Nokia 3110 in 1997, which had a graphical user interface that was actually a
pleasure to use. ..... new ideas and applications reach millions of users. In fact at
...
Aalborg Universitet
Designing Mobile Interactions: The continual convergence of form and context Kjeldskov, Jesper
Publication date: 2013 Document Version Accepted author manuscript, peer reviewed version Link to publication from Aalborg University
Citation for published version (APA): Kjeldskov, J. (2013). Designing Mobile Interactions: The continual convergence of form and context: Volume 1.
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Volume I
Kjeldskov Designing mobile interactions I
Designing mobile interactions the continual convergence of form and context Jesper Kjeldskov
Designing mobile interactions the continual convergence of form and context
Jesper Kjeldskov
Volume I
Table of contents Preface ͳǤ
ʹǤ
Part I. Studying and analysing ͵Ǥ
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Part II. Designing and building ǤǦ
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Part III. Improving evaluation ͳͳǤ ͳʹǤ ͳ͵Ǥϐ ͳͶǤ
Part IV. Artefacts ͳͷǤ ͳǤ ǦǦ ͳǤ ͳͺǤ
ͳͻǤ
Part V. Understanding ʹͲǤ
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i ͳ ͳͲͻ
129 ͳ͵ͳ ͳͷ͵ ͳ ͳͺ͵
209 ʹͳͳ ʹʹͷ ʹͷͻ ʹ
313 ͵ͳͷ ͵͵ͷ ͵͵ ͵ͺͷ
403 ͶͲͷ Ͷʹ ͶͶ͵ Ͷ Ͷͺͷ
505 ͷͲ ͷʹͻ ͷͷͷ ͷͻͳ
List of contributions
605
List of co-authors
607
Sammenfatning på dansk
609
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March 2012 Department of Computer Science Aalborg University Denmark
JĊĘĕĊė KďĊđĉĘĐĔě
Position summary
Chapter 1. Designing mobile interactions
Table of contents 1. Introduction
2
2. Background
6
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3. Opportunities for mobile interaction design research
34
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4. Towards a designerly way
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5. The continual convergence of form and context
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8. Epilogue
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Acknowledgements
90
References
91
Chapter 1 Designing mobile interactions - the continual convergence of form and context
Imagination is more important than knowledge. For knowledge is limited, whereas imagination embraces the entire world
Abstract.
1. INTRODUCTION
engineering
design
mobile interaction design1
shape, look, function
content
ensemble
context
a designerly way
2. BACKGROUND
2.1. Mobile Computing
interaction design
Portability
Miniaturization Connectivity Convergence Divergence apps digital ecosystems Portability
Miniaturization
Connectivity
spring-loaded
Convergence hybrid
Divergence divergence
inversely
Apps
preferred
digital ecosystems
applications
positive in itself
applications and content
mobile devices,
Digital ecosystems
digital ecosystems
form-context ensembles
2.2. Interaction design
totality
practice
research
should be,
Mobile interaction design
software applications
Research impact on practice
mobile
practice
do
too
these
Multi- and interdisciplinarity
multidisciplinary
multidisciplinary
interaction
c
interdisciplinarity
connects
coordinated
integrates
distinct integrated
combined
Modifying the unit of analysis
existing concepts and theories.
form-context convergence
The role of context
is
c
c
c contextaware
c
c mobile second wave paradigm
third
elemental
de ine
understand
2.3. Design approaches
people
systems
User-centred design
Designing for People
.
Technology-driven design technology
can
because they can.
needs,
c
not
as well as
At the intersection between users and technology
without What is it that those companies do that is missing from the established literature on the topic? current practice future practices
but
merging new technological possibilities with visions of future practice
3. OPPORTUNITIES FOR MOBILE INTERACTION DESIGN RESEARCH
Case studies
Field studies
Action research
Method
Lab experiments
Survey research
Applied research
Basic research
Normative writings
Understanding
Purpose
Engineering Re-engineering Evaluating Describing
3.1. Trends and assumptions
c
We already know what to build
Context is not important
people
systems,
Methodology matters very little
Opportunities
emerging
applied
multi-
ield studies
survey
case study
basic research action research
ield studies ield ethnographies, ield experiments, people
ield surveys
systems
should
users objects subjects
3.2. Impact on my research
interplay
Studying and analysing use contexts
Using context to inform interaction design
Developing new methods for evaluation in context
Exploring context-awareness context-aware
Understanding user experiences in context
3.3. Emerging challenges
designerly ways
transcend beyond the dichotomy of people- or technology- oriented research and design.
widen the scope beyond the individual mobile device and an individual userXs interaction with it not
4. TOWARDS A DESIGNERLY WAY
a designerly way
contextualism
4.1. From technical rationality to continual convergence design
mobile
solving, setting
re lection-in
on action, functional analysis,
designerly way
problem-solving,
problem-setting,
Design as dealing with emergent goals
emergent evolutionary learning,
context and goals
both goals
wholeness-extending transformations
Design as continual convergence
scientized
designerly
4.2. World views, root metaphors, and modes of inference
formism, mechanism, organicism, contextualism. is like
how things work.
how it develops.
how this is happening.
organicism
formist contextualism
mechanist
embrace
rejects pragmatism
Design as abductive thinking
abductive
cause
wondering
in a designerly way
is
is
not
problem setting
wholeness
extending. thinking
creation
practice
Design viewed as Functional analysis Problem solving Problem setting Wholeness extending
Associated with
Interaction Design approach
Epistemological position
re lective continual convergence.
Way of thinking and acting
Philosophical world view
Mode of Inference
4.3. Contextualism in research and design
content, context change
content context process
content form .
processes
process
Contextual architeture
outcomes process on the building site
genius loci
.
The nature of order
in natural systems
its whole made
exhibits centeredness
process evolves
future latently present
Ywhich can support the continuous creation of an emerging living structure in the worldZ
create coherent form in the world
YThe process must go gradually, in a way that allows assessments, corrections, and improvements to be made about the degree of life which occurs throughout the structure, at all scales and at all levels. This process must occur continually throughout the conception, design and constructionZ as needed
4.4. Elaborating on user-centred design
outcome
activities purpose
how study and analyse. what
Separating and rede ining activities and outcomes
how
understanding
artefacts.
type analysing
analysis leads to
Shifting the gravity point
users,
Activity-
mobile
contextual user experiences
full context not just the people. context
form and context.
the ensemble, symbiosis, or convergence of .
form-context
users
inter-
against
beyond
Form-context convergence
fusion Making the process lexible and unpredictable
5. THE CONTINUAL CONVERGENCE OF FORM AND CONTEXT
contextually grounded, wholeness sensitive, and continually unfolding process of design continual convergence of form and context empirical, creative, technical building
5.1. Emergence and unpredictability
theoretical studying, analysing, designing
5.2. Form and context unity
shape, look, function
content
5.3. Form and context convergence
studying, analysing, designing and building
assessment, abstraction, exploration and synthesis
artefacts
concrete
understanding abstract.
5.4. Between understanding and artefacts
5.5. Between concrete and abstract
design
abstraction
synthesis
unselfconscious
5.6. Four types of design activity
Concrete
Abstract
Empirical
Theoretical
Technical
Creative
Understanding
Artefacts
empirical
theoretical
creative
technical
5.7. Four types of design ripples ripples
abstraction, exploration, synthesis, and assessment,
Abstraction
Exploration
Synthesis
Assessment
5.8. The contextual approach and my own research
studying, analysing, designing
building
artefacts understanding
6. CONTRIBUTIONS
Theme Challenges and opportunities Part I Studying and analysing Part II Designing and building Part II Improving evaluation Part IV Artefacts Part V Understanding
Research question
Contributions
6.1. Part I \ Studying and analysing how can we study, analyse and understand aspects of context relevant for mobile interaction design?
Physical context
Social context
Personal context
Work context
6.2. Part II \ Designing and building how can we design and build interactive mobile systems grounded in context?
as well as
inspirationalistic creativity
structuralistic creativity
form and context ensembles
User- and technology-centeredness
Socio-physical design
Sketches and mock-ups
Ethnography and object-orientation
6.3. Part III \ Improving evaluation how can we improve our techniques for studying the user experience of mobile interaction design in context?
mobile
ecological validity
control
if looking for usability problems
Simulating mobility
Simulating the domain
Bringing the system into the ield
Taking the lab with you
6.4. Part IV \ Artefacts how can we make use of context in the implementation of concrete interactive mobile systems?
active
adaptive
mediated
passive
MobileWARD
Just-for-Us
GeoHealth
ArchiLens
.
Power Advisor
6.5. Part V \ Understanding how can we abstractly describe and understand the relationships between interactive mobile systems, users and context?
Principles of perceptual organisation
proximity, closure, symmetry, continuity,
similarity
Indexical interaction design
indexicality.
Proxemics and interactional spaces
Orchestrating mobile devices
7. CONCLUSIONS
Lesson 1:
Lesson 2:
Lesson 3:
Lesson 4:
Lesson 5:
Lesson 6:
Lesson 7:
Lesson 8:
Lesson 1: transcending technology- and user-centeredness
Lesson 2: form-context unity
Lesson 3: a designerly way
Lesson 4: studying and analysing
Lesson 5: designing and building
Lesson 6: improving evaluation
Lesson 7: artefacts
Lesson 8: understanding
8. EPILOGUE
Challenges for a contextual approach
context form-context ensembles, users technology
Downsides of holism in interaction design
pragmatic holism. experiential
non-linear
useful
Towards digital ecology
digital ecology.
ACKNOWLEDGEMENTS
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Chapter 2. A review of mobile interaction design research
Chapter 2 A review of mobile interaction design research
Abstract.1
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natural, artiϔicial environment independent Ǥ
ͳͳͲ
ͳǤ
ǡ
ȋͳͻͻͲȌ Method
Strengths
Weaknesses
Use
ǡǡ
ϐ
ǡǡ
Ȁ Ȁ
Ȁ
ϐ
ǡ
ǡ Ȁ
ǡ
ϐ
ϐ
ǡ
2.1. Case Studies ȋͳͻͻͶȌϐ
Dz
Ǧ
ǡ
dzǤ
ǡ ǡ ǡ
ȋͳͻͻͲȌǤ
ǡ
ǡ
Ǥ
Ǥ
ǡ
ǡ
Ǥ
ϐ
ǡ ǡ Ǧ
Ǥ ǡ
ϐ
ϐ
Ǥ
ǡ
Ǥ 2.2. Field Studies
