Blender for dummies : [learn to: create realistic animations ... - GBV

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Blender. FOR. 2nd edition by Jason van Gumster. Producer/animator for Hand Turkey Studios. WILEY. Wiley Publishing, Inc.
Blender FOR

2nd by Jason

van

edition

Gumster

Producer/animator for Hand

Turkey

WILEY

Wiley Publishing, Inc.

Studios

Table of Contents Introduction

1

About This Book

2

Conventions Used in This Book

2

Foolish Assumptions

3

How This Book Is Organized Part I: Wrapping Your Brain Around Blender

4

Creating Detailed 3D

Part II:

4

5

Scenes

Part III: Get Animated!

5

Part IV:

5

Sharing Your Work with the World

5

Part V: The Part of Tens

Part 1:

Icons Used in This Book

6

Where to Go from Here

6

Wrapping jfour Brain Around Blender..

7 9

Chapter 1: Discovering Blender Getting to Know Blender Discovering Blender's Beginnings

9 ,.

12

Making Open Movies and Games Getting to Know the Interface An interface that stays

10 13

out of your way

15

Resizing Splitting and removing areas Duplicating an area to a new window

16

Maximizing

18

an area

an area

Chapter 2: Understanding How Blender Thinks Looking at Editor Types Working with the Properties

user

23

24

layout presets preferences

26 33

Using custom event maps Navigating in Three Dimensions

Orbiting, panning,

and

zooming

36 the 3D View

36

37

Changing views Selecting objects

Taking advantage of

19 19

screen

Setting

17

21

Editor

Customizing Blender to Fit You Using

16

43 the 3D cursor

43

Blender For Dummies, 2nd Edition

New Features in Blender's 3D View Since 2.5

Quad

45

View

45 46

Regions Don't know how to do

something? Hooray

for

fully

integrated search!

Chapter 3: Getting Your

48

Hands Dirty Working in Blender

49

Grabbing, Scaling, and Rotating

49

Differentiating Between Coordinate Systems Transforming an Object by Using the 3D Manipulator

50

Switching manipulator modes

Using the manipulator Saving Time by Using Hotkeys

56

in Edit Mode and Object Mode

Making Changes by Using

Edit Mode

between

Object mode and Edit mode

Distinguishing Selecting vertices, edges, Working

Creating

and faces

with linked vertices

Still Blender's No. 1 a

simple

53

54

Transforming with hotkeys Hotkeys and coordinate systems Numerical input The Properties region

Chapter 4: Working

53

modeling tool: Extrude

model with Extrude

57

57 59 59

61 .61

62 63

65 66 70

to a Scene

72

Adding objects

72

Meet Suzanne, the Blender

74

Joining and

74

Adding

monkey separating objects

Creating duplicates and links

75

Discovering parents, children, and groups Saving, opening, and appending

80

Part 11: Creatine detailed 30 Scenes Chapter 5: Creating Anything You Can Imagine with Meshes Pushing Vertices Working with Loops and

84

89 91 91

Rings Understanding edge loops and face loops

94

Selecting edge rings

95

Creating new loops

96

Simplifying Your Life As a Modeler with Modifiers Doing half the work (and still looking good!) with the Mirror modifier

94

98

101

Table of Contents

Smoothing things out with the Subdivision Using the power of Arrays

Surface modifier

107

Sculpting Multiresolution Meshes Something new: The Sculpting options

Ill

Multiresolution modifier

Practical

Ill

113

Example: Modeling Starting with a primitive

119

Eye

an

Creating the pupil and

119

iris

120

Taking a knife

122

to your pupil out the eye interior

Smoothing Building the eye's

123

exterior

124

Chapter 6: Using Blender's Nonmesh Primitives Using

129

Curves and Surfaces

129

Understanding the different types of with

132

curves

133

Working Understanding the strengths and limitations of curves

Blender's surfaces

Using

Meta

144

Objects

145

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