Programming with OpenGL Part 3: Three Dimensions Three ...
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Programming with OpenGL Part 3: Three Dimensions Three ...
• In OpenGL, two-dimensional applications are a special case of three-dimensional graphics • Going to 3D
Objectives • Develop a more sophisticated threedimensional example - Sierpinski gasket: a fractal
• Connect bisectors of sides and remove central triangle
- Not much changes - Use glVertex3*( ) - Have to worry about the order in which polygons are drawn or use hidden-surface removal - Polygons should be simple, convex, flat
• Consider the filled area (black) and the perimeter (the length of all the lines around the filled triangles) • As we continue subdividing - the area goes to zero - but the perimeter goes to infinity
#include /* initial triangle */ GLfloat v[3][2]={{-1.0, -0.58}, {1.0, -0.58}, {0.0, 1.15}}; int n; /* number of recursive steps */
• This is not an ordinary geometric object - It is neither two- nor three-dimensional