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GAMMA WORLD Character Sheet - Bold Pueblo Games
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GAMMA WORLD Character Sheet - Bold Pueblo Games
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GAMMA WORLD Character Sheet. Character Name. Experience Points. Level. □ 1 □ 2 □ 3 □ 4 □ 5 □ 6 □ 7 □ 8 □ 9 □ 10. Alpha Mutations. □ 1 □ 2 □ 3.
GAMMA WORLD Character Sheet Character Illustration/Notes
Character Name Experience Points 1 2 3 4 5 6 7 8 9 10
Level
1 2 3
Alpha Mutations
gained at level 10
Uber Feature Ability
Score
Modifier
Strength Constitution Dexterity Intelligence Wisdom Charisma Skill
Ability
Level
Origin
Score Modifier 2-3 -4 4-5 -3 6-7 -2 8-9 -1 10-11 0 12-13 +1 14-15 +2 16-17 +3 18-19 +4 20-21 +5 Random
Acrobatics
Dex
1
Athletics
Str
2
Conspiracy
Int
3
Insight
Wis
4
Interaction
Cha
5
Mechanics
Int
6
Nature
Wis
7
Perception
Wis
8
Science
Int
9
Stealth
Dex
10
Base 6
Speed
10 + Perception
Passive Perception Defense
Base
Ability
AC
10
Dex/Int
Fortitude
10
Str/Con
Reflex
10
Dex/Int
Will
10
Wis/Cha
Hit Points Second Wind Current HP Temporary HP Death Saves
Level
12 + Con + 5/level
Light (+3 AC)
Shield
+1 AC
Mundane Gear
Explorer's kit,
Heavy (+7 AC, -1 speed) 1d4+1 items
Ancient Junk
Salvaged Gear
Dex + level
Initiative Passive Insight Origin
Total
Armor
Armor
10 + iInsight
Total
Weapons
Ammo
Ability
Acc.
Damage
Range
Unarmed, Quick
no
Dex/Int
+3
1d4
Melee 1
Unarmed, Powerful
no
Str/Con
+2
1d8
Melee 1
Bloodied
1/enc. (minor action), regain hp equal to bloodied value. +2 all defenses until start of your next turn
10 or more succeeds, 9 or less fails
Resistances
1/2 HP
Used
Basic Attacks
Attack Bonus
Damage
Unarmed
Accuracy + Ability + level
1[W] + Ability + level
Melee
Accuracy + Ability + level
1[W] + Ability + level
Accuracy + Ability + level
1[W] + Ability + level
Accuracy + Ability + level
1[W] + Ability + level
Accuracy + Ability + level
1[W] + Ability + level
Ranged
Gamma World Character Sheet v. 1.0 by Kynn Bartlett
Out of Ammunition
Ammunition
1d20
Primary Origin Ability Score
Mutant Type
Power Source
+2 overcharge
+4 bonus to
Skill Bonus
Ability Score
Mutant Type
Defense Bonus
Other Traits
Other Traits gain first critical hit benefit at level 2, second at level 6
Power Name
Power Source
+4 bonus to
Skill Bonus
Defense Bonus
Critical
1d20
Secondary Origin
gain first critical hit benefit at level 2, second at level 6
Critical
Power Name
Novice Power At-Will Standard
Encounter
At-Will
Encounter
Keywords
Minor
Range
Standard
Minor
Range
Target Attack
Novice Power
Keywords
Target Ability
Accuracy
Level Total
AC Fort Ref Will
=
Attack
Ability
Accuracy
Level Total
AC Fort Ref Will
=
Hit
Hit
Requirements Weapon Melee Ranged
Requirements Weapon Melee Ranged
Power Name
Power Name
Utility Power At-Will
Encounter
Standard Move Minor Immediate Reaction Interrupt
Utility Power
Keywords
At-Will
Range
Standard Move Minor
Personal
Encounter
Immediate Reaction Interrupt
Trigger
Trigger
Target
Target
Effect
Effect
Power Name
Keywords Range
Personal
Power Name
Expert Power At-Will
Encounter
Standard Minor
Free
At-Will
Range
Standard Minor
Target Attack
Expert Power
Keywords
Encounter Free
Keywords Range
Target Ability Accuracy
Level Total
AC Fort Ref Will
Attack
Ability Accuracy
Level Total
AC Fort Ref Will
Hit
Hit
Miss
Miss
Effect
Effect
Requirements Weapon Melee Ranged
Requirements Weapon Melee Ranged
Gamma World Character Sheet v. 1.0 by Kynn Bartlett
http://boldpueblo.com/downloads/gammaworld/
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