GUI indicates Graphics User Interface, which contrasts with the ... problems in
programming GUI. ▫ For GUI programming in Java, we can use AWT (Abstract.
like perhaps a Mars rover, or a better cell phone, or... you name it, then you couldn't possibly do it ...... If it is not in your dock, you can find it under Ap- plications.
JAVA-PROGRAMMING/CODING STYLE. A program may produce correct outputs
for each input, but that has nothing to do with the program being ...
Feb 15, 2012 ... The Java Programming Wikibook is a shared effort in amassing a ... complete
Java platform - from programming advice and tutorials for the ...
Use the this Keyword. ☞ Analyze Relationships among Classes. ☞ Case Studies
(Mortgage class and Rational class). ☞ The Java API and Core Java classes.
AP and Advanced Placement Program are registered trademarks of the College
Entrance Examination. Board, which was not ... student that is not limited to the
TeenCoder: Java Programming curriculum. Step ... case study. Student Guide:.
LiveLab is a programming course assessment and management system. Students can .... B MySQL Tutorial. C Oracle Tutorial.
Course 321 is conducted by a Sun Certified Java Programmer. He has ... Learn
Object-Oriented Programming concepts such as inheritance and polymorphism.
Rules of language. • Program statements. – Similar to English sentences. – Carry
out tasks of program. Java Programming, Fifth Edition. 2. Learning About ...
The core package java.net contains a number of classes that allow programmers
to carry out network programming. – ContentHandler. – DatagramPacket.
No part of this book may be reproduced or ... ADVANCED JAVA PRoGRAmmiNG
... workbook, including the many students who have offered comments, ...
Java™ Programming Poornachandra Sarang New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney ...
interfaces using Swing. ○. You will learn... – Making and placing GUI
components. – Creating GUIs using JPanel to break down the design. –
Decorating GUI ...
It covers most, if not all, aspects of Java network programming facilities. First, the
lower level Java networking is overviewed which includes communication with ...
problem-driven complete revision new problems early console input hand trace box multidimensional arrays. Sudoku problem
Java Programming I is intended for computer majors in both vocational and
transfer ... who are interested in learning object-oriented programming or the
Java.
Java Network Programming. 1. Java Network Programming. Reader 1. Learning
Java Programming By Examples. Dr. Wanlei Zhou ...
CPSC 219: Advanced Java. James Tam. Advanced Java Programming. After
mastering the basics of Java you will now learn more complex but important ...
Jan 22, 2013 ... A question is answered correctly if and only if all correct answers are given.
There are no ... This is a C++ construct which does not work in Java.
Multiple Choice Questions. 1. Which of the following is not a primitive data types?
A. Byte. B. String. C. Integer. D. Float. ANSWER: B. 2. What is the range of the ...
Essentials of the Java(TM) Programming Language, Part 1 .... Java(TM)
Language Basics, Part 1, Lesson 1: Compiling & Running a Simple Program.
Understanding the Benefits of Object-Oriented Programming . ... Using
Formatters in the java.text Package . ... Exercise 2: Formatting Numeric and Date
Data .
Intermediate Java Programming What You Will Learn...................................................................................................................... 1 Understanding Object-Oriented Programming ............................................................................... 2 Working with Classes ............................................................................................................... 3 Understanding the Benefits of Object-Oriented Programming ................................................ 3 Working with Objects ..................................................................................................................... 4 Creating New Objects ............................................................................................................... 4 Using Variables to Reference Objects ...................................................................................... 5 Working with Dates ........................................................................................................................ 7 Creating Date Objects ............................................................................................................. 7 Using the GregorianCalendar Class ............................................................................... 8 Analyzing the Behavior of Reference Variables .................................................................... 15 Applying What You’ve Learned: Printing a Monthly Calendar ............................................. 17 Exercise 1 ..................................................................................................................................... 21 Using Formatters in the java.text Package .................................................................................... 23 Using the NumberFormat Class ......................................................................................... 23 Formatting Dates ..................................................................................................................... 30 Exercise 2: Formatting Numeric and Date Data ........................................................................... 33 Creating New Classes ................................................................................................................... 35 Defining a New Class ............................................................................................................. 35 Organizing the Class Body ..................................................................................................... 36 Declaring Member Variables (Fields) .................................................................................... 37 Writing Constructors ............................................................................................................... 39 Writing Methods ..................................................................................................................... 42 Creating New Objects Based on User-Defined Classes ......................................................... 46 Exercise 3: Writing Classes .......................................................................................................... 49 Expanding the Student Class ........................................................................................................ 52 Resolving Parameter Names in Constructors and Methods .................................................... 52 Declaring Static Members....................................................................................................... 53 Using Programming Logic to Implement Your Methods ....................................................... 56 Overloading Methods.............................................................................................................. 57 Streamlining Your Code ......................................................................................................... 58 Exercise 4: Expanding Your Classes ............................................................................................ 60 Working with Collections ............................................................................................................. 63 Creating a New Array List ...................................................................................................... 63 Intermediate Java Programming www.cetc.umsl.edu
Rev. B
Populating the Array List ........................................................................................................ 64 Retrieving the Number of List Elements ................................................................................ 66 Retrieving Array List Elements .............................................................................................. 66 Using Loops to Work with Collections .................................................................................. 67 Removing Array List Elements .............................................................................................. 68 Comparing Arrays and Array Lists ......................................................................................... 69 Exercise 5: Working with Collections .......................................................................................... 70 Designing Effective Applications ................................................................................................. 72 Identifying the Required Classes ............................................................................................ 72 Achieving the Goal of Encapsulation ..................................................................................... 73 Defining Fields........................................................................................................................ 73 Writing Methods ..................................................................................................................... 73 Writing Consistent Code ......................................................................................................... 74 Modifying Your Application .................................................................................................. 74 Applying What You’ve Learned: Building a Deck of Cards .................................................. 75 Exercise 6: Designing Effective Classes....................................................................................... 83 Understanding Inheritance ............................................................................................................ 84 Using Inheritance in Your Own Classes ................................................................................. 86 Using Polymorphic Variables ................................................................................................. 94 Using the Object Superclass ............................................................................................... 97 Working with Abstract Classes ............................................................................................... 97 Working with Final Classes (Optional) .................................................................................. 98 Exercise 7: Using Inheritance ....................................................................................................... 99 Organizing Your Classes into Packages ..................................................................................... 102 Documenting Your Classes......................................................................................................... 105 Documenting the Media Class ............................................................................................ 107 Using javadoc to Extract Comments ................................................................................ 108 Viewing Your Documentation .............................................................................................. 109 Documenting Subclasses ...................................................................................................... 109 Exercise 8: Using Packages and Documenting Your Classes .................................................... 111 Creating an JAVA Generic User Interface (GUI)....................................................................... 112 Appendix A: Java Programming Reference Books .................................................................... 113 Appendix B: Solutions to Exercises ........................................................................................... 114