ǡϐ
Dzdz Ǥ
ethnographic
ȋ ͳͻͺͷȌ ϐ experiments
ȋ ͳͻͻͲȌǤ
ͳͳͳ
ϐ
ϐ
ϐ ǡ ǡ Ǥ
ǡ Ȁ
Ǥ
ϐ
Ǥ
Ǥ
ϐ Ǧǡ ϐ
ϐ
Ǥ ϐ
ϐ
Ǥ
ǡ ǡ Ǥ ǡ
ǡ
Ǥ
ǡϐ
Ǥ 2.3. Action Research
ǡ
Ǧ
ϐ
ǡ
ϐ
ǡ
ȋ ͳͻͻȌǤ
ǡ
ȋ ͳͻͻͲȌǤ
ϐ
ǡ ȋͳͻͲȌ ϐ
Dz
dzǤ
Ǥ
ϐǦ ǡ
ϐ
Ǥǡ
ǡ
ϐ
Ǥǡ
ǡ
ǡ ǡ
Ǥ ǡ
ϐ
Ǥ
ǡ
ϐ
ǡ
DzǦǦϐdz
ȀǤ
ͳͳʹ
2.4. Laboratory Experiments
ϐ ǡ
Ǥ
Dzdz
ϐ
ȋ ʹͲͲͳȌǡȋǤʹͲͲʹȌȋ ʹͲͲ͵ȌǤ
Ǥ
ǡ ǡ
ǡ
Ǧ
Ǥ
ϐ
ȋͳͻͻͲȌǤ ǡ
Ǥ
Ǥ
ǡ ǡ
ϐ
Ǥ 2.5. Survey research
Ǥ ǡ
ȋ ͳͻͻͲȌǤ
ǡ
Ǥ
ǡǤ
Ǥ ǡ
Ǥ
ǡ
ǡǡ
ǡ Ǥǡ
ϐ
Ǥ
ͳͳ͵
2.6. Applied Research
ȋͳͻͻͲȌ
ǡ
intuition, experience, deductioninduction.
ǡ
Ǥ
ȋ
Ȍ
ǡ
Ǥ
Ǥ
ǡ
ǡ
ǡ
ǡ
ǡ
Ǥ 2.7. Basic Research
ǡ
Ǧ
ϐ
ȋͳͻͻͲȌǤ
ǡ
Ǥ
ǡ
Ǥ ǡ
ǡ
ǡ
Ǥ ǡ
ǡǡ
Ǧ
Ǥ 2.8. Normative Writings
ϐ
Ǧ
DzǦ
dz
ϐ
ǡ ȋͳͻͻͲȌ
normative writings,
ǡ Dzdz ǯ ȋͳͻͺȌ
Dz
dzǤ
ǡ
ǡ Dzdz
ǡ
ǡ
Ǥ
ϐDz
dzȋ ͳͻͻͲȌǡ
Ǥ
Ǥ
ϐ
Ǥ ǡ
Ǥ ͳͳͶ
3. RESEARCH PURPOSE
purpose
Ǥ ȋͳͻͻͲȌ
Ǥ
ϐ
ǤȋͳͻͺȌ ȋͳͻͻͲȌǤϐϐǤ Understanding
ϐ ǤǤ
Ǥ Engineering ϐ
ǤǤ
Ǥ Re-engineering
ǤǤǤ Evaluating
ǡ ǤǤ
ϐ
Ǥ Describing ϐ
ϐ
ǤǤǤ
4. CLASSIFICATION OF MOBILE HCI RESEARCH
ϐ
Ǧ
Ǥ ͳͲʹ
ϐ
Ǥ
Ǧ
ʹͲͲͲ ʹͲͲʹǦ
ǣ Ȉ
Ǧ
ǡ ǡ
Ȉ
ǡ ǡ
Ȉ
ǡ ǡ
Ȉ
Ǧǡǡ
Ȉ
Ǧ
ǡ
Ȉ
ǡ ǡ
Ȉ
Ǧ
ǡ ǡ
Ȉ
ǡǦ
ǡ
Ǧ
ǡ
Ǥ
ͳͳͷ
ͳͲʹ
ϐ
Ǧ
ϐ
ȋ
Ȍ
ʹͲͲͲʹͲͲʹ
Ǥ
Ǧ
Ǥ
Ǥǡǡ
ϐ ϐ
Ǥ
ϐ
ʹǤ
ǡ
ϐ
Ǥ ǡ
ϐ
ʹͲ
Ǥ ǡ ͳͲʹ
ϐ
Ǥ ȋͳͻͻͲȌ
ǡ Ǧ
Ǥ
Ǥ
Ǥ ǡ
ϐ
ʹǤ
ǡ
ͳͲͲΨǤ ʹͷͷΨ
ȋͷ ͳͲʹȌǤ
͵ͳΨ
ȋ͵ʹͳͲʹȌǤʹͲΨϐ ͺΨ Ψ Ψ
Ǥ͵
ϐ
Ǥ
ϐ
ϐ
Ǥ
ǡͷͳΨ
ͳͲΨ ǦǤ ǡ ͳΨ
Ǥ ͶͳΨ ǡ
ͳΨͳͻΨϐ ͳͲΨǤ
ͳͺΨǡ
ʹʹΨʹʹΨϐ Ǥ
ͳͲΨ
ǡ
ͷͲΨǤ
ǡ Ǥ
ͳͳ
ǡ
Ǧ
Ǥ ʹǤϐ
Ǧ
Ǥ
Research purpose
Research Method Case studies
Field studies
Understand
ͳͲǡͳͳǡͷͳ
ǡͺǡ ͻǡͳͲͳ
Engineer
ʹͶǡͶͻ
͵ǡͷǡͳǡ ͺͷǡͻͶ
ʹǡͶǡͻǡͳʹǡ ͳǡͳͺǡͳͻǡ ʹ͵ǡʹǡʹͺǡ ʹͻǡ͵͵ǡ͵Ͷǡ ͵ǡ͵ͺǡ͵ͻǡ ͶͳǡͶͷǡͶǡ ͶͺǡͷͲǡͷʹǡ ͷǡͷͺǡͷͻǡ ͲǡͶǡͲǡ ͵ǡͶǡǡ ǡͺǡͻǡ ͺͳǡͺ͵ǡͺͶǡ ͺǡͺͻǡͻͲǡ ͻʹǡͻ͵ǡͻͷǡ ͻǡͻͺ
Re-engineer
ʹʹ
ǡͻǡͶͳǡ ͵ǡͳǡͺͳǡ ͺͷǡͺͻ
ǡͺǡ͵ͳǡͷͷǡ ͵ǡͷǡͺͲǡ ͳͲͲǡͳͲʹ
Evaluate
Describe
Action research
Lab experiment
Survey research
Applied research
Basic research
Normative writings
ͻͳ
ͳͶǡʹͷǡ ͷ͵ǡʹ
Ͷ͵
ͳǡʹͳǡ͵ʹ
ͳǡʹͲ
Ͷǡͷǡǡǡͺǡ ͻǡͳʹǡͳ͵ǡͳͺǡ ʹʹǡ͵ͲǡͶͲǡ ͶʹǡͶͶǡͶͻǡ ͷͲǡͷͷǡͷǡ ͷͺǡͲǡͳǡ ǡͷǡǡ ͺʹǡͻͲǡͻͶǡ ͻǡͻͺǡͻͻ Ͷǡʹǡͻ
Ͷ
ʹǡ͵͵ǡ Ͷǡͻ͵
͵ͷ
ͳͷǡ͵ǡͷͶǡ ͺǡͺͺ
ͷ
ǡ ͻΨ Ǧ Ǥǡ
ͷͲΨ
ϐǤ͵ʹ
ǡ ͻͶΨ Ǥ ʹͲ ϐ ǡͶͲΨʹͷΨǤ ʹͲΨȋͶȌϐǤ
ǡ
Ǥ ǡ
Ǥ Ǥ Ͷͷ
ǡ ͵Ψ ȋͳ Ȍ also
Ǥ ͳΨ ǡ ʹʹΨ ϐ ͳΨǤͻre-engineeringǡ ͷΨ Ǥ ͺͲΨ ʹͲΨ ϐ Ǥ ǡ ͳͳ
notre-buildingǡ Ǥ Ǧ ǡ Ǧ
Ǥ
5. DISCUSSION ʹ
Ǥϐ are ǡ
Ǥ
ϐǡ
Ǥ
Ǧ
Ǥ ϐ
ǡ ϐ
Ǥ ϐ
ʹǡ
ϐ Ǧ
Ǥ ǡ
ϐ
ǡ
ǡ
Ǧ
Ǥ
Ǧ
ϐ
ǡϐ
Ǧ
Ǥ
ǡ
Ǧ
Ǥ ǡ Ǧ
Ǥǡ
ǡ
Ǥ
ϐ
ȋͳͻͻȌǤ
ǡǡ
Dz
dzȋͳͻͻͲȌǤ
ʹ Ǥ ǡ
ϐ
Ǥ
Ǧ Ǥ ϐ
ǡ
Ǥ
Ǧ
Ǥ
Dzdz ǡ
Ǥ
ͳͳͺ
Ǥ
ǡ
ǡǡ
Ǧ Ǥ
ǡ
Ǥ
Ǧ
ǡ
Ǥ
Ǧϐϐ
ǡ
Ǥ
Ǥ
Ǧ
Ǥǡ
Ǥǡǡǡ
Ǥ ǡ
Ǥ ǡ
Ǥ
6. LIMITATIONS
Ǥ ǡ
Ǥ ǡ
ϐ
ϐ Ǥ
ǡ ǡ
ǡǫ ǡ
Ǥ
ǡ
ϐ
ϐ
Ǥ
ϐ
Ǥǡ
ǡ
ǡ
ϐ
Ǥ
7. CONCLUSIONS
ϐ
ͳͲʹ
Ǥϐϐ
ǡ ǡ Ǥ
Ǥϐ
Ǥ ͳͳͻ
REFERENCES ǡ ǤǤǡ ǡ ǤǤ
ǡ ǤǤǣ Ǥ
ǡǦͳʹȋͳͻͺȌ͵͵ǦͶ͵ ǡ Ǥǣ
Ǥ
ǡ ǤǤ ȋǤȌ
Ǥǡ
ȋͳͻͺͷȌͶǦͺͷ ǡ Ǥǡ ǡ ǤǤ ǡ Ǥǣ
Ǥ ǡǤȋ͵ȌȋͳͻͺȌ͵ͻǦ͵ͺǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǣ
Ǧ
ǣ
Ǧ
Ǥ
ʹͲͲʹǡǡ ǡ ǦǡȋʹͲͲʹȌ
ǡ ǤǤǣ
ǣ Ǥ
ͺ ͺǤʹ
ͻͲǯǡǡȋͳͻͻͲȌ Ǥ Ǥ Ǥ ȋʹͲͲ͵Ȍ ǣ
Ǥ
Ͷ
ʹͲͲ͵Ǥǡ Ǥ ǡ ǤǤǣ
ǤȋͳͻͺͷȌ ǡǤǤǣ
Ǥ ǡǤʹͳȋʹȌȋͳͻͻȌʹͶͳǦ ʹͶʹ ǡǤǤǣ
ǤǡǤʹ͵ȋͶȌȋͳͻͲȌͶͻͻǦͷͳ͵ ǡ Ǥǡ
ǡǤǡǡǤǡǡǤǡǡ Ǥǡ Ǥǣǣ Ǥ
ʹͲͲͳǡ ǡ ǡ ǡ ȋʹͲͲͳȌ ǡ ǤǤ ǡ ǤǤǣ
Ǥ
ͺ ͺǤʹ
ͻͲǯǡǡȋͳͻͻͲȌ ǡ Ǥ Ǥǣ
ǡ ǡ ʹ Ǥ ǡ
ȋͳͻͻͶȌ
APPENDIX: REVIEWED MOBILE HCI RESEARCH PAPERS, 2000ǧ2002 ͳǤ
ǡ ǤǤǡǤǤǣǡ
dzǤ
Ǧ
ǡǤǡǤͳȋʹͲͲͲȌʹͻǦͷͺ
ʹǤ
ǡ Ǥǣ ǣ
Ǧ
Ǥ ǡ ǤͶǤǦǡȋʹͲͲͲȌʹ͵ͲǦʹ͵͵
͵Ǥ
ǡǤǡǤǣ
Ǥ
ʹͲͲͲǡȋʹͲͲͲȌ
ͶǤ
ǡǤǡ ǡǤǡǡǤǡǤǣ
Ǧ
ǣ
Ǧ
Ǥ
ʹͲͲʹǡǡ ǡǦǡ ȋʹͲͲʹȌ
ͷǤ
ǡ Ǥ ǡ Ǥǣ
Ǥ ǡǤͶǤǦǡȋʹͲͲͲȌʹͲͻǦʹͳʹ
Ǥ
ǡ Ǥǣ
Ǥ ǡǤǤǦǡȋʹͲͲʹȌͳͺͺǦʹͲͷ
Ǥ
ǡǤǡ
ǦǡǤǡ
ǡǤǡǤǣǣϐ
Ǥ
ʹͲͲͲǡǡǡȋʹͲͲͲȌ
ͳʹͲ
ͺǤ
ǡǤǡ
ǦǡǤǡ
ǡǤǣ
Ǧ Ǥ
ʹͲͲͳǡǡǡǡȋʹͲͲͳȌ
ͻǤ
ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡǤǣǦ
ǣ
Ǥ
ʹͲͲͲǡǡǡ ȋʹͲͲͲȌ
ͳͲǤ ǡǤǡ
ǡǤǡǤǣ Ǧ Ǥ Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͳͳǤ ǡǤǡǡǤǡ
ǡǤǡǤǣǣǤ ǡǤͷǤǦǡȋʹͲͲͳȌͺǦͳͳ ͳʹǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǣ ǫ
Ǧ
Ǥ
ʹͲͲʹǡǡ ǡǦ ǡȋʹͲͲʹȌ ͳ͵Ǥ ǡǤǡǤǤǣ
ǣǦ
Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͳͶǤ ǡǤǣǣ ǡǡ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͳͷǤ ǡ ǤǡǤǣ
Ǧǣ
Ǥ ǡǤͷǤǦǡȋʹͲͲͳȌͳͻͷǦʹͲͲ ͳǤ
ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥ ǡ Ǥǣ Ǧ
ǤǡǤͷǤǦǡȋʹͲͲͳȌͳǦͳͻ ͳǤ ǡǤǡ ǡǤǡǡ ǤǡǡǤǡǤǣ ǣ
Ǥ
ʹͲͲͳǡǡǡǡȋʹͲͲͳȌ ͳͺǤ ǡ ǡǡ
ǡ Ǥ ǡ ǤǤǣ ǣ
Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͳͻǤ ǡǤǤǣǤǡǤͷǤǦǡ ȋʹͲͲͳȌͶǦ ʹͲǤ ǡǤǡǡǤǡǡǤǡǡ Ǥǡ ǡǤǡǤǣ
Ǥ
Ǧ
ǡǤǡ Ǥ͵ǤȋʹͲͲͲȌʹͺͷǦ͵ʹͳ ʹͳǤ ǡǤǡ ǡǤǡǡǤǣΪΪǣǤ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ʹʹǤ ǡ ǤǤǡ ǡ ǤǤ ǡ Ǥǣ
Ǥ
Ǧ
ǡǤͻǡǤͳȋʹͲͲʹȌͶʹǦ ʹ͵Ǥ ǡǤǣ
ǯ ǫǡǤͷǤǦ ǡȋʹͲͲͳȌͳʹǦͳͷ ʹͶǤ ǡ Ǥ
ǡ Ǥǣ ǣ
Ǧ
Ǥ
ʹͲͲͲǡȋʹͲͲͲȌ ʹͷǤ ǡǤǣǣ ǤǡǤͷǤ ǦǡȋʹͲͲͳȌͺͷǦͻͺ ʹǤ
ǡ Ǥ ǡ Ǥǣ Ǥ ǡ Ǥ ͶǤ Ǧ ǡȋʹͲͲͲȌʹ͵ͺǦʹͶͲ ʹǤ ǡǤǡ ǤǣǤǡǤͷǤ ǦǡȋʹͲͲͳȌʹǦͷ ʹͺǤ ǡǤǡǤ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ʹͻǤ ǡǤǡǡ ǤǡǦǡǤǡǡǤǡǤǣ
ǣ ϐǤ
ʹͲͲͳǡ ǡ
ȋʹͲͲͳȌ
ͳʹͳ
͵ͲǤ ǡǤǡǡ Ǥǡ Ǥǣǣ ǤǡǤǡǦǡ ȋʹͲͲʹȌͺǦͻ ͵ͳǤ Ǧǡ Ǥ ǤǡǦǡǤǦǡǤǣ
ǡ
Ǥ
ʹͲͲʹǡǡ ǡǦǡ ȋʹͲͲʹȌ ͵ʹǤ ǡǤǡǡǤǤǤǡ Ǥǣϐǣ
Ǥ ǡǤͷǤǦǡȋʹͲͲͳȌͳͶǦͳͷ ͵͵Ǥ ǡǤ
ǡǤǣǣǦ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͵ͶǤ
ǡǤǡ
ǡ Ǥǡ
ǡǤǡǤǣ
Ǥ
ʹͲͲͲǡǡǡǡȋʹͲͲͲȌ ͵ͷǤ
ǡǤǡǤǣǤ
ʹͲͲͳǡǡ ǡǡȋʹͲͲͳȌ ͵Ǥ ǡǤǡǤǤǣ ǣ
Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͵Ǥ ǡǤǡǡǤ ǡǤǣ
ǣ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͵ͺǤ ǡǤǤǡǡǤǡǡǤǡǡǤǡǤǣ ǦǦ
Ǥ
ʹͲͲʹǡ ǡ ǡ Ǧǡ ȋʹͲͲʹȌ ͵ͻǤ
ǡǤǡǤǣ
Ȃ
Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͶͲǤ ǡǤǡǤǣ
ǣǤ
ʹͲͲͲǡǡ ǡȋʹͲͲͲȌ ͶͳǤ ǡǤǡ ǡǤǡǡǤǡ ǡǡǡ ǡǤǡǡǤ
ǡǤǣǣ
Ǥ
ʹͲͲͳǡǡ
ȋʹͲͲͳȌ ͶʹǤ ǡ ǤǤ
ǡ Ǥǣ
ǣ
Ǥ
ʹͲͲͳǡǡǡǡȋʹͲͲͳȌ Ͷ͵Ǥ ǡǤǣǤǡǤͷǤǦ ǡȋʹͲͲͳȌʹͻǦ͵͵ ͶͶǤ ǡǤǡ
ǡ ǤǡǤǣ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͶͷǤ ǡǤǡǤǣǡǡǨǡǤͶǤ ǦǡȋʹͲͲͲȌʹͳǦʹʹͲ ͶǤ ǡǤǡǡ ǤǡǤǣ ǣ
Ǥ ǡ Ǥ ͷǤ Ǧ ǡȋʹͲͲͳȌʹͶǦʹͶ ͶǤ
ǡ ǤǡǡǤǡǤǣ
ǣ
Ǥ
ʹͲͲͲǡȋʹͲͲͲȌ ͶͺǤ ǡǤǤǡǤǣ
ǤǡǤ ͷǤǦǡȋʹͲͲͳȌͶǦͶͻ ͶͻǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǣ
ǣ
ǡ ǡ Ǥ
Ǧ
ǡ Ǥ ǡ Ǥ ͵Ǥ ȋʹͲͲͲȌ͵ʹʹǦ͵ͷʹ ͷͲǤ ǡ Ǥǡ Ǥǣ
ǣ
ǤǡǤǤǦǡ ȋʹͲͲʹȌͳͶͳǦͳͷͲ
ͳʹʹ
ͷͳǤ
ǡǤǡ ǤǤǣǯ
ǣ
Ǥ ǡǤͷǤǦǡȋʹͲͲͳȌͻͻǦͳͲͺ ͷʹǤ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǣ
ȋȌǤ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͷ͵Ǥ ǡǤǣǣ ǤǡǤͷǤǦǡȋʹͲͲͳȌͳʹ͵Ǧͳ͵ ͷͶǤ ǡ Ǥǣ Ǥ ǡ Ǥ ͷǤ ǦǡȋʹͲͲͳȌͷͺǦͳ ͷͷǤ
ǡ ǤǤǡǡǤǡǡǤǡ ǡǤǡǤǣǣϐǦ Ǥ
ʹͲͲͳǡǡ ǡǡȋʹͲͲͳȌ ͷǤ
ǡ Ǥǣ ȋ
Ȍ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͷǤ ǡ Ǥ ǡ Ǥǣ
Ǥ
ʹͲͲʹǡǡ ǡǦǡȋʹͲͲʹȌ ͷͺǤ ǡ ǤǡǡǤǡ ǡǤ ǡǤǣ
Ǥ ǡǤǤǦǡȋʹͲͲʹȌͳ͵ʹǦͳͶͲ ͷͻǤ ǡǤǡǡǤǡ Ǥǣ
ǣǦ
ǦǤ
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ǡǤǡǡǤǡǡǤ
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ʹͲͲʹǡǡ
ǡȋʹͲͲʹȌ
ͳʹͷ
Part I Studying and analysing
Chapter 3. Physical context Chapter 4. Social context Chapter 5. Personal context Chapter 6. Work context
STUDYING AND ANALYSING how can we study, analyse and understand aspects of context relevant for mobile interaction design?
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Work context
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Chapter 3 Physical context
*
Abstract.1
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1. INTRODUCTION
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ϐ ȋǤǤǤͳͻͻǡǤʹͲͲͲǡ ǤʹͲͲʹǡ
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ȋǤǤǤʹͲͲͲǡǤʹͲͲʹǡ
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ǤBehaviour and Information Technology, ʹͶȋͳȌǡʹͳǦ͵ͷǤ
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ȋǤǤ ʹͲͲʹǡ ¡ ʹͲͲ͵ǡ ¡ Ǥ ʹͲͲ͵Ȍ
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ȋǤǤ ʹͲͲͲǡ
ʹͲͲͲǡ
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ȋǤǤ ǤʹͲͲ͵ǡʹͲͲ͵ǡ ʹͲͲͶȌ
ȋǤǤʹͲͲͲǡǤʹͲͲʹȌǤ
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ȋʹͲͲͳǡʹͲͲʹǡǤʹͲͲ͵ȌǤǡ
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ȋǤʹͲͲͲǡǤʹͲͲʹȌǤǡ
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1.1. Indexicality: relating interfaces to their context
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2. ANALYZING THE BUILT ENVIRONMENT
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ȋǤǤͳͻͻͻǡ
ʹͲͲͳȌǤ ǡ ǡǤȋͳͻȌǡȋͳͻͻȌϐ
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3. FIELD STUDY: FEDERATION SQUARE
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3.2. Coding the data
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ȋͳͻͺȌǡȋͳͻͺ͵ȌȋͳͻͻͲȌǤ 3.4. Synthesizing the data: MIRANDA
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4. MOBILE GUIDE DESIGN
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ǡǤ 4.2. Augmented interactive photorealistic depictions
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ǡ Ǥ
Ǥ
ǡϐǤ
ǡ
Ǥ
Dz dzǤ 4.3. Rich descriptions for navigation
Ǯ ǫǯ
ǡ
Ǥ
ǡϐǡ
Ǯ
ǯǡǮǯǡǮ
ǯǮ
ǯǤ
ǡ
Ǥ ͳͶ
Ǥϐ
Ǥ
Ǥ
ǡ
ǮǯȀǮǯ
Ǥ
ǡ
Ǥ
ǡǮ
ǯǡǡ
Ǥ
Ǥ ǣ
Ǥ
Ǥ
Ǥ
ǡ
ǮǯǮǯǡ
Ǥ
Ǥǡ
Ǥ ǡ ǯ
Ǥ
ǡǡ
Ǥ
Ǥ
5. CONCLUSIONS
ǡ
ϐǮǦ ǦǦǯ
Ǥ
Ǥ ǡ ǯ
ϐ
ͳͶ
ǯ
Ǥǡ
ǯ
Ǥ
ϐ
ǯ
Ǥ
ϐǡ
ǡ ǡ
Ǥ
ϐ
ǡǡǤ
Ǧ ǡ
ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǧ
ǡ
ϐ
Ǥ
Ǥ Ǧ ϐǦ ǡ Ǥ
ǡ
ϐ Ǥǡ
Ǣ
ǡǡ
Ǥ
Ǥ
ACKNOWLEDGEMENTS
Ǥϐ
ϐ ǡ Ǥ
DzǦ dz Dz
Ǧ dz
ȋ
ʹǦͲ͵ǦͲ͵ͶͳʹǦͲͶǦͲͲȌǤ
ͳͶͺ
REFERENCES ǡǤǡǡǤǡǡ ǤǡǡǤǡǤǡͳͻͻǡǣ
Ǧ Ǥǡ͵ȋͷȌǡͶʹͳǦͶ͵͵Ǥ ǡǤǡʹͲͲͳǡ
ǣ
ǤǦ
ǡ ͳǡͳǦͳͻʹǤ ǡǤǡ ǡǤǡǡǤǡ
ǡǤǡ Ǧǡ ǤǡǤǡͳͻǡ ǣǡǡ
ȋǣȌǤ ǡǤǡʹͲͲʹǡ
Ǥ
ǣ
ǡǤ
ǡǤ ǤǡǤǤǡǤǡǦ Ǧǡ ͺȀ ͺǤͳǡ ʹ͵Ǧʹͷȋǡ
ǡ ǣȌǤͳ͵͵Ǧ ͳͷʹǤ ǡǤǡǡǤǡʹͲͲͲǡ
Ǧ
Ǥ
ʹͲͲͲȋǡǡȌǡǤ͵ͳͻǦ͵ʹͷǤ ǡ Ǥǡͳͻͺ͵ǡ
ȋ
ǣ
ȌǤ ǡǤǡ ǡǤǡòǡǤǡǤǡʹͲͲʹǡ
Ǧ
ǣ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣǡ ǦȌǡǤͳͷͷǦͳͻǤ ¡ǡǤǡǡǤǡǡǤǡǡǤǡ ǡǤǡ ǤǡʹͲͲ͵ǡǦ
Ǧ
Ǥ
ʹͲͲ͵ȋǡ ǣ ǡǦȌǡǤͳͳǦͳ͵ͲǤ ¡ǡǤǡǡǤǡʹͲͲ͵ǡ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡǤ Ǥǡͳͻͺǡ
Ǥȋǣ Ƭǡ
ǤȌǤ ǡǤǡǡǤǡʹͲͲʹǡ
Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡǤ͵ͶͻǦ͵ͷ͵Ǥ ǡǤǡǡǤǡͳͻͻͺǡǣϐǦǤȋ
ǣȌǤ
ǡ ǤǡʹͲͲͳǡ
Ǥȋ
ǡǣ Ƭ ǡȌǤ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥǡ ʹͲͲʹǡ
Ǧ Ǥ ǡǡʹǦʹͺͳǤ ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡǤǡʹͲͲͲ
Ǧ
ǣ
Ǥ
ǯͲͲ ȋ ǡ ǣȌǡǤͳǦʹͶǤ
ǡǤǡ ǡǤǡǡǤǡǤǡʹͲͲʹǡǫ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣ ǡǦȌǡǤʹͳͳǦʹʹͶǤ ǡǤǡ ǡǤǡͳͻͻͺǡ
Ǥ ǡͻǡͷͻȂʹʹǤ ǡ Ǥǡ ǡ Ǥǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ Ǥǡ ʹͲͲͲǡ
Ǥ
Ǧ
ǡȋ͵ȌǡʹͺͷǦ͵ʹͳǤ ǡǤǡ
ǡ Ǥǡǡ ǤǡǡǤǡ ǤǡʹͲͲ͵ǡ
ǦǤ
ʹͲͲ͵ȋǡ ǣ ǡǦȌǡǤͳͶͷǦͳͲǤ ͳͶͻ
ǡ Ǥǡ ͳͻͻǡ
Ǥ
Ǯͻ Ǧ
Ǧ ǣͳͳ
ǡ ͳͻͻȋ ¡¡ǡ ȌǡǤͷ͵ͲǤ
ǡǤǡǡ ǤǡʹͲͲ͵ǡ
Ǧ
Ǥ
Ǧ
ȋǡȌǡǤ͵͵Ǧ͵ͺͲǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵ǡ
Ǧ
Ǥ
ʹͲͲ͵ǣ
ǣǡ Ƭ
ǡ
ʹͲͲ͵ȋǡǣ ȌǡǤͺͶǦͻ͵Ǥ ǡǤǡǤǡͳͻͻǡǦ
ǣ
Ǥ
ͻ
Ǧ ȋǣȌǡǤǦǤ ǡ Ǥǡǡ ǤǡʹͲͲʹǡ
ǡ
ǦǤ
ʹͲͲʹȋǡ ǣǡǦ ȌǡǤ͵ͺͺǦ͵ͻʹǤ ǡ Ǥǡ ǡ Ǥ Ǥǡ ʹͲͲͳǡ ǣ
Ǥ
ʹͲͲͳȋǡ
ȌǤ
ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ʹͲͲͶǡ
Ǧ
ǤǡͺȋʹȌǡͳͲͲǦͳͲͻǤ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ͳͻͻǡ
ǣ
Ǥ
ȋͻȌǡ ͳͻͻȋȌǡǤͺ͵ǦͻͳǤ ǡ ǤǡǡǤǡǡ Ǥǡǡ Ǥǡǡ Ǥ ǡǤǡʹͲͲ͵ǡ Ǧ
Ǥ
ʹͲͲ͵ȋ
ǡǡǣȌǤ ǡ ǤǡʹͲͲʹǡ ǦǦ
ǣ
Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡǤʹͳǦʹͷǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵ǡ ǣ
Ǧ Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡ Ǥ ǡ Ǥǡ ʹͲͲʹǡ
͵
Ǥ
ȋǡ ǣ
ʹͲͲʹȌǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǥǡ ʹͲͲ͵ǡ ͵
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ
ǡǤǡͳͻͲǡ ǤȋǡǤǣ ȌǤ
ǡ Ǥǡ ʹͲͲͳǡ
Ǥ Ǧ
ǡ ͳǡ ͵͵Ǧ͵ͶͻǤ ǡǤǤǡʹͲͲͲǡǣ ϐ
Ǥ
ʹͲͲͲȋǡǡǣȌǡǤʹͺͲǦʹͺǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͶǡ
ǣ
Ǧ
Ǧ
Ǥ
ʹͲͲͶȋǡǣȌǡ ǤͷͷǦʹǤ ǡǤǡͳͻͻͲǡ
Ǥȋǣ
ȌǤ ǡ Ǥǡ
ǡ Ǥǡ ʹͲͲͲǡ
Ǧ
Ǥ
ȋǡǣǦȌǡǤͳʹǦͳͶʹǤ
ͳͷͲ
ǡ Ǥǡ ʹͲͲ͵ǡ
Ǥ
ʹͲͲ͵ȋǡ ǣǡǦȌǡ ǤͶͲͷǦͶͳͲǤ ǡǤǡ ǡǤǡʹͲͲͶǡǣǡ
Ǥ
ʹͲͲͶȋǡǣȌǡǤʹʹ͵Ǧʹ͵ͲǤ ǡǤǡǡ ǤǡǤǡǡǤǡʹͲͲʹǡ ǣ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡ ǤͳͷͳǦͳ͵Ǥ
ǡ Ǥǡ ǡ Ǥ
ǡǤǡʹͲͲʹǡ ̷ǡ Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡǤͳͶͲǦͳͷͶǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͲǡ
ǣ
Ǥ ǡͶǡʹͶͳǦʹͶͶǤ
ǡ ǤǡǡǤǡǡǤǤǡʹͲͲʹǡ Ǧ
Ǧ
Ǥ
ȋǡ ǣ
ʹͲͲʹȌǤ
ǡǤǡ
ǡǤǡ
ǡǤǡʹͲͲ͵ǡ
Ǧ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ
ǡ Ǥǡǡ ǤǡǡǡʹͲͲͲǡ
ǣ
ǤǡǦʹͲͲͲǡͳͻǦͳͺͲǤ
ǦǡǤǡǤǡʹͲͲ͵ǡ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡǤǡǡǤǡǡǤǡǡǤǡʹͲͲ͵ǡ
Ǥ
ʹͲͲ͵ȋǡ ǣǡǦȌǡǤͳǦ͵ͳǤ ǡ Ǥǡ ͳͻͻͻǡ ǣ Ǧ
Ǥ ǣȀȀǤǤȀ̱Ȁ
̴Ǥ ǡǤǡͳͻͻͲǡ ǤȋǡǤǣ
ȌǤ ǡǤǡǡǤǡǡ ǤǡǡǤǡʹͲͲʹǡ
͵ Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡ Ǥ͵ͷͶǦ͵ͷͺǤ Ǥ Ǥǡͳͻͻͻǡ Ǥ
ͳͻͻͻȋǡǡǣȌǡǤʹͺǦʹͺͷǤ
ͳͷͳ
Chapter 4 Social context
Abstract.1
ǯ
Ǥ
ǯ
ǡ
Ǥ ǡ
ǯ
Ǥ
ǯ
Ǥ ǡ
ͳȌ
ǡʹȌ
ǡ͵Ȍ
1. INTRODUCTION
ǯ
ȋ ǤʹͲͲͶȌǤǡ
ǡ
ǡ
ǡ
ȋ ʹͲͲͳǢʹͲͲ͵ȌǤ ǡ
ȋ
ǡ ǡ
ǤȌǡ
Ǧ
ǯ
Ǥ
ǡ
Ǥ
ǯ
ȋ
ʹͲͲͶȌǡ ǡ Ǥǡ ǤȋʹͲͲͺȌ
ǣ
ǤComputer-Supported Cooperative Work,ͳȋʹǦ͵ȌǡʹͷǦʹͻͲǤ
ͳͷ͵
ȋϐʹͲͲͶȌ
ȋʹͲͲͶȌǤ
ϐ
ǡ
ǡ
Ǥ ǡ ϐ
ǯ
Ǧ
Ǥ
Ǧ
ȋ Ȍǡ
Ǧ
ȋȌ
place
ǯ
ǡ
Ǥ
ǯ
Ǥ
ǯ
Ǥ ǡ
Ǧ
ͳȌ share places,ʹȌindexing to places,͵Ȍaugmenting places.
