Sep 18, 2009 - NFCIP 1/2 (ECMA-340, ECMA-352, ISO/IEC 18092). â Compatible .... 2006]. â Light sensors attached to DVD player, radio, laptop, thermostat.
Mobile Interaction with the Real World Dr. Enrico Rukzio Lecturer in Mobile HCI Computing Department Lancaster University (UK)
Outline • Mobile interaction with the real world – Overview, related research areas, classification
• Focus on – Touching (NFC based interaction techniques) – Pointing (personal projectors) – Scanning and user mediated object selection
• Application areas • Summary & Conclusion 2
Mobile Interaction with the Real World
sensors in mobile device interaction with augmented and not augmented “things”
to {call, text, play, surf the internet}, PIM
Exchange (images, audio files, messages), Play (mobile gaming) proximity of users
Location based services (e.g. tour guide, city guide, mobile navigation) [Kindberg et al. 2002, Rukzio 2007]
Related Research Areas R
R
R
C C
Before the computer
R
Usage of everyday computers (laptop, mobile phone)
R
Virtual Reality
R C C
C C Ubiquitous Computing (Real World Computer)
C – Computer R – Real World
C C Mobile Interaction with the Real World
Mobile Augmented Reality
Human – Computer - Interaction Human – Real World - Interaction Real World – Computer - Interaction Computer – Computer - Interaction
[Rukzio 2007] based on [Rekimoto and Nagao 1995]
Mobile Interaction with the Real World: Interaction Techniques Interaction technique
Touching
Pointing
Scanning
User-mediated object interaction
Indirect Remote Controls
Description
The user touches a smart object with a mobile device to establish a link.
The user points on a smart object with a mobile device to establish a link.
A link between mobile device and smart object is established because of their proximity.
The user types in information provided by the object to establish a link between them.
The user controls a remote display with a mobile device.
Illustration
[Välkkynen et al. 2003] Real world aspects
Distance object mobile device: 0...10 cm, line of sight
Distance object - Maximal distance Line of sight and mobile device: object - mobile readable 10 cm...10 m, device: 100m line of sight
Line of sight, often indoors
Device Smart Object Interaction
Radio: RFID, NFC, proximity sensors
Visual: visual marker, light beam, IrDA
Communication: Bluetooth, GPRS, UMTS
Location: No direct link Bluetooth, WLAN, GPS
[Rukzio 2007]
Touching: Introduction • Select and interact with object by touching it with the mobile device – Intuitive, direct interaction, user has to be nearby, augmentation
• [Want et al. 1999] (Xerox PARC) – One of the first who presented a prototype: RFID tags + RFID reader connected to a mobile device (tablet computer) – Applications: augmented books, documents and business cards RFID tags provide links to corresponding services ordering a book / picking up an email address
• [Välkkynen et al. 2003] (VTT) – Further implementation called TouchMe – Based on proximity sensors (IR) which sense the distance between augmented object and mobile device
Touching: NFC / RFID • Products & prototypes based on short range passive RFID and Near Field Communication (NFC) [Want 2006] • NFC (Near Field Communication) – Short range data communication technology (13.56 MHz) – Standardized: Near Field Communication - Interface and Protocol NFCIP 1/2 (ECMA-340, ECMA-352, ISO/IEC 18092) – Compatible to MIFARE (ISO/IEC 14443A), FeliCa (complies with ISO/IEC 18092) and ISO/IEC 15693. – Several NFC phones available (e.g. Nokia 6212/6131 NFC) – Future • Håkan Djuphammar (Ericsson's VP of systems architecture): “A year from now, basically every new phone that's sold will have [Near Field Communication]” [Sherwood 2009] • Costs to add NFC to phones $1 by 2012/2013 [Clark 2009] • http://www.nfc-forum.org/news/ 7
Touching: NFC interaction styles NFC Device
Tag
NFC Chip
Information
NFC Device
Interaction Point
NFC Chip
Reader
NFC Device
NFC Device
NFC Chip
NFC Chip
RFID
Contactless smart card
Bluetooth
[Rukzio 2007]
Touch based mobile applications • Tag: How many tags are on the object? • Single: Link to corresponding service • Multi: Link to many services / options • Display: Which kind of object is touched? • Static: e.g. poster or newspaper, no feedback provided by display • Multi: e.g. projection or LCD display, feedback by display and mobile phone Tag / Display Static
