guard Havocs, Death Guard Terminators - Daemon Princes’ and Death Guard Terminators take 2 spaces each Critical Hit Effect: The Plague Tower suffers an extra point of damage and D3 occupants killed

Plague Reaper Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

5+

5+

Weapon

Range

Firepower

Notes

3 x Heavy Bolter Demolisher Cannon Pus Cannon 3 x Lascannon

30cm 30cm 30cm 45cm

AP5+ AP3+/AT4+ 2 BP AT5+

Ignore Cover, Fixed Forward Arc Ignore Cover, Fixed Forward Arc

Notes: Damage Capacity 3, Fearless, Reinforced Armour Critical Hit Effect: Plague Reaper is Destroyed and units within 5cm are hit on a 6+

25

Death Guard Allies Death Guard Titan Legion Special Rules Void Shields – See page 13 Plaguelord Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

10cm

4+

3+

4+

Weapon

Range

Firepower

Plague Flail Putrifier Cannon Corruption Cannon Greater Plague Mortar

Base Contact 45cm 60cm 60cm

Assault Weapon 4 x AP3+/AT5+ 3 x MW4+ 6 BP

Notes Extra Attack +2 Titan Killer (D3) Forward Arc Forward Arc Disrupt, Ignore Cover. Forward Arc

Notes: Damage Capacity 9, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker Critical Hit Effect: The Plaguelord’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+

Repugnant Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

4+

4+

Weapon

Range

Firepower

Plague Maw

45cm OR 15cm 45cm 60cm

1 BP Small Arms 4 x AP3+/AT5+ 3 BP

Putrifier Cannon Pestilence Barrage

Notes Disrupt, Ignore Cover, Forward Arc Extra Attack +2, Ignore Cover Forward Arc Disrupt, Ignore Cover. Forward Arc

Notes: Damage Capacity 7, 4 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Repugnant’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Plaguehound Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

5+

5+

5+

Weapon

Range

Firepower

Decay Cannon Rot Mortar

30cm 30cm

4 x AP3+ 3 BP

Notes Disrupt, Forward Arc Ignore Cover, Forward Arc

Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Plaguehound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it can’t move over then it stops and takes an extra point of damage. Any units moved over are hit on a 6+

26

Chaos Navy Chaos Navy Units Plagueship Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

-

-

-

-

Weapon

Range

Firepower

Orbital Bombardment

na

6BP

Notes: Slow and Steady

27

Notes Macro Weapon

Death Guard Army List Death Guard armies have a strategy rating of 4. Death Guard units, Chaos Space Marine and Titans have Initiative 1+. Plague Engines, Plague Zombies and Chaos Navy have initiative 2+ Using the army List •

For every core formation taken you may select two Support formations. Each formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.



A maximum of up to a third of the points available to the army maybe spent on Chaos Navy and Chaos Titan formations. Death Guard Core Formations

Detachment

Units

Upgrades

Retinue

One Death Guard Lord Character and seven Plague Marine units

Chaos Land Raiders, Chaos Vindicators, Icon Bearer, Daemonic Pact, Death Guard Daemon Prince, Chaos Champion, Plague Tower, Contagion Engines, Dreadnoughts, Nurgle Defilers, Death Guard Havocs, Warlord

Points Cost 325

Death Guard Support Formations Detachment

Units

Upgrades

Points Cost

Death Guard Marine Terminators

Once Death Guard Lord Character and four Death Guard Terminator units

Chaos Dreadnought, Chaos Land Raiders, Daemonic Pact, Chaos Champion, Icon Bearer, Death Guard Daemon Prince, Warlord.

400

Plague Zombie Infestation

3+2D6 Plague Zombies

None

200

Plague Engines

4 Contagion Engines

Plague Towers, Contagion Engines, Death Guard Defilers

325

Death Guard Defiler Pack

4 Death Guard Defilers

Chaos Dreadnoughts

300

Super Heavy Company

One to Three Plaguereapers

Death Guard Defilers, Contagion Engines

Chaos Space Marines

Six Chaos Space Marines and three Chaos Rhinos

Daemonic Pact

250

Armoured Company

Four Chaos Predators

0-3 Predators for 50 points each. Replace any Chaos Predator with Chaos Land Raiders for 25 points each.