Ǥ
ʹ
ǡ
Ǥ
ǡ
ǡ
Ǥ
͵ ϐ
ǡ
Ǥ
Ͷϐ
Ǥ
ǡ
ͷ
ǡ
ǯ
Ǥ
Ǥ
2. BACKGROUND 2.1. People in place
Ǥ
ȋ ʹͲͲͳǢ
ͳͻͻͷȌǤ
ϐ
ȋ ͳͻͻȌǤ
ȋ ʹͲͲʹȌǤ
ϐ
Ǥ
ǡ
Ǥ
ͳͷͶ
ȋͳͻͻȌǤ
ǡ
ȋͳͻͻȌǤ
Ǥ
ȋ ʹͲͲͳȌǤ 2.2. Technology in place
ȋ ʹͲͲ͵ȌǤ
ǡ
ȋʹͲͲͳȌǤ ǡ
±
ǡ
Ǥ
ǯ
Ǥ
ϐ
ǣ
ǡȋʹͲͲͳǢ
ʹͲͲ͵ȌǤ
ȋϐʹͲͲͶǢ
ͳͻͻ͵ȌǤ
Dz dzDz
dzǡ
Ǥ
ǡ
ȋ
ͳͻͻ͵ȌǤ
Ǥ Ǧ
Ǧ
Ǥ
ǡ
Ǥ
Ǧ
ǡ
ǡ
Ǥ 2.3. Interactions in place ǯDz
dz
ǡ
ǡǯ
ǤϐȋʹͲͲͶǡǤ͵ͻȌ ǡ Dz
Ǥdz
ͳͷͷ
ȋʹͲͲͶȌ
ȋ
Ȍ
ϐ
Ǥ
ǡ Ǥ
ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǥ
Ǧ
Ǥ ͵Ͳ
ȋʹͲͲͶȌǤ
ϐ ǡ ϐ
ǣ
ǡ
ǡ Dz
dz
ǡ Dz
dz
Ǥ
ǡ
Ǥ
ϐ
ǡϐ ȋ
ʹͲͲͶȌǤ
ȋʹͲͲͶȌǡ
ǡ ǡDzdzǣ
ǡ
ǡ
ǡ
ǡ
ǡ
ǡ
ǡ
Ǥ
3. FIELD STUDY: PEOPLE SOCIALISING IN A PUBLIC PLACE ǡ
ǡ
ϐ
Ǥ
ǯȋʹͲͲͶȌDzdzϐ
Ǥ ϐ
ǡǡȋϐͳȌǤ
ǡ
ǡ
±ǡ ǡ ǡǡ
ǡ
Ǥ
ͳǤ ǡǡǡ
ͳͷ
3.1. Participants, procedure and data collection ϐ
ȋʹͲͲͲȌǤ
ǯȋʹͲͲͶȌ
ϐ
ǡ
ȋ ͳͻͻͺȌ
Ǥ
Ǥ
ǡǡʹͲ ͵ͷǡ
Ǥ
ϐ
Ǥ
ȋϐʹȌǤ
ǡǡ
Ǥ
ʹǤ
͵Ǥϐ
3.2. Transcriptions and data analysis ϐ
Ǥ
ȋͳͻͻͲȌ
ǡ ϐ ȋ ͳͻͻͺȌ
ȋϐ ͵ȌǤ
ͳͲ
Ǥ ϐ ϐ Ǧ
ǡ
ǡ
knowledge, situation,motivation
ͶǤ
ǡ Dz
Ǧdz sharing place, indexing to place, augmenting placeǡǡ
ͷǤ
4. SITUATED SOCIAL INTERACTIONS IN PUBLIC PLACES
Ǥ
ǡ
ǣǡǤ ͳͷ
4.1. Knowledge
Ǥ
Ǥ ǡ
ȋ ͳͻͻͲȌ ǡǡǤ
Ǥ
Ǥ
ǡ
ϐ
ϐ
Ǥ
ϐ
Ǥ
ǡǡ Dz
dzǤ
ǡ
Ǥ
Ǥ
Ǥ
Ǥ
ϐ
Ǥ
Ǥ
Ǥ
Ǥ
ǡ DzǯdzǤ
Ǥ
Ǥ
Ǥ 4.2. Situation
Ǥ
ϐ
Ǥ ǡDzdz
Ǥ
ǡϐ
ǡ
Ǥ
Ǥ
Ǥ
Dz
dz ǡ
ǡ
Ǥ
ǡ
Ǥ ͳͷͺ
ǡ
Ǥ
Ǥ
ǡ
ϐ
ǡǡ
Ǥ
Ǥ ȋϐ
͵ͲȌ
Ǥ ȋ Ȍ
Ǥ
Ǥ ϐ
Ǥ
ϐ
Ǥ
ǡǤǤǡǡǡǤ
Ǥ
ǡǡ
Ǥǡϐ
Ǥ
Ǥ Ǥ
Ǥ
Dzdz
Ǥ
Ǥ
Ǥ
Dz
dzǤ
ǡ
ǡ
Ǥ ǡ
Dz dzǡ ǡ
Dzǯ
dzǤ
Ǥ 4.3. Motivation ϐ
Ǥ
Ǥ
Ǥ ϐǡ
Ǥ
ǡ Ǥ ǯ
Ǥ
ǡ
Ǥ
ǡ
Ǥ ǡǤ
Ǥ
Ǥ
ǡ ͳͷͻ
Ǥ
Ǥ ϐǡ
ǡ
Ǥ
ǡ
Ǥ ǡǡ
Ǥ
Ǥ
Ǥ
Ǥ
ǡ ǡǤ
5. DESIGNING FOR SITUATED SOCIAL INTERACTIONS
ǡǡ
Dz
dzǤ ǡ
Ǧ ȂDzdzȋϐ ʹͲͲ͵ȌȂ
Ǧ
Ǥ ǡǦȋʹͲͲ͵Ȍ ǦϐǤǡ
ͷͷͷͲ ǡ ǡ Ǧ
Ǧ
Ǥϐ
ǯ
ǡ
Ǥ ǯ
Ǥ
ȋʹͲͲͷȌǤ ǯͳ
Ǥ
ʹͲ
ȋͳͲͳͲ ϐȌǡǦ
ǯ
ǡ ǡǦǤ
ϐǡ
Ǥ
ǣ Ȉ
ǣ
Ȉ
ǣǦϐ
Ȉ
ǣ
ͳͲ
5.1. Sharing Place: Recommendations Based on History and Context
ǡ
ǯ
ǡ ǡ
ǡ
Ǥ
ǡ ȋϐͶȌǤ
ǯǡ
Ǥǯ
DzdzǤ
Ǥ
Ǥ
ͶǤ
ǣǯ
ǯ ǡ
Dz
dz
Ǥ
ȋ Ȍ
ϐ
ǡ ǡ Dz
dzǡ
ȋϐͶȌǡ ǯ
ȋ Ȍǡ
ȋ
Ȍǡ
ȋ
ϐ
Ȍǡ
ȋ
ȌǤ
Dz
Ǧ dz
ϐ
.
Ǥ ǡ
Ǥǡ ͳͳ
ǯ
Ǥ
ǡ
ǡ
ȋ Ȍ
Ǥ 5.2. Indexing to Place: Way Finding Referring to the Familiar
Ǥ
ǡ
ǡϐ
Ǥ
Ǥϐ
ϐ
ǡ
ǯ
ȋϐͷȌǤ
ͷǤ
ǣϐ
ǡDz dz
ǡǡDz
dz ȋϐ ͷ ȌǤ
ǡǦϐ
Ǥ ϐ
ǡ
ǡ
Ǥ ǡ
ͳʹ
Ǥ
ǡ
Ǥ
ϐ
Dzϐdzϐ
Ǥ 5.3. Augmenting Place: indicating People and Activities in Proximity ϐ
Ǥ
Ǧ
Ǥ
ǡ
Ǥ
ǡ ǡ
Ǥ ϐ
ȋϐȌǤ
Ǥ
ǣ
ǡ
Dzdz ǯȋϐȌǤǡ
Ǥ
ȋǤǤ Dz
dzȌǤ
Ǥ
Ǥ ǡ
ǡ
ǡ
Ǥ
Ǥ
Ǥ ͳ͵
6. CONCLUSIONS
ǯ
ϐ
Ǥ ϐ
ǡ
Ǧ
Ǥ
Ǧ ǯ
Ǥ ǡ
ϐ
ǡ
Ǥ
ȋ ʹͲͲͳǢ ϐ ʹͲͲͶǢ ʹͲͲͳǢ
ͳͻͻ͵Ǣ
ʹͲͲͶȌǤ
Ǥ ǯ
ǡ
ȋ
ʹͲͲͶȌǡ
ȋϐʹͲͲͶȌ
ȋʹͲͲͶȌǤ
ǡ ǡ Ǥ
ǡ
Ǥ
ǡ
ǡ ϐ
ǯ
Ǥ
ǡ
Ǥ
ǯ
ǡ
ǡ
Dz
dzǤ
ACKNOWLEDGEMENTS
ȋʹǦͲͶǦͲͲʹȌǡ ǡǡǯ Ǥ
ϐ ǤǤ
REFERENCES ǡ Ǥ ȋʹͲͲͳȌǣ
Ǧ Ǥ Human-Computer InteractionǡǤͳǡǤͳǦͳͻʹǤ ǡ Ǥ ǡ Ǥ ȋͳͻͻͺȌǣ Contextual Design - Deϔining Customer Centred SystemsǤ
ǣǤ
ͳͶ
ϐǡ Ǥ ǡ Ǥ ȋʹͲͲ͵Ȍǣ ǣ Ǥ Proceedings of HCI International 2003, Crete, Greece, June 22 to 27, 2003Ǥǣ
ǡǤ͵ǦǤ ϐǡ Ǥ ȋʹͲͲͶȌǣ
ǣ
Ǥ Cognition Technology and Work,ǤǡǤͳǡǤ͵ǦͶͲǤ ǡ Ǥ ȋͳͻͻȌǣ Inhabiting the Virtual City: The design of social environments for electronic communitiesǤǡ
ǡ
Ǥ ǡ Ǥ ȋʹͲͲͳȌǣ Ǧ Ǥ Human-Computer InteractionǡǤͳǡǤʹʹͻǦʹͶͳǤ ǡǤȋʹͲͲͶȌǣǤPersonal and Ubiquitous Computing,ǤͺǡǤͳǡǤͳͻǦ͵ͲǤ
ǡ Ǥ ȋͳͻͻ͵Ȍǣ
ǣ
Ǥ Proceedings of Conference on Spatial Information Theory, COSIT’93, Elba Island, Italy, September 19 to 22, 1993ǤǣǡǤ͵ͻͳǦͶͲͷǤ
ǡ Ǥ ȋͳͻͻȌǣ
ǣ
Ǥ Ecological PsychologyǡǤͺǡǤʹǡǤͳͳͳǦͳʹͻǤ
ǡǤǤǡǤȋʹͲͲͳȌǣʹǫProceedings of the Seventh European Conference on Computer-Supported Cooperative Work ECSCW’01, Bonn, Germany, September 16 to 20, 2001Ǥ
ǣ
ǡǤʹͳͻǦʹ͵ͺǤ ǡǤǡǤȋͳͻͻȌǣǦ
ǣ
ǤProceedings of Computer Supported Cooperative Work ‘96, Boston, Massachusetts, USA, November 16 to 20, 1996.ǡǣǡǤǦǤ ǡ Ǥ ǡ Ǥ ȋʹͲͲʹȌǣ
ǣ
ǤUrban Design InternationalǡǤǡǤͳͺͳǦʹͲ͵Ǥ
ǡǤǡǡ ǤǤǡǡǤǡǤȋʹͲͲͶȌǣǦǦǦǦ
Ǧ
ǣ ͵
Ǧ Ǥ Computer Supported Cooperative Work,Ǥͳ͵ǡǤʹͶͻǦʹͺʹǤ ǡ Ǥ ǡ Ǥ ȋʹͲͲͷȌǣ ǦǦǣ Ǧ
Ǥ Proceedings of Mobile HCI 2005, Salzburg, Austria, September 19 to 22, 2005Ǥ ǣǡǤʹ͵Ǧ͵ͲǤ
ǡ Ǥ ȋʹͲͲͶȌǣ Digital Ground - Architecture, Pervasive Computing, and Environmental Knowing.ǡ
ǣ Ǥ ǡ Ǥ Ǥ ȋʹͲͲͲȌǣ ǣ ϐ
Ǥ Proceedings of DIS 2000, New York, USA, August 17 to 19, 2000.ǣǡǤʹͺͲǦ ʹͺǤ
ǡǤȋʹͲͲ͵ȌǣME++ The Cyborg Self and the Networked CityǤǡǣ Ǥ
ǡǤȋͳͻͻͷȌǣCity of Bits: Space, Place and the InfobahnǤǡǣ Ǥ ǡǤȋͳͻͻͲȌǣThe Design of Everyday Things.ǣ
Ǥ Ǥ ȋʹͲͲ͵Ȍǣ Smart Mobs. The Next Social RevolutionǤ ǡ ǣ Ǥ ǤȋʹͲͲ͵ȌǣPaper Prototyping. The Fast and Easy Way to Design and Reϔine User InterfacesǤ ǣǤ ǡǤǡ ǤȋͳͻͻͲȌǣ
Ǥǡǣ
Ǥ ͳͷ
Chapter 5 Personal context
ǡǤ ǡ ǡǡ ǡ
Abstract.1
ϐ
Ǧ
ȋ Ȍ
Ǥ
ǡ
ǤϐǦ
Ǥ
Ǥ
Ǥ
1. INTRODUCTION
Ǧ
ϐ ȋ ͳͻͻͻȌǤ
ȋ ʹͲͲ͵Ȍǡ
ȋʹͲͲ͵Ȍǡ
ȋǤʹͲͲ͵Ȍ
ȋ ͳͻͻͻȌǤ
ǡ
Ȃ
Ǥ
Ǥ Ǥǡ Ǥǡ ǤǡǤǡǤǡ
ǤǤȋʹͲͲͶȌ
Ǥ Australasian Journal of Information Systems,ͳͳȋʹȌǡͳͲʹǦ ͳͳͷǤ
ͳ
Ǥ
ȋ ʹͲͲ͵ Ȍ
Ǥ
Ǥ
ǡ
Ǥ
ǡ
ϐ
Ǥ
Ǧ
ǡ
Ǥ
ǡ
ϐ
Ǥ
ǡ
ǡ
ϐ
Ǥ ǡȋǤǤ
Ȍǡ
ȋǤǤȌ
ǡ
Ǥ
Ǥ Ǯ
ǯ Ǥ ϐǡ
Ǥ ǡǮ
ǯ
Ǥ ȋͳͻͻͻȌȋǤʹͲͲ͵Ȍ
ȋͳͻͻͺȌǤ
ǡ
Ǥ
ǡ
Ǥ ǡϐ
ϐ ϐ
ǡǡ Ǥ
Ǥ
ǡ
ǡǤ ǡϐ
Ǥ
Ǧ
Ǧ
Ǥǡϐ
ͳͺ
Ǥ
ǡ
Ǥ
Ǥ ǡ
Ǥ
ȋ Ǥ ʹͲͲ͵Ȍ
Ǥϐ
ǡ
Ǥ ϐǡǡǦ
Ǥ
2. WHAT IS INTIMACY?
ǡǦ ϐ
ȋ ͳͻͻʹǡ
ͳͻͻ͵ǡ ͳͻͻͺȌǤ
ǡ
Ǥ
Ǥ
ǡ
ǡ
Ǥ
Ǥ
ȋͳͻͺȌǡ
ϐ
ǡ
Ǥ ϐ
Dzϐ
dzǤ
ǡ
ǡ
Ǥ
ǤǮǯ
Ǥ
ǡ
Ǥ
Ǥ ǣ physical intimacy, non-verbal communication, self-disclosure, presence, cognitive intimacy, affective intimacy, commitment mutualityǤ Physical intimacy
ǯ
ȋ ͳͻͻͺȌ
ȋ ͳͻͻʹǢ Ǥ ʹͲͲʹȌǤ
ȋ
ͳͻͻ͵ȌǤ
Ǥ
ȋǤǤϐ
ǡȌǡ
ȋͳͻͻʹȌǤ Non-verbal communication ϐ
ϐ
ǤǦ
ǡǡ
ǡ
ͳͻ
ȋͳͻͻʹǡǤʹͲͲʹȌǤǦ
ǡ
ȋͳͻͻʹȌǤ Self-disclosure
Ǧ ȋͳͻͻʹǡ
ͳͻͻ͵ǡ ͳͻͻͺȌǤ Ǧ
ǡ
Ǥ Ǧ
ȋ
Ȍǡ ǡ Ȁ
ǯ ȋͳͻͻʹȌǤ
Ǥ ǡ
Ǧ
ȋ
ͳͻͺͺȌǤ ǡǦ
Ǥ
Ǧ
ȋͳͻͻͺȌǤ Presence
Ȁ Ǧ
ȋ ͳͻͻʹȌǤ
ȋȌ
ȋ
Ȍ
Ǥǡ
ǡ present in absence
ǡ
ǡ Ǥ
Ǧ
ǡ Ǧ
ȋ ͳͻͻʹȌǤǡ
Ǥ
oneself being present to anotherȋ
Ǧ
Ȍ
ȋ ǤʹͲͲ͵ǡ
ʹͲͲʹȌǤ Cognitive intimacy ϐ
ȋ
ͳͻͻ͵ȌǤ
ǮǯǤ ǡ
ǡ
Ǥ
ǯ
ǡ ǡ ǡǡǡ
ȋͳͻ͵ȌǤǡ
Ǥ
Ǥ Affective intimacy
ȋ
ͳͻͻ͵ȌǤ
ǡ
ǡ
Ǥ
ϐ
ǯ
Ǥ
ǡ ǡ
ͳͲ
ȋͳͻȌǤǡ
ȋ
ͳͻͻ͵ȌǤ Commitment
ϐ ȋ Ǥ ͳͻͺͶȌǤ
Ǥ
ȋ
ͳͻͻ͵ȌǤ
ȋǤǤ Ǧ
Ȍ ϐ ȋ ǤͳͻͺͶȌǤ
ǯ
ȋǤͳͻͺͶǡ
ͳͻͺͳȌǤǡ
Ǥ Mutuality
ȋͳͻͺǡ Ǥ ͳͻͺͶȌǤ
Ǧ
Ǥ
ǡ
ȋ
ͳͻͻ͵ȌǤ
ȋ ͳͻͺȌǤ
ȋǤͳͻͺͶȌǤ
ǡ
Ǥǡ
ȋ Ȍ
ȋ
ȌǤ
Ǥǡ
ǡ
Ǥ ǡ ȋ
ͳͻͻ͵ȌǤ
ǡǡactions
ȋ
ǡ Ǧ
ǡ Ǧ
Ȍ ǡǡfeelings
ȋ
ǡ
ǡ
Ȍ
Ǥ
ǡ
Ǥ
3. PROBING INTIMACY
Ǥ
Ǯ
Ǧ
ǯ
Ǥ Ǯ
ǯ
ǤȋͳͻͻͻȌ ͳͳ
ȋ Ǥ ʹͲͲ͵Ȍ
ȋͳͻͻͺȌǤ
Ǥ
ǯ ϐ
ǡ ǡ
ǦǤ
Ǯ
ǯȋ ǤͳͻͻͻȌǤ
ǡ
Ǯǡǡǡǡǯȋ ʹͲͲͳȌǤ ǡ
Ǥ
ǡǮϐǯ ȋǤʹͲͲ͵ȌǤ ǡ
ǮǦǯ
Ǥ
ǡ
ȋʹͲͲͶȌǤ
Ǥ
Ǥ 3.1. Cultural Probes
Ǯ
ǯȋϐͳȌ
ǣ Ȉ
Ȉ
ȋ
Ȍ
ϐ
Ȉ
ǡǡ ͳͺͲ
ǡ
Ȉ
ȋǤǤDz ǥdzDz ǥdzȌ
ϐ
Ȉ
Ǧ
ǡ
Ǧ ǡ ǡ
ǡ
ǡ
Ǥ
Ǥ
Ȉ
ǡ
ǦǡǦ Ǥ
Ǥ
Ǥ
ǣ ǡ ǡ
Ǣ
Ǣ ϐ
Ǥ ͳʹ
ͳǤ
ʹǤ
Ǥ
ȋǤǤ Ȍ
ǡǡ
ǡ
ȋǤǤ
ȌǤ
ǡ ǡ Ǥ
ǡǡ
ǡǡǡ
ǡ Ǥ
ϐ
Ǥ
Ǥ
ǣ
ϐǤ
ǡ
ǡϐȋϐʹȌǤ ǡ
ϐ
ǡ
ǡ
ǡ
Ǥ
Ǥ
Ǥ
Ǥ
Ǥ ǡ
ʹͲǦ͵Ͳ
Ǥ
Ǥ
ȋǤǤ ȌǤ
Ǥ
ȋϐͶȌǤ
ͳ͵
3.2. Contextual Interviews
ȋϐ͵ȌǤ
ǡ
Ǥ ǡ
ǯǡ
ȋȌ
Ǥ
ǡǡ
ϐ
Ǥ
ǡǤ
Ǯǯ
ǯ
Ǥ
ǤǮǯ
ǯ Ǥ
ǡ
ǡ
Ǥ ǡ
ǡϐ
Ǥ
͵Ǥ
ͶǤ
ǯ
3.3. Participants Ǧ
Ǧǡ Ǥ
ǡ
Ǥ
ʹͲǯͶͲǯǤ
ǡͳͺͳʹǤ
ǡ ǡ
ǡ
ǡ
Ǥ 3.4. Procedure
ǡ Ǥ
ȋ
ǡ
ǡ
ȌǢ
ȋ
ʹͲ ȌǢ ͳͶ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
ǯǡ
±Ǥ
Ǥ
Ǥ ǡ
ǯǤ
ǯ
ǡǡ
Ǥ ǡ
Ǥ ϐǡ
ǯ
Ǥ
Ǯ
ǯ
ϐ
Ǥ
ǡ
ǡ
ǡ
Ǥ
Ǥ
ǡ
ǡ ϐ
Ǥǡ
Ǥ
ȋϐ ͶȌǤ ǡ
Ǥ ϐ ǡ
ǡ
Ǥ ǡ
Ǥ
Ǧ
Ǥ
Ǥ
Ǯǯ
ȋ
ȌǤ
4. RESULTS
ǡ
Ǥ
ϐǡϐǤ
presence in absence.ǡ Ǥ
presence
Ǥ
ϐ ͳͷ
Ǥ ǡ
ǡǤ ǡ
ϐ
ϐ
ǡͳͲǡǡǡǤ ȋǤǤDz
ǫdzDzǫdzȌ
ȋDz ǡdzȌǤ
ǦǦ
ǡ Ǧ
Dz dzǡ ǡ Ǥ
Ǥ
Ǥ
ǡ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǦǦ
Ǥ ǡ
Ǥ
Ǥ
Ǥ
emotional rather than factual.