Dynamic
Single
Interact with sensors, payment and ticketing readers
Interaction with laptops, access control, payment readers
Multi
Marked-up maps, Touch & Interact
Touch & interact
9
Single tag / static display
[missphones 2009]
[Touch & Travel] [VTT 2007]
[missphones 2009] 10
Single tag: NTT DOCOMO FeliCa, Osaifu-Keitai & ToruCa • i-mode FeliCa allows a mobile phone to perform the function of traditional Sony FeliCa cards with additional functionality • Osaifu-Keitai are ‘mobile wallets’ that use the system • ToruCa: coupon service • Restaurant flyers • Promotional coupons
• Compatible handsets in Japan (2009) • DoCoMo: 29 million • Softbank: 10 million • KDDI: >10 million
• Mobile wallet supported by 640.000 stores [i-mode FeliCa]
Single tag / dynamic display
[ECMA 2004]
[Dhiram 2007]
[Dhiram 2007]
12
Multi tag / static display: Marked-up Maps
• Selection – M locations – 1 out of M – N out of M [Reilly et al . 2006]
Multi tag / static display: Touch & Interact
[Hardy and Rukzio 2008]
Multitag / static display: Meal service for elderly people
• Selection – M meals – 1 out of M [Häikiö et al. 2007]
Multitag / static display: RFID McDonalds • RFID dongle augments a standard Korean mobile phones with a standard hardware interface • ‘Touch order’ is a system which allows selection and payment to be made from a menu at every table • Secure NFC phone applications are used for billing (phone bill) and data services • RFID cards are trialed in the US for use at the drive-thru. • Selection, guidance ?
[Nearfield 2007]
16
Multitag / static display: cinema poster • Tasks – Order movie ticket – View movie details
• Selections – C cinemas, P persons, T timeslot – [1, X] out of C – [Y] out of P – [Z] out of T
• Guidance: visual on the poster, on mobile phone [Broll et al. 2007]
Multitag / dynamic display Touch & Interact
• User interface: mobile phone & dynamic display [Hardy and Rukzio 2008]
Multitag / dynamic display Touch & Interact
[Hardy and Rukzio 2008]
Multitag / dynamic display Touch & Interact
Coordinates assigned to each tag in the mesh [Hardy and Rukzio 2008]
Multitag / dynamic display Touch & Interact • Simple upload and download of pictures from mobile phone to laptop
upload
download [Seewoonauth et al. 2009]
21
NFC: granularity issue • Problem: NFC tag size & phone size
[Hardy and Rukzio 2008]
Pick & Drop
[Rekimoto 1997]
Touch based mobile interaction with interactive surfaces Visual marker (Byte and Identity Tags)
[Carpenter 2008, surface.com]
BlueTable (Shape detection & IRDA blinking) 1. Detect the placement of a new phone-shaped object by visual means. 2. For each switched-on Bluetooth device: • a. Attempt to connect to the device over Bluetooth. Continue if the device advertises globally unique identifier (GUID), else move on to the next device. • b. Command the device to blink its IRDA (infrared) port. • c. If the blink is detected at the position of the object go to step 3, else move on to the next Bluetooth device. 3. Determine the exact orientation of the device (optional). [Wilson & Sarin 2007]
24
Pointing: Introduction • Select or control an object by pointing on it with the mobile device • Intuitive, direct interaction, user has to be nearby, often augmentation
• [Fitzmaurice 1993] (University of Toronto) • Using mobile devices for pointing based interactions to interact with related services • Application: map on which the user can point to get additional information / a computer augmented library
• [Rekimoto, Nagao 1995] (Sony Computer Science Laboratory) • NaviCam project / prototype • Visual markers interpreted by a camera attached to the mobile device • Markers: 4-bit visual colour codes (sequence of red and blue stripes), size of 3cm x 5cm • Distance between device and object: 30-50 cm 25
Pointing: Implementations Principle
Visual Marker
Image Recognition
Light beam
Personal projector
Infrared
Recognizing the mobile device
[Välkkynen et al. 2003]
[Raskar et al. 2004]
[Ailisto et al. 2003]
[BahnHandyTick et, Miyaoku et al. 2004]
Advantages Makers are simple, inexpensive, disposable. No power supply.