200

200 each

Death Guard Daemon Pool Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Plague Bearers Any number of Great Unclean Ones

28

Points Cost 20 each 75 each

Death Guard Upgrades Detachment

Units

Points Cost

0-1 Warlord

Replace one Death Guard Lord Character with a Death Guard Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

0-1 Death Guard Daemon Prince

Replace the unit in the formation that includes a Death Guard Lord or Death Guard Warlord character with a Death Guard Daemon Prince unit. If a Warlord Character is replaced the Death Guard Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Death guard Defilers

Add up to three Death Guard Defilers

Death Guard Havocs

Replace two Plague Marines with Death Guard Havoc units

40

Icon Bearer

Add one Icon Bearer Character

50

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

Plague Tower

One Plague Tower

Contagion Engines

Add up to three Contagion Engines

75 each

50 each 325 75 each

Chaos Navy Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Plague Ship

200

Chaos Titans Detachment

Units

Plaguelord

One Plaguelord Titan

800

Repugnant

One Repugnant Titan

650

Plaguehound

One Plaguehound Titan

275

29

Points Cost

Emperors Children

30

Emperors Children Special Rules Summoned Units See Page 5. Emperors Children may summon Daemonettes on Steeds lesser daemons in addition to the daemons listed on page 5 allowed for Slaanesh.

Favour of the Gods See Page 6.

Augmented Summoning See Page 6.

Daemonic Focus See Page 6.

Lord Upgrades See Page 6.

Dreadclaws See Page 6.

31

Emperors Children Units Emperors Children Warlord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Bliss Giver

Base Contact

Notes

Assault Weapon Extra Attack +1, First Strike

Notes: Fearless, Invulnerable Save, Supreme Commander

Emperors Children Lord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Bliss Giver Lash of Submission

Base Contact 15cm

Notes

Assault Weapon Extra Attack +1, First Strike Small Arms Extra Attack +1, First Strike

Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Bliss Giver, Sorcerers receive a Lash of Submission

Emperors Children Daemon Prince Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm (30 cm)

3+ 4+

3+

3+

Weapon

Range

Firepower

Possessed Weapon Lash of Pain

Base Contact 15cm

Notes

Assault Weapon Extra Attacks +2, Macro Weapon Small Arms Extra Attacks +1, First Strike, Macro Weapon

Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the save to 4+

Emperors Children Terminators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

3+

Weapon

Range

Firepower

Power Weapons Sonic Blasters Doom Sirens 2 x Blastmasters

Base Contact 15cm 15cm 30cm

Notes

Assault Weapon Extra Attack +1, Macro Weapon Small Arms Small Arms First Strike AP5+/AT6+ Disrupt

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

32

Emperors Children Havocs Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

5+

3+

Weapon

Range

Firepower

Notes

Sonic Blasters 2 x Blastmasters

15cm 30cm

Small Arms AP5+/AT6+

Disrupt

Notes: Fearless

Emperors Children Bike Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

4+

4+

Weapon

Range

Firepower

Notes

Sonic Blasters Doom Sirens

15cm 15cm

Small Arms Small Arms

First Strike

Notes: Fearless, Mounted

Emperors Children Defiler Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws Warp Scream 2 x Blastmasters Sonic Disrupter

Base Contact 15cm 30cm 45cm

Assault Weapon Small Arms AP5+/AT6+ 2 x AP5+/AT6+/AA6+

Notes Extra Attack +1, Macro Weapon First Strike, Ignore Cover Disrupt Disrupt

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Daemon Knight of Slaanesh Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

30cm

4+

5+

4+

Weapon

Range

Firepower

Castigator Cannon

45cm

3 x AP3+/AT5+

Notes

Notes: Daemonic Engine, Fearless, Invulnerable Save, Scout, Walker

33

Questor Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

35cm

5+

5+

3+

Weapon

Range

Firepower

2 x Castigator Cannon 2 x Battlecannon

45cm

3 x AP3+/AT5+

75cm

AP4+/AT4+

Notes

Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Questor staggers D6cm in a random direction. If it contacts impassable terrain or a unit it can’t move over then it stops and takes an extra point of damage. Any units moved over are hit on a 6+

Subjugator Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

35cm

5+

3+

5+

Weapon

Range

Firepower

Hellblades 2 x Battlecannon

Base Contact 75cm

Notes

Assault Weapon Extra Attacks +2, Titan Killer (D3) AP4+/AT4+

Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Subjagator staggers D6cm in a random direction. If it contacts impassable terrain or a unit it can’t move over then it stops and takes an extra point of damage. Any units moved over are hit on a 6+

Daemonette on Steed - Lesser Daemon of Slaanesh Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

5+

4+

-

Weapon

Range

Firepower

Daemonic Claws

Base Contact

Assault Weapon

Notes

Notes: 1 Summoning points. First Strike, Invulnerable Save

34

Emperors Children Allies Emperors Children Titan Legion Special Rules Void Shields – See page 13 Painlord Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

