Realizing the Vision of Mobile Spatial Interaction - Semantic Scholar

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support the user undertaking these activities. ... As exemplified with most wayfinding systems, MSI ... domains of ticketing and vend- ing. Spatially related ...
FEATURE

Mobile computers are increas-

Peter Froehlich Telecommunications Research Center  (ftw.) | [email protected]

Lynne Baillie Telecommunications Research Center  (ftw.) | [email protected]

Rainer Simon Telecommunications Research Center  (ftw.) | [email protected]

physical and the digital worlds. This innovation demands a more sophisticated multidisciplinary approach to the modeling of spatial interaction than has yet been developed. Our aim in this article is to open up the “black box” of mobile spatial interaction (MSI) and discuss some issues and possible approaches that could be taken. Groundbreaking concepts that proposed how to combine virtual information with the user’s direct surroundings arose as early as the 1990s. Two early examples include Egenhofer’s Smart Compasses, which point and direct people to places of interest, and Geo-Wands, virtual geographic pointers for the selection of surrounding objects and

 Geo-Wands:

Using mobile phones as digital pointers to realworld objects

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Realizing the Vision of Mobile Spatial Interaction

ingly used as a link between the

15

On The Language of Interactions

 The

p2d sensor prototype [11]

augmented-reality techniques,

primary activity. This imposes

enabling the continuous inter-

strong constraints on the interac-

type of technological advance-

play between virtual and spatial

tion design.

ment was implemented in

information.

attached services [1]. [1] Egenhofer, M. J. “Spatial Information Appliances: A Next Generation of Geographic Information Systems.” First Brazilian Workshop on GeoInformatics, 1999.

An early application of this

Atlanta in the late 1990s; visi-

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16

[3] Counts, S., M. Smith, and J. Zhao. “Automated Route Annotation in Support of Community.” Proceedings, MSI workshop CHI2007, San Jose, Calif., 2007.

Outside the car MSI is quickly evolving as a means of sup-

tors to the Georgia Tech campus

ally focused on three main cat-

porting mobility in pedestrian

were able to experience enhanced

egories, which have now reached

navigation, outdoor sports, and

“future visions” of spatial aware-

a level of technical advancement

traveling. However, more work

ness [2].

that makes them ideal for tech-

is required in this area to better

nology transfer into commercial

support the user undertaking

has become increasingly feasible

devices. The three categories are

these activities. For example,

and desired. New technology,

wayfinding, access and creation

Scott Counts from Microsoft

including digital cameras, GPS,

of spatial data, and augmented

Research proposed that the

accelerometers, digital compass-

reality.

“route” should be viewed as a

Since then the concept of MSI

[2] Abowd, G. D., C.G. Atkeson, A. Dey, J. Hong, S. Long, R. Kooper, and M. Pinkerton. “Cyberguide: A mobile context-aware tour guide.” ACM Wireless Networks 3 (November 1997): 421-433.

Research in MSI has tradition-

Orientation and Wayfinding. 

spatio-temporal document type

being built into mass-market

A good example of successful MSI

[3]. His group is currently inves-

mobile phones, thus enabling

is the “flight-mode” visualization

tigating how runners can author

the user to interact with his or

in today’s car navigation systems.

their own routes, which can be

her surroundings in new ways.

The bird’s-eye perspective facili-

automatically annotated with

These innovations are inspiring

tates an efficient match of digital

sensor data for outdoor sports.

industries to create new contact-

information with the driver’s

less applications, such as in the

view, thereby blocking out the

Data.  A common theme found

domains of ticketing and vend-

task-irrelevant rear view and

in MSI research is the ability to

ing. Spatially related research,

making closer parts of the road

access digital information that

in the form of Web-based map-

more prominent than farther-

has been attached to physical

ping and geo-browsing, is begin-

away ones. As exemplified with

places called points of interest

ning to be transferred to com-

most wayfinding systems, MSI

(POI). The Geo-Wand is a research

mercial mobile devices. MSI is

is frequently a secondary task

concept that enables tourists to

further boosted by virtual- or

that should not interfere with the

point their mobile phone at a

es, and RFID chips, is constantly

Accessing and Creating Spatial

FEATURE

historic building and ask “What

the real world. However, this tag-

square, including water pipes and

is this?”

