The Ultimate Character Sheet (rev. 2) - Mad Irishman

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character player class & level race deity/religion alignment origin. ABILITY. SCORE. ABILITY. MODIFIER. □ DENOTES SKILL CAN BE USED UNTRAINED ...
ability

STR

ability score

player race alignment gender

height

ability temporary temporary modifier score modifier

strength

weight

hair

current hit point total

total

hp

eyes class

character class & level deity/religion origin size age

hit points

DEX

die type(s)

dexterity

CON

constitution

damage reduction

INT

intelligence

WIS

wisdom

spell resistance

CHA

nonlethal damage

charisma

ac armor class

armor shield

total

dex

modifiers size naturaldeflection misc

misc

= 10 +

max dex bonus

flat-footed armor class

= 10 +

check penalty

touch armor class

= 10 +

arcane failure

armor/protective item

saving throws

fortitude constitution

total

type

A

ac bonus

class base B C

max dex

D

check arcane penalty failure speed weight

modifiers ability magic misc

special properties

misc

initiative dexterity total

reflex dexterity

dex

misc

will wisdom attack bonuses

melee strength

total

multiple attacks 2nd 3rd 4th

A

class base B C

D

ability

size

modifiers misc misc

misc

ranged dexterity grapple strength feats & special abilities

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skills skill

appraise ■ balance ■ bluff ■ climb ■ concentration ■ craft ■ ( decipher script diplomacy ■ disable device disguise ■ escape artist ■ forgery ■ gather information ■ handle animal heal ■ hide ■ intimidate ■ jump ■ knowledge ( knowledge ( knowledge ( knowledge ( listen ■ move silently ■ open lock perform ( perform ( perform ( profession ride ■ search ■ sense motive ■ sleight of hand spellcraft spot ■ survival ■ swim ■ tumble use magic device use rope ■

modifiers key ability total ranks ability misc misc

int dex* cha str* con ) int int cha int cha dex* int cha cha wis dex* cha str* ) int ) int ) int ) int wis dex* dex ) cha ) cha ) cha wis dex int wis dex* int wis wis str* dex* cha dex

■ DENOTES SKILL CAN BE USED UNTRAINED — * ARMOR CHECK PENALTY APPLIES (DOUBLE FOR SWIM)

proficiencies weapons: ❏ simple

❏ martial

armor:

❏ light

❏ medium

racial abilities

weapon

ammunition

enhance misc

attack Bonuses total 2nd 3rd

4th

5th

ammunition

damage

critical

range

type

size

notes

ammunition

❏ heavy

❏ shields

equipment item

location

weight

item

location

current load

item

location

weight

total weight carried walk

hustle

money & gems

run

movement = base speed

= 2 × base speed = 4 × base speed

lift over head lift off ground push or drag

lifting = max load

load light medium heavy

weight

= 2 × max load

encumbrance

capacity

= 5 × max load

max dex enc pen run normal normal normal +3 –3 ×4 +1 –6 ×3

experience points total experience

cp — sp —

xps needed for next level

gp —

languages

pp — gems —

notes

turn undead cha

total

times/day

=3+

check

=

damage

+ 2d6 =

spells known

spells spell save dc

LEVEL

0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

modifiers level misc

spells per day

bonus spells