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Data Level Parallelism in Vector, SIMD, and GPU Architectures

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SIMD architectures can exploit significant data- level parallelism for: ▫ matrix- oriented scientific computing. ▫ media-oriented image and sound processors.
Computer Architecture A Quantitative Approach, Fifth Edition

Chapter 4 Data-Level Parallelism in Vector, SIMD, and GPU Architectures

Copyright © 2012, Elsevier Inc. All rights reserved.

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 

SIMD architectures can exploit significant datalevel parallelism for:    

 

matrix-oriented scientific computing media-oriented image and sound processors

SIMD is more energy efficient than MIMD    

 

Introduction

Introduction

Only needs to fetch one instruction per data operation Makes SIMD attractive for personal mobile devices

SIMD allows programmer to continue to think sequentially and achieve parallel speedups. Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Vector architectures Multimedia SIMD instruction set extensions Graphics Processor Units (GPUs)

 

x86 processor multimedia SIMD extensions:

   

 

   

 

Introduction

SIMD Parallelism

MMX (Multimedia Extension, 1996), SSE (Streaming SIM Extensions), AVX (Advanced Vector Extensions). Expect two additional cores per chip per year Number of operations for SIMD to double every four years Potential speedup from SIMD to be twice that from MIMD! Copyright © 2012, Elsevier Inc. All rights reserved.

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Basic idea:      

 

Read sets of data elements into “vector registers” Operate on those registers Disperse the results back into memory

Vector Architectures

Vector Architectures

Registers are controlled by compiler  

 

Used to hide memory latency: latency occurs one per vector load or store vs. one per element in non-vector architectures. Leverage memory bandwidth

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 

Example architecture: VMIPS    

Loosely based on Cray-1 Vector registers    

 

 

Fully pipelined Data and control hazards are detected

Vector load-store unit    

 

Each register holds a 64-element, 64 bits/element vector Register file has 16 read ports and 8 write ports

Vector functional units  

 

Vector Architectures

VMIPS

Fully pipelined One word per clock cycle after initial latency

Scalar registers    

32 general-purpose registers 32 floating-point registers Copyright © 2012, Elsevier Inc. All rights reserved.

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Basic Structure of VMIPS

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 

ADDVV.D: add two vectors ADDVS.D: add vector to a scalar LV/SV: vector load and vector store from address

 

  Example: DAXPY (Double Precision: a × X + Y)

 

L.D F0,a ; load scalar a LV V1,Rx ; load vector X MULVS.D V2,V1,F0 ; vector-scalar multiply €; load vector Y LV V3,Ry ADDVV V4,V2,V3 ; add SV Ry,V4 ; store the result Requires 6 instructions vs. almost 600 for MIPS

   

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Vector Architectures

VMIPS Instructions

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 

Execution time depends on three factors:      

 

VMIPS functional units consume one element per clock cycle  

 

Length of operand vectors Structural hazards Data dependencies

Vector Architectures

Vector Execution Time

Execution time is approximately the vector length

Convoy  

Set of vector instructions that could potentially execute together (no structural hazards) Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Sequences with read-after-write dependency hazards can be in the same convoy via chaining (i.e., results from first functional unit are forwarded to the next functional unit in the chain). Chaining  

Vector Architectures

Chimes

Allows a vector operation to start as soon as the individual elements of its vector source operand become available

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 

 

Sequences with read-after-write dependency hazards can be in the same convoy via chaining (i.e., results from first functional unit are forwarded to the next functional unit in the chain). Chaining  

 

Vector Architectures

Chimes

Allows a vector operation to start as soon as the individual elements of its vector source operand become available

Chime      

Unit of time to execute one convoy m convoys executes in m chimes For vector length of n, requires m x n clock cycles Copyright © 2012, Elsevier Inc. All rights reserved.

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LV MULVS.D LV ADDVV.D SV Convoys: 1 LV 2 LV 3 SV

V1,Rx V2,V1,F0 V3,Ry V4,V2,V3 Ry,V4

;load vector X ;vector-scalar multiply ;load vector Y ;add two vectors ;store the sum

Vector Architectures

Example (one functional unit)

MULVS.D (chaining used) ADDVV.D (chaining used) (structural hazard with 2nd LV)

3 chimes For 64 element vectors, requires 64 x 3 = 192 clock cycles

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 

Start up time    

Pipelining latency of vector functional unit Assume the same as Cray-1        

 

