Playball Card Game Rules

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For 2 Players. Ages 5 & Up. Card Game. Contents: 40 playing cards: 9 inning cards. 20 field cards. 3 strike cards. 4 ball cards. 3 out cards. 1 Who's Up card.
For 2 Players Ages 5 & Up

Card Game Contents: 40 playing cards:

9 inning cards 20 field cards 3 strike cards 4 ball cards 3 out cards 1 Who’s Up card 3 red & 3 blue team hats that represent players 4 cards to make baseball diamond 2 bat markers for scoring 1 trophy card for the winner Spinner

Game rules: The rules below carefully explain every aspect of this baseball game. However, if you know how to play baseball, you hardly need the rules! Since the game plays just like the real thing, it’s easy to start playing immediately. Just read how to set up the game, and you’re ready to begin.

Object of the game: To have the most runs after 9 innings, just like in a real baseball game!

Before you begin: 1. Arrange the 4 cards that form the baseball diamond, so your field is ready for play. 2. One player claims the 3 red hats, the other the 3 blue ones. These are your players. 3. Punch out the bat markers. You use these to keep score by inserting them into the proper numbered slot on the inside of the storage box (if you score one run, you place the bat in your “1” position). 4. Separate the inning cards, the strike and ball cards and the out cards. 5. Arrange the inning cards in reverse order from 9 to 1, in a row. Place them in a pile, face down, so the first card when turned over is the “1”. 6. Keep the ball, strike and out cards in separate piles, on the table. These cards help the players keep track of the batter’s “count” , and/or the number of outs in an inning. 7. Shuffle the field cards and place them face down where both players can easily reach them. 8. Throw the “who’s up?” card into the air. If it lands on the blue side, the blue team is up first; if it lands on the red side, the red team is up first.

Play Ball!: The first inning is starting, so flip over the “1” inning card. If you are “up”, place one of your team hats on home plate. The batter always spins the spinner:

On your turn, if the spinner lands on: Ball or Strike - your opponent keeps track of balls and strikes using the cards. For each ball or strike you spin, he/she lays one of the appropriate cards face up. If you spin 3 strikes before you get a hit, there is one out. Your opponent places an “out” card face up for all to see. If you spin 4 balls before a hit, you go to first base. Place one of your team hats on first. The next batter is up, so put all the ball & strike cards back to begin the next batters count. Foul Out or Pop Out - you hit a ball that is caught either in foul territory or in the field. You are out. Your opponent places an “out” card face up for all to see. Any ball and/or strike cards are put back to begin the next batter or next inning. Home Run - you have hit a home run! If there are any runners on base, they also score. Be sure to mark the score on your box counter. Single, Double or Triple - Place one of your players (team hats) on the appropriate base- on first base for a single, second base for a double or third base for a triple. If you already have a player on base, this player also moves the same number of bases as your hitter. If a player gets to home plate he scores a run.

Playing Defense with Field Cards: When you hit a single, double or triple, your opponent plays defense by drawing a Field Card. After you have positioned your player(s) on base, he/she draws the field card and reads it aloud (or looks at the symbols) - in some cases your player(s) are out, in some cases, they are safe. The players that are safe remain on their base. If a player is out, the team hat is removed from the base and an out card is placed face-up. For example: Say you already have a player (team hat) on first base. You spin the spinner and the arrow points to “triple”. You move the player already on first base 3 bases, or to home plate. You move another of your players (team hats) from home plate to third base. Your opponent now draws a Field Card. The card drawn shows are “X” over third base. This means your player on third base is out, but the player at home plate is safe. Therefore, you have scored a run, but made an out. When there are 3 outs, switch sides. Your opponent is now “up” and you control the field cards. Remember to “reset” the strike, ball & out cards. After the first inning is over, turn up the inning card marked “2”. As the game progresses, keep turning the inning cards over, so you can keep track of them. •After there are 3 outs, and the teams switch sides, collect any ball, strike and out cards and place them in piles again, ready for the next half-inning. •If you score more than 10 runs, keep score by having the score numbers represent “tens”. For instance, if you have 14 runs, your marker should be in the “4”. •For shorter games, you may want to play only 6 or 7 innings. It doesn’t matter how many innings you play, as long as it is decided before the game starts. •If one player has earned 10 runs more than his/her opponent, the “mercy rule” is in effect. The game is automatically over and that player wins the game.

Winning the game: Whoever earns the most runs at the end of the 9 innings of play is the winner. He/she gets to keep the Trophy card! If you’d like, you can play a double-header and start another game right away!