Document not found! Please try again

How to cheat a bad mathematician

18 downloads 0 Views 49KB Size Report
Let's play twice game A, twice game B, and so on. • (for sceptical but still bad —specially at Markov chains— mathematicians). In each run, let's toss a coin to ...
How to cheat a bad mathematician1 Game A:

– I pay you one dollar with probability 1/2 + ² you pay me one dollar with probability 1/2 − ².

Game B:

– if my current capital is a multiple of 3: I pay you one dollar with probability 9/10 + ² you pay me one dollar with probability 1/10 − ²; – if my current capital is not a multiple of 3: I pay you one dollar with probability 1/4 + ² you pay me one dollar with probability 3/4 − ².

One can prove that both games are fair for ² = 0 (detailed balance). Then, setting ² > 0 will give, in each game, advantage to the mathematician (i.e. his average gain grows in time). I make to the mathematician either one of these two offers: • Let’s play twice game A, twice game B, and so on. •

(for sceptical but still bad —specially at Markov chains— mathematicians)

In each run, let’s toss a coin to choose which game we play. 10

8

8

6 4 my gain

my gain

6 periodic

4

random

2

game a game b 0

250 t

500

²=0

1

random

0 game a

-2

0 -2

periodic

2

game b

-4 -6

0

250 t

500

² = 0.005

This slide was part of a presentation by Juan MR Parrondo, entitled “Efficiency of Brownian Motors”, given in the Workshop of the EEC HC&M Network on Complexity and Chaos (#ERBCHRX-CT940546) at the Institute for Scientific Interchange (ISI) Foundation (Torino, Italy), July, 1996.