Smart objects Very natural Project user do not need to interaction interface onto be augmented. (remote control) object No power supply.
IrDA is integrated in many mobile devices.
Handy possibility for identification (tickets, etc.)
Disadvantages
Great demands on image recognition and data model.
Smart object must be enhanced by IrDA functionalities.
Code (e.g. paid ticket) can not be shown when phone is out of power.
Illustration
References [Rekimoto and [Föckler et al. Nagao 1995] 2005]
Visual obtrusiveness, limited storage capabilities
Smart object Tracking must provide a feedback channel (RF, Bluetooth, etc.)
[Rukzio 2007]
Pointing: Implementations: Visual Marker • Uses the built-in camera of mobile phones, different marker types • NTT DoCoMo / 2003 – first mobile phones (505i Series) with a preinstalled QR code application, 30 million mobile phones with QR code suppport [Fowler 2005]
• Two-dimensional codes – Can store more information then onedimensional codes (EAN-13 bar codes) – Comprehensive overview in [Rohs 2005]
• Application areas:
NaviCam [Rekimoto, Nagao 1995]
QR Codes [QRCode]
Visual Codes [Rohs and Gfeller 2004]
– Advertisement posters, magazines, newspapers 27
Pointing: Implementations: Image recognition • [Fritz et al. 2004] (Joanneum Research, Graz) – System for outdoor object recognition with camera equipped PDA – Analysis of the focused object by server
• [Föckler et al. 2005] (Bauhaus University) – PhoneGuide: museum guide – Mobile phone & on phone object identification
• Nokia Point & Find • Advantages – Smart object does not has to be augmented. No power supply on the smart object is needed
• Disadvantages – Great demands on image recognition capabilities and data model representing the smart object
28
Pointing: Implementations: Light beam • [Välkkynen and Tuomisto 2005] (VTT) – Light sensors attached to poster – Laser pointer on mobile device – Feedback channel: RF
• [Rukzio et al. 2006] – Light sensors attached to DVD player, radio, laptop, thermostat – Feedback channel: GPRS/UMTS
• Advantages – Very natural interaction
• Disadvantages – Smart object has to be enhanced by a communication channel (RF, Bluetooth, etc.) feedback channel – Mobile device with laser pointer
29
Pointing: Mobile Projectors • Projector phone and accessory projectors available
Epoq EGP-PP01 Projector Phone
Samsung i7410 Projector Phone
Optoma Pico Projector Aiptek Pocket Cinema V10
30
Handheld projector: Interaction
• Mouse pointer interaction with a “stabilized” web browser • Projecting on the a fuse box: showing the related rooms, selecting a particular room on the projection • Hold & Drag operation to select a certain area [Beardsley et al. 2005]
Handheld projector: RFIG Lamps
• Wireless tags: radio frequency identity and geometry (RFIG) transponder with photo sensor • Geometry: location & shape [Raskar et al. 2004]
Handheld projector: Multi-user
• Two peep holes into the same virtual layer • Passing objects, creating a large projection area, overlapping projections (calendar), focus & context [Cao et al. 2007]
Pointing: Sixt Sense
http://www.pranavmistry.com/projects/sixthsense/
Pointing: Brainy hand
[Tamaki et al. 2009]
Projector Phone research • Interaction design: mobile phone screen & projection – Where to display what? – Problem: context switching – How to interact with projection? [Hang et al. 2008, Greaves et al. 2008]
• Personal projectors in the wild: acceptance, social protocols, usage [Greaves et al. 2009]
• Projector phone games: environment (objects, lines) part of the playing field [Löchtefeld et al. 2009] 36
Pointing: Implementations: IrDA • MobilePoint [Mobilepoint] – Mobile phone receives a command via IrDA to send a SMS to the advertiser – Advertiser sends then a SMS including an URL, Number, etc. to the user can be used for the participation in a lottery – User should read the small print, agree to receive further information
• Advantages – IrDA is integrated in many mobile devices
• Disadvantages – Smart object has to be enhanced by IrDA functionalities
37
Pointing: Implementations: Recognizing the mobile device • Visual marker as Ticket [BahnHandyTicket] – User gets the ticket in form of an visual marker included within an MMS. – Train conductor checks the visual marker
• C-Blink system [Miyaoku et al. 2004] – Direct interaction with a remote display – Mobile phone acts as a visible light source by dynamically changing its displayed information Sensed by a camera attached to the remote display trough which the position and the movement of the mobile phone can be sensed.