Ǯ
ǯ Ǯǯ
Ǥ ǡϐ
Ǥ
ǡ
ǡ ϐǡ
Ǥ
ϐǡ
Ǥ
ǡ
ǡϐ
Ǥ
ambiguous and incompleteǡ
Ǥ
ǡ
Ǥshared world view
Ǥ
privateǤ
Ǥ ǡ
selfdisclosureǤ
Ǥ ǡ
Ǥ
ǡ
Ǥ ǡ Ǧ
Ǥǡ
ϐ
Ǥ
ǡ
ͳ
ǡ
Ǥ
ǡ
private meaningϐ
Ǥ
Ǯ
ǯǦ
ǡ
ǮͳͶǯ Ǯ ǯ
Ǯ ǯǡ ǯǡ ǯǯǤϐ ϐȂ
Ȃ
Ǥ
shared past
ǡ
ǡ
Ǥǡ
ǡ
ǡ
Ǥ ǡ
Ǥ
shared history
Ǥ
ǡ Ǥ
ϐ
ǡ
Ǥ
Ǥǡ
Ǧ ǡ
Ǥ
common journey
Ǥ
ǡ
Ǥ commitmentǤ
ǯ ǡ
ǡ
ǡ ǡ ǡ ǡǡ
ǡϐ Ǥ
ǡ
ǡ
Ǥ
ϐ
Ǥ ϐ
Ǥ ǡ
ϐǤ ǡ
ϐ Dzdz
DzdzǤ
Ǥ
ǯ
ǡ Ǧ
Ǥ
ϐ ǡǤ ͳ
ǡ
ϐalone together
Ǥ
ǡǡ
ǡ physical closeness
ǡ
Ǥ
reciprocity
Ǥ ǡ
commitment
Ǥ
ǡ ǡ
ϐ
Ǥ
Ǥ
ǡ
ǡǤ ǡǡ
Ǥ
ǡ
Ǣ
Ǥ
ǡǤ ǡ
Ǥ ǡ ϐ
ǡ
Ǥ
Ǥ
5. DESIGN IDEAS Ǥ
Ǥ
ǤǤ
Ǥ
Ǧ
ȋǤʹͲͲʹȌǤ Memorabilia Manager: Ǥ
ǡ
ȋǤǤ
Ȍȋ
ȌǤǤ
ǤǮǯ
Ǥ
Ǧ
Ǥ Ǯǯ
Ǥ
ͳͺ
Constant Touch:
ǦǦ
ǡ
ǡ Ǯ
ǯǤǡ
ǦǦ
ȋ
Ȍ
Ǥ Ǯ
ǯ Ǧ ǮǦǦǯ
ȋʹͲͲͶȌǤ
Ǥ
ȋ
Ȍ
Dz ǯdzǤ
ϐ
DzdzǤ Family Digital Assistant:
ǡ
Ȃ
Ǥ
ǯ
Ǥ ϐ
ǡ
Ǧ
Ǥ Ǯ ǯ ȋ Ȍ
Ǥǡ
Ǥ
Ǥ Ǥ
6. CONCLUSIONS
Ǥ
ǦǦ
Ǥ
Ǥ
ǡ
ϐ
ǡ
Ǥǡ
ǡ
ǡǤ
ǡ
Ǥ
Ǣ
Ǥ
Ǯ
ǯ
Ǥ ϐ
ǡ
Ǣ
ǯǡ
Ǥ
Ǥ
ACKNOWLEDGMENTS
ȋ
ʹǦͲ͵ǦͲ͵ͶͳȌǤ ͳͻ
REFERENCES ǡ Ǥ ǡ ǤǤ ȋͳͻ͵Ȍ
ǣ ǤǡǤ ǡ Ǥ ȋ
ʹͲͲͶȌ
ǣ
ǡ
ʹͲͲͶǡǡ ʹȂ͵ͳʹͲͲͶǡǤ
ȋʹͲͲͶȌǣȀȀǤ
Ǧ
ǤȀȀȋ
ʹͲͲͶȌ ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲʹȌ Ǧ
Ǥ
ʹͲͲʹǡǡʹ͵ǦʹͶͷǤ ǡ Ǥ ǡ Ǥ ȋͳͻͻͺȌ ǣ ϐ Ǧ ǡ ǡ
Ǥ ǡ Ǥ ǡ Ǥ ȋͳͻͻȌ
ǣ
Ǥ
ǯͻǡǡ ǡǡǤ ǡǤ ǡǤȋʹͲͲͶȌ
Ǥ
ȋ ʹǣ ʹͲͲͶȌ
ǡ Ǥ ǡ Ǥ ȋʹͲͲʹȌ ϐ
ǣ Ǥ
ʹͲͲʹǡǤ ǡ Ǥǡ ǯǡ Ǥǡ
ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲʹȌ
ǣ
Ǥ
ʹͲͲʹǡǡǡǤ ǡ Ǥ ȋͳͻͺȌ Ǯ ǯǣ
Ǥ
ǡ͵ͷȋͳȌǣͳͷͲǦͳͻǤ ǡ Ǥ Ǥǡǡ ǤǤǡǤ ǤȋͳͻͺͶȌ
Ǥ ǡǤ ǤȋǤȌȋͳͻͺͶȌ
ǡ
ǡǤ
ǡ
ǤǡǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ
ϐǡ Ǥ ȋʹͲͲ͵Ȍ
Ǥ
ȋ ȌǡʹͲͲ͵Ǥ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ
ϐǡ Ǥ ȋʹͲͲ͵Ȍ ǣ Ǥ
ʹͲͲ͵ǡǡǤ ǡǤȋʹͲͲ͵Ȍ
Ǥ
ǡ ȋͶȌǡͷͻͳǦͲͷǤ ǡ ǤǤǡǤǤȋʹͲͲʹȌ
Ǥ
ƬǡͷȋʹȌǡͳͲǦͳʹ͵Ǥ
ǡǤȋͳͻͺͺȌǤǡǤ
ǡǤȋʹͲͲʹȌ
ǤǡͳͳǣͶͷǦͶͻ͵Ǥ
ǡǤȋʹͲͲͳȌ
ǡ ǡͶǤǣȀȀǤ
Ǥ Ȁ
Ȁ
̴ȀͶȀǤǡ
ͳ ʹͲͲͶǤ
ǡǤǡǡǤ
ǡǤȋͳͻͻͻȌǣǤ
ǡȋͳȌǡʹͳǦʹͻǤ
ǡ Ǥ ǡ Ǥ ȋʹͲͲ͵Ȍ Ǥ
ʹͲͲ͵ǡ Ǥ
ǡǤǤǡǤǤȋʹͲͲͳȌʹǫ
ǦǡǮͲͳǡǡ Ǥ ǡǤȋǤȌȋʹͲͲ͵Ȍ ǤǦǡǤ ͳͺͲ
ǡǤǡǡǤǡ
ǡǤǡǡǤǡǡǤȋʹͲͲͳȌ
ǣ
Ǥ
ʹͲͲͳǡǤ ǡǤȋͳͻͻͻȌ
Ǥ
ȋǯͻͻȌǡ ǡ Ǧ Ǥ ǡǤȋͳͻͻͻȌǣ Ǥ
ǡȋȌǤ ǡǤǡ ǡǡ Ǥǡǡ Ǥ
ǡ ǤȋʹͲͲʹȌ ǣ
Ǥ
Ǧ ʹͲͲʹǡǦǡǤ ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲ͵Ȍ
Ȃ
Ǥ
ͳͲ
Ǧ
ʹͲͲ͵ǡ ǡ
ǡ
Ǥ ǡ ǤǡǤ ǤȋͳͻȌ
ǤǦǡͳ͵ǡ ʹ͵ǦʹͶͻǤ ǡǤǤǡǡǤ ǤǡǡǤ ǤǡǡǤǤȋȌȋʹͲͲ͵Ȍ ǣ Ǥǡ
Ǥ ǡǤ Ǥ
ǡǤ ȋͳͻͻ͵Ȍ
ǣϐ
Ǥ ǡͶʹȋͳȌǣ͵ͳǦ͵Ǥ ǡǤǡǤȋͳͻʹȌ
Ǥ
ǡͻǡͶǦͶͺͳǤ ǡ Ǥ ǡ Ǥ ȋͳͻͻͺȌ
Ǥ
ǡʹȋͳȌǣ͵͵ǦͶʹǤ ǡǤǡǡǤȋʹͲͲ͵Ȍ ǫǣ
ǯ Ǥǡͳʹȋ͵ȌǣʹǦʹͻǤ ȋʹͲͲͶȌǯǣ
ǣȀȀǤ
Ȁ
ȀȀ
Ǥǫαǡ
ͳͷ ʹͲͲͶǤ ǡǤǡ ǡǤȋʹͲͲʹȌ
Ǥ
ʹͲͲʹǡ ǡǡǤ ǡǤǡǡ ǤǡǡǤ ǤȋʹͲͲͶȌ ǣ
Ǥ
ʹͲͲͶǡǡǡ Ǥ
ͳͺͳ
Chapter 6 Work context
Abstract.1
Ǧ
Ǧǡ
Ǧ
Ǥ
ǡ
ǡ
Ǥǡ Ǥ
ǡ
Dz
dz Ǧ
Ǥ
ǡ
ǡ
ϐ ǡ
ǡϐ
Ǥ
ǡ
Ǧ
Ǥ
ǡǡ ϐ
Ǥ
1. INTRODUCTION
Ǥ
ǦǤ
ǡ Ǧ
Ǧ
Ǥ
ǡ
ǡ ǡ
Ǥǡ
ȋȌǤ ǡ Ǥǡ ǤȋʹͲͲȌDz
dz
ǤInteracting with Computers,ʹͲͲȋͳͺȌǡͳ͵ͳͲǦͳ͵͵ͷǤ
ͳͺ͵
Ǧ
ϐ
Ǥ
ȋ
ʹͲͲͲȌǡ
ȋÞ ʹͲͲͲȌǡ
ȋò
ʹͲͲͳȌǤǡ
Ǧ
ϐ
ȋ ͳͻͻͻȌǡϐǦϐȋǤʹͲͲͲȌǤ ǡ Ǧ Dz
dz
ǣ
ȋ ϐ ͳȌǤ
ϐ
ȋ ʹͲͲͲǡ ʹͲͲͲȌǤ ϐ ǡ
ϐȋDz
dzȌ ǦǦ
ǯ
Ǧ
Ǥ
ͳǤ
ǡ
ϐ
Dz
dz
Ǥ
ϐǦϐ ǡ
Ǥ Ȃ Dz
dzȋ
ǤʹͲͲ͵Ȍ
Ǥϐ
Ǥ ǡ
ͳͺͶ
ȋȌǦ ϐ
ȋ
ȌǤ
ǡ
ǡ
Ǥ
ȋ Ȍ
ǡ
ϐ
Ǥ
ʹǡ
ϐ
Ǥ
ϐϐ
Ǥ
͵ ϐ Ǥ
Ͷǡ
ǡ
ͷ
Ǥϐ
Ǥ ǡ
Ǥ
2. FIELD STUDY OF WORK ACTIVITIES ǯ
ϐ ͶǦͶͲͲ Ǧ ȋϐ ʹȌǤ
Ǥ ǡǡ
Ǥ
Ǥ
Ǥ
Ǧ
Ǥ
ǡ
ǡǡ
Ǥ
ǡ
ǡǡ Ǥ
ʹǤȋ͵ͶǤͶ͵ǤȌ ǡ
ͳͺͷ
ȋʹͲͲͲǡʹͲͲͲȌǤ
Ǥϐ
ǡϐ
Ǧ
Ǥ
Ǥ
ǡ
Ǥ
ʹͲͲǤ
ȋ ʹͲͲͳȌ
ϐ
Ǥ
ǡ
ǡ
ǡ
Ǥ
ǡ
letting go the mooring lines
ϐ
Ǥǡ
Ǥ
ϐ
ǡ
ǡ
Ǥ
Ǧ
Ǥ Ǧ
ǡ
ϐ
Ǥ
ǡ
Ǥ 2.1. The operation of letting go the lines
ǡϐ ȋϐ͵ȌǤ ǡ
ǡ
Ǥ ǡ
Ǥǡ
Ǥǡ
ϐ
Ǥ
ͳͺ
͵ǤȋȌ
ǡ
ǡ ϐʹǤȋͳȌǡ
ǡǤ ȋʹȌȋ͵Ȍǡϐ
ϐ
Ǥ ǡ Ǥǡ
Ǥ ǡ
ǦǤ
ǡ
ǡǡ
ǦǤ
ǡ
ǡ
Ǥ ǡ
Ǥ
Ǥ
ǡ
ǯ
ǡ
common ground ȋ
ͳͻͺͻȌ
Ǥ
ǡ
ǡ ǡ
grounding,
ǡ
ȋ
ǤͳͻͻͳȌǤ
all
ǡ “The contributor and the partners mutually believe that the partners have understood what the contributor meant to a criterion sufϔicient for the current purpose” ȋ
ͳͻͺͻǣʹʹȌ.
ǡ
ǡ
ǯǤ
ǡ
ǡ
ǡ
ǡ
Ǥ ͳͺ
ǡ
ǡ ǡ
ϐ
Ǥǡ
Ǥ 2.2. Findings from ϐield studies of “letting go the lines”
ǡ
ǡϐ
ǡ
ǣ Ȉ
Ȉ
Ȉ
ǡ
Ȉ
ǡ
Ȉ
ȋ
Ȍǡ
Ȉ
ǡ
Ȉ
Ǥ
Ǧ Ǧ
ǡ
ǤǦ
Ǥ
ǡ
Dz dz Ǥ
ϐ Ǥ ǡ
ϐ
ϐ
Ǥ ϐ
ϐ
Ǥ
Ǥǡ
ǤDzdz
Ǧ
Ǥ
Ǥ
ǡǤǡ
ǡ
ͳͺͺ
ȋǤǤ
Ȍ
Ǥǡ
ǡǡǡ ϐ
Ǥ
Ǥ ǡ
ǯ
Ǥ
ǡ
ǡǡǡ
ǡ
Ǥ
ǡ
ǯǤ ǡ
Ǥ
ȋǤǤ Ȍǡ
Ǥ
Ǥ ǡ ǡ
ǡ
ȋȌ
ϐǡ
Ǥ
ǡ
ǡϐ
ȋ
ͳͻͻͻǢǤʹͲͲͲȌǡ
Ǥ ǡ Ǧ
ϐ
ϐ
ǡǡǤ ǡ
ϐ
Ǧ
Ǥ
3. ANALYSIS OF COMMUNICATION ϐϐ
ǡ
ǡ
ϐ Ǥ ǡ
Ǥ
ȋ
ʹͲͲȌǤ
ǡ
ͳͺͻ
ǡ
ǡ
Ǥ ǡ
Ǥ
Ǧ
ǤȋͳͻͻͳȌǤ
Ǥ ǡǡǤ
ǡ
ǡ
ǣͳȌ
ǡʹȌ
͵Ȍ
Ǥ 3.1. Aspect and tense of conversations ǡ
ȋǡ ʹͲͲͲȌǡ
ǡ
ȋ Ȍ
ȋ ȌȋȌǤ
ȋȌ
ǡ
Ǥ
ǡ
Ǥ ȋȌ
ȋ
ȌǤ
ǡ
Ǥ ǡ
ǡ
Ǥ 3.2. Objects of conversations
ϐ
Ǥ
ǣ 1 2 3 4 5 6 7 8 9 10 11 12 13 14
you can let go the bow line let go bow line and you can take the stern spring letting go stern spring bow line let go bow line let go and stern spring let go stern spring let go you just let go the stern line also let go line aft and we have the bow line home ok and all let go aft all let go aft
ǡ
ǣ 1
you can let go the bow line
2 5 6
let go bow line bow line let go bow line let go
ͳͻͲ
11
and we have the bow line home
12
ok
3 4 7 8
and you can take letting go stern and stern spring stern spring let
9 10 13 14
you let and all
the stern spring spring let go go
just let go the line aft also go line aft all let go aft let go aft
ǤǤ ȋǤǡʹͲͲͲȌǤ
ǡ
Ǥ
ǡ Ǥ 3.3. Structure of conversations
Ǧ
ȋǤǤ ͳͻͺǡ ͳͻͺͺǡǤͳͻͻʹǢ
ͳͻͻͶǡ ǤʹͲͲͳǡʹͲͲͳȌǤ
Ǥ
ǡ
Ǧ
ϐǤ
ȋͳͻͺǣͷȌǡ
ȋϐͶȌǤ
ͶǤ ǯ
ȋͳͻͺȌ
ǡ
ȋȌ
ȋȌǤ
ǡǤ ͳͻͳ
ȋͳͻͺȌǡ
ȋ
Ȍ
ǡ
Ǥ
Ǧ
ǡǡǡ
ȋͳͻͻͶȌǡ ȋͳͻͻͶȌǡ
ȋͳͻͻͶȌǡȋʹͲͲ͵Ȍǡ ȋʹͲͲ͵ȌǤ
ǡ
ǦȋǤʹͲͲͲȌ
ǡǡǦ
ǡ
ȋͳͻͺȌǤǦ
ǡǡǡ
Ǥ
ǡ
Ǥǡ
ǡ
ǤǦͻϐͶ
ϐ Ǥ
ǡ
ϐ
Ǧ
ǦȋȌ Ǥǡ
Dz ǡ ǡdzǤ
ǡ
ǡ
ǯ
ϐ
Dz
dz ϐȋϐͷȌǤ
ͷǤ
ϐ ͷ
ϐǤ ǡ
ȋǤǤDz
dzȌǡ
ϐȋDz dzȌǡ
͵Ǥϐǡ
ȋDzdzȌǤ ǡ
ȋDzdzȌǡ
ȋͷȌ
͵ǡȋDzdzȌǤ ͳͷ
ǤʹͶ
Ǥ
ȋϐͶȌ
ȋϐͷȌ
Dz
dz
Ǥ ͳͻʹ
ǡ
ǡ
ǣǫǫ
Ǥ
Ǥ
ǡ
ϐ Ǧ ǤǦ
ϐ
Ǥ
4. CANNED COMMUNICATION PROTOTYPE
ǡ
ǡ
ǡ
Ǥ
Ǥ
ͺͺͲͲ ȋϐ ȌǤ
ǡ
ǯ
Ǧ
Ǥ
ǡ
ǤͺͺͲͲǦ
Ǥ
ϐ
Ǧǡ
Ǧ
Ǧ
ǡ
ǦǦ
ǡǦǦϐ
Ǥ 4.1. System architecture
ǯ
Ǥ
ȋ
Ȍ
Ǥ ǡ
ϐ
Ǥ
Ǥ
ȋǡȌǤϐ
ȋ
Ȍǡ
ǡ
ǡ ǡ
ǡ
Ǥ ǡ
ϐ
ϐ
ǡ
Ǧ
Ǥ
ϐ Ǧϐ
ϐǤ
ͳͻ͵
4.2. Interface design
ȋϐȌ
Ǧ
Ǥ Dz dz
ǡ
ǤǣͳȌ
ϐǡ
ǡǡʹȌ
Ǧǯȋͳͻͺ͵ȌǤ
ȋͳͻͻͲȌǤǡ
ǣǢǦ
Ǣ ϐ
Ǣ
Ǥ
Ǥ
ͺͺͲͲ
ǣ ͳǤ
ȋȌǢ ʹǤ
ȋȌǢ ͵Ǥ
ȋȌǢ ͶǤ
ȋȌǤ
ϐǤ
ȋȌ
Ǧϐ
ϐǤ
ǡ
ϐ
ȋǡȌǤǡǤ
ͳͻͶ
ȋȌ
Ǥ
ǡ ȋϐ ȌǤ
Ǥ
Ǥ
Ǥǡ Ǧ
ǡ
Ǥ
ǡ
ȋȌ
ȋϐȌǤ
Ǥ
ͺǤ
ȋȌǡ
ϐȋȌǡ
ȋ
Ȍ
ϐȋȌ
ϐ
ϐ
ϐ Ǥ
ȋ Ȍǡ
Ǥ ǡ
ϐ ȋϐ ͺȌǤ
ϐ
ȋȌDzȏȐdz
ȋǤǤDzǤǤǤdzȌǤ
ϐȋϐͺȌǤ
ȋ ȌǡȋǤǤDzͳͳdzȌ
ϐȋϐͺ
ȌǤ
ϐ
ȋ
Ȍ
DzȏȐdz ȋϐ ͺȌǤ
Ǥ
ϐ
ǡ
ȋϐͻȌǤ
Ǥ
ϐ
ϐ ȋ
Ȍǡ
Ǥ ǡ
Ǥ
Ǥ ͳͻͷ
ͻǤ
Ǥ ǡ ȋϐͳͲȌǤ
Ǥ ǡ
ȋǤǤϐ
ȌǤ
ǡ
ǡ
Ǥ
ǤͳͲǤ
ϐ
ϐ
Ǥ ǡ ǡ ϐ
ϐ
DzdzǤǡǦϐ
ϐ
ȂǤǤDz
ϐǣdz
ϐ
Dz dz
Ǥ
5. EVALUATION STUDIES
Ǧ
Ǥ ǡϐ
Ǥ
ǡ ϐ
ϐ
ȋ ʹͲͲ͵ǡ Ǥ ʹͲͲͶȌǤ
ǡ Ǧ
ǦϐǤ ǡ
Ǥ ͳͻ
5.1. Heuristic inspection ǡ
ȋͳͻͻͲȌǤ
Ǥ
ǤͳͷǦ
ǡ ǡǡ
ȋϐ ͳͳǡ
ȌǤ
Ǥ
ȋǤͳͻͻͺȌǡ
Ǥ
ǡ
ϐǤ
ͳͳǤ
ǣ
Results
ǤǦϐǤ
Ǥ ǡ
ǡ
Ǥ ǡ
ȋǤǤȌǤ
ǡ
Ǥ ǡ ϐ
Ǥ
ȋ
ǡ
ǡ
ϐ ȌǤ ǡ
ǡ
ǡ
Ǥ ǡ
ϐ
Ǥ 5.2. Evaluation with captains and ofϐicers in ship simulator
ϐǡ ǡ
ǡ
ͳͻ
Ǥ ǦǦǦ
Ǧϐ
ϐȋϐͳʹȌǤ
Ǧ
Ǧ
Ǧ
ȋ
ǡȋʹͲͲͷȌ
ȌǤ
ͳʹǤǣ
ǡ
Ǥϐǡ
ǡ
ϐǤ
ǡ
ϐ
ǡ
Ǥ
ǡ
Ǧ
ϐ
Ǥ
ǣ
Ǥ
ǡ ǡ ǡ
Ǥǡ
ǡ
ǡ
ǡ ǡ ǡ
Ǥ
ǡ
Ǥ
Ǧ
Ǥ
ϐ
Ǥ
ǡ
ϐ
ǡ
Ǥ
ϐϐ
Ǥ
ǡ
Ǥ
ǡ
ǡϐ
ǡ
Ǥǡ
ͳͻͺ
Ǥ ϐ ϐ
ȋ
Ȍ
Ǥ
ȋ
Ȍǡϐϐ
ȋ
Ȍ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
ϐ
ϐȋʹͲͲͲȌ
Ǥǡ
ϐ
Ǧǡ
Ǥ
ϐ
ϐ
Ǥǡ
ǡ
Ǧ
ȋϐͳʹǡȌǤ ǡ Ǧ