Vector Architectures

Challenges

Floating-point add => 6 clock cycles Floating-point multiply => 7 clock cycles Floating-point divide => 20 clock cycles Vector load => 12 clock cycles

Improvements:              

> 1 element per clock cycle: multiple lanes Non-64 wide vectors IF statements in vector code Memory system optimizations to support vector processors Multiple dimensional matrices Sparse matrices Programming a vector computer

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 

Element n of vector register A is “hardwired” to element n of vector register B  

Allows for multiple hardware lanes

Vector Architectures

Multiple Lanes (> 1 element per clock cycle)

Single Add Pipeline: one addition per cycle

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 

Element n of vector register A is “hardwired” to element n of vector register B  

Allows for multiple hardware lanes

Vector Architectures

Multiple Lanes (> 1 element per clock cycle)

Four Add Pipelines: four additions per cycle

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 

Element n of vector register A is “hardwired” to element n of vector register B  

Allows for multiple hardware lanes

Vector Architectures

Multiple Lanes (> 1 element per clock cycle)

Vector unit with four lanes. Vector register storage is divided across lanes.

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     

Application vector length not known at compile time? Use Vector Length Register (VLR) Use strip mining for vectors over the maximum length:

Vector Architectures

Vector Length Register

low = 0; VL = (n % MVL); /*find odd-size piece using modulo op % */ for (j = 0; j vector load (store) rate = rate at which words are fetched (stored) from (into) memory. Memory system must be designed to support high bandwidth for vector loads and stores Spread accesses across multiple banks      

Vector Architectures

Memory Banks: bandwidth for vector load/store units

Control bank addresses independently Load or store non sequential words Support multiple vector processors sharing the same memory

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 

Example:      

32 processors, each generating 4 loads and 2 stores/cycle Processor cycle time is 2.167 ns, SRAM cycle time is 15 ns How many memory banks needed?

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Vector Architectures

Memory Banks: bandwidth for vector load/store units

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 

Example:      

 

32 processors, each generating 4 loads and 2 stores/cycle Processor cycle time is 2.167 ns, SRAM cycle time is 15 ns How many memory banks needed?

Vector Architectures

Memory Banks: bandwidth for vector load/store units

Solution:      

Maximum memory references/cycle: 32 x (4+2)=192 Each SRAM bank is busy for 15 /2.167 = 7 processor cycles Nbanks x 1/7 refs/cycle = 192 refs/cycle  

=> Nbanks = 192 x 7 = 1344 memory banks



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 

         

Consider (non-adjacent elements in memory): for (i = 0; i < 100; i=i+1) /* row major order in C */ for (j = 0; j < 100; j=j+1) { A[i][j] = 0.0; for (k = 0; k < 100; k=k+1) A[i][j] = A[i][j] + B[i][k] * D[k][j]; } Must vectorize multiplication of rows of B with columns of D Elements of D are separated by row size x 8 Stride = distance separating elements to be gathered (D=100x8 bytes) Use non-unit stride load and store operations (e.g., LVWS, SVWS) Bank conflict (stall) occurs when the same bank is hit faster than bank busy time:  

Vector Architectures

Stride: Handling multidimensional arrays

#banks / LCM(stride,#banks) < bank busy time Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Example: We have 8 memory banks with a bank busy time of 6 clocks a total memory latency of 12 cycles. How long will it take to complete a 64-element vector load with a stride of 1?  

Vector Architectures

Stride: Handling multidimensional arrays

Nbanks > Bank busy time =>  

Load time = 12 + 64 x 1 = 76 clock cycles (1.2 clock cycles/element)

And for a stride of 32? Every access to memory after the first one will collide with the previous and will stall for the 6-clock-cycle bank busy time. Load time = 12 + 1 + 63 x 6 = 391 clock cycles (6.1 clock cycles/element).

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 

 

Consider: for (i = 0; i < n; i=i+1) A[K[i]] = A[K[i]] + C[M[i]]; Use index vector: LV Vk, Rk LVI Va, (Ra+Vk) LV Vm, Rm LVI Vc, (Rc+Vm) ADDVV.D Va, Va, Vc SVI (Ra+Vk), Va

Vector Architectures

Scatter-Gather: handling sparse matrices

;load K ;load A[K[]] ;load M ;load C[M[]] ;add them ;store A[K[]]

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   

Compilers can provide feedback to programmers Programmers can provide hints to compiler

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Vector Architectures

Programming Vector Architectures

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     

 

 

Chime approximation is good for long vectors. Chime model ignores vector startup time. Startup time depends on the pipelining latency of vector operations. The startup time delays the execution of subsequent convoys. The actual time to execute a convoy is determined by the sum of the vector length and the startup time.

