º Successful interaction design requires a shift from seeing the machinery to ... thought and communication, sometimes mediated by communication channels,.
[5, 10]. In order to overcome these issues, we propose the new concept of altruistic interaction, with which we provide a novel platform for interaction that breaks ...
Jul 15, 2009 - Creating Innovative. Applications and ... Creating Innovative Applications and Devices ...... along with
Friends. Colleagues. Relatives. Research. & Planning. Product. Discovery. Human Participants. Call Center Agent. Ord
Writer and experience design pioneer Nathan Shedroff states that “Interaction ...
Universal Principles of Design by William Lidwell, Kritina Holden and Jill Butler.
At Cooper, interaction designers work in pairs, forming a partnership that
supports and encourages leaps of imagination while maintaining cohesion.
Proceedings of the IMIA WG HIS Working Conference, Heidelberg, April 8-10, 2002 ...... By making it easier to make a call, for example, a new technology will reduce ... Figure 4 - Introducing mobile phones increases supply of calls, decreasing ...
position requires âAdobe Photoshop, Adobe ImageReady, Adobe Illustrator,. Flash, HTML, DHTML. Ability to learn and ada
the world of art and design as it encompasses aesthetics and emotion. Successful ... position requires âAdobe Photosho
development companies focused on interaction and experience design. ... and during the 90's, especially within large software product developing companies.
development context that is distinct for management of interaction design ... design management in an organization that uses software as part of their business ... (Gorb, 1990; Svengren, 1995; Ulrich & Eppinger, 2003), or in best-practice books ...
kitchen appliances, laptop computers, cameras, cars, and houses. .... 17 than on such things as quality of materials or currency of fashion is interesting. Some of ...
http://blogs.iad.zhdk.ch/sid-hs12/ from all possible perspectives, and also ..... In Sølvi Ystad, Mitsuko Aramaki, Richard. Kronland-Martinet, and Kristoffer Jensen, ...
normally require a human listener to be present to assess performance. Teachers and ..... This research work is carried out in collaboration with Vektor Ltd.
What is the best design to support the intended activity? .... indirectly via ticketing system, or directly via email, p
Principles of Human Computer Interaction Design ..... Laptop computers ...... bus or walking down the street (iPad or iPhone) or at home with a 17 inch screen, ...
structionist sense by giving children the experience of building public artifacts they feel .... challenge. Designers of technologies for children should do their best to ..... Social network websites and online communities can also put chil-.
software, but emerges from the way the soft- ware is interpreted by ... This was developed to help us decide whether an interaction was .... computer onto a Doctor's desk will result in .... may be cheaper in the long run to establish a high level of
Jun 10, 2004 - Airport operators coordinate and integrate business activities with their ... Jewelry (pins, necklaces, bracelets, rings, watches, earrings, body piercings, cufflinks) ..... founder of InfoSeek and Propel Software, is a technological.
New textile materials. • Intelligent textiles? • Smart textiles? • Functional textiles? •
Active textiles? • Textiles with dynamic properties?
in terms of humans as rational actors engaging in bounded rationality. There are ... users' tasks [4,5]. It is typified by the Norman action cycle [6], which models.
research on behaviour change and persuasive technology (e.g. Orji ... Interaction as a significant research area in HCI is that the technology .... Essential Public Health, third ed. .... In: Proceedings of the 14th IFIP TC13 Conference on Humanâ .
Cyberjournalism, from the sender-receiver's interaction and communication processes perspective. .... The mass media Era begins to give place to the self-media sphere (the self- ...... email); and multimedia visualization (the user chooses his own ..
by digital technology, and suggests that rather than creating new worlds that are virtual or ... digital studio environments for architecture and interaction design students. ... computer interaction via a desktop metaphor according to at that time n
Bill Moggridge, principal of design firm IDEO, coined term “interaction design” in
the mid-1980s when he realized he was doing a different type of design that ...
1.0 INTERACTION DESIGN
WHAT IS IT?
DIGITAL MEDIA DESIGN II | SPRING 2015
DEFINITION
Interaction design is the design of interactive products and systems to support the way people communicate and interact in their everyday lives.
IT TAKES A VILLAGE
Interaction design is an umbrella term for all aspects of what is being designed: Interface Design Software Design Product Design User Experience Design Web Design
#HOLISTIC
We view interaction design as fundamental to all disciplines, fields, and approaches that are concerned with researching and designing interactive products and systems for people.
DESIGNISM #1
NOTHING IS USEFUL IF WE DON’T KNOW HOW TO USE IT.
WHAT’S THE POINT?
Interaction design exists because people need an intuitive system to help learn, perform tasks, and navigate through new and existing content, technology and spaces. Ultimately... we aim to improve communication between people and technology.
INTERACTIVE PRODUCTS
Smart phones / handheld devices Toys / games Remotes Household technology Mobile applications / software Websites Robotics
User-centered design is a philosophy and a process in which the needs, wants and limitations of end users of a product or system are given extensive attention at each stage of the design process. Who is this product for? Why would they use it? How will they use it?
USABILITY
USABILITY GOALS
Ensuring that interactive products are easy to learn, effective to use, and enjoyable from the user’s perspective.
There are four main types of interactions. Understanding which interaction type to use helps designers choose which interface and behaviors to implement.
INSTRUCTING
MANIPULATING
tell time print a file reminders word processing
toys / games zooming moving selecting shrinking
CONVERSING
EXPLORING
search engines banking ticket booking help centers / help chat
virtual tours location-detection technology
DESIGNISM #2
GOOD DESIGN REDUCES THE NEGATIVE ASPECTS WHILE ENHANCING THE POSITIVE ONES.
Not all products and systems need to be new and original. Research will determine whether or not you need a revolutionary concept or an evolutionary redesign of the current model.
GRAPHIC DESIGN
Designer
Audience
INTERACTION DESIGN
Researcher
Designer
Developer/ Engineer User Experience
INTERACTION DESIGN TEAM
Keyword = team The design of new products and systems is never done by one person. They are created by teams formed by people from many disciplines.
HUMAN FACTORS / RESEARCH
ENGINEERING
UX Researcher (UX) Human factors (HF) Psychology Sociology
Computer Science Engineering Human-Computer Interaction (HCI) Information Architecture (IA)
DESIGN
Visual Design Product Design Industrial Design Environmental Information Design Animation/motion
BUSINESS
Marketing Product Development Content Writer
DEVELOPMENT CYCLE WATERFALL
REQUIREMENTS
DESIGN
BUILD
TESTING
MAINTAINANCE
DEVELOPMENT CYCLE ITERATIVE
BUILD FASTER
IDEAS
CODE
LEARN FASTER
MEASURE FASTER
DATA
AGILE
LEAN
MANAGEMENT
LEARNING
Individuals and needs over process.
Eliminate everything not adding value.
PHILOSOPHY COLLABORATIVE ADAPTIVE PLANNING
REDUCES COST MINIMUM VIABLE PRODUCT QUICK LAUNCH
PROCESS
PHASE 1: RESEARCH AND REQUIREMENTS
Define problem, content gathering, user research PHASE 2: PRODUCT DEVELOPMENT AND DESIGN
Brainstorming, content integration, design and system development PHASE 3: BUILD AND IMPLEMENTATION
Visual design, programming, refine product PHASE 4: TESTING AND EVALUATION
Usability testing, revisions and bug fixes
DESIGNISM #3
THE ULTIMATE INSPIRATION IS THE DEADLINE. – NOLAN BUSHNELL (PONG, ATARI, CHUCK E. CHEESE)