Augmented Reality Design Principles for Informal ...

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Mehrasa Alizadeh, Osaka University, Japan. Erin Noxon, Sagano Gakuen, Japan. Asian Conference on Technology in the Classroom (ACTC). Kobe, May 2017 ...
Augmented Reality Design Principles for Informal Learning Eric Hawkinson, The University of Fukuchiyama, Japan Parisa Mehran, Osaka University, Japan Mehrasa Alizadeh, Osaka University, Japan Erin Noxon, Sagano Gakuen, Japan Asian Conference on Technology in the Classroom (ACTC) Kobe, May 2017

What Is Augmented Reality? Augmented reality (AR) enhances what we see via smart glasses or smart phones which overlay 3D, contextually aware graphics onto our view of the real-world environment.

Milgram, Takemura, Utsumi, and Kishino’s (1994) reality-virtuality continuum

AR-based Educational Resources

http://digitaldebris.info/

http://www.quivervision.com

http://www. arflashcards.com/

http://digitaldebris.info/about-me/

Digital Debris by Paul Driver

Screenshot from http://digitaldebris.info/

http://digitaldebris.info/listeningpost/

http://www.quivervision.com/portfolio-category/murphy-friends/

Screenshot from http://www.quivervision.com/

Screenshot from http://www.quivervision.com/

http://arflashcards.com/studiouploads/ARflashcardsWithDinos.pdf

http://arflashcards.com/studiouploads/ARflashcardsWithDinos.pdf

http://arflashcards.com/studiouploads/ARflashcardsWithDinos.pdf

http://arflashcards.com/studiouploads/ARflashcardsWithDinos.pdf