ging could quickly get out of hand

electricity, to assist urban plan-

with a high number of postings

ners and infrastructure service

MSI includes other aspects, such

in popular areas. Lemmelä and

providers [8].

as our sense of space and of

Korhonen from Nokia Research

social interaction. For example,

provide an interesting solution

Innovation Funnel.

researchers at Fraunhofer pro-

to this, a visualization method,

sense of orientation and mean-

duced a prototype of “StreetBeat”

which indicates the density of

ingfulness to conventional loca-

[4], a location-based mobile appli-

postings by overlaying semi-

tion awareness—and it is quickly

cation that aims to make people

transparent heat maps over the

stepping out of its research stage.

feel part of the cultural experi-

conventional map view and auto-

The ftw. project Point-to-Discover

ence of alternative-music clubs in

matically displaying the “hot”

demonstrated the high technical

Berlin by playing excerpts from

topics [6].

accuracy and attractiveness of

Beyond physical spatiality,

the previous night’s band as they wander by.

Augmented Reality.

For a tour-

Getting MSI through the MSI adds a

accessing nearby points of inter-

ist in a historic city, relevant

est with a spatially aware mobile

information about a specific area

phone, featuring a combination

ment academic MSI research in

is not always easily accessible.

of GPS, a digital compass, and

consumer products may latch on

A spatially aware mobile device

3D-accelerometers [9]. Japan,

to these types of social experi-

could serve as a window to vir-

where mass-market phones with

ences, and thus this area is one

tual information, such as the his-

integrated GPS and compass have

that can benefit from extended

toric past of a building [7].

been available since 2006, is the

Companies looking to imple-

research and development.

Virtually enhanced exploration

first test bed for commercial MSI.

is also useful as a professional

The phones can provide informa-

isting information and services,

tool. Schall developed an applica-

tion on nearby restaurants and

people are also increasingly cre-

tion that enables users to view

shops [10]. It is only a question of

ating and geo-referencing their

the subsurface structure of a city

time before spatially aware hand-

In addition to accessing preex-

own multimedia content. The challenge for MSI is to make this development fruitful for mobile

[4] McCall, R., S.  Ghellal, J. and Rothauer.  “Mobile Phones, SubCulture and Presence.”  Proceedings, MSI  workshop CHI2007, San  Jose, Calif., 2007. 

[5] Ahern, S., S. King,  M. Naaman, R. Nair, and  J.H.I. Yang. “ZoneTag:  Rich, CommunitySupported ContextAware Media Capture  and Annotation.”  Proceedings, MSI  workshop CHI2007, San  Jose, Calif., 2007. 

[6] Lemmelä, S.  and H. Korhonen.  ”Summarizing location  based posting activity  on communication hot  spots.” Proceedings,  MSI workshop CHI2007,  San Jose, Calif., 2007. 

[7] Baillie L., H.  Kunczier, and H.  Anegg. „Rolling,  Rotating and Imagining  in a Virtual Mobile  World.” Proceedings,  MobileHCI’05, Salzburg,  Austria, 2005.

contexts. Several concepts in recent years, such as GeoNotes,

[8] Schall, G., E.  Mendez, B. Reitinger,  D. Schmalstieg, and S.  Junghanns “Handheld  Geospatial Augmented  Reality Using Urban 3D  Models.” Proceedings,  MSI workshop CHI2007,  San Jose, Calif., 2007. 

have demonstrated the feasibility and attractiveness of attaching digital information to real-world coordinates, with metaphors such as virtual post-its or graffiti. Some of the most interesting with the socially motivated inter-

[9] Simon, R. and P.  Fröhlich. “GeoPointing:  Evaluating the  Performance of an  Orientation-Aware  Location Based  Service under RealWorld Conditions.”  Proceedings, LBS2007,  Hong Kong, 2007.

action forms of sharing and tagging. One example is the Zonetag mobile application, which allows for the context-aware upload of photographs from a camera phone [5]. Zonetag aims at lowering the effort of tagging on mobile devic-

[10] GeoVector. http:// www.geovector.com

es, by automatically suggesting tags based on the user’s social network, his previous entries, as well as names of nearby places in

 Prototype 

interface of  Street Beat [4]

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MSI activities here are concerned

1

On The Language of Interactions

sets are sold globally.