2+

3+

Weapon

Range

Firepower

Lash of Torment Tail

Base Contact Base Contact OR 75cm 15cm 45cm 45cm

Assault Weapon Assault Weapon AP4+/AT4+ Small Arms MW3+ 4xAP3+/AT4+

Battlehead Pleasure Cannon 2 x Sonic Devastator

Notes Extra Attack +2, Macro Weapon, Titan Killer (D3) Extra Attack +1 Extra Attack +2. Fixed Forward Arc Titan Killer (D3). Forward Arc Disrupt. Forward Arc

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker Critical Hit Effect: The Painlord’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+

Reviler Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

25cm

4+

3+

4+

Weapon

Range

Firepower

Hellclaw Castigator Cannon Sonic Devastator

Base Contact 45cm 45cm

Extra Attack +2 3xAP3+/AT5+ 4xAP3+/AT4+

Notes Titan Killer (D3) Forward Arc Disrupt. Forward Arc

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Reviler’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

35

Emperors Children Army List Emperors Children armies have a strategy rating of 4. Emperors Children units, Chaos Space Marine units and Titans have Initiative 1+. Daemonic Knight, Subjugator, Questor and Chaos Navy have initiative 2+ Using the army List •

For every core formation taken you may select two Support formations. Each formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.



A maximum of up to a third of the points available to the army maybe spent on Chaos Navy and Chaos Titan formations.

Emperors Children Core Formations Detachment

Units

Upgrades

Points Cost

Retinue

One Emperors Children Lord Character and six Noise Marine units

Chaos Land Raiders, Icon Bearer, Daemonic Pact, Emperors Children Daemon Prince, Chaos Champion, Chaos Dreadnoughts, Emperors Children Defilers, Emperors Children Havocs, Chaos Rhinos, Dreadclaws, Warlord

275

Emperors Children Bike Retinue

One Emperors Children Lord Character and Six Emperors Children Bike units

Daemonic Pact

325

Emperors Children Support Formations Detachment

Units

Upgrades

Points Cost

Emperors Children Terminators

Once Emperors Children Lord Character and four Emperors Children Terminator units

Chaos Dreadnought, Chaos Land Raiders, Daemonic Pact, Chaos Champion, Icon Bearer, Emperors Children Daemon Prince, Dreadclaws, Emperors Children Defilers, Warlord.

400

Emperors Children Defiler Pack

4 Emperors Children Defilers

Chaos Dreadnoughts

300

Chaos Space Marines

Six Chaos Space Marines and three Chaos Rhinos

Daemonic Pact

250

Armoured Company

Four Chaos Predators

0 –2 Chaos Predators for 50 points each. Replace any Chaos Predator with Chaos Land Raiders for 25 points each. Emperors Children defilers

200

Daemonic Knights

Four Daemon Knights of Slaanesh

None

275

Emperors Children Daemon Pool Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Daemonette, Daemonette on Steeds Any number of Keeper of Secrets

36

Points Cost 20 each 75 each

Emperors Children Upgrades Detachment

Units

Points Cost

0-1 Warlord

Replace one Emperors Children Lord Character with an Emperors Children Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

0-1 Emperors Children Daemon Prince

Replace the unit in the formation that includes an Emperors Children Lord or Emperors Children Warlord character with an Emperors Children Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Dreadclaws

Transport the entire formation in Dreadclaws

Emperors Children Defilers Add up to three Emperors Children Defilers

75 each

5 per unit 75 each

Emperors Children Havocs Replace two Noise Marines with Emperors Children Havoc units

40

Icon Bearer

Add one Icon Bearer Character

50

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after any upgrades that can be transported have been taken. No transport spaces may be ‘left over’ if it is possible to avoid this.

10 each

Chaos Navy Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Devastation Cruiser OR one Despoiler Battleship

150 250

Chaos Titans Detachment

Units

Painlord

One Painlord Titan

800

Reviler

One Reviler Titan

650

Questor

One Questor Titan

275

Subjugator

One Subjugator Titan

225

37

Points Cost

Thousand Sons

38

Thousand Sons Special Rules Summoned Units See Page 5. Thousand Sons may summon Screamer lesser daemons in addition to the daemons listed on page 5 allowed for Tzeentch.

Favour of the Gods See Page 6.

Augmented Summoning See Page 6.

Daemonic Focus See Page 6.

Lord Upgrades See Page 6.

