A Rules Variant for Larry Brom'sThe Sword and The Flame. By Mark ... NOTE: It is
assumed that you already know how to play/have a copy of"The Sword and the.
or: The Phantom Crown.
THE SWORD IN MEXICO A Rules Variant for Larry Brom's The Sword and The Flame
By Mark Stevens
This rule supplement originally appeared on the Jackson Gamers' Home Page. Many thanks to Mark for his permission to reproduce them here. NOTE: It is assumed that you already know how to play/have a copy of "The Sword and the Flame" rules by Larry Brom. This page is not a complete rules set, but it is tables and charts to add a new period to the "TSATF universe". MOVEMENT Number of D6 to roll for Movement Skirmish line/Column
Close order line
Infantry
3 D6
2 D6
Cavalry
4 D6
5 D6
Artillery
2 D6 - Move & Fire
3 D6 - Move only
Regulars - Subtract high die for terrain penalty Irregulars & mountain guns - Subtract low die for terrain penalty Add 1 D6 to charge (Infantry takes D6 worth of stragglers) Add 1 D6 for roads Range
To Hit
French Rifle
24"
1-7
1-5
1-4
1-3
French Carbine
12"
1-6
1-4
1-3
1-2
Mexican Rifle
24"
1-6
1-4
1-3
1-2
Mexican Musket
16"
1-5
1-3
1-2
1
Carbines
12"
1-4
1-3
1-2
1
Artillery - Cannister
24"
1-7
1-5
1-4
1-3
Artillery - Shellfire
48"
1-6
1-4
1-3
1-2
Mountain gun - Cann.
18"
1-7
1-5
1-4
1-3
Mountain gun - Shell
36"
1-6
1-4
1-3
1-2
Smoothbore guns use same lines as Mountain guns
RIFLES, ARTILLERY, ETC • Roll one D 20 for each infantryman firing. • Roll three D20 for each gunner firing. • Roll two D20 for each mountain gunner firing. PISTOLS (Carried by Officers) • Range = 8" • Regular officers get 2 shots per turn. • Irregular officers get 1 shot per turn.