• Advantages – Handy possibility for identification (tickets, etc.)
• Disadvantages – Code (e.g. paid ticket) can not be shown when phone is out of power 38
Scanning • Based on the proximity of nearby objects (places, smart objects) – Triggered by the user (Bluetooth) – Environment is permanently scanned (Mobile tourist guide) Result: List of nearby objects, select one, using the provided services
• Concept: tricorder [WikipediaTricorder] – Star Trek television series (1966-1969) – Handheld device equipped with several sensors, was used for scanning unknown environments, to diagnose a patient or for interactions with smart objects or computers
• Prototypes / Products – CyberGuide [Abowd et al. 1997] and Lancaster Guide project [Cheverst et al. 2000]: mobile context-aware city or tourist guides – NTT DoCoMo i-area (2001): information (restaurants, location of the user, local whether, local news) about points of interest [i-area]
• Technologies – Bluetooth, RF, WI-FI, GPS, ultrasound, etc. [Küpper 2005] 39
User mediated object selection • User types in a link to a corresponding service – Link: number, URL, phone number, etc. – No specific device is needed, efficient for small number of options (museum), frustrating when typing in an URL – Example: Typing in a number in a mobile guide [BUGAbutler]
40
Application Areas • Active posters & advertising – Posters, flyers, business cards and announcements present already the needed information augmentation representing a link – Purchase ring tones, wallpapers or music [J-Ware, Mobipoint, NFCCaen, PhilipsNFC] – ToruCa service available in Japan [ToruCa]: touch a ToruCa reader / writer with the Osaifu-Keitai phone, to get a coupon or a flyer
• Tourist and museum guides – Getting information about places, buildings and exhibits – Indoor (e.g. a typical museum, exhibition or gallery) and outdoor guides (e.g. horticultural show, park or garden) – BUGA butler [BUGAbutler], NFC technology to get information about landmarks [NFCCaen], PhoneGuide museum guide [Föckler et al. 2005], Semapedia [Semapedia], Google and Nokia maps
41
Application Areas Electronic key and ticketing • • •
Identify or to prove that she has a valid ticket enter a building or a room Easily transferable, do not need space, can be read by another device Osaifu-Keitai phones: electronic tickets, membership cards and airline tickets [Osaifu-Keitai], access code [PhilipsNFC], public transport ticket [BahnHandyTicket]
Payment • •
Mobile phones acts as an electronic wallet or provides access to the credit card or bank account Osaifu-Keitai phones: credit card [Osaifu-Keitai ], paying parking fees [NFCCaen] or buy a soft drink at a vending machine [cmode] 42
Application Areas • Peer-to-Peer – Exchange of images, audio files or synchronizing address books / downloading a gaming from a laptop [ECMA_NFC 2004, PhilipsNFC] – Nokia Sensor: peer-to-based social interaction between different mobile phone users [NokiaSensor, Persson and Jung 2005] http://www.nokia-asia.com/A4416020
43
Summary & Conclusion • Summary – Mobile interaction with the real world: overview & classification – Focus on: touching (NFC), pointing (projection), scanning and user mediated object selection
• Conclusion – Trend towards mobile interaction with the real world – Mobile phone = universal platform with many built-in sensors and communication capabilities: camera, microphone, NFC/RFID, GPS, Bluetooth/WLAN/IrDA, GPRS/UMTS, sensors – Asia (Japan, Korea): 3-5 years ahead of Europe / US [Christian 2002] few English publications blogs of tourists – Innovations happen first in Asia (Japan/Korea/China) not in Europe or US • i-area (2001), Osaifu-Keitai (2004) , ToruCa (2005)
– Next big things (?): projector phones, NFC 44
Questions Interaction technique
Touching
Pointing
Scanning
User-mediated object interaction
Indirect Remote Controls
Description
The user touches a smart object with a mobile device to establish a link.