39

Thousand Sons Units Thousand Sons Warlord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Notes

Warp Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Invulnerable Save, Supreme Commander

Thousand Sons Sorcerer Lord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Notes

Warp Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Commander, Leader, Invulnerable save

Cabal of Sorcerers Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

4+

4+

Weapon

Range

Firepower

Sorcerous Powers

15cm

Small Arms

Notes

Notes: Commander, Daemonic Pact (note, unlike the Daemonic pact upgrade the ability to summon daemons is lost if this unit is killed), Invulnerable Save, Leader

Aspiring Sorcerer Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Notes

Daemonic Bolt

15cm

Small Arms

Extra Attack +1, Macro Weapon

Notes: Augmented Summoning (2D3), Invulnerable Save

40

Thousand Sons Daemon Prince Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm (30cm)

3+ (4+)

4+

3+

Weapon

Range

Firepower

Warp Blade Bolts of Change Flames of Tzeentch

Base Contact 15cm 15cm

Assault Weapon Small Arms Small Arms

Notes Extra Attack +1, Macro Weapon Extra Attack +1, Macro Weapon Extra Attack +1

Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)

Thousand Sons Disc Riders Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

5+

3+

4+

Weapon

Range

Firepower

Claws & Fangs Sorcerous Powers

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Jump Pack

Thousand Sons Terminators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

3+

4+

Weapon

Range

Firepower

Power Weapons Combi-Bolters Flames of Tzeentch

Base Contact 15cm 15cm

Assault Weapon Small Arms Small Arms

Notes Extra Attack +1, Macro Weapon Extra Attack +1

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

Thousand Sons Defiler Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

4+

3+

Weapon

Range

Firepower

Battle Claws Twin Heavy Flamers

Base Contact 15cm AND 45cm 75cm

Eye of Magnus Battle Cannon

Assault Weapon Extra Attack +1, Macro Weapon AP3+ Ignore Cover Small Arms Ignore Cover 2 x AP5+/AT5+/AA6+ AP4+/AT4+

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

41

Notes

Silver Towers Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

6+

4+

Weapon

Range

Firepower

Arcane Cannons Beam of Power

45cm 60cm

3 x AP4+/AT4+ MW5+

Notes

Notes Fearless, Invulnerable Save, Skimmer

Doomwing Type

Speed

Armour

Close Combat

Fire Fight

Aircraft

Fighter

6+

-

-

Weapon

Range

Firepower

Flame Cannon

15cm

Notes

AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc

Notes: Invulnerable Save

Firelord Type

Speed

Armour

Close Combat

Fire Fight

Aircraft

Bomber

4+

-

-

Weapon

Range

Firepower

Firestorm Bombs Flame Cannon Twin Lascannon

15cm 15cm 45cm

Notes

D3 BP Ignore Cover, Fixed Forward Arc AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc AT4+/AA4+ Fixed Forward Arc

Notes: Invulnerable Save

Screamer - Lesser Daemon of Tzeentch Type

Speed

Armour

Close Combat

Fire Fight

Infantry

30cm

5+

3+

-

Weapon

Range

Firepower

Claws & Fangs

Base Contact

Assault Weapon

Notes: 1 Summoning point. Invulnerable Save, Jump Pack

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Notes

Thousand Sons Allies Thousand Sons Titan Legion Special Rules Void Shields – See page 13 Warplord Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

15cm

4+

3+

3+

Weapon

Range

Firepower

Daemon Maw Warp Storm 2 x Tzeentch Cannon Beams of Change

15cm 45cm 60cm 60cm

Small Arms 3BP 3 x AP4+/AT4+ 3 x MW4+

Notes Extra Attack +2, Forward Arc Ignore Cover. Forward Arc Forward Arc Titan Killer (1). Forward Arc

Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker Critical Hit Effect: The Warplord’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 4+

Mutator Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

20cm

4+

4+

3+

Weapon

Range

Firepower

Daemon Maw Gaze of Tzeentch Warp Storm Arcane Cannons

15cm 30cm 45cm 45cm

Small Arms 2 x MW4+ 3BP 3 x AP4+/AT4+

Notes Extra Attack +2. Forward Arc Forward Arc Ignore Cover. Forward Arc Forward Arc

Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Mutator’s plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor explodes units within 5cms of the titan are hit on a 5+

Warphound Titan Type

Speed

Armour

Close Combat

Fire Fight

War Engine

30cm

5+

5+

4+

Weapon

Range

Firepower

Daemon Maw Gaze of Tzeentch Arcane Cannons

15cm 30cm 45cm

Small Arms 2 x MW4+ 3 x AP4+/AT4+

Notes Extra Attack +2, Forward Arc Forward Arc Forward Arc

Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker Critical Hit Effect: The Warphound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it can’t move over then it stops and takes an extra point of damage. Any units moved over are hit on a 6+

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Thousand Sons Army List Thousand Sons armies have a strategy rating of 4. Thousand Sons units and Titans have Initiative 1+, Silver Towers, Daemonic Engines and Chaos Navy have initiative 2+ Using the army List •

For every core formation taken you may select two Support formations. Each formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.



A maximum of up to a third of the points available to the army maybe spent on Chaos Navy, Daemonic Engines and Thousand Sons Titan formations. Thousand Sons Core Formations

Detachment

Units

Upgrades

Retinue

One Cabal of Sorcerers unit and five Thousand Sons units.