[11] The Mobile   Spatial Interaction   (MSI) Initiative,   http://msi.ftw.at

ity wants to send you a money-off

ist attractions) and create new

To realize MSI applications

voucher (deny and delete); your

applications (e.g., augmented-

and services, the strongest chal-

buddy is nearby and wonders if

reality games). As the techni-

lenge is how to conceptualize

you want a coffee (accept, audio

cal advancements move from

and design applications that are

alert); the train you need to catch

a research stage to production,

tailored to the needs of mobile

is delayed (accept, vibrate).

new visualization methods and

users. In this respect, the follow-

here is in the acquisition and

are needed. It is important to

Dealing with uncertainty. MSI

access to contextual data—to

highlight the importance of this

applications are subject to many

understand and act appropriately

kinds of uncertainties: GPS, sen-

on the infrastructure that is

topic and drive joint initiatives to make MSI transition success-

sor inaccuracies, or incorrect geo-

available when billions of people

ful [11].

tags. There are also technical and

start to contribute MSI data every

design issues provoked when the

day. We will need new systems

user moves from indoors to out-

that can store, search, and mine

doors. These certainties cannot

geo-spatial data. This will require

always be avoided, and there is a

interdisciplinary and hybrid

need to ensure transparency and

research across different fields to

communicate these inaccuracies

enable the successful collection

to the user.

and searching of such data in

Given the plethora of different

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standards and communication

18

multimodal interaction concepts

ing things need to be considered:

Display of spatial information.

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Spatial content. The challenge

order for it to be useable, useful, and used. Identifying the business value.

interfaces for mobile devices,

The proven feasibility and attrac-

as well as a range of varying

tiveness of conceptual research

computing power available in

scenarios like wayfinding, POI

the devices, it will be quite dif-

access, and exploration should

ficult to design in global terms.

now motivate the definition of

Presenting spatial informa-

more commercially oriented

tion and various details about

application concepts. In-depth

the location and the people in

user research is one of the stron-

the location without provoking

gest success factors to identify

cognitive overload is an inter-

the real needs of specific user

esting and challenging interac-

groups, such as tourists in a

tion-design task. To increase

variety of mobile situations. This

the bandwidth and flexibility of

market-oriented research should

information display, the speech

feed into the definition of busi-

and sound-output capabilities of

ness and role models including

mobile devices should be exploit-

all stakeholders of MSI: end-user

ed to a larger degree.

communities, service providers,

Social disclosure and privacy.

mobile operators, content provid-

There are challenges in how we

ers, and handheld manufactur-

go about protecting individual

ers.

privacy—not only in meeting leg-

We see MSI as a major oppor-

islative and safety requirements,

tunity to make mobile internet

but also in being sensitive to

services useable, because interac-

what users want and do not want

tion styles such as pointing are

to make available about their

closely matched to situational

present location. Designing with

needs of mobile users. MSI will

these issues in mind is complex.

affect both how we interact with

For example, a shop in the vicin-

existing information (e.g., tour-

About the Authors Peter Fröhlich is a senior HCI researcher at Telecommuni­cations Research Center Vienna (ftw.). He manages the project Point-to-Discover (p2d), which is co-funded by mobilkom austria, Siemens Austria, and the Austrian competence center kplus. The project develops the foundations for mobile spatial interaction: interaction techniques, modeling of spatial information, GIS data integration, and content aggregation, as well as hardware prototyping. Together with Lynne and Rainer, he has initiated the MSI initiative. Lynne Baillie has a Ph.D. in HCI from Napier University in Scotland. She has worked as a senior researcher for the Telecommunication Research Center Vienna (ftw.). Since 2002 she has investigated existing HCI methods for their applicability in the mobile domain and as a result has developed new methods in order to design more usable applications for mobile devices. She has also undertaken studies in the home and investigated how we can improve and extend user-centered development methodologies to enable codesign with families. Rainer Simon is a researcher at Telecommunications Research Center Vienna (ftw.) and a research fellow at the Vienna University of Technology Research Group for Industrial Software. He has several years of experience in the field of mobile application research and currently works with major mobile network operators on novel location-aware applications and gesture-based interaction methods for mobile phones.

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