The user points on a smart object with a mobile device to establish a link.
A link between mobile device and smart object is established because of their proximity.
The user types in information provided by the object to establish a link between them.
The user controls a remote display with a mobile device.
Illustration
[Välkkynen et al. 2003] Real world aspects
Distance object mobile device: 0...10 cm, line of sight
Distance object - Maximal distance Line of sight and mobile device: object - mobile readable 10 cm...10 m, device: 100m line of sight
Line of sight, often indoors
Device Smart Object Interaction
Radio: RFID, NFC, proximity sensors
Visual: visual marker, light beam, IrDA
Communication: Bluetooth, GPRS, UMTS
Location: No direct link Bluetooth, WLAN, GPS
45
References • • •
•
• •
• • • • • • • •
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[ToruCa] ToruCa, http://www.nttdocomo.co.jp/english/service/imode/osaifu/toruca.html [PhilipsNFC] Near Field Communication, http://www.semiconductors.philips.com/products/identification/nfc/ [Osaifu-Keitai] Osaifu-Keitai, http://www.nttdocomo.co.jp/english/service/imode/osaifu/index.html [@cmode] Cmode, The unofficial independent imode FAQ, http://www.eurotechnology.com/imode/faq-cmode.html [NokiaSensor] Nokia Sensor, www.nokia.com/sensor [Persson and Jung 2005] Per Persson ; Younghee Jung: Nokia sensor: from research to product, in Proceedings of the 2005 conference on Designing for User eXperience 2005, AIGA: American Institute of Graphic Arts: San Francisco, California. p. 53. http://portal.acm.org/citation.cfm?id=1138235.1138297 [Cheverst et al. 2000] Keith Cheverst; Nigel Davies; Keith Mitchell; Adrian Friday ; Christos Efstratiou: Developing a context-aware electronic tourist guide: some issues and experiences, in Proceedings of the SIGCHI conference on Human factors in computing systems. 2000, ACM Press: The Hague, The Netherlands. http://www.guide.lancs.ac.uk/CHIpaper.pdf [QRCode] QRCode, http://www.qrcode.com/ [@Semapedia] http://www.semapedia.org/ [Hang et al. 2008] Alina Hang, Enrico Rukzio, Andrew Greaves. Projector Phone: A Study of Using Mobile Phones with Integrated Projector for Interaction with Maps. 10th International Conference on Human-Computer Interaction with Mobile Devices and Services (Mobile HCI 2008). Amsterdam, Netherlands. 2-5 September 2008. [Want 2006] Roy Want. An introduction to RFID technology. IEEE Pervasive Computing 2006. [Sherwood 2009] James Sherwood. Contactless payment tech in all phones next year, says Ericsson boss. 26.06.2009 http://www.reghardware.co.uk/2009/06/26/ericsson_nfc_claim/ [ECMA 2004] ECMA International. Near Field Communication White paper. Ecma/TC32-TG19/2004/1. http://www.ecmainternational.org/activities/Communications/2004tg19-001.pdf [Raskar et al. 2004] Raskar, R., Beardsley, P., van Baar, J., Wang, Y., Dietz, P., Lee, J., Leigh, D., and Willwacher, T. 2004. RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors. ACM Trans. Graph. 23, 3 (Aug. 2004), 406-415. DOI= http://doi.acm.org/10.1145/1015706.1015738 [Greaves et al. 2008) Andy Greaves and Enrico Rukzio. Evaluation of Picture Browsing using a Projector Phone. Mobile HCI 2008. [Kindberg et al. 2002] Tim Kindberg; John Barton; Jeff Morgan; Gene Becker; Debbie Caswell; Philippe Debaty; Gita Gopal; Marcos Frid; Venky Krishnan; Howard Morris; John Schettino; Bill Serra ; Mirjana Spasojevic: People, places, things: web presence for the real world. In: Mobile Networks and Applications, 7 (2002), S. 365--376. http://www.hpl.hp.com/techreports/2001/HPL-2001-279.pdf
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