Vampire Counts Spell Cards.pdf - Google Drive

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Effect: Remains in Play. Roll. dice for each member of unit. Wound on 6, 5+ next turn,. down to 2+. Casting Value: 12+.
Invocation of Nehek

1. Raise Dead

2. Vanhel's Danse Macabre

Casting Value: 4+

Casting Value: 5+

Casting Value: 7+

Type: Augment

Type: New Unit

Type: Movement

Target: Any friendly unit or character

Range: 12"

Target: Friendly Unit

Effect: New unit of 1d3+4 zombies. Front rank 5 minimum

Range: 12"

Range: 18" Effect: Target unit heals 1d6 wounds (1d6+4 zombies). Ethereal, vampire & noninfantry heal 1 wound

CAN BE CAST MORE THAN ONCE

Effect: Not in combat: Move 8". Charged units react as normal In combat: Next combat round, all models Always Strike First and re-roll misses

CAN BE CAST MORE THAN ONCE

CAN BE CAST MORE THAN ONCE

3. Gaze of Nagash

4. Curse of Years

5. Wind of Undeath

Casting Value: 8+

Casting Value: 8+

Casting Value: 12+

Type: Magic Missile

Type: Damaging

Type: Damaging

Target: Enemy Unit

Target: Enemy Unit

Target: All enemy units

Range: 24"

Range: 18"

Range: Entire board

Effect: 2d6 S4 Hits

Effect: Remains in Play. Roll dice for each member of unit. Wound on 6, 5+ next turn, down to 2+

Effect: Roll d6 for every enemy unit. 4+ unit takes wound. Spirit Host appears within 12" of Vampire. Wounds + wounds caused

6. Summon Undead Horde Casting Value: 12+ Type: New Unit/Augment Range: 18" for healing, 12" for new unit Effect: Create one 5d6 zombie unit as Raise Dead or Replenish 3d6 wounds as Invocation of Nehek

Grey shaded spells are Necromantic spells