ͳͲǦͳͷ
Ǥ Ǧ
ϐ
Ǥ ͳȌ
ǡʹȌ
ϐȋ
Ȍ
ϐǤ Results
Ǥ ǡ Ǧ
ǦǤ
ǡ
ϐ
Ǧ
ǦǤ ǡ
ϐ
Ǥ
Ǥ
Ǥǡ ǡdoing ǦǤǡǡ ͳͻͻ
Ǥ
ȋ Ȍǡϐ
Ǧ
Ǥ ʹʹ
Ǥ ǡϐ
ȋǡ ϐ
ϐȌǤǡ ϐǤǡ
ǡ ǡ Ǥ ǡ
ϐ
Ǥ
ǡ
ϐ
ǡ
ϐ
Ǥ
ϐ
ϐ
Ǥϐ
Ǥ
ϐ
ϐǤ
ǡ
Ǥ ǡ ϐ
ǡ
Ǥ ǡǡ
Ǥ
6. DISCUSSION
ϐ Ǥ
ʹǤͳǤ ǡ
Ǥ ǡ
Ǥ ǡ ǡ
Ǥǡ
Ǥ 6.1. Limitations of canned communication Ǧ
Ǥ
ǡ
Ǥ
ǡ
ǡ
ʹͲͲ
ȋ ͳͻͻͶǡ
ͳͻͻͶȌǤ
ǦǤϐ
Ǥϐ
ǡ
Ǥ
ȋ
Ȍ
Ǥ
Ǥ
Ǧ
ȋ
ȌǤ
Ǥ
ǡ
Ǥ ǡ ϐ
Ǧϐ
Ǥ
Ǥ
Ǧ
ǯ
Ǥ
ϐ
ǡ ǡ ǡǡ
Ǥ ǡ
Ǥ
ǡ
ǯǡ
Ǥ ǡϐ
ϐǤ 6.2. Improving canned communication Ǧ
Ǥ
ϐ
Ǥ ǡǦ
Ǥ
ǡ
ǡǡϐ
Ǥ ǡ
ϐǡ
ǡǡǤ
ǡ Ǥ Modifying and withdrawing commands
ǦǤ
ȋϐͶȌ
ȋϐͷȌǤ
ǦǤ
ǡ
Ǥǡ
Ǥ
ʹͲͳ
ǫ
Ǥ
Ǥ
Ǥǡ
by mistakeǡ
ϐ
ǡ
ϐǤ
ǫ ϐ
ǫ
ǡ
ȋϐȌ Ǥ Flexibility
ǡ
ϐ
Ǥ
ǡ
ǡ ϐ
ϐ
ǡ
Ǥ
ǡ
ǡDz
dzǡ
ǡ
Ǥǡϐ
Ǥ ǡ
Ǥ
ϐ
Ǥ
Ǥ
ǡ
ǡ
ϐ
Ǥ ǡ
ȋǡͳͻͻȌǡ
Ǧ
Ǧ
Ǥ
ϐ
Ǧ
Ǥ ǡ ǡ
ͳȌ actions ȋ ǡ ǡ
ǤȌǡ ʹȌobjectsȋǡǡ
ǤȌ͵Ȍ locationsȋǡǡ
ǤȌǤ
ǡ
ǡ
complete
ȋ
DzdzDzdzȌ
Ǥ ʹͲʹ
ǡ
ǡ
Ǥ Minimizing task interference
ǡ
Ǥ
Ǧ
ǡ
Ǧ
ϐ
Ǥ
ǡ
Ǥ ϐǡ ǡǡϐ
ȋϐ
Ȍ
ȋ
Ȍ
ǡǤǡϐ
Ǥǡ
Ǥ
ǡǡ
Ǥ ǡ
Ǥǡ
Ǧ
ȋ
ǡ ǡ ǡ
Ȍ
ǡ
Dzdz
DzdzǤ
ǡ ϐ
ȋͶǤͳȌǤ 6.3. Canned communication in industrial domains revisited
ϐ
ǣ
Ǥ
Ǥ ǡ
Ǥ
Ǧǡ
Ǥ
Ǥǡ
ǡ
Ǥ
ǡ
ϐ ǯ
ʹͲ͵
ϐ
ǦǤ
ǡǡǡ
Ǥ
Ǥ
ǡǡ
ϐǤ
7. CONCLUSIONS
Dz
dz Ǧ
Ǥ
ϐǡ
ǡ
ϐ
Ǥ
ǡ
Ǧ Ǧϐ ǡ
Ǥǡ
Ǧ
ǡ
ǡ ǡϐ
Ǥ
ϐ
ǡ
Ǥ
ǡ
ǡ
ǡ ǡ Ǥ
ϐǡ
Ǧ
Ǥ Ǧ
Ǧ Ǧ
Ǥϐ ǡ
ǡ ϐ
Ǥ
ACKNOWLEDGEMENTS Þ
ǡ
Ǥ
Ǥ
Þǡ ÞǤ
Ǥ ʹͲͶ
REFERENCES ǡǤǡǡ ǤǤǡǡǤ ǤǡͳͻͻʹǤ
Ǥ
͵ͷȋȌǡͶǦͷǤ ǡ Ǥǡ ʹͲͲͳǤ ϐ
Ǥ
ʹʹȋʹȌǡʹͻǦ͵Ǥ ǡ ǤǤǡ ʹͲͲͲǤ
Ǥ
ǦͳǦʹͲͲͲǡǣȀȀǤ
Ǥ
ǤȀ̱Ȁ
Ǥ ǡǤǤǡǡǤǡʹͲͲͳǤ
Ǥ ǣǡǤǡǡǤǡǡǤǤǡǡ ǤǤ ȋǤȌǡ ǡ
Ȃ
Ǥ òǡǡǡǤʹͻͻǦ͵͵ͺǤ ǡǤ Ǥǡǡ ǤǤǡǡǤǤǡǡǤǡǡǤǤǡʹͲͲͲǤ
Ǧ
Ǥ
ǯʹͲͲͲǡǡ ǡǤʹͶͺǦʹͷͲǤ
ǡǤ ǤǡǡǤǡͳͻͻͻǤ ǯǣ
Ǥ
ǯͻͻǡǡǡǡǤͶͲǦͶͻǤ ǡǤǤǡ
ǡǤ ǤǡͳͻͺͻǤ
Ǥ
ͳ͵ǡʹͷͻǦʹͻͶǤ
ǡ Ǥǡ ǡ ǤǤǡ ͳͻͻͶǤ Ȁ
ǣǤ
ͳͻͻͶǡǡǡǡ ǤͺͻǦͳͲͲǤ ǡǤ ǤǡʹͲͲ͵Ǥ Ǥ
ͶȋȌǡͳͻǦʹ͵Ǥ
ǡ Ǥǡ ǡ Ǥǡ ʹͲͲǤ ǣ Ǥ
Ǧ͵ͻȋ
ȌǡǡǤ ǡǤǡ ǡ Ǥǡǡ ǤǡǡǤǡͳͻͻͺǤǦ
Ǥ
ǡ Ǥ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͻǤ
Ǧ
ǣ Ǥ
ȋͶȌǡ͵ͲǦ͵ͻͺǤ ǡǤǤǡͳͻͺͺǤ
Ǥ
͵ͳȋȌǡͺͺͲǦͺͺǤ
ǡ Ǥǡ ʹͲͲ͵Ǥ
ǫ
ͺ
ǡǦʹͲͲ͵ǡǡǡǤͷͳǦͻǤ
ǡǤǡǡǤǡǡǤǡ¡
ǡǤǡ
ǡǤǡǡǤǡǡǤǤǡ ǡǤǡǡǤǡǦǡǤǡǡǤǡǡǤǡʹͲͲ͵Ǥ
ǣ Ǥ
ǯͲ͵ǡ ǡ ǡǡ ǤͳǦʹͶǤ ò
ǡǤǡǡǤǡʹͲͲͳǤ
Ȃ
Ǥ
ǯͲͳǡ Ǧ ǡǡ
Ǥ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͳǤ
ǦǤ
ʹʹȋʹȌǡʹͳǦʹͺǤ ǡ Ǥǡ ǡ ǤǤǡ ǡ Ǥǡ Þǡ ǤǤǡ ʹͲͲͶǤ ǫ Ǧ Ǥ
ǯͲͶǡ ǡ
ǡǤͳǦ͵Ǥ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵Ǥ
Ǥ ǦͲǡͷͻͻǦʹͲǤ ʹͲͷ
ǡǤǡǦǡǤǡǡǤǤǡǡ ǤǡʹͲͲͲǤ
ǦǤ ǡǡǤ
ǡ ǤǤǡǡǤǤǡǡǤ ǤǡͳͻͻͳǤ
Ǧ
Ǥ
ǯͻͳǡǡǡǤʹͲͻǦʹͳͷǤ ǡ Ǥǡ Þǡ Ǥǡ ʹͲͲͲǤ Ǧ
Ǥ
ʹͲͲͲǡ
ǡ
ǡ Ǥ ǡ Ǥǡ
ǡǤǡͳͻͻͲǤ
Ǥ
ǯͻͲǡǡ ǡǤʹͶͻǦʹͷǤ ǡǤǡʹͲͲͲǤǣ Ǥ
ǦͶǦʹͲͲͲǡǣȀȀǤ
Ǥ
ǤȀ̱Ȁ
Ǥ ǡ Ǥǡ ͳͻͻͲǤ Ǯǯ ǣ
ǦǤ ǣǡǤǤǡǡ ǤǤǡǡǤȋǤȌǡ
ǤǡǡǤͳ͵ǦͳͶͷǤ ǡǤǡǡǤǡʹͲͲͷǤ
Ǧ Ǥ Ǧ͵ǡ͵ʹͺǦ͵ͳǤ ǡǤǡͳͻͻǤ
Ǥ ǡǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͲǤ
ǣ Ǧ Ǥ
ʹͲͲͲǡǡ ǡǤʹͶǦʹͶͻǤ ǡ Ǥǡͳͻͺ͵Ǥǡǣǡ
Ǥ
ǡ
ͳ͵ȋ͵Ȍǡ ͵͵ͷǦ͵ͷͲǤ
ǡǤǡͳͻͻͶǤ
ǫȀ
Ǥ Ǧʹȋ͵ȌǡͳǦͳͻͲǤ ǡ ǤǤ Ǥǡ
ǡǤǤǡʹͲͲͲǤ
ǣ
Ǥ ǣ
ǡǤǡǡǤȋǤȌǡ
Ǥ
ǡǡǤͳͻ͵ǦʹͳͷǤ ǡ Ǥǡ ͳͻͻͶǤ ǡ
Ǥ Ǧ ʹȋ͵ȌǡͳͻͳǦͳͻǤ ǡ Ǥǡ ǡ Ǥǡ ͳͻͺǤ Ǥ Ǥ Ǥǡ ǡ ǡǤ
ʹͲ
Part II Designing and building
Chapter 7. User- and technology centeredness Chapter 8. Socio-physical design Chapter 9. Sketches and mock-ups Chapter 10. Ethnography and object-orientation
DESIGNING AND BUILDING how can we design and build interactive mobile systems grounded in context?
ǡ
ǡ
ǡ
Ǥ
ǦͳͲǤ
form and context ensembles
Ǥ User- and technology-centeredness
Ǧ
Ǧ
Ǥ
Ǧ
Ǧ
Ǥ
Ǧ
Dzdz
ǡ Ǥ
ǡ
ǣ Ǧ
ǡ
Ǧ
Ǥ Socio-physical design ͺ
Ǧ
Ǥ
Ǧ
ǡ
ǡ
Ǥ
Ǧ
ǡ ǡ
ǡǡ
Ǧ
ϐ
Ǥ
͵Ͷ
Ǥ Sketches and mock-ups ͻ
ǦǤ
ͷǡ
Ǥ
Ǥ
Ǧ
Ǧ
ǡ
ǯ
Ǥ
Ǧ ϐ
Ǥ ʹͲͻ
Ethnography and object-orientation ͳͲ
ǦǤ
Ǧ
Ǥ
Ǧ
Ǥ
ǡ
Ǥ
Ǧ
Ǥ ǡ
Ǧ
ϐ
Ǥ
ϐǤ
ʹͳͲ
Chapter 7 User- and technology-centredness
Abstract.1 Ǧ
Ǧ
ǤǮǦ
ǯ
ǡ
ǡ
ǡ Ǧ
Ǥ
ϐ
ǡ
Ǣ lacking in detail on usability and feasibility, and being largely reactive to current problem situationsǤ
ǡ
Ǧ
Ǥ
Ǥ
Ǧ
ϐǡ
ǡ Ǣ post-evaluation, the design discussion was largely reactive to the current prototypeǤ
ǡ
ǢǦ
ǡ
ǡ
Ǧ
Ǥ
1. INTRODUCTION ǡ
Ǧ
Ǥ
ǡ
Ǥ ǡ
ϐ
Ǥ
ǡ ǤǡǤȋʹͲͲͶȌ
ǣ Ǧ
ǦǤ Proceedings of APCHI 2004,ǡǡ ȋͳͺͲǦͳͻͲȌǤǣǦǤ
ʹͲͳͲǤ
ʹͳͳ
ǡ ǡ Ǥ
Ǧ
Ǥ
ǡǡ
Ǥ
Ȃ
ǮǦǯ
Ǥ
ǡ ǡ
Ǥ
ǡǡǡ
ǣ ǡǡ
Ǥ
ǣ ͳȌ
ʹȌ Ǧ
ϐ Ǥ
ȋ ʹͲͲ͵Ȍ
Ǧ Ǧ
ǡ
Ǥ
ȋ ͳͻͻͳȌǡ Dz
ǡ
ǡdzǡ ȋͳͻͺȌǤ ǡ
ǡ
ǡǦ
ǤȋͳͻͻͻȌ
ϐ
Ǧ Ǧ
Ǥϐ
Ǥǡ
ϐ
Ǧ
ϐ
Ǥ ǡ Ǥ ȋʹͲͲʹȌ Ǯ ǯ
ǦǦϐ
Ǥǡ
ǤȋʹͲͲͲȌ
ȋ
Ȍǡ
Ǥ
Ǥǡ
Ǥ
ǡ
Ǥ
ǡǤ ȋʹͲͲʹȌ
Ǧ
Ǧ
ǡǦ
Ǯ
ǯǤ ʹͳʹ
ǡ
Ǧ
Ǧ
Ǥϐ
Ǥ ǡ Ǧ
Ǧ
Ǥ
ǡ
Ǥ ǡ
Ǥ
2. SUPPORTING THE USE OF PUBLIC TRANSPORT
ʹͲͲʹ ʹͲͲ͵
Ǧ
ǡ Ǥ
Ǥ
ϐ
ǡ
Ǧ
ǡ
Ǥ ǯǦ
ǡ
Ǥ
ǤͳǤǦȋȌ
ǦȋȌ
ǡ
ǡϐǤǤ ǡ
Ǥ ϐ
Ǥ
ϐ
ǦǤ ǡ
ǣǦ
Ǧ
ȋϐͳȌǤ ʹͳ͵
Ǧ
Ǥ
Ǧ
Ǧ
Ǥ
ǯ
ϐ͵
Ǥ
ϐ
Ǥ ǡ
Ǥ ǡ
Ǥ
Ǥ
3. THE USERǧCENTERED APPROACH
ǡ
Ǥ
ǡ
ǯ
Ǧ
ȋǤ ʹͲͲʹȌ
ǣͳȌǦ
ȋϐ
ȌǡʹȌ
ȋ
Ȍǡ͵Ȍ
Ǧ
ȋ
Ȍ
ǡ
ǤǦ
ǡ
Ǧ
Ǥ
Ǧǡ
ǡ
Ǥ
ǦǦ
ǯǤ
Ǥ 3.1. Interviews
ǡǦ
ǡ
Ǥ
ǯ
Ǥ
͵ͲǦͲǤ
ǡ
Ǥ ǡ
ǣ
ǡ
ǡ
ǡ
ǡ
ǥǫ
ǡ ǡ
ǡ Ǥ
Ǥ ȋ
ǡ
ȌǤ
ϐ
Ǥ ʹͳͶ
ϐ
Ǥ
ǡ ǡϐ
Ǥ 3.2. Contextual Interviews and Observation of Current Practice ǡ
ȋϐʹȌǤ
Ǥ
ϐ
Ǥ
Ǥ ǡ
ǡ
ϐǮϐ
ǯǡǦ
Ǥ
Ǯǯ
Ǥ
ʹǤ
3.3. Acting-Out in Context ϐϐ
Ǧ
ȋϐ͵ȌǤ
Ǧ
ȋǤʹͲͲʹȌ
Ǧ
ǡ
ǡ
ǡ
ǡ
Ǥ
ǡ
ϐǡ
ȋ
Ǥ ʹͲͲͲȌǤ ǡ
ǦǤ
ǡ
Ǧ
ǣ
ϐ
Ǥ
Ǣ
Ǥ
Ǧ
Ǥ
ʹͳͷ
ǡ
Ǥ
ϐ
ǡ
Ǧ
ǡ Ǥǡ Ǥ ǡ
ǡ
Ǥ
Ǥ
͵Ǥ
Ǧ
3.4. Design Workshop ϐǡ
ǦǤ
Ȁ
Ǥ
ǡ ǤǤ ǡ
Ǥ
ϐǤ
ǡ
Ǧ ϐǤǦ
Ǥ
ǡ ǤʹΦ
Ǥ
ǡ ϐǤ ǡ
Ǥ
Ǥ
ǣϐ
͵
ǦǦǡ
Ȁ
ǯ Ǥ
ǡ
ǦǤ
ǡ
ǡ
ǡǤ
ʹͳ
3.4. TramMate
Ǧ
Ǥϐǡ
ͳȌ
ǡʹȌ
͵ȌǡͶȌ
ǡ
Ǥ
ȋǤʹͲͲͲȌ
ȋʹͲͲʹȌǡ
ǡ
ǡ
ȋǤʹͲͲ͵ȌǤ
ͶǤϐ
Ǥ
ǡ
ǯ
Ǥ
Ǥǡ
ǡ
Ǥ
ǡ
ȋϐͶȌǤ
ϐǡ
ǣǡ
Ǥǡ
Ǥ
ǡ
Ǥ
ȋϐͶ
ȌǤ ǯ
ϐǡ ϐ Ǥ
ǡ
ǡ ǡȋϐͶȌǤǡ ϐǤǡ
Ǥ
ʹͳ
4. THE TECHNOLOGYǧCENTERED APPROACH Ǧ
ǡ
ǯ
Ǧ
ǯ Ǥ Ǧ
ǡϐ
ϐ
Ǥ ǡ
Ǧ
Ǥ
ǤǦ
ǯ
Ǥǡ
ǡ
ǡ Ǥǡ
ϐ
Ǥ
Ǥ 4.1. Usability Evaluations
Ǧ
ǡ
Ǥ
ǣϐǡ
Ǥ
ϐ
Ǥ
Ǥ
ͷǤ
ϐ
Ǥ
DzdzȋǤǤ
ϐ
ȌǤ
Ǥ
Ǧǡ
ȋϐͷȌǤ ǡ
ǡ
ȋϐȌǤ
ǡ
Ǥ
ǦǤ ʹͳͺ
Ǥ
Ǧ
Ǥǡ
ȋʹͲͲ͵ȌǤϐ
the relation between information in the system and in the world. ǡ
Ǣ ǡ ǡ
Ǥ ϐ
ǡϐ
Ǥǡ
Ǯ
ǯ Ǥ
graphical design of maps. Ǥǡϐ
Ǥ ǡ Ǥ
Ǥ
ǡ
ǯ
ǡ Ǥǡ
Ǥ
ǡ
Ǥ ϐ
ϐ
ǡ
ǡ
ϐ
Ǥ
5. DISCUSSION AND CONCLUSIONS
ƬǤǦ
ǡ
Ǥǡ
Ǥ
Ǧ
ϐ
Ǧ
ǦǤ ǡ ǡ
Ǧ
ϐ ǡ ǦǦ
ȋ ʹͲͲ͵ȌǤ
ǡ
ʹͳͻ
Ǥ Ǥǡ
ȋ
Ȍ
ȋ
ǡȌǤ
Ǥ ǦȋȌ
ǦȋȌ
Ǧ
ǡ
ǡ
ǡ
Ǥ
Ǯǯ
ǡ ǯ
Ǥ Ǧ
ǡ
ǡ Ǥ Ǧ
Ǧ
ǡ
Ǧ
ǡ
ȋǤʹͲͲʹȌǤ
Ǧ
Ǥ
Ǥ
ȋ
Ǧ
Ȍ
ϐ
ȋ
ȌǢ
ǡǤ ǡ
ǡ
ǦǤǡ
Ǣ
ǡϐ
Ǥ ǡ
ǤǦ
ǡ
Ǥ ǡǦ ǡ
ϐ
Ǥ
Ǥ ǡ
Ǥ
ǡǡǡ
Ǧ
ǦǤ ʹʹͲ
EPILOGUE ȍOCTOBER 2010Ȏ
ǡ ϐ
ǦǦ
Ǥ
Ǧ
Ǧ Ǧ
Ǥ
Ǥ ǡǦ
Ǥ ǡ
Ǥ
Ǧ
ϐ
Ǥǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ Ǧ
ǡ
ǡ Ǥ
Ǧ
Ǥ
Ǥǡǡ
ǤȋʹͲͲͲȌǡǦ
inspirationalist
ǡ
Ǧ
structuralist
Ǥ
Ǧ
Ǥ
ǡ
ǡ
ȋʹͲͲȌ
ϐ
Ǥ
ǡ
Ǥ
Ǥ
ϐ
ǡ
ǡ
ȋʹͲͲͲȌǡ
Ǧ Ǥ
ǡ
Ǥ
ǡ
Ǧ
Ǥ
ǡ
Ǥ
ȋ ʹͲͲͷȌ
Ǧ Ǧ
Ǥ
and ʹʹͳ
Ǥ
ǫ
ǫ
Ǧ
Ǧ
ǫ
ǫ ǡ
Ǧ
Ǧ
Ǥ
ǡ ϐ
Ǥ ǡ ǡ
Ǥ Ǥ
ȋʹͲͲȌǯȋͳͻͻͲȌDzdz
ǡ
ϐ ǡ
ǤǦ
ϐǤ
Ǧ
ϐǡ
Ǥ
in sequenceǤ
ϐ
ǯ
Ǥ
Ǧ
Ǧ
both ϐ
Ǥ
Ǧ
ǡ
Ǧ
Ǥ
ǡǡ ǡǡ
Ǥ
also
ǡǡ
Ǧ ǦǦ
Ǥ ǡ Dzdz
ǡ
Ǥ ǡǡ
ϐ
Ǥ
ȋϐȌ
Ǥ ǦǦ
Ȃǡ
Ǥ
ACKNOWLEDGEMENTS
ǣ ǡ ǡ ȋǦ
Ȍǡ ǡ
ȋ
Ǧ
ȌǤ
Ǥ
REFERENCES ǡ Ǥ ȋʹͲͲȌ
ǣ Ǥ ǡ
Ǥ ʹʹʹ
Ǥǡ Ǥǡ
Ǥǡ Ǥ Ǥ ȋʹͲͲͲȌ Ǧ
ǣ
Ǥ
ǯͲͲǡ ǡ
ǤǤȋǤȌȋͳͻͻͳȌǣǤ ǡ
Ǥǡ Ǥǡ Ǥ
Ǥ ȋʹͲͲʹȌ
Ǥ
ǯͲʹǡǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥ ȋʹͲͲʹȌǡ
Ǥ
ʹͲͲʹǡǤ
ǡ ǤǡǡǤǡǤȋʹͲͲͲȌ
ǣ
Ǥ
ǯͲͲǡ
ǡǤǡ ǤȋʹͲͲȌ
Ǥ ǣ ƬǤ Ǥǡ Ǥǡ Ǥǡ ǡ Ǥ Ǥ ȋʹͲͲ͵Ȍ Ǧ
Ǥ
ǯͲ͵ǡ
ǡǡ Ǥ Ǥ ȋʹͲͲ͵Ȍ
Ǥ
ǯͲ͵ǡ Ǥ
ǡǦ ǤȋʹͲͲʹȌ Ǧ Ǧ
Ǥ
ǯͲʹǡ ǡ
ǡǦ ǡǤǡǤȋʹͲͲȌǤ
ǤǡǤ ʹͲͲǤ Ǥǡ Ǥǡ Ǥ ǤȋʹͲͲ͵Ȍǣ Ǥ
ʹͲͲ͵ǡǡ Ǥǡ
ǤǡǤǡǤȋʹͲͲʹȌǯǣ
Ǥ
ǯͲʹǡǡ ǡ Ǥ ȋͳͻͻͲȌ ǣ
Ǥ Ǧ ǡǤ ǤǤȋͳͻͻͻȌƬǣ
ǣ
ǡǡǡ
Ǥ