Aspiring Sorcerer, Chaos Land Raider, Chaos Rhinos, Icon Bearer, Thousand Sons, Thousand Sons Defiler.

Points Cost 300

Thousand Sons Support Formations Detachment

Units

Upgrades

Points Cost

Thousand Sons Terminators

One Thousand Sons Sorcerer Lord and four Thousand Sons Terminator units

Chaos Dreadnoughts, Chaos Land Raiders, Daemonic Pact, Icon Bearer, Thousand Sons Daemon Prince, Thousand Sons Defiler, Warlord

400

Thousand Sons Defiler Pack

4 Thousand Sons Defilers

Chaos Dreadnoughts,

300

Disc Riders

One Thousand Sons Sorcerer Lord and eight Thousand Sons Disc Rider units

Daemonic Pact, Icon Bearer

300

Silver Towers

Four Silver Tower units

Armoured Company

Four Chaos Predators

325 0 – 5 Chaos Predators at 50 points Replace any Chaos Predator with Chaos Land Raider for 25 points each.

200

Thousand Sons Daemon Pool Detachment

Units

Daemon Pool

Any number of the following Lesser Daemon Units: Flamers or Screamers Any number of Lord of Change Greater Daemons

44

Points Cost 20 each 75 each

Thousand Sons Upgrades Detachment

Units

Points Cost

0-1 Warlord

Replace one Thousand Sons Sorcerer Character with a Thousand Sons Warlord

50

Aspiring Sorcerer

Add One Aspiring Sorcerer Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

0-1 Thousand Sons Daemon Prince

Replace the unit in the formation that includes a Thousand Sons Sorcerer or Thousand Sons Warlord character with a Thousand Sons Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

Thousand Sons Defilers

Add up to three Thousand Sons Defilers

Icon Bearer

Add one Icon Bearer Character

50

Thousand Sons

Three Thousand Sons Units

200

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after any upgrades that can be transported have been taken. No transport spaces may be ‘left over’ if it is possible to avoid this.

10 each

75 each

75 each

Chaos Navy Detachment

Units

0-1 Orbital Support

One Devastation Cruiser OR one Despoiler Battleship

Points Cost 150 250

Daemonic Engines Detachment

Units

Points Cost

Doomwings

3 Doomwing units

150

Firelords

1-3 Firelord units

150 each

Thousand Sons Titans Detachment

Units

Warplord

One Warplord Titan

800

Mutator

One Mutator Titan

650

Warphound

One Warphound Titan

275

45

Points Cost

World Eaters

46

World Eaters Special Rules Daemonic Rage Daemonic engines created to serve Khorne posses the bloodlust characteristic of their patron god. To reflect this all World Eater Daemonic Engines and Lord of Battles gain +1 to initiative tests when ordered to assault.

Summoned Units See Page 5. World Eaters may summon the Fleshhound lesser daemon in addition to the daemons listed on page 5 allowed for Khorne.

Favour of the Gods See Page 6.

Augmented Summoning See Page 6.

Daemonic Focus See Page 6.

Lord Upgrades See Page 6.

Dreadclaws See Page 6.

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World Eater Units World Eater Warlord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Fearless, Invulnerable Save, Supreme Commander

World Eater Lord Type

Speed

Armour

Close Combat

Fire Fight

Character

-

-

-

-

Weapon

Range

Firepower

Daemon Weapon

Base Contact

Notes

Assault Weapon Extra Attack +1, Macro Weapon

Notes: Commander, Fearless, Invulnerable Save, Leader

World Eater Daemon Prince Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm (30cm)

3+ (4+)

2+

4+

Weapon

Range

Firepower

Possessed Weapon Blood Axe

Base Contact Base Contact

Notes

Assault Weapon Extra Attacks +2, Macro Weapon Assault Weapon Extra Attacks +1, Macro Weapon

Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)

