To challenge the Engineering and Technological skills of student teams ..... Team
members must keep this information secret for the duration of the UIVD ...
Underwater IVD Performance Challenge Event Guidelines and Parameters
2013 OVERALL OBJECTIVE: To challenge the Engineering and Technological skills of student teams through underwater challenges that stress speed, agility, fun, problem solving and teamwork. PURPOSE: Engage youth in an exciting project that purposefully blends engineering, science, math, and advancing technologies.
Provide schools with an enjoyable, challenging and unique project focused on engineering, science, math and technology in a marine environment.
Link excellent teaching and learning practices with increasing corporate demands for skilled, creative and energetic employees.
Showcase the creative engineering strengths of today’s students at a regional competition that focuses on vehicle performance and endurance.
Honor sub-marine engineering and innovation through fun competition.
UNDERWATER - INNOVATIVE VEHICLES Square One UNDERWATER-IVD vehicles begin as a collection of miscellaneous pvc pipes, bilge motors, camera, electrical wire and rope. Instructions are provided to engineer a basic ROV (Remotely Operated Vehicle) that can fully function in a sub-marine environment. It must meet specific design and safety rules (See below). Each team begins with the same off-the-shelf materials provided by SQ1 via the teacher workshops. SAFETY Safety is of key concern at all events. The design of the vehicles is only one variable in the safety of an event. Inspection of the vehicles to ensure that they meet safety rules, having an operations area that is free from obstructions, and making sure participants and spectators are not in harms way are some of the requirements of sanctioning Notes:
The use of safety glasses, appropriately ventilated work areas and other common safety procedures are expected during the design and construction of the ROV as well as the performance and competition phase of the competition.
A 12-volt power limit is in place for each U-ROV entered into this IVD competition. Use of more than one power unit is not permitted. Use of any type of 120 V AC device during the competition or along pool side is not permitted.
OVERVIEW:
Elementary, Middle and High School students incorporate innovation and creativity into their design of an underwater Remotely Operated Vehicle (U-ROV).
Square One (SQ1) supports each participating school team through teacher workshops provided in several communities in Michigan and Ohio.
Each design team is REQUIRED to develop a plan to excite 100 younger students about engineering, science and math around the IVD project in their school (SQ1 Engineering Ambassadors). Additional points will be earned based on the effectiveness of this element.
Student teams will make a brief engineering presentation to Square One judges for both the engineering and innovation awards.
U-IVD Performance Showcase will be held on Saturday, March 23, 2013 in Oak Park, MI.
This competition was created by Square One as a component of their Signature Series of Innovative Vehicle Design programs for middle and high school students.
SCHOOL DESIGN TEAM DETAIL:
Teams/Clubs must consist of at least 5 dedicated high school students and one dedicated, certified teacher.
Teams can be comprised of a dedicated class within an existing curriculum.
Teams should develop a well-articulated, professional plan toward the innovative designs of their vehicle.
Teams must register and commit to the Performance Showcase no later than February 15th, 2013. Once committed, participation is expected, unless extreme last minute circumstances prevent participation.
Teams must meet all safety requirements as outlined in the U-IVD Teacher’s Guide, Assembly Manual authored and presented during the aforementioned workshops by Keith Forton, Traverse City Central High School, MI.
Pressurized vessels and/or component are not allowed.
All travel and associated fees are the responsibility of the team/school.
SQUARE ONE EDUCATION NETWORK DETAIL:
SQ1 will provide all coordination of the U-IVD Performance Showcase.
SQ1 will develop the parameters/guidelines of the U-IVD Performance Showcase.
SQ1 will provide appropriate awards based upon scoring by judges assigned to the event.
SQ1 will release $200 of engineering materials support funds (exclusively for use in this competition) if requested by teams.
PERFORMANCE SHOWCASE CHALLENGES FOR 2013 Students are to engineer (or re-engineer) an underwater ROV that will successfully meet the performance demands necessary to complete the following challenges:
Challenge #1: “Bubble Wrap” Task: In the deepest water of Lake Oak Park, Square One Energy Co. has lost control of its underground 2
air wells that are now spewing Teeny-Tiny Bubbles (T Bs) from four locations. Your team has been called2
in to completely cap two of the four airheads, thus saving the surrounding environment from further T B contamination. Description: With their backs facing the pool, each ROV pilot will attempt to capture a device engineered by her/his team from the side deck (shore) of the pool (yes…above water) and successfully maneuver it to the depths 2
of Lake Oak Park, place the capping device over the exposed airhead, thus trapping 100% of the T Bs and successfully rerouting them to the surface.