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Introduction

Vector Performance

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Introduction

Vector Performance – Example I

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Introduction

Vector Performance – Example I Vector length = 64 elements => Total time = 41+ 4*64= 297 clock cycles Convoy model = 4 * 64 = 256 clock cycles => latency model = 1.16 * convoy model

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What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

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Introduction

Vector Performance – Example II

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What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

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64

64

Introduction

Vector Performance – Example II

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R2 = 1600 B; R2 = addr(A) + 1600 R1= 8; VLR = 8; R1 = 64 B; R3= 64 elem. Copyright © 2012, Elsevier Inc. All rights reserved.

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What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

8

64

64

Introduction

Vector Performance – Example II 64

R2 = 1600 B; R2 = addr(A) + 1600 R1= 8; VLR = 8; R1 = 64 B; R3= 64 elem.

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30

What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

Introduction

Vector Performance – Example II

Dependent: must go in 3 convoys. => Tchime = 3

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31

What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

Introduction

Vector Performance – Example II

Tloop: # cycles to execute scalar code in the loop. Assume 15. Tstart: sum vector startup cost for all convoys: 12 cycles for load/store and 7 cycles for multiply = 12+7+12 = 31 cycles. Copyright © 2012, Elsevier Inc. All rights reserved.

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What is the execution time of A = B x s (A and B are 200-element vectors and s is a scalar)?

Introduction

Vector Performance – Example II

200  T200 =  15 + 31) + 200 × 3 = 784 clock cycles (   64 



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33

Consider the code and a single vector adder:

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Introduction

Vector Performance – Pipeline Startup

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Consider the code and a single vector adder:

Introduction

Vector Performance – Pipeline Startup

What is the maximum peak performance for a maximum vector length of 128 elements and 2 lanes assuming 4 dead cycles of dead time between vector instructions?

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35

Consider the code and a single vector adder:

Introduction

Vector Performance – Pipeline Startup

What is the maximum peak performance for a maximum vector length of 128 elements and 2 lanes assuming 4 dead cycles of dead time between vector instructions? A: 128/2 = 64 elements per lane. Peak performance = 64/(64+4)=94%

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36

Consider the code and a single vector adder:

Introduction

Vector Performance – Pipeline Startup

What is the maximum peak performance for a maximum vector length of 128 elements and 16 lanes assuming 4 dead cycles of dead time between vector instructions? A: 128/16 = 8 elements per lane. Peak performance = 8/(8+4)=67%%

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37

MSP= Multi-Streaming Processor = 4 SSPs SSP= Single Streaming Processor (single chip) SSP: 1 scalar unit, 2-lane vector units scalar unit: 16KB I-cache, 16 KB write-through data cache vector unit: one vector register file, 3 vector arithmetic units, and one load/store unit.

Introduction

The Cray X1 Vector Machine

External cache: 2 MB shared by all SSPs of an MSP.

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X1 Node: Four MSPs on a single board with 16 memory controllers and DRAM. 200 GB/sec of memory bandwidth.

Introduction

The Cray X1 Vector Machine

A Cray X1 can contain up to 1024 nodes (i.e., 4096 MSPs or 16,384 SSPs) connected through a very high bandwidth shared memory accessible to all processors via load/store. Cache coherency challenge: E-caches can only cache data from the local node DRAM. Copyright © 2012, Elsevier Inc. All rights reserved.

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 

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SIMD Instruction Set Extensions for Multimedia

SIMD Extensions for Multimedia

Media applications operate on data types narrower than the native word size   E.g., 8 bits for primary colors and 8 bits for transparency   E.g., 8 or 16 bit audio samples Partition the carry chain in 256-bit adder and perform simultaneous operations on short vectors of eight 32-bit, sixteen 16-bit, and thirty two 8-bit operands. Limitations, compared to vector instructions:   Number of data operands encoded into op code   No sophisticated addressing modes (strided, scattergather)   No mask registers Copyright © 2012, Elsevier Inc. All rights reserved.

