GGJ 2017 Game Submission Instructions.pdf - Google Drive

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Use Tobii's eye tracking device to extend your player's view. in-game and break the 4th wall! Jammers can incorporate. E
GGJ 2017 Submission Instructions

GGJ 2017 Game Submission Instructions As soon as you have a team and an idea, start your game project on the GGJ website by Saturday at the latest. Enter at least your project name and description. Save. You can do everything else later. Only ONE person from your team needs to create the game project on our website. Once they have created the project they can add all the other team members.

Upload Rules All GGJ submissions are required to upload their games (even if not complete) including all assets and source code under the CC license. You must put everything in one zip file. You can download a model from here: http://ggj.s3.amazonaws.com/GGJ_directory_structure.zip

Directory Structure Your main directory (folder) should have a license file and 4 sub directories: source, release, press, and other.

Source

This is for the actual source files, like C or C++ files and assets like sound, music and art.     

Do not include game engines or tools. Do include your project folders from Unity or GameMaker. Write a README file that explains how to use your code to make the game. For non-digital games, your PDF instructions would go here. Test to make sure you have everything!

Release This is for the executable version of your game If possible, you can include multiple versions for different architectures (like Mac OS X, Windows versions and APK files) Include a README file that explains what OS or environment is needed to run the game Press

This is for screenshots and videos about your game. Include at least one 1024x768 screenshot of your game. If you have links to YouTube videos or other online resources, put them in a text file here.

Other

Anything else you like! For example:   

More licenses Credits Contact information

GGJ17 Diversifiers Beyond the doors of perception (Tobii Sponsored) Use Tobii's eye tracking device to extend your player's view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game.

Local Lore Incorporate a local urban legend, myth, lore, or history into your game.

Don’t say a word (ESA Sponsored) A multiplayer game that requires communication between players, without relying on text or voice.

Lost library card All sound sources are recorded or synthesised during the jam.

The colour and the shape A colour-based game that can also be played by people who have any kind of difficulty seeing colour.

Virtuoso A physical musical instrument is used as an input device

I see what you're saying Public information All audio is subtitled, and the presentation of the subtitles (e.g. Use offline or live data from a public API in your game. size, colour, container) can be customised by player

Spaced Played using only the spacebar - no mouse, no other inputs.

NOT THE BEES The mechanic is based on swarm tactics.

Another way in Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice.

Game Legacy Each playthrough of the game affects the next

Old Masters The art style of your game is based off of a master artist's style (i.e. Picasso, Klimt, Van Gogh).

VRiends A VR game where people inside VR and people outside VR have to work together.

Chipping In The game uses only 8 bit style audio, only 8 bit style visuals, or both

Crowd Control Your game must be played by 8 or more players.

Switcharoo! Two teams swap games halfway through the jam and finish the other's game

Time Lord Your game offers variations based on the time of day it is played.

Instrumental All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano

To me, to you The game must have a single playable character that is controlled by two players