Square One Energy Co. airheads will rest in approximately 8-10 feet of water.
Each airhead will be identical in design, but might have a slight fluctuation in T Bs being emitted from the
2
opening.
Capture devices can rest as close to the “shore” as the team determines is best. No part of the capture device can be touching the water prior to the start of the round.
2
Capture devices must have the ability to redirect (not trap) the T Bs to the surface of the water so that there is zero chance of recontamination of the watershed.
Once placed, team members may not touch the capture devices again unless the ROV pilot calls for a “RESET.”
Up to two “resets” can be called for by the pilot(s) without penalty to the team. These resets permit another team member to realign the capture device to their original configuration on “shore” in the event they are disturbed to a point where they cannot be captured by the ROV. Each additional reset request results in 30 additional seconds added to the TOTAL SCORING time of BOTH Challenges.
After a reset call, the ROV must back away from the acquisition point a minimum of three feet before the restart begins.
Upon inspection by Square One divers and/or Square One ROV video inspection, the determination will be made as to the success of the capping. It is either 100% capped, or it isn’t!
Each team is REQUIRED to switch pilots at the halfway mark of the exploration, and may do so more frequently if desired.
Scoring:
The team will have opportunities to successfully cap TWO airheads during two separate, 20-minute challenges. (1 airhead per challenge – 2 attempts)
Each team will be timed. Once the pilot informs the judge(s) that the airhead is capped, the time will be noted and logged. The airhead is considered to be100% capped only when the ROV pilot notifies the judge(s).
Divers and Square One Judges will agree or disagree with ROV Team, at which time the score/timing will be counted, or the clock can be restarted for another attempt at the same airhead.
Lowest minutes used from 2 successful caps will be result in the best scores.
Time: The team will have a total of 15 minutes to complete the Bubble Wrap Deep Water Challenge. To ensure consistency, ROV batteries will be disconnected at the 15-minute mark. Allowances: Each team has the opportunity to place additional team members at any point along the side of the pool to assist the pilot during the competition. No team members may enter the water at any time during the competition. Clock: Once the 15-minute clock starts, it will not stop unless the ROV pilot makes the capped call to the judge. Should a failure occur during the competition, the team has the option to remove the vehicle and attempt necessary repairs. Should the ability to re-enter the Deep Water Challenge become an option, the ROV must be placed in the water at the starting point and reassume the tasks (this will count as a full reset as outlined earlier). Disqualifications: If, at any time, the judges rule that a team is not taking extreme safety precautions when in the pool area, they may opt to disqualify that team for that portion of the competitions. Penalty: A 10 second penalty shall be added each time the U-IVD pilot is observed looking at or into the pool during the 15-minute race window. Each time a reset is requested (beyond the two allowed), an extra 30 seconds will be added to the TOTAL SCORING TIME. Challenge #2: “Mission: Possible!” Task: There are multiple steps to this mission. ROV search and rescue teams will start from the near edge of the pool, diving beneath the ice of the North Oak-tanic Ocean and maneuver through the Square-iana Trench to locate the endangered sea mammals that have become entangled in debris from a sunken vessel. They must be untangled and released, allowing the sea mammals to escape to an opening in the surface of the ice. Next, the ship’s darkened hold has never been explored. Teams will enter this darkened area and search for treasures found there, returning to base with artifacts before time runs out. Description: With their backs facing the pool, each ROV pilot will drive through the structure created to simulate a tunnel or underwater cavern and complete three tasks before returning to base. Points will be awarded for all tasks; there is no penalty for incompletion of the mission other than a lack of points being awarded.
The “ice” of the North Oak-tanic will be simulated by a four foot by ten foot length of bubble wrap or pool solar covers floating on the pool surface.
The sunken vessel will rest in approximately 4-6 feet of water.