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Implementations:  

Intel MMX (1996)      

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Streaming SIMD Extensions (SSE) (1999)  

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128-bit wide registers => sixteen 8-bit ops, eight 16-bit ops, or four 32-bit ops. Four 32-bit integer/fp ops or two 64-bit integer/fp ops

Advanced Vector Extensions (2010)  

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Eight 8-bit integer ops or four 16-bit integer ops Parallel MAX and MIN operations Variety of masking and conditional instructions

SIMD Instruction Set Extensions for Multimedia

SIMD Implementations

256-bit wide registers: allows four 64-bit integer/fp ops

Operands must be consecutive and aligned memory locations Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Example DAXPY:

L.D MOV MOV MOV DADDIU Loop: MUL.4D L.4D ADD.4D S.4D DADDIU DADDIU DSUBU BNEZ

F0,a F1, F0 F2, F0 F3, F0 R4,Rx,#512 L.4D F4,0[Rx] F4,F4,F0 F8,0[Ry] F8,F8,F4 0[Ry],F8 Rx,Rx,#32 Ry,Ry,#32 R20,R4,Rx R20,Loop

;load scalar a ;copy a into F1 for SIMD MUL ;copy a into F2 for SIMD MUL ;copy a into F3 for SIMD MUL ;last address to load ;load X[i], X[i+1], X[i+2], X[i+3] ;a×X[i],a×X[i+1],a×X[i+2],a×X[i+3] ;load Y[i], Y[i+1], Y[i+2], Y[i+3] ;a×X[i]+Y[i], ..., a×X[i+3]+Y[i+3] ;store into Y[i], Y[i+1], Y[i+2], Y[i+3] ;increment index to X ;increment index to Y ;compute bound ;check if done

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SIMD Instruction Set Extensions for Multimedia

Example: SIMD Code (256-bit SIMD multimedia extension)

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 

 

Basic idea:   Plot peak floating-point throughput as a function of arithmetic intensity   Ties together floating-point performance and memory performance for a target machine Arithmetic intensity   Floating-point operations per byte read

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SIMD Instruction Set Extensions for Multimedia

Roofline Performance Model

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 

Attainable GFLOPs/sec Min = (Peak Memory BW × Arithmetic Intensity, Peak Floating Point Perf.)

Stream benchmark

Vector processor

SIMD Instruction Set Extensions for Multimedia

Examples

Multicore computer

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 

Attainable GFLOPs/sec Min = (Peak Memory BW × Arithmetic Intensity, Peak Floating Point Perf.)

40 GFLOP/sec 4 GFLOP/sec

Vector processor

SIMD Instruction Set Extensions for Multimedia

Examples

Multicore computer

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 

 

Given the hardware invested to do graphics well, how can we supplement it to improve performance of a wider range of applications? Basic idea:  

Heterogeneous execution model  

   

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Graphical Processing Units

Graphics Processing Units

CPU is the host, GPU is the device

Develop a C-like programming language for GPU Unify all forms of GPU parallelism as CUDA (Compute Unified Device Architecture) thread Programming model is “Single Instruction Multiple Thread” Copyright © 2012, Elsevier Inc. All rights reserved.

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   

 

 

 

A thread is associated with each data element Threads are organized into blocks (of 32 threads for NVIDIA’s GPU) A block is executed by a multithreaded SIMD processor Blocks are organized into a grid

Graphical Processing Units

Threads and Blocks

GPU hardware handles thread management, not applications or OS

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47

 

Similarities to vector machines:        

 

Works well with data-level parallel problems Scatter-gather transfers Mask registers Large register files

Graphical Processing Units

NVIDIA GPU Architecture

Differences:      

No scalar processor Uses multithreading to hide memory latency Has many functional units, as opposed to a few deeply pipelined units like a vector processor Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Multiply two vectors of length 8192    

Code that works over all elements is the grid Thread blocks break this down into manageable sizes  

     

 

 

512 threads per block

Graphical Processing Units

Example

SIMD instruction executes 32 elements at a time Thus grid size = 16 blocks Block is analogous to a strip-mined vector loop with vector length of 32 Block is assigned to a multithreaded SIMD processor by the thread block scheduler Current-generation GPUs (Fermi) have 7-15 multithreaded SIMD processors Copyright © 2012, Elsevier Inc. All rights reserved.