World Eater Terminators Type

Speed

Armour

Close Combat

Fire Fight

Infantry

15cm

4+

2+

4+

Weapon

Range

Firepower

Power Weapons Combi-Bolters

Base Contact 15cm

Notes

Assault Weapon Macro Weapon, Extra Attack +1 Small Arms

Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

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World Eater Bikes Type

Speed

Armour

Close Combat

Fire Fight

Infantry

35cm

4+

2+

5+

Weapon

Range

Firepower

Chain axe Combi-Bolters

Base Contact 15cm

Assault Weapon Small Arms

Notes

Notes: Fearless, Mounted

Juggernaughts Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

6+

Weapon

Range

Firepower

Chain axe Teeth & Claws

Base Contact Base Contact

Assault Weapon Assault Weapon

Notes

Extra Attack +1

Notes: Fearless, Infiltrator, Invulnerable Save, Mounted, Walker

World Eater Defiler Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

20cm

4+

2+

4+

Weapon

Range

Firepower

Battle Claws Power Scythe Twin Heavy Flamers

Base Contact Base Contact 15cm AND 45cm

Assault Weapon Assault Weapon AP3+ Small Arms AP4+/AT4+

Skull Cannon

Notes Extra Attack +1, Macro Weapon Ignore Cover Ignore Cover

Notes: Fearless, Infiltrator, Invulnerable Save, Walker

Cannon of Khorne Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicle

15cm

4+

6+

4+

Weapon

Range

Firepower

Hellfire Cannon

75cm

MW4+

Notes: Daemonic Engine, Fearless, Invulnerable Save

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Notes

Daemon Assault Engines Type

Speed

Armour

Close Combat

Fire Fight

Armoured Vehicles

25cm

4+

3+

5+

Weapon

Range

Firepower

Daemon Blades Blood Cannon

Base Contact 30cm

Assault Weapon 2 x AP4+/AT5+

Notes Extra Attacks +D3

Notes: Daemonic Engine, Fearless, Reinforced Armour

Fleshhounds - Lesser Daemon of Khorne Type

Speed

Armour

Close Combat

Fire Fight

Infantry

20cm

4+

3+

-

Weapon

Range

Firepower

Claws & Fangs

Base Contact

Assault Weapon

Notes: 1 Summoning Point, Infiltrator

50

Notes

World Eater Allies World Eater Titan Legion Special Rules Void Shields – See page 13 Lord of Battles Type

Speed

Armour

Close Combat

Fire Fight

War Engine

25cm

4+

2+

4+

Weapon

Range

Firepower

Chain Fist Death Storm 2 x Battlecannon

Base Contact 45cm 75cm

Notes

Assault Weapon Extra Attack +3, Macro Weapon 4 x AP4+/AT4+ AP4+/AT4+

Notes: Damage Capacity 6, Fearless, Reinforced Armour, Thick Rear Armour Critical Hit Effect: The Lord of Battles moves 3D6cm in a random direction. If it moves into impassable terrain it takes an additional point of damage and stops. Any units moved over are hit on a 4+

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Chaos Navy Chaos Navy Units Styx Cruiser Type

Speed

Armour

Close Combat

Fire Fight

Spaceship

-

-

-

-

Weapon

Range

Firepower

Orbital Bombardment Pin Point Attack

na

3BP

Macro Weapon

na

MW2+

Titan Killer(D3)

Notes

Notes: May carry 30 units that can be deployed by Dreadclaws

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World Eater Army List World Eater armies have a strategy rating of 4. World Eater units, Chaos Space Marines and Titans have Initiative 1+. Cannons of Khorne, Daemonic Assault Engines, Lord of Battles and Chaos Navy have initiative 2+ Using the army List •

For every Retinue taken you may select two Support formations. Each formation may take a maximum of 4 upgrades, but each upgrade can only be selected once by each formation.



A maximum of up to a third of the points available to the army maybe spent on Chaos Navy and World Eater Titan formations. World Eater Core Formations

Detachment

Units

Upgrades

Points Cost

Retinue

One World Eater Lord Character and eight Chaos Champion, Chaos Dreadnoughts, Chaos Land Berserker units Raiders, Chaos Rhinos, Chaos Vindicators, Daemonic Pact, Dreadclaws, Icon Bearer, World Eater Daemon Prince, World Eater Defiler, Warlord.

325

World Eater Support Formations Detachment

Units

Upgrades

Points Cost

World Eater Terminators

One World Eater Lord Character and four World Eater terminator units

Chaos Champion, Chaos Dreadnoughts, Chaos Land Raiders, Daemonic Pact, Icon Bearer, World Eater Daemon Prince, Warlord.

400

Chaos Space Marines

Six Chaos Space Marines and 3 Chaos Rhinos

Daemonic Pact

250

Daemonic Artillery

Four Cannons of Khorne

Daemonic Assault Engine Pack

Four Daemonic Assault Engines

200 Chaos Dreadnoughts, Daemonic Assault Engines, World Eater Defilers

275

World Eater Juggernaughts One World Eater Lord Character and eight Daemonic Pact, Icon Bearer Juggernaught units

425

World Eater Bike Company One World Eater Lord Character and eight Daemonic pact, Icon Bearer, Warlord World Eater Bike units

425

Armoured Company

Four Chaos Predators or Chaos Vindicators

0-4 additional Chaos Predators for 50 points each Replace any Chaos Predator with a Chaos Land Raider for 25 points each.