ǡȋͷȌǡ͵ͷǦͶͳ ǡ Ǥ ȋʹͲͲͲȌ
ǣ
Ǥ
Ǧ
ǡȋͳȌǣͳͳͶǦͳ͵ͺǤ ǤȋͳͻͺȌ
Ǥ ǡǡ
ʹʹ͵
Chapter 8 Socio-physical design
ǡ ǡ
Abstract.1
ǡ
ǡ ǡ
Ȃ
ǡ ǫǦ
ǡ
ϐ
Ǥ ǡ Ǧ
ǡ
ǡ
Ǥ
Ǧ
ǡ
Ǥϐ
ǮǯǤ
ǡ
Ǥ
1. INTRODUCTION 1.1. The Emergence of Hybrid Environments
ǣ ǡ ǡ Ǥ
ǡ
ǡ
Ǥ
ǡ
ǡ
ȋ ʹͲͲ͵ȌǤ
ϐ
ǡ
ǡ
ǡ
Ǥ ǡ Ǥǡǡ ǤǡǤǡǤȋʹͲͲͻȌǣ
Ǧ
ǤTransactions on Computer-Human Interaction, ͳȋʹȌǡ Ǧ͵ͶǤ
ʹʹͷ
ǡ
Ǥ
ȋʹͲͲͳȌ
ǡ
ȋʹͲͲͳȌǤ ǡ
ǡ
ǡ
ǡ
ǡ
Ǥ
ǡ
ȋ ͳͻͻǡ
ͳͻͻͷȌǡ
ǡ
ǯ
ȋ ʹͲͲͳȌǤ
ǡ
ǡ
ǡ
ȋϐʹͲͲͶȌǤϐ
ǡ
ȋϐʹͲͲͶǡʹͲͲͳǡ
ʹͲͲͲȌǤ 1.2. The notion of “layered” space
ǣ
ǡ
Ǥ
ǡ
ȋ ʹͲͲͳǡ
ͳͻͻͷȌǤ
Ǥ
ǯ
Ǥ
ǡ ǡǯ
Ǥ
ǡ
ȋ ͳͻͻȌǤǡ
Ǥ
ϐ
ǡ
ϐǡ
Ǥ
ǡ
ǡǡ
ȋ
ʹͲͲͶȌǤ ǡ
ϐ
ǯ
ȋʹͲͲ͵ȌǤ ʹʹ
ǡ
ȋ ʹͲͲͶȌǤ
ǡ
ǡϐǤ
ǮǯǮ
ǯǡ Ǥ
ǡ
ȋ
ʹͲͲͲȌǤ
ǡ
ȋ
ͳͻͻ͵ȌǤ ǡ
ǣͳȌ
ȋȌ
ǡ
ǡǡ
ǢʹȌ
ǡ ǡ ǡ
Ǣ ͵Ȍ ǡ
ǡǤ
Ǥ
Ǥ 1.3. Context Awareness
Ǯϐǯ
ȋͳͻͶȌǤ
ϐ
Ǧǡ
Ǥ
ǡ
Ǥ
Ǥǡ
ǯ
Ǥǡ
Ǧ
ǡ
ǡ
ȋʹͲͲͳǡ ʹͲͲͶǡʹͲͲʹǡʹͲͲͶǡǤʹͲͲͳǡ ʹͲͲ͵ǡ
ʹͲͲͶǡ
ǤͳͻͻͻǡǤʹͲͲ͵ȌǤ
ǡ
Ǥ
ȋ
ͳͻͻͻȌǤ
Ǥ
Ǧ
ǡ ϐǡǡǡ ϐȋʹͲͲͶȌǡǤȋʹͲͲͲȌǡ ȋʹͲͲͶȌǡ Ǥ ȋʹͲͲ͵ȌǤ ϐ
ǡ
ǡ
Ǥ
ʹʹ
ǡ
Ǧ
Ǥ ǯ
Ǧ
ǡ
Ǥǡǡ
ǯ
Ǥ
ǡ ǡǡ
ǡ
Ǥ
ǡǡǡ ϐ
Ǥǡ
Ǥ
ǡǡ
Ǧ
Ǥ 1.4. A Multidisciplinary Approach
ȋǤǤǤʹͲͲ͵ǡʹͲͲʹǡǤʹͲͲʹǡ
ǤʹͲͲͶǡ ʹͲͲͶǡʹͲͲͲǡǤ ʹͲͲ͵Ȍǡ
ǯ
Ǧ ǡ ǤǤ ǡ
ȋǤǤǤ ʹͲͲͲǡ ʹͲͲʹǡǤʹͲͲ͵ǡǤʹͲͲʹȌǤǡ
ǯ
ȋǤʹͲͲͲǡʹͲͲͶǡǤʹͲͲ͵ȌǤ
ǯ
ǤǮdesign ideasǯ
Ǥ
Ǥ
ȋ
ʹͲͲͲȌǤ
ǯ
Ǥ
ǡ
ȋ ͳͻͻȌǤ
ǡ
Ǥ
Ǥ
ȋǤʹͲͲͲȌǤ
ʹʹͺ
ȋ Ǥ ͳͻͻȌǤ
Ǣǡ
Ǥ
ϐ
ȋǡͳͻͻȌǤ
ǯ
Ǥ
ǡ ȋʹͲͲͶȌǤ
ϐ
ǡ
Ǥ
ǡ
Ǥ
ϐȋͳͻͻȌǤ
ȋ ͳͻ͵ȌǤ
ϐ
Ǥ
ȋ
ʹͲͲʹȌǤ
Ǥ
2. CASE STUDY: UNDERSTANDING PHYSICAL AND SOCIAL CONTEXT
ǡ
ǡ
ǡ
ȋ ͳȌȋʹͲͲͷȌǤ
ͳǤ ǡǡ
ǡ
ʹͲͲʹǤ
ǡ
ǡ ǡ ǡ ǡ
ǡ
Ǥ ǡ
Ǥ ǡ ǡ ʹʹͻ
Ǥ
ǡ ǡ
ǡ
ǡ
ǡ
Ǥ
ǡ
Ǥ 2.1. Investigating Physical Context
ǡ
ȋʹͲͲͳȌ
ȋʹͲͲͶȌǡ
Ǥ
ǡ
Ǥ
ȋ
ͳͻͻ͵Ȍǡ
Ǥ ǡ
ǡ
Dzdz
Ǥ
ǡǡ
ȋʹͲͲͶȌǡ
Ǥ
ϐ
Ǥ ϐ
ǡ
Ǥ
Ǥ
ȋǤǤǡͳͻͺͲȌ
ȋǤǤǡ
ͳͻͻȌǤ
ǯ
Ǥ
ǡ ȋ
Ȍǡ
Ǥ
ǣͳȌ ǡ
ǡ ǡ ǡ
ȋͳͻͲȌǢ ʹȌ
ǤǯȋͳͻȌǤ
ȋͳͻͲȌ
Ǥ
ǯ ʹ͵Ͳ
Ǥ
ǡ
ǡǡ
Ǥ
ǡ ǡǤ
Ǥ ǤȋͳͻȌ
ϐ
Ǥ
ǡ
Ǥ
ʹͷ͵
Ǥ
ǡ
ǡ
ǡ ǡ
ǡ
ǡ
ǡǤ
Ǥ
ȋͳͻͲȌ ǤȋͳͻȌ
Ǥ
ǯ
Ǥ ϐ
ϐ
ǣ
ǡ ǡ ǡ ǡ Ǥ ǯ
Ǯϐǯ
Ǥ
Ǥ
ǡ
ǯ
Ǥ ǡ
ǯ ȋͳͻͲȌ ǡϐ Ǥ
ǯǡ
Ǧ
Ǥ ǡ
ϐ
ϐ
ȋʹͲͲ͵ȌǤͳʹͶ
ȋ
ǡ
ǡ
ǡ
ǡ ǡ ǡ
ǡǡ
ǡ
ǡ
ǤȌ
Dz
dz
Ǥ
ǡ
ǡ
ǡ
Ǥ
ǡ ǡ
ϐǤ
ǡ
ȋ ʹȌǤ
ʹ͵ͳ
ʹǤͳʹͶ
2.2. Investigating Social Context
ǡ
ȋʹͲͲͳȌǡ
ϐ
ǤȋʹͲͲͶȌ
Ǥ
Ǥ
ϐ
Ǥ
ȋ
Ȍ
Ǥ ϐ
ǯ
ȋʹͲͲͺȌǤ
ǡ
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ǡ
ȋ ʹͲͲͲȌǤ
Ǥ
ȋϐʹͲͲͶȌǤ
ǡ
ȋʹͲͲͳȌ
Ǥ
ǡϐ
ʹ͵ʹ
Ǥ
ȋʹͲͲͶȌ
Ǥ ǡ
ǯ
ǡ
ϐǤ
social affordances
Ǥ
ǡ ǡ ǡǡ
Ǥǡ
ǯ
Ǥ
Ǥ
ȋͻ
ǡ ǡ ʹͲ ͵ͷǡ
Ȍǡ
Ǥ
ǯ ȋʹͲͲͳȌ Ǯ ǯ
ϐǡ
Ǥ
ǣ ǡ ǡ ȋ
ȌǢ ȋ
ȌǢ
ȋ
ȌǢ ȋ
ȌǢ ȋ
ȌǢ ȋ
ȌǢ ȋ
ȌǢ
ȋ
ȌǤ
ǡ
ȋʹͲͲͲȌǡ
Ǥ
ϐ
ǡ
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Ǥ
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ȋ ͳͻͻͺȌ ϐǡ
Ǥ
ϐ
ͳͲǦ
ʹͲǦ
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ȋ
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Ǥϐͳͳ ǡ
ϐ
Ǥ
ϐ ͳȌȋ ͵Ȍ
ǡ ǡ
ǡʹȌ
ϐǡ͵Ȍ ϐ
Ǥ
͵Ǥ
3. REPRESENTING PHYSICAL AND SOCIAL CONTEXT 3.1. Representing Physical Context
ϐ
ǡ
ǯȋͳͻͲȌ ϐ
ȋǡ
ǡǡǡȌ
Ǥ
ǡ
ȋ ͶȌǡ
ǡǡ
Ǥ ǡǯȋǤͳͻȌʹͷ͵
ǡ
Ǥ
Ǥ
ǡ
ǡ
ǡϐ
Ǥǡǡ ϐ ǡ
Ǥϐ
ǤȋͳͻȌ
Ǥ
ǡ
Ǥ
ǡ
ʹ͵Ͷ
Ǥ PIA Layered Map
Ǥ
Ǧ
ȋ
ǮǯȌǡ
ϐ
ǡǦ
ȋ
ȌǤ ǡ
Ͷǡ
ϐ
Ǥ
Ǥ
Ǥ
ͶǤ
ǡ
ǡ
ǡ
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ȋͳȌǡ
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ʹ͵ͷ
Ȉ
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ǡ
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Ȉ
ǣ
Ǣ
Ǣ
Ǧ
ǡϐ Ǥ
Ȉ
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Ǣ
Ǧ
ϐ
Ǥ ͳǤ
ǯ ϐ
ǡ
ǡ
Ǥ
Ǥ ʹ͵
Ǥ
ǡ
ǡ
ǡ
Ǥ 3.2. Representing Social Context
ͲǦ
Ǯ ǯǤ
ǯ
Ǥ
ȋʹͲͲ͵ǡͳͻͻͲȌϐ
ȋͳͻͻͺȌǤ
ǡ ǡ
Ǥ
ǡ
ǡ
ǦǦ Ǥ ǡ
ǣ Dz Ȃ
Ȃ dzǤ
ǡ
ǡ
ǡ
Ǥ
ǡ
ϐ
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ǡ
ϐ
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Ǥ ʹͳͶ
ǡ ͳ
ǣ
ǡ ǡ
ǡ ǡ ǡ ǡ ǡ
ǡ ǡ ǡ ǡ ǡ
ǡ
ǡ ǡ
Ǥ ǡ
ǣDz Ȃ
Ȃ dzǡ
Ǥ
Ǥ
ǡ
Ǥ Ǧ
ǡ
Ǥ
ʹͳ
ϐǤ
ǡ ϐȋͳͻͻͺȌǤ ϐ
ʹͳǦ
Ǥ
Ǥ ʹ͵
Ǥ SOPHIA Conceptual Framework
ǡ
Ǥ
ǣ ǡǤ
Ǥ Prior Experience and Expectationsǣ
Ǥ
ǡ
Ǥ
Ǥ
Ǥ
Ǥ
Ǥ
Ǥ
ϐ
Ǥ
ǡǡ Dzusually comedzǤ
ǡDzlet’s eat where we ate last timedzǡ
Ǥ
Ǥ
ǡǡ
ǡ
Ǥ
Dzdz
ϐǤ
Dzusually meetdzǤ Situations, places and spacesǣ
Ǥ
ϐ
Ǥ Dzdz
ǡ ǤǤǡ ǡ
Ǥ
Ǥ ǡǡǢ Dzsocializing by proximitydzǤ
ǡ
Ǥ ϐ
Ǥ
Ǥ
ϐ
Ǥ
ǡ
ǡǤǤǡǡǡ Ǥ
ǡ ǡ
Ǥǡ ϐ
Ǥ
Ǥ
Ǥ ǯ
Ǥ ǡ
ǡǤǤDzthe railway stationdzǡ
ǡǤǤDzthat big white umbrelladzǤ
ʹ͵ͺ
Ǥ
Dznext to the place we went where we sat under those heat lampsdzǤ
ǡǤǤDzwhere we saw the world cupdzǤ Sensing-makingǣǦ
Ǥ Ǥ Ǥ
Ǥ
Ǥ
Ǥ
ǡ
Ǥ Ȁ
ǡǡ Ǥǯ
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ʹ͵ͻ
ʹǣ
ʹͶͲ
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ǡ ϐ
ǯ
Ǥ Ǧ
ǡ
Ǥǡ
ǯ
ǡ
Ǥ
ǡ
ǡ
Ǥϐǡ
Ǥ ϐǡǡ
Ǥ ϐ
Ǥ
Ǥ
Ǥ
ǯ
ǡ
Ǥ ǡ
Ǥ
4. INFORMING INTERACTION DESIGN
ǡ
Ǯ
ǯ
ǯǤ
ϐ
ǡ
ȋϐ ʹͲͲ͵Ȍǡ
ϐ
Ǥ
ϐ ϐ
ȋǤʹͲͲͷǡϐʹͲͲ͵ǡ ͳͻͻȌǤ
ȋ ʹͲͲȌ
Ǥ
ϐ
ϐ
Ǥ
ǡǡ
ȋͳͻͻȌǡ
ȋʹͲͲǡ Ǥ ʹͲͲȌǡ ȋ
ͳͻͺͳȌǡ
ϐ
ȋϐʹͲͲ͵ȌǤ
ǡ
Ǥ ʹͶͳ
ǡ
Ǥ
ǯ
Ǥ
ǣ 1.
Location by Districtǣǯ
ϐ
Ǥ
Ǥ
ϐ
Ǥ
ǡ
ǡ
Ǥ
2.
Augmented Photorealistic Depictionsǣ
Ǥ
Ǥ
ǯ
Ǥ
ǡ
Ǥ
3.
Rich Descriptions for Navigationǣ
Ǥ
ǡ
Dz dz Dzdz
Ǥ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
ǡ
DzdzDzdzǡ
Ǥ
4.
Use of Historyǣ
ǯ
Ǥ
Ǥ
Ǥ ǡ
ǡ
Ǥ
Ǥ ʹͶʹ
5.
Wayϔindingǣ ϐ ǯ
Ǥ
Ǥ
Ǥ ǯ
ǡ
ϐ ǡ Ǥ
ǦǦ
Ǥ ǯ
Ǥ
6.
Representation of People and Activitiesǣ
Ǥ ǡ
ǡ
Ǥ
Ǥ Ǥ
ǡǤ Dzdz
Ǥ
7.
Meeting and Waitingǣ
Ǧ
ǡϐǡ Ǥ
Ǥ
ǡ
ǡǡ
Ǥ
Ǥ
ǡ
ͳʹǤ ǡ
ǡǡǡ
ȋ ͷȌǤ
ʹͶ͵
Dzdz
Dzdz
Dz
dz
Dz
dz
ͷǤDz ǦǦdzǦ
Ǥ
Dz ǦǦdz
ǡ Ǥ
ϐͷ
Ǥ ǡ NOW
ǡ Representation of People and Activities,
Ǥ
ǡ
Ǥ ǯ
ǡ
ǡ
ǡ
ȋ
ȌǤ
Ǥ
ʹͶͶ
Ǥ
Ǥ
ǯ
Ǥ
ǡ
Ǧǡ
ǡǡǡ
Ǥ
ǡǡ
ǡ
Ǧϐ
Ǥ
ǦǦǦ
Ǥ ϐǡͷͷͷͲǯ
Ǥ
Ǧ Ǧ
ȋ
ϐ ȌǤ
ǡ
Ǥǡ
ǯ
ȋ
ǡ
ǡ
ǡ
ǤȌ
Ǥ ǡ
Ǧ
Ǥ
ǡǦ
ϐ
Ǧ
Ǥ
Ǧ
ǡ
Ǥ
ǡ ǯ
ǡ
ϐ
± Ǥ
Ǥ ǦǦȋʹͲͲͷȌǤ
5. EVALUATING JUSTǧFORǧUS ǡ
ǡ
Ǧ
Ǥ ǡ
ϐǤ
ǯ
Ǥ ǦǦʹͲ
ǡ
Ǥ
ϐ ǡǤϐ
ȋϐȌ
ȋ ȌǢϐǡ ǡǤ
ʹͶͷ
ϐȋǤʹͲͲͶȌǡ
ϐ
ǡ
Ǥ ϐ Ǥ
ǡ
Ǥǡ
Ǥ ϐǡǯǡ
ǤDzǯdzȋ¡
Ǥͳͻͻ͵ǡʹͲͲȌ
Ǥ
ϐ
ǡ
ǡ
Ǥ
Ǧ
ǦȋʹͲͲ͵Ȍǡ
Ǥ
ǯ
ϐ
Ǥ
ͳǤͷ Ǥ
ϐǤ
ǦǦǡ
Ǥ
ȋ ʹͲͲͲȌ
Ǥ
ȋǤʹͲͲȌ
ϐǤ
Ͷ
ǡDz
dzǤ
ϐ
Ǥ Ǧ
ǡ ͳ͵ͻͲ
Ͷ
ʹͲ
Ǥǡ
ϐ
ͳ͵ͳͺ
ǡ
ȋͻͶǤͻΨȌǤ
6. FINDINGS
Ǥǡ
Ǣ ϐ
Ǥ
ǡ ʹͶ
ǡ
Ǥ
ϐ
ǡ
Dz
dzǡDzdzDzdzǤ
ǡ
ǡ ǡ
Ǥ
ǡ
Ǥ ϐ
ϐ
Ǥ
ϐ ǡ
ϐ landmarksǡ ǡ
ǡ
Ǥ
Ǥ
ǯ
ǡ
ǡ
ϐ
ǯ
Ǥ
Ǥ
ϐ
Ǥ
ǡǡ Ǥ
ǡ
ǡ
Ǧ
Dz
ǯ
dz
Ǥ
nodesǡ ǡ
ǡ
Ǥ
ǡ
ǡǡDz
dz
Ǧϐ
Ǥ
ǡ ǡDzdzǤ
ǡ
ǡ
Ǥ
edges
Ǥ
ǡ
Ǥ ϐ
ǡ
ʹͶ
ϐ
Ǥ ǡpaths
Ǥ
ǡ ǡ
ǡ
ϐ
Ǥ prior experience
ǡ
ϐ
Ǥ ϐ
ϐ
Ǥ
ǯ
ǡ
Ǥ
ϐ
ǡϐ
Ǥ
ǡ
ǡ
Ǥ ǯ
Ǥ
ǡ
ǡ
Ǥ
ǡȂ
Ǥ
ǡ
ϐ
Ǥ
ϐ
Ǥ situation
ϐ Ǥ
ϐ
Ǥ Dz
dzǡ
,
Ǥ
ǡ
ϐ
Ǥ
ǡ Ȃ
Ǧ
Ǥ ǯ sense-making
ϐ
ϐǤ ϐ
Ǥ
Ǥ
Ȃ
Ǥ
ʹͶͺ
Ǥ ǡ
±
ǡ
Ǥǡ
Ǥ
ǡ
ǣǡ
ǡǡ
ǡ
ǡǤ
ǡ
ǡ
ϐ
ǡ
ǡ
Ǥ
ϐ
Ǧ
ϐ
Ǥ
ǡ
Dz
dzǡ
Ǥ ϐ
Ǥ
ȋ
Ȍ
ϐ
Ǥ
ǦǦ ǡ
ǡ
Ǥ
7. DISCUSSION: THE VALUE OF A MULTIǧDISCIPLINARY APPROACH 7.1. Understanding the socio-physical context of urban environments
Ǧ
Ǥ ǡǦ
ϐǦ
ǡ
Ǥ
ǡǤ ϐ
Ǥ
ϐ
ǡ
Ǥǡ
Ǥ
ϐ
ϐ
Ǥ
ǡ
ϐ
ǯ
Ǥ
ϐ
ϐ
Ǥ
Ǧ
Ǥ ʹͶͻ
Ǧ
ǡ
Ǥ
ǡǡ
ǡ
ǡ
Ǥ
ǡ
ǡ Ǥ
Ǥ
Ǥ
ǡ
ǡ
Ǥǡ
Ǧ
Ǥ 7.2. Informing interaction design for a socio-physical context
ǯ
Ǧ
Ǥ ǡ
Ǥ
Ǧ Ǧ
Ǧ
Ǥ
ǡ ǦǦǡϐ
Ǥ ǦǦ
Ǧ
Ǥ ͳ ʹǡ
ǦǦ
ϐ
Ǥ
Ǧ
ǤLocation by district (1) augmented photorealistic depictions (2)
Ǧ
Ǥ ǡ ǡ
ǡ
ǡ
ǡ
as well as
ǡ
Ǥ
Ǥ
ǡǡ
ϐ
ǦǦǡ
Ǥ
ǯ
ǡ ʹͷͲ
Ǥ
Ǧ
rich descriptions for navigation (3).
