Importing acclaim and modeling

6 downloads 242 Views 365KB Size Report
Dominatrix Plug-in. • Install plug-in. On MAYA 4.0 CD, go to plug-ins folder and install House of Moves. Dominatrix Plug-in. • Load plug-in in. MAYA: Window >.
Importing and Applying Motion SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use Importing Acclaim Skeleton Creating a Simple Model Importing Acclaim Motion

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

1

Ingredients • House of Moves Dominatrix Plug-in • Acclaim Skeleton file (*.asf) • Simple Model • Acclaim Motion file (*.amc)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

2

Pre-production Issues • Acclaim data provide a standard t-pose for binding • Other formats require pre-production planning to determine the bind pose (keep consistent for all capture sessions) SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

3

1

Dominatrix Plug-in • Install plug-in On MAYA 4.0 CD, go to plug-ins folder and install House of Moves Dominatrix Plug-in • Load plug-in in MAYA: Window > Plug-in Manager

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

4

Dominatrix Plug-in Continued • Toggle-on loaded for dominatrix.mll and click the close button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

5

Dominatrix Plug-in Continued • Run Dominatrix In the Command Line, type: Dominatrix and click the Enter key

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

6

2

Importing Acclaim Skeleton • In the Dominatrix window, highlight Acclaim Skeleton and File > Import

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

7

Acclaim Skeleton

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

8

Create a Simple Model • Reference the Acclaim Skeleton • Use NURBS Primitives to sketch out the main forms Spheres and Cylinders for one side of the body

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

9

3

Name Objects • In the Channel Box, Hypergraph or Attribute Editor rename the objects (head, arm, hand, ribcage, pelvis, leg and foot)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

10

Adjust Geometry • Switch to Component Mode • Control Vertices will appear pink

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

11

Adjust Geometry Continued • Use the Move tool to adjust the Control Vertices

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

12

4

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

13

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

14

Adjust Geometry Continued

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

15

5

Mirror Arm and Leg • Hold the Shift key and select the arm, hand, leg and foot • Edit > Duplicate ❐ • Enter -1 for Scale X

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

16

Position Parts • Adjust the position of each object to align with the skeleton

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

17

Add Name Prefixes • Select the duplicates • Modify > Prefix Hierarchy Names • Enter Prefix (right)

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

18

6

Binding • Switch to Animation Menu Set • Bind the geometry to the skeleton • Select the root node of the skeleton • Shift-select all of the figure geometry • Skin > Bind Skin > Smooth Bind SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

19

Importing Motion • • • •

Open the Dominatrix Plug-in In Dominatrix, select Acclaim Motion Dominatrix will ask for the ASF file Then, select AMC file

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

20

Adjusting Smooth Bind • Select the Ribcage geometry • Skin > Edit Smooth Skin > Paint Skin Weights Tool ❐

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

21

7

Smooth Bind Continued • In the Tool Setting Window, under the influence section, highlight lshoulderjoint • Under the Paint Weights section, click the Flood button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

22

Smooth Bind Continued • In the Tool Setting Window, under the influence section, highlight rshoulderjoint • Under the Paint Weights section, click the Flood button

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

23

Hide IK • Hide the Skeleton in the Perspective View • In the Perspective View, Show > None • Then, Show > NURBS Surfaces

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

24

8

Playblast • Playblast animation • Right Mouse Hold on Time Slider and Select Playblast • Movie

SIGGRAPH-02 Course 28: Motion Capture: Pipeline, Applications, and Use

25

9