Problematic computer game use as expression of ...
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Problematic computer game use as expression of ...
Problematic computer game use as expression of Internet addiction and its association with self-rated health in the Lithuanian adolescent population Ruta Ustinavičienė *, Lina Škėmienė, Dalia Lukšienė, Ričardas Radišauskas, Gintarė Kalinienė, Paulius Vasilavičius Department of Environmental and Occupational Medicine, Faculty of Public Health, Medical Academy, Lithuanian University of Health Sciences, Kaunas, Lithuania
article info
abstract
Article history:
Background and objective: Computers and the Internet have become an integral part of today's
Received 28 October 2015
life. Problematic gaming is related to adolescent's health. The aim of our study was to
Received in revised form
evaluate the prevalence of Internet addiction among 13–18-year-old schoolchildren and its
16 March 2016
relation to sex, age, and time spent playing computer games, game type, and subjective
Accepted 7 April 2016
health evaluation.
Available online 22 April 2016
Materials and methods: A total of 1806 schoolchildren aged 13–18 years were interviewed. The evaluation of Internet addiction was conducted by the Diagnostic Questionnaire according
Keywords:
to Young's methodology. The relation between the choice of computer games type, time
Internet addiction
spent while playing computer games and respondents' Internet addiction were assessed by
Computer games
using multivariate logistic regression analysis.
Adolescents
Results: One-tenth (10.6%) of the boys and 7.7% of the girls aged 13–18 years were Internet
Self-rated health
addicted. Internet addiction was associated with the type of computer game (action or combat vs. logic) among boys (OR = 2.42; 95% CI, 1.03–5.67) and with the amount of time spent playing computer games per day during the last month (≥5 vs.