Game semantics is used to understand dynamics of propositional constructs. This
leads to accurate ... Structures in Logic and Computer Science, LNCS 1261].
[Pell 94] Pell B.: A Strategic Metagame Player for General Chess-Like Games. ... J.: Realization of a Program Learning to Find Combinations at Chess. Com-.
The aim of this course is to understand basic logic games, explore their ... game
structure, using ideas from dynamic logic, linear logic, and epistemic logic.
Jan 12, 1998 - Two authors in uenced him greatly: Aristotle and Boole. ... The other decisive in uence was George Boole, who had put forward a highly.
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the ideas can be traced to C.S. Peirce, for whom signs were vehicles of strategic ..... consists in ... the whole of the usage of the name in the language-game" (WN ... fact that the domains of discourse are dynamic and constantly in flux, which.
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semantic games provide for the scientific study of logic and language? (ii) What ...
to games for extensional logic (Hintikka 1973), in epistemic logic they serve as.
... in the Netherlands. synconcgamesrevised.tex; 29/07/2008; 10:05; p.1 ... will model simultaneous play of parallel games in terms of players' abstract powers, without ..... The system of concurrent dynamic logic due to (Peleg, 1987) extends.
Games as structures for logical languages: a first glance. 1.1. Modal logic of
actions The pictures in a typical game theory text have an immediate appeal to a
...
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Games in Dynamic-Epistemic Logic Johan van Benthem University of Amsterdam & Stanford University in G. Bonanno & W. van der Hoek, eds., Bulletin of Economic Research 53:4, 219–248 (Proceedings LOFT-4, Torino).
Abstract We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some simple representation results.
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Games as structures for logical languages: a first glance
1.1 Modal logic of actions The pictures in a typical game theory text have an immediate appeal to a logician. In particular, an extensive game tree depicts a manyagent process, where nodes are possible stages, with available actions for players indicated, and perhaps also with markings for relevant properties of these stages. This is exactly like process graphs (‘Kripke models’) for modal logic or related languages that are used by logicians and computer scientists for describing action structures. E.g., consider the following game tree for two players A, E with four possible actions c, d, a, b, and some special property p holding at two of the four possible end states: A c
d
E a
E b
a
p
p
b Fig. 1
2 Here is a typical modal assertion which is true at the root: [c d]p