1. Overview 2. Game Design Issues 4. Methodology 3. Game Design 6 ...

2 downloads 327 Views 6MB Size Report
The aim of this research study focuses on a design and development of a game for mobile platforms to educate individuals about phishing attacks. Research ...
User-Centred Security Education: A Game Design to Thwart Phishing Attacks Nalin Asanka Gamagedara Arachchilage Australian Centre for Cyber Security University of New South wales at the Australian Defence Force Academy [email protected]  

1. Overview   Security exploit can include cyber threats.

2. Game Design Issues

•   •   One such a cyber threat is phishing and well known as identity theft. •   Automated anti-phishing tools are not entirely reliable in detecting phishing attacks. •   “Human” is the weakest link in information security. •   Education is needed to combat against phishing threat. •   The aim of this research study focuses on a design and development of a game for mobile platforms to educate individuals about phishing attacks.

The elements of a game design framework were incorporated into the mobile game prototype design context.

                                                                                               

Research Question: How does one design and develop a game that, through motivation, enhances users’ avoidance behaviour in order to protect themselves against phishing attacks?

3. Game Design  

• 

4. Methodology   Investigated the participants’ impact on the game design framework introduced after their engagement with the game play activity.

•  Employed a usability study using System Usability Scale (SUS) to assess the subjective satisfaction of the mobile game prototype interface. •   Then, a think-aloud study was conducted along with a pre- and post-test in order to evaluate the game design framework.

6. Conclusion

5. Results  

•   This research focused on a design and development of a game for mobile platforms to educate computer users to thwart phishing attacks.

                                                                                               

•   The mobile game prototype was somewhat effective (There was a statistically significant increase (28 %) in the post-test) in teaching people to thwart phishing attacks. •   The overall game prototype aimed to enhance users’ avoidance behavior through their motivation to protect themselves against phishing attacks.

References

•   Satisfaction of the mobile game prototype application (SUS) - 84 % •   Participants played mobile game increased their score by 28% ((Pre-test: M= 56.00, SD=17.911 and Post-test: M=84.00, SD=13.139), t(19)= -7.97, p