Child Makes Computer

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Adapting to Online-Centric Lives ... Connecting diverse people from all walks of life ... life challenges, but also get a comprehensive explanation about how to ...
Children Create Computers The Computers grow with the Children

Digital Culture What is the language you need to know to become part of digital culture? •

Adapting to Online-Centric Lives



A Decline in Socialization



Digital culture is rewiring our brains



Fact Finding Isn’t Learning



The digital divide causes economic and social inequality with regard to access to, use of, or impact of Information and Communication Technologies (ICT)

From Consumer to Prosumer Prosumer = Producer + Consumer

Build the computer: Add keyboard, mouse, monitor and electric charger Computer loaded with software & content → ready to: •

Work online & offline



Use with programs like Libre Office, Browser



Learn software languages like Scratch, Python...



Read/write/publish content: Wikipedia, websites….



Connect electronic devices: sensors, leds, engines

...

ABC → Word → Sentence → Story Light  Traffic Lights Junction

Electric circuit: turn on leds Build a traffic light

Creative computing with Scratch: traffic light, Make games, animations,

A B C → Word → Sentence → Story

From digits to football scoreboard

Creating a sentence or a story like:

Displays the temperature of the room

Irrigation system using Arduino & humidity sensor

Turn old printer into a wireless network printer

Turn old TV into a Malinux TELE including Raspberry PI & content used offline/online

From Computer Lab to Maker Room

Goals Start making electronic open source devices with Arduino controller and linux based subcomputers (Raspberry) Learn computer & Internet related skills: proficiency with Office, web browsing, use of search engines Learn open source programming - Scratch, Python... Create a TOP center where users can learn & apply solutions to authentic problems as well as develop and share their own solutions

Connectedness: Leadership School for Doers and Dreamers A paradigm shift can only start with leadership that moves from the ME culture to the WE culture; from the Consumer mindset to the Prosumer mindset. These leaders choose to abandon the role of victim to live the solution, rather than fight the problem. They create the right conditions for each member of the community to discover and reveal his and her talents, abilities, and inner strengths. An attitude change starting with self-leadership that

Ownership of the problem = ownership of the

grows inwardly and outwardly at same time,

solution, and leads to:

connecting the head, heart, and hands with:

• Purpose and process

• Low tech and High tech

• Creativity and community

• Soil and soul

• Value and evaluation

• Doing and learning

• Ability and responsibility

• Art and science

• Connecting diverse people from all walks of life

• Individual and community Self + social + spiritual + simple = Sustainability

Future + Past = Present

Developing and Sharing Technology for the Wellbeing of the People of the World and Mother Nature What if you could reach a site where you could not only watch a series of TED-type videos about real life challenges, but also get a comprehensive explanation about how to solve the problems? (Similar to instructables.com) At TOP you get: • A holistic approach to the solution )economic & social/environmental) • An explanation about how to solve the problem, comprising multimedia illustrations (photos, clips), text, and open source software, if necessary • A list of the makers/inventors involved in the creation of the solution with whom you can communicate directly • The opportunity to learn, contribute, apply and/or modify the existing solutions, and show us new challenges

TOP – Technology Of Peace – to Transform Our Problems

The Israeli team Eyal Bloch: Founder and CEO Keashurim Social-Educational-Business Entrepreneurship, Co-founder of Education for Sustainability Institute Philippe Scheimann:Entrepreneur and consultant, founded Steve’s Garage, a network of classes for youth and adults teaching electronics (Arduino), software (Scratch), design and sustainability.