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PROGRAMMING CONCEPTS AND SKILLS SUPPORTED IN Lifelong Kindergarten Group MIT Media Lab http://scratch.mit.edu
PROBLEM-SOLVING AND PROJECT-DESIGN SKILLS • logical reasoning • debugging problems • developing ideas from initial conception to completed project • sustained focus and perseverance
FUNDAMENTAL IDEAS ABOUT COMPUTERS AND PROGRAMMING • Computer programs tell the computer precisely what to do, step-by-step • Writing computer programs doesn’t require special expertise, just clear and careful thinking
SPECIFIC PROGRAMMING CONCEPTS Concept
Explanation
sequence
To create a program in Scratch, you need to think systematically about the order of steps.
iteration (looping)
forever and repeat can be used for iteration (repeating a series of instructions)
conditional statements
if and if-else check for a condition.
Example when space
glide say
2
lists (arrays)
The variable blocks allow you to create variables and use them in a program. The variables can store numbers or strings. Scratch supports both global and object-specific variables. The list blocks allow for storing and accessing a list of numbers and strings. This kind of data structure can be considered a “dynamic array.”
secs to x:
Let the show begin!
play sound
if
fanfare
x position set x to wait
variables
key pressed
go to x: -100 y: -100
-200
.01 secs
0
y: 0 for
secs
until done
>
200
Concept
Explanation
event handling
when key pressed and when sprite clicked are examples of event handling – responding to events triggered by the user or another part of the program.
threads (parallel execution)
Example
when
key pressed
left arrow
point in direction
Launching two stacks at the same time creates two independent threads that execute in parallel.
move
10 steps
when
clicked 3 secs to x:
glide
glide 5 secs to x:
when
-90
-75
y: 82
179 y: -130
clicked
forever next costume wait
coordination and synchronization
broadcast and when I receive can coordinate the actions of multiple sprites. Using broadcast and wait allows synchronization.
1
secs
For example, Sprite1 sends the message winner when this condition is met: score
wait until broadcast
This script in Sprite2 is triggered when the message is received: when I receive
say
The pick random block selects random integers within a given range.
boolean logic
and, or, not are examples of boolean logic.
dynamic interaction
mouse_x, mouse_y, and loudness can be used as dynamic input for real-time interaction You can design interactive user interfaces in Scratch – for example, using clickable sprites to create buttons.
user interface design
100
winner
play sound
random numbers
>
winner
cheer
You won the game!
set x to
pick random
-100 to
PROGRAMMING CONCEPTS NOT CURRENTLY INTRODUCED IN SCRATCH: • procedures and functions • parameter passing and return values
• recursion • defining classes of objects • inheritance
• exception handling • text input • file input/output