ǡ
ȋ ͳ ʹȌǤ ǯǡ
ǡ
Ǥ
ǯ
Ǥ
ǡ
Ǧ
Ǥǡ representation of people and activities (6)
Ǥ ǡ ϐ
Dz
dz Ǥǡ
ǡ
ǡ
Ǧ
Ǥ ǡuse of history (4), meeting and waiting (7),
Ǥ
over timeother people
ǤǡǦ
Ǥ
Ǧ
Ǥ ϐǦ ǦǦ ǡ
Ǧ
ǡ ǡ
Ǥ
ǡ
Ǥ
ǦǦ
Ǥ
ǡ
Ǥ
Ǥ
Ǥ ʹͷͳ
ǡ Ǥ
Ǧ
Ǥ 7.3. A socio-physically informed development process
ǡ
Ǧ
ȋϐȌǤ
Ǥ
Ǧ
ϐ
ϐ
Ǧ Ǧ
Ǧ
Ǥ
ϐ
Ǥ
ϐ
Ǥ
ǡǡ
ǡ
ǯȋʹͲͲͳȌDzdzǡ
Ǧ
Ǥ
ϐǤ
Ǧ
Ǥ
ǡ
ǡǡϐ
Ǥ ǡ ϐ ͵ǡ
ϐ ʹͷʹ
ǡ
Ǧ
Ǥ
ǡ
ϐǤ 7.4. The open-endedness of PIA, SOPHIA and the seven design ideas
Ǥǡ
ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǥ
ǡ
Ǧ
ϐ
ǡ
Ǥ ǡ
Ǧ
Ǥ ǡǡ
Ǥ
ϐ
Ǥ
ǯǯ
Ǥ
ǡ
Ǥ
ǡ
ǦǦǤ
Ǧ
Ǧ
Ǥ
Ǥ ǡ
Ǥ ǡǡ
ϐ
ǦǦ
Ǥ ǡǡ Ǥ
ǡǦͳʹ
ǡ
ǤǦǡ
Ǧ
Ǧ
Ǥ ʹͷ͵
8. CONCLUSIONS
ǡ
ǡ
ǡ
Ǥ
ǡ
ǡ
ϐ
ǢǮ
ǯ
Ǥ
ǡ
ǡ
ǡ
Ǥ
ACKNOWLEDGMENTS
Ǧ ǡ
ǡ
Ǥ
Ǥ
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ǡǤǡ Ǧǡ ǤǡǡǤͳͻǤA Pattern Language: Towns, Buildings, ConstructionǤǡǤ ǡ Ǥǡ ǡ Ǥ ʹͲͲͶǤ ǣ
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ͳ
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ǣ
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ǡǡͳǦ͵Ǥ ǡǤǡǡǤʹͲͲʹǤ
͵
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ǡǤͳͻͻͻǤe-topia: “urban life, jim - but not as we know it”Ǥ ǡǡǤ ǡǤǤʹͲͲ͵ǤSocial Research Methods: Qualitative and Quantitative ApproachesǤ
ǡǤ Ǥ ǤʹͲͲͺǤ
ǣ
Ǥ Computer Supported Cooperative WorkͳȋʹǦ͵ȌǡʹͷǦʹͻͲ ǡ Ǥ ʹͲͲͷǤ Dz dzǣ
Ǥ In Proceedings of Australasian Computer Human Interaction Conference, OZCHI 2005,ǡǡǡ ͺǦͳǤ
ʹͷ
ǡ Ǥǡ ǡ Ǥ ʹͲͲͶǤ ǣ ǡ ǡ
Ǥ Proceedings of CHI 2004ǡǡǡǡʹʹ͵Ǧʹ͵ͲǤ ǡǤǡǡ Ǥǡ ǡǤǡǡǤǡǡǤʹͲͲ͵Ǥ ǣ
Ǧ
Ǥ Designing Information Spaces: The Social Navigation Approach ǤǡǤǤǡǤǡǡͳͷͳǦͳ͵Ǥ ǡ Ǥǡ ǡ Ǥ ʹͲͲͲǤ
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ǡǤǡǡǤǡ ǡǤͳͻͻͻǤ
ǤComputers andGraphics Journal 23(6)ǡͺͻ͵ǦͻͲʹǤ ǡǤǡǡǤǡ
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ǡǡ Ǥ ǡǤǡǡǤǡǡǤǡǡǤʹͲͲ͵ǤǤ Proceedings of Mobile HCI 2003ǡǡ ǡʹͲͲ͵ǡǡǡͳǦ ͵ͳǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ʹͲͲʹǤ
͵ Ǥ Proceedings of Mobile HCI 2002ǡǡ ǡʹͲͲʹǡ ǡǡ͵ͷͶǦ͵ͷͺǤ ǡǤͳͻͺͲǤThe social life of small urban spacesǤ ǡǤ ǡ Ǥ ͳͻͻǤ Architectural Drawing: A Visual Compendium of Types and MethodsǤ Ƭ ǡǤ
ʹͷ
Chapter 9 Sketches and mock-ups ǡǤ ǡ ǡǡ ǡǡ
Abstract.ͳ
ǡ
Ǥ ǡϐ
ǡ
Ǥ ϐ
Ǥ
Ǥ
Ǥ
Ǥ
Ǥ
1. INTRODUCTION
Ǥ ǡ
ϐǡ Ǥ
Ǥ
ǡ Ǥ
Ǥ
ȋ ʹͲͲʹȌǤ ȋ
Ȍǡ ǤǤ ǡ
ȋ ʹͲͲͶȌ
ȋ ʹͲͲͳȌǤ ǡ
Ǥ ǡ Ǥǡ ǡǤǡǡ ǤǡǡǤǡǡ ǤǡǡǤǡ
ǡǤ ǡǤȋʹͲͲͷȌ
ǣ
ǦǤ Proceedings of CHI 2005, ǡǡȋǤͶͳǦͶͺͲȌǤǣǤ
ʹͷͻ
ǡ ϐ
ǡ
Ǥ ǡ
ǡ
ȋ ʹͲͲͳȌǤǡϐ
Ǥ
ǡ
Ǥ
Ȃ ǡ
Ǥ
ȋ
Ȍ
Ǥ
ǡ
Ǥ ǯ
ϐǤ
2. ATTEMPTS TO MEDIATE INTIMACY
ȋ Ǥ ʹͲͲ͵ȌǤ
ȋʹͲͲʹȌ
Ǥ
Ǥ
ǣ
ϐ
ȋ ͳͻͻȌǢǮǯ ȋ ʹͲͲʹȌǢ
ȋͳͻͻȌǤ
ǡ ϐ
ǣȋȌ
ȋ
ȌǢȋȌ
ȋǤǤ
ȌǢȋȌ
ȋǤǤ
ȌǤ
Ǥ
ǡ ȋʹͲͲͶȌ
Ǥ
ϐ
ȋǤǤ
Ȍ
ϐ
ȋǤǤǦ
ȌǤ ϐ
ǡ
ǡ
Ǥǡ
Ǥ
Ǥ
ǯ
Ǥ
ȋ
Ȍǡ Ǧ
ȋ
Ȍ
ȋȌǤ
ʹͲ
ȋ ʹͲͲ͵ȌǤ
ǡ
Ǧ
Ǥ
ǯǤ
ȋ ʹͲͲʹȌǡ
Ǥǡ
Ǥ
ȋ
ȌǤ
ǡǤϐ
ǡ
Ǥ
Ǥ
Ǥ
Dzǡ ǯdzǤ
ȋǤʹͲͲͶȌǤ ǡ
Ǥ
Ǥ Ǧ ǦǤ Ǧǡ
Ǥ
ǡ
ȋǤʹͲͲͶȌǡ
ǡ
ǦǦǤ
Ǥ
3. CHALLENGES FOR STUDYING MEDIATED INTIMACY
Ǥ
Ǥ
ȏ ͳͷ ȐǤ
ȋ Ǥ ʹͲͲͶȌǤ
Ǥ
ǡ
Ǥ
ǡ
ϐ
Ǥ
Ǧ
ǡ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
ʹͳ
ǡ
ϐ
Ǥ ǡ ȋǤǤ
Ȍǡ
ȋǤǤ Ȍ
ǡ
Ǥ
ǡ
Ǥ
ϐ
Ǥ
Dzdz ȋ ͳͻ͵Ȍ
ǡǤ
ǡ
ǡ ǡ Ǥ
ǡ
Ǥ ǡ
Ǥ
Ǥ
4. RESEARCH DESIGN
ϐ
Ǥ
ǣ ȋ ʹͲͲͶǡʹͲͲʹȌǢ ȋ ʹͲͲͳȌǢ
ȋ ʹͲͲ͵ȌǢ ȋ ʹͲͲͶȌǢϐ
ȋǤʹͲͲ͵ȌǤ
ǡǡ
Ǥ
ͳǤ ϐ
Ǥ
ϐ
ȋ ǤͳͻͻͻȌ
Ǥ
Ǥ ǡ
ǡ
ǡ
ϐǤ
ͳǤ
Ǧ
ȋǤʹͲͲʹȌ
ʹʹ
4.1. Method
ǤȋͳͻͻͻȌȋ ǤʹͲͲ͵Ȍ
Ǥ
Ǯ
ǯȋ ʹȌǤ
ǣ
Ǣ
Ǣ
Ǣ ǡ ǡ
Ǧ
ȋǤǤDz ǥdzǡDz ǥdzȌǤ
ʹǤ
Ǥ
ȋǤǤǡǡǡǡ ǡǡȌ
ǡǡ
ǡ
ȋǤǤ
ȌǤ
ǡǡ Ǥ
ǡ
ǡ ǡ ǡ
ǡǤ
ϐ
Ǥ
Ǥ
ǣǤǤ
ϐǤ
ǡ
ǦǦ
ǡϐǤ
ϐ
ǡ
ǡ
ǡ
Ǥ
Ǥ ǡ
Ǥ
ȋǤǤȌǤ
ʹ͵
Ǥ
Ǥ
Ǥ
Ǥ ǡ ʹͲǦ͵Ͳ
Ǥ 4.2. Participants
Ͷ ͳ Ǥ
ǡ
Ǥ
ʹͲǯͶͲǯǤ
ǡͳͺͳʹ Ǥ
Ǥ
Ǧ
ǡǤ
ǡ Ǥ
ϐ
ǡǡǡ
ǡ
ǡ Ǥ
ǡ
ϐ
Ǥ
Ǥ
ǡǡ
ǡ
ǡ
Ǥ
ȋ ǤͳͻͻͻǢ
ǤʹͲͲ͵ȌǤ
ǡ
Ǥ
Ǥ 4.3. Data Collection Ǥ
Ǥ Week 0: Probe pack distribution and initial interview
ǯǤ
ǯ
ǡǡ
Ǥ ǡ
Ǥ Week 1: Interview and process checking/steering ǡ
ǯ
ϐǤ Week 4: Interview and addition of new probe element
ǡ
ǡ ϐ
ʹͶ
Ǥ ǡ
Ǥ Week 7: Interview and probe collections ǡ
Ǥ
Ǧ
Ǥ
Week 9: Focus groups
ǡ
Ǥ ǡ
ϐ
Ǥ
ϐ
Ǥ Week 12-15: Design Activities
ϐȋȌ
Ǥϐ
ǡ ǡϐ
Ǥ
Ǧ
ǡ Ǥ
Ǥ 4.4. Data Analysis
Ǥ
ǤǤ
ǡ
Ǧ
ϐ
ȋǤʹͲͲ͵Ȍǡ
Ǥ
ǡ ϐ
Ǥ ǡ
Ǥ
ǡ
ȋ ǤʹͲͲͶȌǤ
ǯ
Ǥ
ϐϐǤ
Ǥǡ ǤϐǤ ǡ
Ǥ
ϐ
ϐǤ
ʹͷ
5. FINDINGS
ǡ
ϐ
ǤϐȋͳͻͺǢ
ͳͻͻ͵ǢͳͻͻʹǢǡǤƬͳͻͻͺȌ ϐ
Ǥ ͵
Ǥ
ϐǤ
ǡϐ
ǡϐ
͵
Ǣ
ǡ
Ǥ
͵Ǥ
ǡ
ǯ
ǡ
Ǣ
ȋȌǡǢ ϐ
ǡǤ ͵
ǡǡǤǡǡ Ǯǯ
Ǧ
ǤǮǯ
ǡ
ǤǮ
ǦǦ
ǯ
ǡ
Ǥ
ǡ
ǡǦ
ǡǡ
Ǥ Ǧ
ȋ ͵ȌǤ
ǡǤ ʹ
5.1. Before Intimacy: Antecedents Self disclosure
ȋ ͳͻͻʹǢ
ͳͻͻ͵ȌǤ
ǮǯǤ
Ǧǡ
Ǥ
Dz ǥdzDzǥ Ǥdz
Ǯ ǯ
ǯ Ǣ Dz ǥdz
Dzǥ ǢǤdz Trust
Ǥ
ǡǤ
ȋͳͻͺȌǤ
Ǧǡ
ϐǤϐ
ǡ Ǥϐ
Ǥ
Ǥ
Ǣ
ȋǤǤ
Ȍ
Ǥ Commitment
ϐǡ
ϐ ȋ Ǥ ͳͻͺͶȌǤ
Dzdz Dz
dz Ǥ
Ǥ
ǯǡ
ǡ
ǡ ǡ ǡ ǡǡ
ǡϐ Ǥ
ǡ
ǡ
Ǥ
ϐ
Ǥ ϐ
Ǥ
ϐǤ ǡ
ϐ Dzdz
DzdzǤ
Ǥ
ǯ
ǡ Ǧ
Ǥ
ϐ ǡǤ ʹ
5.2. During Intimacy: Constituent Themes Emotional
ǡ
ǡ
ȋ
ͳͻͻ͵ȌǤ
Ǣ ǡ
Dz dzǡ
Ǩ Reciprocity
ǡ
Ǥ
ǡ
Dz dz Ǣ
Ǥ ǡ
Ǧ
ȋ
ͳͻͻ͵ȌǤ
Ǯǯȋ ʹͲͲͳȌǤ
Ǥ
ǡ
Ǥ
Ǥ Expressive Ǧ
ǡ
Ǥ
Ǧ
ǡ
Ǥ
ǮǯǢ
ǡǤ ǡ Ͷ
ǡ
Ǥ
ǡ
ȋǤǤ ȌǤ
Ǣ
ǡ Ǯ ǯ
Ǯϐ
ǯǮ
ǯǤDzǡ
dzǤ
ͶǤ
Ǥ
ǡ
Ǥ
ǡ
Ǥ
ǡ ϐ
Ǥ
ǡ
Ǯ ʹͺ
ǯǢǮ ǯ
Ǥ
ǡ
Ǥ Physical, involving stroking and patting
Ǧ
Ǣ
Ǥ
Ǥ
Ǧǡ
ȀǤ Public & Private
ǡ
ǤǮ
ǯǡ ϐǡǡ
ȋ ͳͻͷͻȌǤ
ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ
Ǥ
ȋDzdz
ǮͳͶ͵ǯǮ ǯȌ
ȋDz dz ϐ
ǡǤǤǮǯȌϐ
ǡ
ǮǯǤ 5.3. Consequences of Intimacy: Yield Presence-in-absence
ǦǦ
ǡ
Ǥ ǡ
ǡ ϐ ϐ
ϐǡ
Ǥ
Ǥǡ
ǯ
Ǯ
ǦǦ
ǯ
Ǥ
ǡ
ǦǦ
ǡ
ȋ ͳͻͻʹȌǤ
ǡǡ ǡǤ
ǦǦ
ͷǤ
ǡ
Ǥ
Ǥ ʹͻ
Strong yet vulnerable
Ǥ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ
Ǥ
ǡ
Ǯ
ǯ Ǥ
Ǥ
ǡ Ǥ
ǡǤ ǡ
ǡ
ǡ
Ǥ
ͷǤǤDzǤ ǯ
Ǥǥdz
6. IMPLICATIONS FOR AN ‘INTIMATE TECHNOLOGY’ ϐǡǤ
Ǥ ǡ
Ǥ
ǡ
ǡ
ȋ ͵ȌǤ
ǡ
Ǧ ǤǦ
Ǥǡ
Ǥ
Ǥ ʹͲ
6.1. Preliminary Design Sketches ʹʹ
Ǥ
ǡǡ
ϐ Ǥ
ǡ
Ǥ ǡ
Ǧϐ
Ǥ
Dz
dz ȋ Ȍǡ
Dzdz
Ǥ
Ǥ
ǡ ǡǤ
Ǥ
ǣ
Ǥ
6.2. Design Sketches from Workshops
ϐ
ǤǡͶǦͷ
ϐ
ǣ ȋȌ
ǡ ȋȌ
ǡ ȋȌ
ǡ ȋȌ
ǡ
Ǥ
Ǥ
ǮǤ ǯ
Ǥ ȋ ȌǤǤ
ǡ
ǦǤǤ
ǡǦǡǦ
Ǧ
ʹͳ
ǯ Ǥ Ǥ
ǡ
Ǥ
ǡ ǡ Ǥ Ǥǯ
ǦǤ Ǧ
Ǥ ǤǤ
Ǧ
ǯ
Ǥ ǡ
Ǥ
Ǥ Ǥ
ǡ
ǡ
ǦǦ
Ǥ
ǡ
ϐ
Ǥ
Ǥ 6.3. SynchroMate ϐ
Ǥ Dz
dzǤ
ǡ
ǡ
Ǥ
ϐ
ǡ
DzdzDz
dzǤ
Dzdz
Ǥ
Ǥ
Ǯ
ǯ
Ǥ
Ǥ 6.4. Hug Over a Distance
Ǣ
ǡ
ǡ
Ǯǯ
Ǥ
ǯ
ǡǡ Ǥ
Ǥ
ǡ
Ǯǯ
Ǥ
ϐϐǤ Ǧ
Ǥ ϐǡ
Ǥ ǡ
Ǣ ϐ
Ǥ ʹʹ
ϐǡǦ
ȋ ͺȌ
ȋ Ȍ
ǡǡ
Ǥ
ͺǤ
ǣǡǡǡ
Ǥ ǡ
Ǥ
Ȁ Ǥϐǡ
Ǥ
Ǥ
ǡ
ϐ
ǡǤ
ǡ
Ǥ
ǡǤ
Ǥ ǡ ǡ
ǡDzdz
ǤDzdzǡ
Ǥ
7. DISCUSSION
Ǥϐ
Ǥ ǡ
Ǯǯ Ǥ
ǡ
ǡ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ
Ǥ
ʹ͵
ǡ
ǡ
ǡ
Ǥ
Ǥ ǡ Ȃ
ȂǤ
ǡǡǡ
Ǥ
ǡ
Ǥ ǡ
Ǧ
ȋ ͳȌǡ
ϐ
ϐ
ǡ
ǡϐǤ
8. LIMITATIONS
͵
Ǥ
Ǥ
Ǥ
ϐ
ǡǡ
ǡ Ǥ
Ǥ
Ǥ ǡ DzdzǡDzdzDzdzǫ ǡ Ǥ Dz
Ȃ
ǡ
dzȋ ǤʹͲͲͶȌǤǡ
ǡǤ
Ǥ
9. CONCLUSION
ǡ
ȋ ʹͲͲʹȌǤ
ϐ
ȋǡȋʹͲͲʹȌ
ȌǡǤ ǡ
ϐ
ǡ
Ǥ ǡ
ϐ
Ǥ ϐ
ϐǤ
ǦǦ
Ǥ ǡ
ǡ
Ǥ ǡ
Ǥ
ʹͶ
ACKNOWLEDGMENTS
ȋ
ǦͲȌ
ȋ
ʹǦͲ͵ǦͲ͵ͶͳȌǤ
REFERENCES ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥ Ƭ ǡ Ǥ Ǥ
Ǥ ȋʹͲͲ͵Ȍǡ͵Ǧ ǡǤƬǡǤ
ǣ
Ǥ
Ǥ ͳͻͻ ȋǤ
ǦȌǡȋͳͻͻȌǡ͵͵Ǧ͵Ͷ ǡ Ǥ Ƭ ǡ Ǥ
Ǥ
ǡ ʹǡ ȋʹͲͲͶȌǤ ǡǤǣ
Ǥ
ǡ͵ͷǡͳȋͳͻͺȌǡͳͷͲǦͳͻǤ ǡ Ǥǡǡ ǤǡƬǤ
ǡ
ǡ
ǡ
ǡǤǡǤ
ǣǡ ǤȋͳͻͺͶȌǡͳͳǦͶͲǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ƭ
ϐǡ Ǥ
Ǥ
ǡȋʹͲͲ͵Ȍ ǡ ǤǤ Ƭ ǡ ǤǤ
Ǥ
ƬǡͷǡʹȋʹͲͲʹȌǡͳͲǦͳʹ͵Ǥ
ǡǤ
ǤǡͳͳǡȋʹͲͲʹȌǡͶͷǦͶͻ͵Ǥ
ǡǤǡ
ǡǤǡǡǤƬǡǤ
Ǥ
ǡ ǡͷȋʹͲͲͶȌǡͷ͵ǦͷǤ
ǡǤǡǡǤƬ
ǡǤǣǤ
ǡǡͳȋͳͻͻͻȌǤ
ǡǤ Ǥͳͻ͵ǡǣ
Ǥ
ǡǤǤͳͻͷͻǡǣǤ
ǡǤƬǡǤǤ
ǤʹͲͲ͵ȋʹͲͲ͵Ȍ
ǡǤǤƬǡǤǤʹǫ
ǤǮͲͳǡ
ȋʹͲͲͳȌǡ ʹͳͻǦʹ͵ͺ ǡǤǡǤ ǤʹͲͲ͵ǡǣǤ ǡǤǡǡ Ǥǡǡ ǤƬ
ǡ Ǥ
Ǥ
Ǥ
ǡ ȋʹͲͲʹȌ
ǡǤǡ
ǡǤǡǡǤǡǡǤǡǡǤǡǡǤǡǦǡ ǤǡǡǤǡǡǤǡǡǤǡǡǤǡ
ǡǤǡǡǤƬǡǤ
ǣ Ǥ
Ǥ ʹͲͲ͵ȋʹͲͲ͵ȌǡͳǦʹͶ ǡ Ǥ ǤƬ ǡǤ
Ǥ
Ǥ ǡȋʹͲͲͶȌ ǡ Ǥǡ ǡǤǤǡǡ ǤǡǡǤǡǡǤǡ
ǡǤƬǡǤ
Ǥ
Ǥ ȋʹͲͲͶȌ
ʹͷ
ǡǤǡǡǤǡǡ ǤǡǡǤƬ
ǡǤ
ǣǤ
Ǥ ʹͲͲͶǡ ȋʹͲͲͶȌǡͳ͵ͷͳǦͳ͵ͷͶ ǡ Ǥ
Ǧ Ǧ Ǥ
ǡͻǡȋͳͻͻʹȌǡʹǦʹͻͷ ǡǤ ǤƬ
ǡǤ Ǥϐ
Ǥ ǡͶʹǡͳ ȋͳͻͻ͵Ȍǡ͵ͳǦ͵ ǡǤǡ ǡǤǡǡ ǤƬǡ Ǥǣ Ǥ
Ǥ ʹͲͲ͵ǡ ȋʹͲͲ͵ȌǡͻǦͳͲͷ ǡ Ǥ Ƭ ǡ Ǥ
Ǥ
ǡͻǡȋͳͻͻʹȌǡͶǦͶͺͳ ǡǤƬǡǤ
Ǥʹǡ ͳǡ ȋͳͻͻͺȌǡ͵͵Ǧ ͶʹǤ ǡ ǤƬǡǤ Ϊ ǤǣȀȀǤ
ǦǤȀȀȀȀȀʹͲͲʹȀ ȀȀǤ ǡǤƬ ǡǤ ǡ
ǣ
Ǥ
Ǥǯͻǡ ȋͳͻͻȌ ǡǤƬǡǤ ǫǣ
ǯ Ǥǡͳʹǡ͵ȋʹͲͲ͵ȌǡʹǦʹͻǤ ǡǤƬ ǡǤ
Ǥ
Ǥ ȋʹͲͲʹȌ ǡ Ǥǡ ǡ Ǥ Ƭ ǡ Ǥ Ǥ ǣ
Ǥ
Ǥ ʹͲͲͶ ȋǤ
Ǧ ȌǡȋʹͲͲͶȌǡͷǦ
ʹ
Chapter 10 Ethnography and object-orientation
Abstract.1 Ǧ
ǡ
Ǥǡ
ϐ
Ǥ
ǯ mobile Ǧ
ǡ
ϐǤ
Ǥ
Ǥ
Ǧ
ǡ ǡ
Ǧ
ϐ
Ǥǡ
ϐ
Ǥ
1. INTRODUCTION ʹͲͲͲȋ ʹͲͲ͵Ȍǡ
Ǧ
Ǥ
Ȃ
Ǥ ǡ
ǡ Ǥǡ ǤȋʹͲͳʹȌ
Ǧǣ
ǤInternational Journal of HumanComputer Studies, Ͳȋ͵ȌǡͳͻȂʹͳǤ
ʹ
ǡ
ǡǡ ǡ
ȋͳͻͻͺȌǤ Ǧ ʹͲͳͲȋʹͲͳʹȌϐ
ǡ Ǥ
ϐ
Ǥ Ǧ
ȋǤʹͲͲͻȌǡ
ϐ
ȋǤʹͲͲͻǡ ǤʹͲͲǡǤʹͲͲ͵ǡʹͲͲͲǡǤͳͻͻͶȌǤ mobile
Ǥ
ǡ
Ǥ
ǡϐǡ
Ǧ ǡ
ϐ
ǡǡȋͳͻͻͻȌ ǤȋʹͲͲͷȌǤǡǡ
Ǥ
ǡ
Ǥ ǡ ϐ
ǡ
ϐ
Ǥ
ǡ
ϐ
ǡϐ
Ǥ
Ǥ ǡ
ǡobject-oriented analysis and design ȋƬȌǤȋʹͲͲͲȌǤ
Ǧ
Ǧ ȋ
Ǧ
ǦʹͲͲʹȌǤ
ϐ
Ƭ
ǤȋʹͲͲͲȌ ǯapplication domain problem domain
Ǥ
ǡ
ϐ
contextual richness. ǡ
Ǧ
ϐ
abstract models.
