Page 1. 3D Photography. Marc Pollefeys, Kevin Köser. Spring 2012 http://www.
cvg.ethz.ch/teaching/2012spring/3dphoto. Page 2. 3D Photography.
Projective 3D geometry. In this lecture we examine quadrics in 3D projective
space P. 3 . Among others, we study. • Quadrics. • Dual Quadrics. • Twisted
Cubics.
Feb 29, 2008 ... Multiple View Geometry in computer vision. Chapter 8: More Single View
Geometry. Olaf Booij. Intelligent Systems Lab Amsterdam. University ...
Multiple View Geometry in Computer Vision. Second Edition. Richard Hartley.
Australian National University,. Canberra, Australia. Andrew Zisserman.
University ...
Online PDF Multiple View Geometry in Computer Vision Second Edition, Read PDF Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision. Second Edition. Richard Hartley. Australian National University,. Canberra, A
In this lecture, we will show that a camera is a map- ping from the 3D world R. 3
to a 2D image plane R. 2 . This mapping can be represented by a 3×4 matrix P.
matrix is determined by the two camera matrices, and determines them up to projective transformation, so in three views,
Elements of Multiple View Geometry for Computer Vision. Andrea Fusiello (
[email protected]). 1. Basic properties of vector and matrices/ projective
plane.
approach to multiple view geometry is presented and in Section 3.6 simple ...
ditional approach to projective geometry, see [9] and for more modern treat-
ments ...
Multiple View Geometry in computer vision. Chapter 6: Camera Models. Michael
Hofmann. Page 2. Categorization. • Camera mapping: matrices with particular ...
Jun 11, 2004 - Chapter 3. Observe that the projective line contains only one ideal point, which could ..... Figure 3.6. The pinhole camera with a coordinate system. ...... initialized for two views and then gradually extended toward the whole se-.
... vision and machine learning rely on representations of data that are compact ... of a smartphone positioned sideways
Multiple View Geometry a b c. A. (a,b)→ A. (a,b)→ c f(a,b,c)=0 a b c. (a,b,c)→ (a,b,
c) reconstruct geometry of scene calibrate cameras. Transfer an image point ...
The most general perspective transformation transformation between two planes
... The epipolar geometry between two views is represented by the fundamental.
It is now possible to make full-length movies like 'Toy Story' using only computer graphics. Episode I of the star wars saga, 'The Phantom Menace', uses digital ...
150 items - Candidate for the degree of Master of Science. APPROVED ... geometry and computer vision are two problems: Finding large, interesting holes in high.
The reconstruction problem viewpoints n w. 0 n k n. U camera. 9. C n e u I'll... ~ q I'll... \ ... m â z y â z. 0P h
(9x) x4 +1=0 is such that : 2 ...... puter vision (for indexing purposes one can man- age a few ..... Proceedings of Mega'94 (International Symposium on E ective ...
operating systems, databases, and networks; administration of computer ... “
Security in Computing,” by Charles P. Pfleeger and Shari Lawrence Pfleeger, ...
University Policy Manual section on Academic Honesty (all available online via
the ...
it corresponds to a à¸à¸´ · à¸à¸-dimensional subspace (i.e. a hyperplane passing through the origin) ... notions of image and preimage for a special case when า. ¿.
Using this information, when a person is seen in one camera, we are able to predict all the other cameras in which this person will be visible. Moreover, we apply ...
Key Words: Descriptive Geometry, multiple images, two-views-system, essential
..... This problem is equivalent to a classical problem of Projective Geometry, the ...
when the scene consists of point and line features â a sum- ..... Figure 1: The dual curve is the set of planes tangent to the curve ..... From equation (1), we get.
Page 1. Camera Calibration. Multiple View Geometry. Based on Marc Pollefeys'
Slides. Omid Aghazadeh. Page 2. Camera calibration. Page 3. i i x. X ↔ ? P.
Camera Calibration
Multiple View Geometry Based on Marc Pollefeys’ Slides Omid Aghazadeh
Camera calibration
Resectioning Xi xi
P?
Basic equations x i PX i
x i PX i
Ap 0
Basic equations Ap 0 minimal solution P has 11 dof, 2 independent eq./points 5½ correspondences needed (say 6) Over-determined solution
n 6 points minimize
Ap subject to constraint
p 1 pˆ 3 1
P
pˆ 3
Degenerate configurations More complicate than 2D case (see Ch.21) (i)
Camera and points on a twisted cubic
(ii) Points lie on plane or single line passing through projection center
Data normalization Less obvious (i) Simple, as before [compact limitation]
2
3
(ii) Anisotropic scaling
Line correspondences Extend DLT to lines
P T li T
li PX1i
(back-project line) T
li PX2i
(2 independent eq.)
Geometric error
Gold Standard algorithm Objective Given n≥6 3D to 2D point correspondences {Xi↔xi}, determine the Maximum Likelihood Estimation of P Algorithm (i) Linear solution: ~ (a) Normalization: Xi UX i ~x i Tx i (b) DLT: (ii) Minimization of geometric error: using the linear estimate as a starting point minimize the geometric error: ~ ~~
~ (iii) Denormalization: P T -1PU
Calibration example (i) Canny edge detection (ii) Straight line fitting to the detected edges (iii) Intersecting the lines to obtain the images corners typically precision