OBJECT ORIENTED PROGRAMMING USING THE C++ LANGUAGE
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OBJECT ORIENTED PROGRAMMING USING THE C++ LANGUAGE
Apr 19, 1998 ... •TEACH YOURSELF C++ by. H. SCHILDT, McGRAW HILL. THIS IS THE MAIN
REFERENCE FOR. THIS PRESENTATION. MOST OF THE.
OBJECT ORIENTED PROGRAMMING USING THE C++ LANGUAGE BY ISIDORO COUVERTIER REYES AND JEANNETTE SANTOS CORDERO
OBJECTIVES AT THE END OF THIS TRAINING THE PARTICIPANTS WILL BE: ■ ABLE TO RECOGNIZE AND UNDERSTAND THE MOST FUNDAMENTAL OBJECT ORIENTED PROGRAMMING CONCEPTS. ■
ABLE TO UNDERSTAND AND WRITE C++ LANGUAGE PROGRAMS.
■
ABLE TO LEARN ON ITS OWN THE REST OF THE MORE ADVANCED FEATURES OF THE C++ LANGUAGE NOT COVERED HERE BECAUSE OF TIME CONSTRAINS.
4/19/98
BY ISIDORO COUVERTIER AND JEANNETTE SANTOS
2
SOURCES •TEACH YOURSELF C++ by H. SCHILDT, McGRAW HILL. THIS IS THE MAIN REFERENCE FOR THIS PRESENTATION. MOST OF THE EXAMPLES ARE FROM THIS BOOK. •C++ HOW TO PROGRAM by H.M. DEITEL and P.J. DEITEL, PRENTICE HALL •A BOOK ON C by A. KELLEY and I. POHL, ADDISON WESLEY
4/19/98
BY ISIDORO COUVERTIER AND JEANNETTE SANTOS
3
OUTLINE ■ ■
■ ■ ■
■ ■ ■ ■
4/19/98
INTRODUCTION THE OBJECT ORIENTED PROGRAMMING PARADIGM C++ OVERVIEW CLASSES ARRAYS OF OBJECTS, POINTERS TO OBJECTS, AND REFERENCES OVERLOADING OF FUNCTIONS OVERLOADING OF OPERATORS INHERITANCE OF CLASSES VIRTUAL FUNCTIONS
BY ISIDORO COUVERTIER AND JEANNETTE SANTOS
4
INTRODUCTION ■
INITIALLY MACHINE LANGUAGE PROGRAMMING, WAS O.K. FOR SMALL PROGRAMS.
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ASSEMBLY LANGUAGE ALLOWED WRITING LONGER PROGRAMS.
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HIGH LEVEL PROGRAMMING STARTED WITH FORTRAN, 1950s.
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STRUCTURED PROGRAMMING (CONTROL STRUCTURES, BLOCKS OF CODE, SUB-PROGRAMS, ETC.) IN THE 1960s TO ELIMINATE UNREADABLE CODE.
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OBJECT (CONTAIN INSTRUCTIONS AND DATA) ORIENTED TO REDUCE COMPLEXITY AND MANAGE LARGER PROGRAMS.
4/19/98
BY ISIDORO COUVERTIER AND JEANNETTE SANTOS
5
OBJECT ORIENTED PROGRAMMING PARADIGM ■
ENCAPSULATION - CODE AND DATA BOUND TOGETHER SAFE FROM UNAUTHORIZED MANIPULATION (public and private).
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POLYMORPHISM - ONE NAME USED FOR MORE THAN ONE PURPOSE (FUNCTION OVERLOADING AND OPERATOR OVERLOADING). COMPILER DECIDES WHAT TO DO BASED ON AVAILABLE CONTEXT.
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INHERITANCE - AN OBJECT ACQUIRES (INHERITS) THE PROPERTIES OF ANOTHER OBJECT (CODE REUSE) AND ADDS ITS OWN PROPERTIES.
4/19/98
BY ISIDORO COUVERTIER AND JEANNETTE SANTOS
6
C++ OVERVIEW - 1 A SIMPLE PROGRAM #include //cin and cout stream manipulators #define MAX 15 //C++ a superset of C in most aspects. main() { //This is a comment /* and this one too. */ int i ; cout > i; cout