THE SWORD IN MEXICO

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A Rules Variant for Larry Brom'sThe Sword and The Flame. By Mark ... NOTE: It is assumed that you already know how to play/have a copy of"The Sword and the.
or: The Phantom Crown.

THE SWORD IN MEXICO A Rules Variant for Larry Brom's The Sword and The Flame

By Mark Stevens

This rule supplement originally appeared on the Jackson Gamers' Home Page. Many thanks to Mark for his permission to reproduce them here. NOTE: It is assumed that you already know how to play/have a copy of "The Sword and the Flame" rules by Larry Brom. This page is not a complete rules set, but it is tables and charts to add a new period to the "TSATF universe". MOVEMENT Number of D6 to roll for Movement Skirmish line/Column

Close order line

Infantry

3 D6

2 D6

Cavalry

4 D6

5 D6

Artillery

2 D6 - Move & Fire

3 D6 - Move only

Regulars - Subtract high die for terrain penalty Irregulars & mountain guns - Subtract low die for terrain penalty Add 1 D6 to charge (Infantry takes D6 worth of stragglers) Add 1 D6 for roads Range

To Hit

French Rifle

24"

1-7

1-5

1-4

1-3

French Carbine

12"

1-6

1-4

1-3

1-2

Mexican Rifle

24"

1-6

1-4

1-3

1-2

Mexican Musket

16"

1-5

1-3

1-2

1

Carbines

12"

1-4

1-3

1-2

1

Artillery - Cannister

24"

1-7

1-5

1-4

1-3

Artillery - Shellfire

48"

1-6

1-4

1-3

1-2

Mountain gun - Cann.

18"

1-7

1-5

1-4

1-3

Mountain gun - Shell

36"

1-6

1-4

1-3

1-2

Smoothbore guns use same lines as Mountain guns

RIFLES, ARTILLERY, ETC • Roll one D 20 for each infantryman firing. • Roll three D20 for each gunner firing. • Roll two D20 for each mountain gunner firing. PISTOLS (Carried by Officers) • Range = 8" • Regular officers get 2 shots per turn. • Irregular officers get 1 shot per turn.

To Rally

To Close

Stand & Fight

With Leader

Without Leader

With Leader

Without Leader

With Leader

Without Leader

Mexican Irregulars

1-3

1-2

1-3

1-2

1-4

1-2

Mexican Regulars

1-4

1-3

1-4

1-3

1-5

1-3

French

1-5

1-4

1-5

1-4

1-6

1-4

Critical & Pinned Sum 2 D6

Major Morale Sum 2 D6

Leaderless To move roll 1 D6

With Leader

Without Leader

French

2-10 Pass

2-9 Pass

French

2-9 Pass

10+ Fail

1-5

Mexican Regulars

2-9 Pass

2-7 Pass

Mexican Regulars

2-8 Pass

9+ Fail

1-4

Mexican Irregulars

2-7 Pass

2-6 Pass

Mexican Irregulars

2-6 Pass

7+ Fail

1-3

Melee Modifiers Charging in close order mass

Defending in close order

Defending in square

On top of wall

Defending building or fort

Regular Cavalry

Lancers*

Leader on foot

Mounted leader

French

win ties

+1

+2

-1

+2

+2

-

+1

+2

Mexican Reg.

win ties

+1

+2

-1

+2

+2

+2/win ties

+1

+2

Mexican Irreg.

0

0

-

-1

+1

-

+1

+1

+2

Gunners.

-

+1

+2

-1

+2

-

-

+1

+2