The Square-iana trench will be a 2.5 feet in diameter by 4 feet in length structure. There may be algae growths attached obscuring vision.
A ping-pong ball inside of a nylon tube will represent the sea mammals. This will be attached to the sunken vessel (made of PVC and crates) by a 2-inch ring.
The sea mammals must be released to the hole in the surface of the ice. This hole will be approximately 1 foot in diameter. Sea mammals that are not released to this circular opening in the ice will not be scored.
If time allows, the last piece is to explore the ship’s hold (20 in. wide x 8 ft length). This will be simulated by the use of two end-to-end garbage cans or closed PVC structure shrouded in dark plastic. ROV’s must completely enter the tunnel.
Inside the hold (container) at the inner most end, a collection of small, medium and large glass marbles (representing diamonds and other assorted jewels) will be placed resting on the bottom. A team must navigate their ROV into the ship’s hold and retrieve a jewel and return to the surface to be collected by a team member. It can be assumed that lighting conditions inside the ship’s hold will be minimal at best. It can also be assumed that if a jewel is dropped inside the hold it will fall back to the innermost back wall. If a jewel is dropped outside the ship’s hold, onto the pool floor, no penalty will be assessed.
If the jewel is dropped, team is allowed to attempt recapture or return to the hold for more as long as time allows.
Each team is REQUIRED to switch pilots at the halfway mark of the exploration, and may do so more frequently if desired.
Scoring:
The team will have the opportunity to rescue many sea mammals. Each sea mammal is worth ten points. To be counted the sea mammal must be released into the “opening” in the “ice”.
The team will receive 50 points for the ROV entirely entering the cave (as noted by the judge).
The team will receive 20 bonus points for collecting and returning to base with a small jewel, 30 points for a medium jewel, and 40 points for a large jewel, returned to a teammate at the pool’s edge. Teams may collect more than one jewel at a time and/or may make more than one trip back to the ship’s hold.
Time: The team will have a total of 15 minutes to complete the Mission: Possible Challenge. To ensure consistency, ROV batteries will be disconnected at the 15-minute mark. Allowances: Each team has the opportunity to place additional team members at any point along the side of the pool to assist the pilot during the competition. No team members may enter the water at any time during the competition. Clock: Once the 15-minute clock starts, it will not stop. Should a failure occur during the competition, the team has the option to remove the vehicle and attempt necessary repairs. Should the ability to re-enter the Mission: Possible Challenge become an option, the ROV must be placed in the water at the starting point and reassume the tasks. Disqualifications: If, at any time, the judges rule that a team is not taking extreme safety precautions when in the pool area, they may opt to disqualify that team for that portion of the competitions. Penalty: A 10-point penalty shall be deducted each time the U-IVD pilot is observed looking at or into the pool during the 15-minute race window.
Challenge #3: “Depth Charge” Task: Before sending divers to explore, repair or retrieve items from beneath the ocean’s surface it is critical to know the depth. The ROV team is charged with measuring the depth below the surface (in meters) of a lettered stripe (A, B, or C for black and white cameras systems) placed on one of three vertical PVC poles that are standing upright on the pool floor. Points will be awarded for how close the depth is measured as compared to the actual known depth of the stripe. Description: • Teams will be assigned (or drawn out of a hat) a vertical pole number (one out of three) and the specific letter (A, B or C) of the stripe depth they are to measure on that pole. • Methods of measurement may vary from electronic to mechanical. • All stripes (or stripe letters, will be a minimum of 1 meter under the surface and ½ meter above the pool floor. • All measurements will be returned in meters with two decimal places of accuracy (i.e 1.34 m) based on the center of the stripe. • All tape stripes will be made of ½ ” black electrical tape against white 1” PVC as to provide maximum contrast. Scoring: Within +/- 5 cm -100 pts Within +/- 10 cm – 90 pts Within +/- 15 cm – 80 pts Exact measurement will receive 100 bonus points.
