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Maya Tutorial. 1 | Page. Maya Tutorial – Recap of Dave Wilson Session. For the
work we're doing, we'll be using the polygon features of Maya. Ensure that ...
Maya Tutorial
Maya Tutorial – Recap of Dave Wilson Session For the work we’re doing, we’ll be using the polygon features of Maya. Ensure that ‘Polygons’ is selected in the top left menu. This will ensure the menus presented to us are most useful when polygon modelling.
Start by adding a Cube Create Polygons Primitives Cube
(Note: If you select the small square next to the item , you will be presented with a settings window which will allow you to specify the cube properties.) If you select the item directly then you’ll go straight into the interactive create cube version, and be presented with the instruction: “Drag the base on the grid, then pull up for height” 1|Page
Maya Tutorial Holding down the shift key will force the object to stay confined as a rectangle. You should end up with a shape that looks something like this.
4
Wireframe
5
Solid
6
Textured
Object Selection In order to select – you must first specify exactly what it is you want to select. Hold the right mouse button over your cube and chose the type of selection you’d like:
Object Mode Face Vertex Vertex Face Edge
Camera Control Pressing space switches between full-screen view and four panes.
2|Page
Maya Tutorial Press space over any pane to switch back. Hold down left Alt key to switch into Camera control With Left Mouse
Rotate
With Right Mouse
Zoom
With Middle Mouse
Pan
Adding Textures Hold right-mouse over your cube and choose assign new materiallambert Note: Lambert shading is also known as flat shading. Where the light for a polygon is calculated at a single position and applied across it. It doesn’t matter where the observer of the object is positioned it won’t change the light reflected to them. This will make a lambert2 property page appear in your property sheets.
We’re going to replace the Color Attribute with a texture loaded from a file. Click on the
button and then select file from the menu that pops up.
3|Page
Maya Tutorial
On the File Attributes page that pops up – choose the file selector next to the “Image Name”. You can choose any texture you like. However, I have put a crate texture onto the S drive. S:\Common Area\CGP\GameDevTech\Resources\Maps\diffuse.tga
(Thanks to DaveW)
Once you switch to texture view (press 6) – you should be able to see the texture, although it isn’t applied in a correct way. The UV cords are not correctly positioned.
4|Page
Maya Tutorial
There are plenty of ways to fix the textures – these all require some playing around with the ‘UV Texture Editor’ (you should have a pretty good understanding of UVs from AdamTs 3D Graphics Programming module). I used the automatic mapping as a starting point Ensure that you are in Object Mode and highlight your cube. From the menu select: Create UVsAutomatic Mapping Which will give you something that looks like this:
5|Page
Maya Tutorial
For a first guess it’s done a pretty good job, but it’s not perfect. (Note you may have been lucky – if you’ve made any additional changes – then it’s likely these are slightly messed up) We can edit these manually by opening the ‘UV Texture Editor’ which you can find in the ‘Edit UVs’ menu. This will open a separate window which looks something like that.
6|Page
Maya Tutorial
You’ll see that the UVs are just a little bit out. You can select the UVs in the editor and move them around until you are happy with them. Use the right mouse button in the UV Texture Editor to switch to UV Mode, then use the standard keys of W, S and R to move, scale and rotate the points.
Something that I found very useful was an option on the extra menus. These menus can be accesses by holding down Shift or Ctrl when you press the right mouse button. Switch back to the Face selection mode and highlight any face.
7|Page
Maya Tutorial
Then do a Control and Right Click and choose “To UVs” – this will highlight the UVs associated with that particular face in the “UV Texture Editor”. This makes it much easier to work with. From here you should be able to continue and apply the texture as you desire. Building your Object The objects that you want to build can be easily produced by using a few simple tools. You’ll probably want to put the most useful tools on to your own shelf. You do this by “ctrl + shift + left mouse click” on any menu option. I’d suggest you stick these on your shelf and see how you get on:
Also the G key comes in handy – as this repeats the previous command. Clean Up When you’re finished – make sure you delete your history. Maya has a tendency to get a bit confused if you don’t do this. Then follow the tutorial which shows you how to get your Maya object into Unreal.