HyperDuino Servo

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On the Analog side of the HyperDuino, locate the sockets labeled 5v and GND and 9v. Put the brown pin of the 3-conductor
HyperDuino Kit: Servo The servo is a special kind of motor that instead of spinning, it moves to a specific angle from 0 to 180 degrees. This could be a "pointer" on a project, such as indicating the amount of light being received by the photocell. Or it could be an arm that lowers or raises a drawbridge in a model of a castle. When you see the moving arms of a robot, the wheels turning on a car, or the rudder on a radio-controlled airplane, those are all controlled by a servo. Controlling the servo with HyperStudio and the HyperDuino is easy. the pins 03, 05, 06, 09, 10 and 11 each have the option for moving the arm of a servo to a specific position.

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To attach the servo to the HyperDuino, locate the three-conductor connecting wires in the HyperDuino kit. They are brown, red, and orange in color.

On the Analog side of the HyperDuino, locate the sockets labeled 5v and GND and 9v. Put the brown pin of the 3-conductor wire in the GND socket (6th from the left), the red wire pin in the 5v (5th from the left) socket, and the pin of the orange wire on the other side of the HyperDuino, in the digital output pin 9.

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Use the pins on the other end of the 3-conductor wires to attach to the matching color sockets of the servo that is included in the HyperDuino kit.

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Project Use Ideas: The plastic arm for the servo (included in the HyperDuino kit) can be attached to a door, or even a drawbridge in a model of a castle. There are also small holes in the plastic arms that can be used to attach a string so that when the servo arm moves, it can pull or relax the tension on whatever it is attached to. Have you discovered other uses? Let us know about them!

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