Tutorial – Creating your own program in Atmel Studio 6 - KTH
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Tutorial – Creating your own program in Atmel Studio 6 - KTH
Oct 12, 2013 ... Tutorial – Creating your own program in Atmel Studio 6. Step 1 – Create a new
project. The easiest way to create a new project is to choose ...
Embedded Systems for Mechatronics 1, MF2042 Tutorial – Creating your own program version 2013-10-12
Tutorial – Creating your own program in Atmel Studio 6 Step 1 – Create a new project The easiest way to create a new project is to choose File->New->Project. There is also the possibility to create a new example project form ASF (Atmel Software Framework), as described in Tutorial – Setting up the HW and SW, if you want to explore new functionality of the EVK1100.
Make sure to select the EVK1100 board under C/C++ -> Atmel-Boards. Choose a Project Name and an appropriate Location for your project files.
Step 2 – Program and run Now you have setup your project and can start programming. The main.c file should be opened automatically. To be able to browse and edit the source code files, double-click on the “src” folder in the Solution Explorer (the rightmost window). In this tutorial we are starting with writing a program that is blinking one led. To be able to really get to know the EVK1100 board we are going to do this in four different ways, first by writing to the MCU registers and then by using the built-in drivers from the software framework. Step 2a: Blinking LEDs – GPIO with registers (no drivers) Copy the code below into the main.c-file. Run the program and make sure that it performs as expected (select Run on the taskbar). With this operation, the code is downloaded to the microcontroller and immediately executed.
Embedded Systems for Mechatronics 1, MF2042 Tutorial – Creating your own program version 2013-10-12 /* This program is using LED1 and button PB0 on the EVK1100 board. * From the beginning LED1 is on and when the user is holding * button PB0 down, LED1 is turned off. */ #include int main (void) { board_init(); /* If you want to control a certain pin you have to use the formula described in the AT32UC3A0512 datasheet (page 175) which can be found on the homepage. GPIO port = floor((GPIO number) / 32), example: floor((36)/32) = 1 GPIO pin = GPIO number mod 32, example: 36 mod 32 = 4 A look at the EVK1100 schematics tells us that the first button PB0 is connected to PX16 on the MCU. In the GPIO Controller Function Multiplexing table in the datasheet (page 47) we can see that the GPIO number for that button is 88. If we use the fomula above we get that; gpio port 2 (88/32=>2), bit 24 (88%32=24). That is why we get port 2 and bit 24. We now set the GPIO enable register to get GPIO module control. */ AVR32_GPIO.port[2].gpers = 1 floor 59/32=1->port 1. 59%32=27 -> bit 27. The GPIO module now controls that pin. */ AVR32_GPIO.port[1].gpers = 1