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accelerated method to process, visualize, and plan interventions at ... IEEE Computer Graphics and Applications. 15 ..... To evaluate our method's efficiency (to what degree it can be used .... The seven subjects were computer science grad-.
X4 645 processor with 8 GiB of 1333 MHz DDR3-SDRAM, and a NVIDIA Tesla C2075 with 6 GiB memory. All matrix computations were done with 64-bit double ...
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Tony Arts were always supportive when it comes to attending conferences and pre- senting my work. I owe a lot of ...... Springer, 2014. L. Chang, J. A. Stratton, H. Kim, and W. H. Wen-mei. .... V. Minden, B. Smith, and M. G. Knepley. Preliminary ...
Direct volume rendering is performed with an additional deep shadow map lookup for each .... compression method used for deep shadow map generation.
GPU Accelerated XenDesktop –3D Graphics beyond Designers and ... Citrix
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College of Computer Science and Technology, Zhejiang University, Hangzhou 310027, ... We present a novel algorithm to partition large 3D meshes for GPU-accelerated decompression. .... workable for meshes with high degree vertices.
Mar 6, 2013 - Computer Science and Engineering, The Ohio State University. 3 CNRS ... cases one of our GPU-accelerated algorithms is demonstrated to be .... high degree of parallelism but does not guarantee a maximal set of augmen-.
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Aquila: An Open-Source GPU-Accelerated Toolkit for. Cognitive Robotics .... In particular we experienced times greater than 1000 ms for the OpenCV Sift.
Dec 10, 2010 - Integrative Systems Biology, Imperial College London, London, UK. Associate Editor: Olga Troyanskaya. ABSTRACT. Motivation: Mathematical ...
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Graphics concepts are used to re-cast the tool path planning problem into one that is ... research aims at bridging the expanse that exists between the graphics.
GPU Accelerated Path Planning for Multi-Axis Machine Tool Enhancement Joshua Tarbutton, Thomas Kurfess – Clemson University | Thomas Tucker – Tucker Innovations
ABSTRACT
UNCUT MATERIAL DETECTION AND REMOVAL
In this research, a graphics-based approach is applied to the tool path and trajectory planning problem found in machining and robotics applications. Graphics concepts are used to re-cast the tool path planning problem into one that is parallel and best solved by exploiting the parallel processing power of graphics processing units or GPU’s. This entirely new framework for tool path planning is to use a ray casting approach on a voxelized model of the part to be manufactured by a machine tool such as a mill or lathe. In this approach, rays are cast from a virtual tool cutter in space at a part model represented by voxels for the twofold purpose of: fast intersection detection with the rays and fast computations on the voxel volume. Once the part has been voxelized, a parameterized plane is created in space that represents the tools cutting plane. Rays are cast from this plane and their intersection with the voxelized part is stored. The location of the intersection of the ray with the part is used to create a raster path. The cutting path is created for all types of surfaces including those that are freeform. The algorithm has successfully been used to create 2.5-, 3-, and 4-axis tool paths.
VOXELIZATION
Kinematic Model
Cast Rays at Part
Re-Orient Cutting Plane
x (= t ) x(t ) + ∆x(t ) y = (t ) y (t ) + ∆y (t )
Traditional CNC machine: Feed Forward Error Compensation
New approach: Error Compensation Inside the Loop
Detect Uncut Material
WORK IN PROGRESS – COMPUTE INTENSIVE PATHS
Slice Part and Render to Memory Voxelized Part
WORK IN PROGRESS – IMAGE PROCESSING POSITION CONTROL
Traditional Path
GPU Accelerated Compute Intensive Path
WORK IN PROGRESS – MRI MEDICAL MOLD GENERATION OPEN ARCHITECTURE THINC INTEGRATION Local Processing
CT/MRI Bone Scan to Mold
CAD Model
RAY CASTING – INTERSECTION DETECTION Cast Rays at Voxel Model
Use Ray Intersections w/ Part to Calculate Path and Surface Normals
WORK IN PROGRESS – INVERSE KINEMATIC OPTIMIZATION Use Error Model to Machine along Areas of maximum Kinematic Performance
CONCLUSIONS
In this research a ray tracing algorithm is used along with a voxel model to yield a tool trajectory. The algorithms developed are being cast into parallel problems for acceleration on the latest graphics technology. This research is currently being extended to create automatic tool paths suitable for use on GPU’s embedded in commercial machine tools. This research aims at bridging the expanse that exists between the graphics and manufacturing communities by bringing the advances in graphics concepts and hardware to manufacturing research in the way of machine tool path planning. Future plans are to include machine dependent error map information and deploy graphics processing units inside of machine tools themselves to run these accelerated algorithms.