Dominatrix Plug-in. • Install plug-in. On MAYA 4.0 CD, go to plug-ins folder and
install House of Moves. Dominatrix Plug-in. • Load plug-in in. MAYA: Window >.
Importing and Applying Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion
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Ingredients • House of Moves Dominatrix Plug-in • Acclaim Skeleton file (*.asf) • Simple Model • Acclaim Motion file (*.amc)
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Pre-production Issues • Acclaim data provide a standard t-pose for binding • Other formats require pre-production planning to determine the bind pose (keep consistent for all capture sessions) SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use
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Dominatrix Plug-in • Install plug-in On MAYA 4.0 CD, go to plug-ins folder and install House of Moves Dominatrix Plug-in • Load plug-in in MAYA: Window > Plug-in Manager
SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use
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Dominatrix Plug-in Continued • Toggle-on loaded for dominatrix.mll and click the close button
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Dominatrix Plug-in Continued • Run Dominatrix In the Command Line, type: Dominatrix and click the Enter key
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Importing Acclaim Skeleton • In the Dominatrix window, highlight Acclaim Skeleton and File > Import
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Acclaim Skeleton
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Create a Simple Model • Reference the Acclaim Skeleton • Use NURBS Primitives to sketch out the main forms Spheres and Cylinders for one side of the body
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Name Objects • In the Channel Box, Hypergraph or Attribute Editor rename the objects (head, arm, hand, ribcage, pelvis, leg and foot)
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Adjust Geometry • Switch to Component Mode • Control Vertices will appear pink
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Adjust Geometry Continued • Use the Move tool to adjust the Control Vertices
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Adjust Geometry Continued
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Adjust Geometry Continued
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Adjust Geometry Continued
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Mirror Arm and Leg • Hold the Shift key and select the arm, hand, leg and foot • Edit > Duplicate ❐ • Enter -1 for Scale X
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Position Parts • Adjust the position of each object to align with the skeleton
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Add Name Prefixes • Select the duplicates • Modify > Prefix Hierarchy Names • Enter Prefix (right)
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Binding • Switch to Animation Menu Set • Bind the geometry to the skeleton • Select the root node of the skeleton • Shift-select all of the figure geometry • Skin > Bind Skin > Smooth Bind SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use
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Importing Motion • • • •
Open the Dominatrix Plug-in In Dominatrix, select Acclaim Motion Dominatrix will ask for the ASF file Then, select AMC file
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Adjusting Smooth Bind • Select the Ribcage geometry • Skin > Edit Smooth Skin > Paint Skin Weights Tool ❐
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Smooth Bind Continued • In the Tool Setting Window, under the influence section, highlight lshoulderjoint • Under the Paint Weights section, click the Flood button
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Smooth Bind Continued • In the Tool Setting Window, under the influence section, highlight rshoulderjoint • Under the Paint Weights section, click the Flood button
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Hide IK • Hide the Skeleton in the Perspective View • In the Perspective View, Show > None • Then, Show > NURBS Surfaces
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Playblast • Playblast animation • Right Mouse Hold on Time Slider and Select Playblast • Movie
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