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 

Threads of SIMD instructions        

Each has its own PC Thread scheduler uses scoreboard to dispatch No data dependencies between threads! Keeps track of up to 48 threads of SIMD instructions  

 

 

Graphical Processing Units

Terminology

Hides memory latency

Thread block scheduler schedules blocks to SIMD processors Within each SIMD processor:    

32 SIMD lanes Wide and shallow compared to vector processors Copyright © 2012, Elsevier Inc. All rights reserved.

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 

NVIDIA GPU has 32,768 registers      

Divided into lanes Each SIMD thread is limited to 64 registers SIMD thread has up to:    

 

Graphical Processing Units

Example

64 vector registers of 32 32-bit elements 32 vector registers of 32 64-bit elements

Fermi has 16 physical SIMD lanes, each containing 2048 registers

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51

 

ISA is an abstraction of the hardware instruction set    

   

“Parallel Thread Execution (PTX)” Uses virtual registers (compiler maps to physical registers) Translation to machine code is performed in software Example:

Graphical Processing Units

NVIDIA Instruction Set Arch.

shl.s32 R8, blockIdx, 9 ; Thread Block ID * Block size (512 or 29) add.s32 R8, R8, threadIdx ; R8 = i = my CUDA thread ID ld.global.f64 RD0, [X+R8] ; RD0 = X[i] ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i] mul.f64 RD0, RD0, RD4 ; Product in RD0 = RD0 * RD4 (scalar a) add.f64 RD0, RD0, RD2 ; Sum in RD0 = RD0 + RD2 (Y[i]) st.global.f64 [Y+R8], RD0 ; Y[i] = sum (X[i]*a + Y[i]) Copyright © 2012, Elsevier Inc. All rights reserved.

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 

 

Like vector architectures, GPU branch hardware uses internal masks Also uses  

Branch synchronization stack    

 

Instruction markers to manage when a branch diverges into multiple execution paths  

 

Push on divergent branch

…and when paths converge    

 

Entries consist of masks for each SIMD lane I.e. which threads commit their results (all threads execute)

Graphical Processing Units

Conditional Branching

Act as barriers Pops stack

Per-thread-lane 1-bit predicate register, specified by programmer Copyright © 2012, Elsevier Inc. All rights reserved.

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if (X[i] != 0) X[i] = X[i] – Y[i]; else X[i] = Z[i]; ld.global.f64 setp.neq.s32 @!P1, bra

RD0, [X+R8] P1, RD0, #0 ELSE1, *Push

; RD0 = X[i] ; P1 is predicate register 1 ; Push old mask, set new mask bits ; if P1 false, go to ELSE1 ld.global.f64 RD2, [Y+R8] ; RD2 = Y[i] sub.f64 RD0, RD0, RD2 ; Difference in RD0 st.global.f64 [X+R8], RD0 ; X[i] = RD0 @P1, bra ENDIF1, *Comp ; complement mask bits ; if P1 true, go to ENDIF1 ELSE1: ld.global.f64 RD0, [Z+R8] ; RD0 = Z[i] st.global.f64 [X+R8], RD0 ; X[i] = RD0 ENDIF1: , *Pop ; pop to restore old mask

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Graphical Processing Units

Example

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 

 

Each SIMD Lane has private section of off-chip DRAM   “Private memory”   Contains stack frame, spilling registers, and private variables

Each multithreaded SIMD processor also has local memory  

 

Graphical Processing Units

NVIDIA GPU Memory Structures

Shared by SIMD lanes / threads within a block

Memory shared by SIMD processors is GPU Memory  

Host can read and write GPU memory

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55

 

Each SIMD processor has    

 

           

Two SIMD thread schedulers, two instruction dispatch units 16 SIMD lanes (SIMD width=32, chime=2 cycles), 16 load-store units, 4 special function units Thus, two threads of SIMD instructions are scheduled every two clock cycles

Graphical Processing Units

Fermi Architecture Innovations

Fast double precision Caches for GPU memory 64-bit addressing and unified address space Error correcting codes Faster context switching Faster atomic instructions Copyright © 2012, Elsevier Inc. All rights reserved.

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Graphical Processing Units

Fermi Multithreaded SIMD Proc.

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 

 

 

Compiler analyzes source code to determine how the code can be parallelized. Loops in programs are the primary source of many types of parallelism. Compiler determines when a loop can be parallelized or vectorized, how dependencies between loop iterations prevent a loop from being parallelized and how these dependencies can be eliminated.

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Detecting and Enhancing Loop-Level Parallelism

Loop-Level Parallelism

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 

Focuses on determining whether data accesses in later iterations are dependent on data values produced in earlier iterations  

 

Loop-carried dependence

Example 1: for (i=999; i>=0; i=i-1) x[i] = x[i] + s;

 

Detecting and Enhancing Loop-Level Parallelism

Loop-Level Parallelism

No loop-carried dependence

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 

Example 2: for (i=0; i

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