200

Defiler Assault Pack

Four World Eater Defilers

Chaos Dreadnoughts, Daemon Assault Engines, World Eater Defilers

250

53

World Eater Upgrades Detachment

Units

Points Cost

0-1 Warlord

Replace one World Eater Lord Character with a World Eater Warlord

50

Chaos Champion

Add One Chaos Champion Character

50

Chaos Land Raiders

Add up to Four Chaos Land Raiders

75 each

Chaos Vindicators

Add up to Three Chaos Vindicators

35 each

0-1 World Eater Daemon Prince

Replace the unit in the formation that includes a World Eater Lord or World Eater Warlord character with a World Eater Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gains the Supreme Commander ability

50

Daemonic Pact

Allows the formation to summon Daemons from the Daemon pool

25

World Eater Defilers

Add up to three World Eater Defilers

Dreadclaws

Transport the entire formation in Dreadclaws.

Daemonic Assault Engines

Add up to two Daemon Assault Engines

Icon Bearer

Add one Icon Bearer Character

Chaos Rhinos

Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units after any upgrades that can be transported have been taken. No transport spaces may be ‘left over’ if it is possible to avoid this.

10 each

Chaos Dreadnoughts

Add up to three Chaos Dreadnoughts

50 each

65 each 5 per unit 75 each 50

Daemon Pool Detachment

Units

Points Cost

Daemon Pool

Any number of Lesser Daemon units: Bloodletters or Fleshhounds Any number of Bloodthirster Greater Daemons

20 each 75 each

Chaos Navy Detachment

Units

Points Cost

Hellblade Flight

Three Hellblade Fighters

200

Helltalon Flight

Two Helltalon Fighter bombers

250

0-1 Orbital Support

One Styx Class Cruiser

150

Chaos Titans Detachment

Units

Banelord

One Banelord Titan

800

Ravager

One Ravager Titan

650

Lord of Battles

Up to two Lord of Battles

54

Points Cost

400 each

Epic-UK Codex Chaos Space Marine - How, What and Why. Chaos Space Marines After completing updates and new lists for all the races included in the original EA rulebook we then decided to move on to the other races that have official GW army lists published. To keep with our good/evil pattern we opted to develop Chaos rather than Eldar. We then had to consider which Chaos lists we should cover. In the end we settled upon updating the Black Legion Chaos Marine list and developing new lists for the most iconic Chaos Marine legions - the Emperors Children, World Eaters, Death Guard and Thousand Sons. It was decided that 'mortal' Chaos armies such as the Lost and the Damned and other factions would be developed at a future time. Black Legion Since the Black Legion list was published several years ago it has proved a popular tournament list. While we believed that there is little wrong with the army, and its strength in particular, we realised there were a number of contentious areas and units that needed to be addressed. The army builds that allow up to 5 fast, fearless War engines have proved strong in tournaments, perhaps overly so, so we decided to remove the assault company and place the Death Wheel in the titans allocation. The Decimator was left in the main body of the list as it was felt that it would always be an inferior choice if placed in the titan section. Other areas which we immediately addressed were the feral titan which has proved overly strong. We removed the MW from its main weapon. It was decided to remove MW rather than IC so it could still fulfil its main role as an infantry killer. After testing we realised that it was now not a better choice than the Death Wheel so we reduced the cost to 275 to match the Wheel. The Daemon Prince was also toned down with the removal of its TK attack. The third contentious unit was the Obliterator. Though reports of its strength have not necessarily been born out in tournament play, we decided to reduce its AA slightly and also increase it cost slightly . The inclusion of an AA tank was discussed but rejected as too big a change. In order to remove the o-x limits that were in the list we adopted a core/elite/support structure which allowed us to remove these. In a similar vein the costs of the raptor and terminator formations were tweaked to reflect the cost of a character in the price. With the main issues with the list addressed we then turned to slightly changing stats or costs of units that were ubiquitous or rarely used. The plaguebearer which has proved the default daemon selection was toned down in its FF so it was more of a meat shield rather than an all-purpose unit. On the rarely used side the main weapon of the Ravager was given D3 to its TK weapon to give it a light WE hunter role. The greater daemon was reduced in points - though we decided to keep the summoning points the same so as not to affect future Chaos lists. The whole summoning system was looked at but we decided that the present system worked well enough. The Swiftdeath fighter was renamed and rearmed to Helblade to reflect the Forgeworld model and the Helltalon was reduced in cost to make it a more viable selection. The inclusion of the Harbinger super heavy bomber was discussed but rejected as being an unnecessary addition to the list. Finally some units were changed in name or stats to reflect the current 40k names and roles - the forlorn hope scout formation was renamed Chosen and the Chosen were changed to Chaos Terminators. The Defiler was restated with the barrage weapon removed and the speed altered (with infiltrate added) to make it more of an assault unit rather than an artillery platform. Finally we changed the dreadclaw so it more closely represented the abilities of a dreadclaw rather than a marine drop pod.