Team members must keep this information secret for the duration of the UIVD competition to be fair to all. Optional Challenge #4: U-IVD “Stake Your Claim” Drag Racing Challenge
In the underwater salvage world, being the first to stake your claim to a wreck or treasure is key to the company’s success! Your team has the option to re-fit their existing ROV, or bring a second ROV to compete in this racing competition. In order to qualify for this third challenge, each team MUST compete in the other challenges. The drag racing event scores are separate from the other challenges and not added into the total performance score. Considerations for the U-IVD Drag Racing Challenge teams are: •
This will be a double elimination competition, with two ROV’s racing simultaneously.
Winners will be
placed in a winners bracket, losers in a loser’s bracket. •
Each lane will be that of a standard swim lane, and the distance of the race will be 40 feet from the edge of the pool.
•
No additional power can be supplied to the vehicles. The same base power systems apply to the racing competition. In other words, you may NOT ramp up the voltage for this challenge.
•
This racing ROV can be of any size, with no limitations on numbers of motors, type of motors, propellers, or other adaptations considered to be appropriate but SAFE for the challenge.
•
The race will begin with the ROV touching the side of the pool with one team member holding the unit firmly against the pools edge.
•
At the sound of the signal, each ROV will travel straight ahead until one reaches the “treasure” finish line.
•
And yes…the ROV “pilot” will not be facing the pool!
SHOWCASE AWARDS (Combined Event Scores) Judges will evaluate each scoring category using a 1 – 100 rating scale, with 100 being the greatest value: (500 points maximum possible)
Performance: How well did the rover and the entire team perform in each of the three challenges? Scores/times will be used to determine these placements as noted within the challenges above.
Design Innovation How creative or innovative were the students with their design approach? Did they think "out of the box"? (Even if in the end the innovation became a detriment to the device)
Design Innovation
Guideline
Judges will score Innovation as follows:
Max Points
1. Innovative design (risk taking)
30
2. Innovative or unique use of materials
20
3. Execution of Innovation
30
4. Style (overall pizzazz!)
20
Total
100
Score
Comments:
Engineering/Craftsmanship How well did the design translate into performance? Was the device robust and built in a high quality manner or barely able to make it through the competition? Were there design attributes that could be seen to solve problems or overcome issues with the target performance?
Engineering and Craftsmanship:
Guideline
Judges will score Engineering and Craftsmanship as follows:
Max Points
1. Craftsmanship- construction, quality of assembly, structural integrity
30
2 Use of space and materials
20
3. Applied reasoning, effectiveness, problem solving
30
4. Style (overall pizzazz!)
20
Total
100
Comments:
Score
Ambassadorship: (REQUIRED)
What did the team do to share their learning and inspire younger students? Guidelines: How well were 100 younger students involved and inspired: How innovative was the ambassadorship: Were 100 students engaged: Comments:
Max 40 40 0 or 20 100
Square One Award
Who demonstrated the overall best combination of Innovation, Engineering and Craftsmanship plus team dynamics to produce a superior device and outcome for the competition? This is the "Convergence of Innovation, Engineering and Team Work" to provide a superior solution to the challenge of the competition. Guidelines: Vehicle Performance Team dynamic, Leadership, Cooperation, Collaboration Engineering and Craftsmanship Design Innovation Comments:
•
Max 25 25 25 25 100
Presentation: Each team will present to the judges for 10 minutes and will formally explain what makes their design, engineering, craftsmanship, and ambassadorship unique.
Judges will score the oral presentations as follows:
Maximum Points
1.Clear and understandable explanation of ambassadorship, innovations and engineering.
25
2. Logical organization of the presentation.
15
3. Effective use of graphic aids (Don’t block them from view, use large print rather than tons of tiny text, etc.)
15
4. Articulation (Speaking clearly and with forethought)
15
5. Team support (Multiple team members are able to speak to questions)
10
6. Response to questions (knowledgeable, clear, concise)
10
7. Enthusiasm and pride
10
Total
100
RESOURCES AND MATERIALS (www.squareonenetwork.org)
U-IVD Developers: Keith Forton, Project Specialist Square One Education Network/Traverse City Central High School
[email protected]
Bill Grimm, Project Specialist Square One Education Network/Oak Park High School
[email protected]
Barb Land, Program Director Square One Education Network
[email protected] 248.736.7537
Karl Klimek, Executive Orchestrator Square One Education Network
[email protected] 313.590.4000
Sea Mammals