55

CULT LISTS After deciding to produce variant Chaos lists for the Cult Legions our initial discussion was how they should be represented. In the end we agreed to keep them fearless, allowing them to match the Black Legion stats. However it was decided to limit the fearless to core infantry and daemonic units. If this proved a problem in testing then things could be altered. As it was the fearless units didn't prove detrimental in either game play or game enjoyment so we stuck to that path. Through all the lists our basic process was to strip out the Black legion specific units and add units that were necessary for the new lists - often including daemon engines from the Lost and the damned. A great deal of discussion took place over what the initiative should be for the lists, 2+ to represent their disorganisation, 2+ but with a modifier if they did what they were supposed to do i.e. world eaters assaulting and other ideas were discussed. However in the end we went for 1+ but with daemon engines at 2+ to represent their barely controlled nature and also to enable us to keep costs in line with the Lost and the damned. DEATH GUARD For the Death Guard we wanted to theme them as slow but tough with decent shooting ability. To this end we removed the Rhinos, dreadclaws and bikes to limit their speed. Terminators, the Daemon Prince and the characters were again tweaked to follow the theme of the list. Plague marines were used as the core choice - using their sacred number. Contagion engines and Plague towers were added as a choice - as well as the, easily converted, Plaguereaper Super-heavy tank. Also from the Lost and the damned list Plague Zombies were added initially as a widely used upgrade but then just as a formation choice. With drop pods not an option the Plagueship was introduced to replace the standard Chaos ships. We replaced the Black Legion titans with Nurgle versions again keeping to our general list themes. We also again decided to use the Defiler as a AA unit. As with the other lists Chaos Space Marines were added as an option to boost activation numbers. EMPERORS CHILDREN For the Emperors Children we wanted to create a list that reflected their themes of movement, noise and disorientation. Therefore many of the new units have disrupt or first strike representing this. We decided on a basic retinue of six noise marines- Slaanesh sacred number, and retained the support formations of bikes, terminators and armour though altered some of the stats. To this we added the Knight and Daemon engines from the Lost and the damned, with these added we also decided not to introduce a Warhound variant as the roles would overlap. Chaos Space Marines were added to boost activation count and represent recently turned or not fully corrupted Marines depending on your fluff viewpoint. With the basic structure done we looked at AA, we decided to restrict obliterators to the Black Legion so added a defiler variant whose focus is AA. To replace daemonic beasts we added Daemonettes on steeds and, as the Black Legion titans are Khornate, we added titans that were more in keeping with the themes of the list. THOUSAND SONS With the Thousand Sons we wanted to keep with their characteristics of automatons mixed with magical and daemonic powers and weaponry. For the core we used the Thousand Sons marines - but we decided against a formation size of 9 as it would make it very difficult to price them properly and maintain a competitive activation count. We did however include the option of upgrading the formation to the sacred number if a player wanted to. With the Legion being automatons lead by Sorcerers we decided to make the Character unit of the basic retinue different to the automaton troops. Therefore we created the Cabal of Sorcerers, to these we added the daemonic pact ability to reflect their Sorcerous power and to make it very much in the

56

Thousand Sons players interests not to get broken. Terminators, and also the Daemon Prince, were changed to represent the Legions nature and Disc Riders replaced bikes. We retained a more standard character structure for these other formations - they are lead by a single Sorcerer rather than a Cabal. The Defiler was again used as the AA unit with Daemonic Planes replacing the more standard planes. Chaos Space Marines were not added in this case as they didn't fit with the Thousand Sons background - for this reason dreadclaws were also removed. More Thousand Sons themed titans replaced the Black Legion units and the Screamer was introduced as a 'fast' daemon option. WORLD EATERS For the World Eaters we wanted to make them a very close combat orientated army. The Cult marines were again made the core choice in their sacred number with terminators, bikes and characters all tweaked with CC improved and FF downgraded. Daemon engines and the Lord of Battles were added with a slight boost in initiative for assaulting. The feral was removed in favour of the Lord of Battles. As in the other lists Chaos Space Marines were added. We found that the standard Chaos cruisers didn't really work with the World Eaters so we replaced them with the Styx and its increased drop capacity. Other Khornate units were also added - juggernauts and fleshounds, in keeping with the CC theme. For AA we decided to stick with just planes as using a Khornate Defiler in a defensive AA role didn't seem appropriate, this also allowed us to keep the defiler assault orientated. Conclusion Well that’s about all we have for this codex. Thanks for reading and I hope you all enjoy using the lists. As ever if you have any questions, queries or typos(!) feel free to drop us an email at [email protected] or via the contact us page on www.epic-uk.co.uk

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