ǡ
ϐ
ϐ
Ǥ
Ǥ ʹͺ
ƬǤϐ
ȋ ʹͲͲ͵ȌǤ
ȋǤʹͲͲȌǤ
ǡ
ϐ ǡ
Ǧ ǡ
Ǥ
ϐǡ ϐ
Ǥ
Ǥ
Ǥ
Ǥ
ͶǦͻ ϐ
Ǥ
ǡ ǡϐ
ϐǤ
ͳͲ
ǡ
Ǥ
ͳͳ
Ǥ
2. RELATED WORK
ǡ
ϐ
Ǥ
Ǥ
ȋÞʹͲͲͲȌǡ
ȋ
ǡʹͲͲͲȌǤ
ȋò Ǥ ʹͲͲͻȌǡ
ϐ ȋ Ǥ ʹͲͲͺȌǡ
ȋ ʹͲͲͺǡ ÞʹͲͲǡʹͲͲͶȌǤ
ǡ Ǥ
Ǧ
ȋ Ȍ ȋȌ
ȋͳͻͺ͵ǡͳͻͺȌ
ǯ domain of operationǡ ȋͳͻͻͲȌ human interaction Ǥ ǡ ǡ
Ȃ
ǡ
ǡǡ
ǡ
ǡ
ϐ
Ǥ ǡ ǡ
ǡ ϐǡǡ
Ǥ ʹͻ
ǡ ǡ
Ǧ ȋǤʹͲͲͶȌǡ
Ǥ ϐ
ϐ
ǡ
ǡ
ǡȋʹͲͳʹǡʹͲͲͷǡ
ʹͲͲ͵ȌǤ
Ǥ ȋʹͲͲʹȌ Ǥ ȋʹͲͲʹȌ
ǡȋʹͲͲͷȌ
Ǥ Dzdz
ǡ
Ǥ
ǡ
ϐ
Ǥ
ȋǤʹͲͲͻȌ
ǡ ǤǤȋʹͲͲͻȌ
Ǧ
Ǥ
ǡ ǡ
Ǧ
ʹͲͲ͵ ȋ ʹͲͳʹȌǤ
ϐ
ǦǦǤǡ
ǡǡ
ϐ
ϐ
Ǥ
ǡ
ϐ
ǡ
ȋʹͲͳʹȌǤ
ȋ Ǥ ʹͲͲͻȌǤ
ϐ
ϐ
ȋ Ǥ ͳͻͻȌǤ
ǤȋͳͻͻͻȌǡ Dz
dz Dz
dzǤ
ǡ
ȋǤʹͲͲͻȌǤ
ǡ Dz Ǣ dz ȋʹͲͲͺȌǤ
ǡ
ʹͺͲ
Ǥ
ǡ
Ǧ
ȋ ʹͲͲ͵ǡ Ǥ ͳͻͻͷȌǤ
ǡ
ϐǡ
ȋ ǡ ͳͻͻͻȌǤ ǡ
ȋ
ǤǡʹͲͲͶǢǡʹͲͲ͵ǢǡʹͲͲ͵Ȍǡ ǤȋʹͲͲͻȌǤ
ǡ
ǡ ȋʹͲͲͶȌǡȋʹͲͲͲȌǡȋͳͻͻͺȌǡ ǤȋͳͻͻͶȌǤ
3. AN EMPIRICAL STUDY OF BRIDGING THE GAP ʹͲͲͳ ʹͲͲ
Ǥ
ϐ
Ǥ
ǡǦ
ǡǤ
Ǧ
Ǥ
ǡϐ
ǡ ϐͳǤ
ͳǤϐ
ͳȌ
ϐǡʹȌ
ǡ ͵Ȍ ǡ ͶȌ
ʹͺͳ
ǡͷȌǤ
ϐ
ȋ ͳͻͻͺȌǤ
Ǧ
ǤȋʹͲͲͲȌȋʹͲͲͳǡʹͲͲͳȌ Ǥ ȋͳͻͻͺȌǤ
ȋʹͲͲͶȌȋʹͲͲȌǤ
ǡ
ϐ
Ǥ
ǡ
ϐ
ǡ
ϐǡ ϐȋȌǤ
4. ETHNOGRAPHIC FIELD STUDIES
ϐ
ϐ
Ǥ
Ǥ 4.1. Case study 1: the container ship ϐ
Ǧ
ǤǦǯ
͵Φ
ϐȋϐʹȌǤ
Ǧ
Ǥ
ǡ
ǡǡ
Ǥ
ǡ
ǡ ǡǤ
ʹǤǤ
ϐ
ʹͲͲͲʹͲͲͳ
Ǧ
Ǥǡ
ǡ
Ǥ
ȋʹͲͲͳȌǡ
ϐ
Ǥ
ʹͺʹ
ǡ
ǡ
ǡ
Ǥ
ǡϐϐ
Dz dz Ǥ
ǡ Dz
dzǤ 4.2. Case study 2: the power plant
ϐ
ȋϐ͵ȌǤ
Ǧǡǡ
Ǥ Ǧ
ϐǤ
ǡ
ǡ ǤDz
dzǤ
͵Ǥ
ϐ
Ǥ
ǡ
ϐȂ Ǥǡ
ǡ
Ǥ
ǡ
ǡ
Dzdz
Ǥ ϐ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ
ʹͺ͵
5. APPLICATION DOMAIN ANALYSIS
ƬǤȋʹͲͲͲȌ
problemapplicationǤ ǤȋʹͲͲͲȌϐDz
ǡ ǡ
dzǤ
ϐ Dzǡǡ
dzǤ
ȋ
Ȍ
ϐ
ȋȌ
Ǥ
ϐ
Ǥ
ǡ
ϐ
ǡ Ǥ
ǡ
ǡǡ
Ǥ
Ǥ 5.1. Case study 1: the container ship
ǡ ϐ DzdzϐȋϐͶȌ Ǥ
ͶǤ
ͷǤ
ǡ
Ǥ
ǡ
Ǥ ǡǡ
Ǥ
Ǥ ǡ
ǡ
ȋϐͷȌǤ
ʹͺͶ
ǡ
Ǧ
ȋ ϐ ʹȌǤ ȋͳȌ
ϐ
ǡ Ǣ ȋʹ͵Ȍϐ
ϐ
ǤǡǤ ǡ
Ǥ
Ǧ Ǥ
ǡ
ǡǡ
ǡ
ǦǤ
ǡ
ǡ
Ǥ ǡ
Ǥ
Ǥ
ǡ
ǯ
ǡ
ȋ
ǡͳͻͺͻȌ
Ǧ Ǥ Observed communication problems
ǡǦ
ϐ
Ǥ
Ǥ ǡ
ǣ ǡ
Ǥ
ȋ Ȍ
Ǥ
ǡ
ȋȌ Ǧ
ȋ
ͳͻͻͻǡǤʹͲͲͲȌǤ Communication structures
ǡ
ǡ
Ǥ
Ǥ ǡ
ǣ
ǡ
ϐǡ
Ǥ
ʹͺͷ
Ǥǡ
Ǥǡ
Dz
dz
Ǧ
ȋ ǡͳͻͺȌǤ
ǡ
ǡǡ
ǦǤǡ
ϐǡ
ǡǤ 5.2. Case study 2: the power plant
ȋ
͓ϐ ȌǤ
ȋ
͓ʹ͓͵ȌǤ
Ǥ
Ǥ
ǡ ͷͲͲͲ
Ǥ
ǡ
Ǥ ǡ
ϐ ȋ
͓Ͷ͓ͷȌǤ
ǡ
ȋ
͓Ȍ
Ǥ
Ǧ
Ǥ Communication to support coordination
Ǥ
ǡ
ǡ
ǡ
ϐ
Ǥ
ǡǡǤǡ
ȋ
͓Ȍ
Ǥ
Ǥ
ʹͺ
ͺǤ
Ǥǡ
ǡȋ
͓ͷȌǡ
Ǥǡ
ϐ
ȋ
Ȍ
Ǥǡ
ȋϐͺȌǤ Observed communication problems ǡ ǡϐǡ Ǥ ǡ
ǡ
Ǥ
ǡ
ǡ
ϐ
Ǥ ǡ
Ǥǡǡ
Ǥ
ǡ
ϐ
ǤǦ
Ǥ ǡǡ
ȋǤǤ
Ȍ
Ǥ
ǡǡǡ
ȋǤǤǡǡǡȌǤ 5.3. What did we learn from the two application domain analyses?
ǡ
ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǥ
ǡ
ϐ
ǡ ʹͺ
ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ
6. PROBLEM DOMAIN ANALYSIS
ǡϐ
ϐ
ǡ ǡ
Ǥ
ǡ
Ǥǡ ǡ
ǤǯȋʹͲͲͲȌƬǤ
ǡϐDz
ǡǡ
dz ȋ Ǥǡ ʹͲͲͲȌǤ
ǡ
ǡ
Ǥ
ǡ
ǡ
ǡ Ǥ
ǡ
Ǥ 6.1. Case study 1: the container ship
ȋϐͻȌ
Let go
Ǥ Class diagram
Ǥ
Ǥ
ǡϐǡ
Ǥ ǡ
ȋ Ȍ Ǥǡ
ϐ
Ǥǡ
ǡ
ϐ
ǡ
Ǥ
ǡ
Commanding ofϔicer
Ofϔicer
ȋShip Team
Ȍǡ
Ǥ
ʹͺͺ
ϐ
ϐ
Ǥ
Location
ShipTask
Ǥ
Ǥ
ͻǤ
State chart diagram Let go
ǡ
ȋϐͳͲȌǤ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǡ Ǥ ǡ
ǡ
ϐ
Ǥ
ϐǤ
Ǥ ǡ
Ǥ
ǡ
ǡ
ǡ Ǥ
ǡ
Ǥ ϐǡ
ϐ
Ǥ
ʹͺͻ
ͳͲǤ
6.2. Case study 2: the power plant
ǡ
Ǥ
ǡϐ
Ǥ
ϐ
controllerϔield worker. ǡ
ȋ ʹͲͲͳǡ ʹͲͲͳȌǤ
ϐ
ǡǡ
Ǥ
ǡǡ ϐ
ǡ
ϐǤ
ǡ
acted-out ȋ Ǥ ʹͲͲʹȌ
ǡ
Ǥ ǡ
Ǥǡϐ Ǥ
ǡ
ϐ
ȋϐͳͳȌǤ
ǡ
ǡ Ǥ
ǡ ȋǡʹͲͲ͵ȌǤ
ǡ
ȋϐͳͳȌǤ
ǦǤ
ʹͻͲ
ǯ
ǡ
ǡǤ ϐ
ǡ Ǥϐ
ͻ
ǡ
ʹʹ
Ǥ
ͳͳǤ
ȋȌ
ϐȋȌ
6.3. What did we learn from the two problem domain analyses?
ǡ
ϐ Ǥ
ǡ
Ǧ
Ǥ
ϐ
ǡ
ǡ
Ǥ Ǥ
ϐ
Ǥ
ǡ
ȋ ǡ ʹͲͲͳǢ ʹͲͲͳȌ ǡ Ǥ
Ǧ
Ǥǡ
ϐǡ
Ǥ
7. DESIGN AND IMPLEMENTATION
Ǥ ʹͻͳ
7.1. Case study 1: the container ship ǡ
Ǥ
ȋϐ ͳʹȌǤ
ǡ
Ǧ
ǤȋʹͲͲͲȌǡ ǤȋʹͲͲͲȌǡ ȋʹͲͲͳȌ
ǡ
ȋȌǤ
ͳʹǤͳ
Sketches on paper ǡ
Ǧ
ǦϐǤ
ǣ ͳȌ
Ǣ ʹȌ
Ǣ ͵Ȍ
Ǧϐ
Ǥ Design in eMbedded Visual Basic
ǡ
Ǥ
Ǥǡ
ϐ
Ǥ ϐ
ǡ
ǡvery
ǡ
Ǥ Mock-up in Shockwave
ȋϐȌ
Ǧ
Ǧ
Ǥ
ǦDz
Ǧ Ǧdz
ϐ
Ǥ ǡ
ϐǦ
ȋ
ȌǤ ǡ
ϐ
Ǥ
ʹͻʹ
Functional prototype ϐ ǡ
Ǥ ǡ
ǦǤ ǡ
ϐǤ
Ǥ ͳͷǦǤ 7.2. Case study 2: the power plant
ȋϐͳ͵ȌǤ ǡ
ǡǡ Ǥ
Ǧ
ȋǤͳͻͻͺȌǡ
ϐ
Ǥ
ͳ͵Ǥʹ
User interface modelling
ǡbridges
Ǥ
ǣͳȌinteraction model,ʹȌ presentation model,͵Ȍdialogue model.
Ǥ
ǡ
ϐ
Ǥ
ȋϐͳͶȌǤ
Ǥ
ǡ
Ǥ
ǡ
ǡ
ȋϐ ͳͷȌǤ
ϐ
Ǥ ϐ
Ǥ
ʹͻ͵
ͳͶǤ
ͳͷǤ
User interface design ϐ
ǡ
Ǥ
ǡ
Ǥ
Ǥ
ʹͻͶ
ϐ
Ǥ
Ǥ ϐͳǡ
ǡ ǡ
Ǥ
ǡϐͳ
Ǥ
ͳǤ
Paper Prototype
ǡ
ϐȋϐͳȌǤ
Ǧ
Ǥ ϐ
Ǥ Functional Prototype ǡ
ϐ
ϐ
͓
ǤʹͲͲ͵ Ǥ
Ǥ
ʹͲǦǤ 7.3. What did we learn from the two design and implementation processes?
ǡ
ͳ
ʹǤ
ϐ
ϐ
Ǥ
ϐ
Ǥ
ʹͻͷ
ǡ
ǡ
ǦǤ
ǡ
ǡ
Ǥ
ǡ ǡ
ϐ
Ǥ Dz
dz
ϐ Ǥ
ǡ
Ǧ
ϐǤ
ǡ
Ǥ
ʹ
ϐ
Ǥǡ
ϐ
ͳǤ
8. FUNCTIONAL PROTOTYPES
ϐ ǡ ǡ ǡ
ǣ
Ǥ
Ǥ
ȋʹͲͲȌȋǤʹͲͲȌǤ 8.1. The Maritime Communicator
ͺͺͲͲ ȋϐ ͳȌǤ
ǡ
Ǧ
Ǥ
ǡ
Ǧ
ǡ
Ǥ
Ǥ
ͳʹϐ
Ǥ Overall Design
ͷ
ϐ
ǡǤ ͳ
Ǥ
ϐǤ
ǡ
Ǥ ǡȋ
ȌǤ ʹͻ
ͳǤ
ͺͲͲͲ
DzdzǤ
ǡ
Ǥ
ϐDzȏȐdz
ȋǤǤ Dz ǤǤǤdzȌǤ
ǡȋǤǤDzͳͳdzȌ
ϐǤ
ϐ
ǡ
DzdzǤ ǡ
Ǥ
ǣ
Ǥ
ǡ
ϐ
ǦǤ
ǡ
ϐ
ǡ
Dzdz
Ǥ Implementation
ǯ
Ǥ
ϐ
Ǥǡ
ϐ
Ǥ ϐ
ȋǡȌǤ
ʹͻ
8.2. Case study 2: the power plant
ǡ
Ǥ
ǯ
ϐǦ
Ǥ ǡ
Ǥ Overall Design
ϐ
Ǥ Ǧ
Ǥ
Ǧ
ǣ ͳȌ
ǡʹȌ
ǡ͵Ȍ
Ǥǡ
ǡ
Ǥ ϐ
Ǥ The communication screen
ȋϐͳͺȌǦ
ȋ
ȌǤ
ǡ Dz
dzǤ
ǡ
ȋ
Ȍ
ȋȌ
Ǥǡ
Ǥ
Ǥ
ǡ
Ǥ
ϐǡ ϐȋ Ȍ
Ǥ
ǡDz
ȀʹǡǤ
ͳͺǤ
ͳͻǤ
ʹͲǤ
Ǥ ʹͻͺ
Ǧ
ǡ
ǯ
Ǥ
ǡ
ȋȌǤ
ȋ ȌǤ The alarm screen
ȋϐͳͻȌ Ǥ
ǡǤ
ǡ Ǥ
ǡ
Ǥ
ǡ
Ǧ
Ǥǡ
Ȁ
ϐ
ǡ
Ǥ
Ǥ The status screen
ȋϐ ʹͲȌ
Ǥ
ǡ
ȋȌǡ
ϐ
ȋȌǤ
ǡǤ
Ǥ
ǡ
ǡ
ϐ
Ǥ
ǡǤ
ǡ
Ǥ
ǡ
ǤǤ Implementation
Ǥ
ȋȌ
Ǥϐ
ǡ
Ǥǡ
ǡ
ϐǡ
DzdzǤϐ
Ǥ ʹͻͻ
9. EVALUATIONS AND USER FEEDBACK ϐ
Ǥ
Dz
dz
ϐ
Ǥǡ
ǡǡǤ
ǣ
Ǧϐ
Ǥ 9.1. Case study 1: the container ship
ǦǦǦ
ȋʹͲͲȌǤ
ϐ
Ǥ ϐ
Ǥ
ȋϐʹͳȌ
ͳϐ
Ǥ
ϐ
Ǥ
ǡ
ϐ
ȋϐͷȌǤ
Ǥ
ǡ
ǡ ϐ
Ǥͳϐ
ǤǤ
ʹͳǤ
ǡǦǡ
Ǥ
ϐ
Ǥ
ǡ ͳͲǦͳͷ
Ǥ
͵ͲͲ
Ǧ
Ǥ Highlights from evaluation
Ǥ ǡ
ϐ
Ǥ ǡǦ
Ǥǡϐ
Ǥ ǡ
Ǥ
Ǥ
ǡ
Ǥ
ǡʹʹ
Ǥ ǡϐ ǡ
Ǥ ϐ
ϐ
ǡ
Ǥ
ǡ
ǡ ǡ
Ǥ 9.2. Case study 2: the power plant
Ǥ ϐ
Ǥ
Ǥ ǡ
Ǧ
Ǥ
ʹʹǤ
͵Ͳͳ
ϐ
Ǥ
ǡǡ
ȋϐʹʹʹ͵ȌǤ Ǧǡ
ǡ Ǥ ǡǦ
Ǥ
ʹ͵ǤǦ
ϐǤ
Highlights from evaluation ϐ Ǥ
Ǥ
Ǥ
Ǥ
ǡ
Ǧ
Ǥ Ǧ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
Ǥ ǡ
ϐ
Ǥ
ͳͶ
ǡǤ
10. SUMMARY AND DISCUSSION
Ǥǯ ȋʹͲͲͲȌ
Ǧ
ǡ
ǡ
ǡ
Ǥ
ǡ
͵Ͳʹ
Ǥ ǡ
Ǥ 10.1. Value of application domain analysis
Ǧ
ϐ
ϐ
Ǥ Ǧ ǡ
ϐ
ǡ
ϐ
ǡ Ǥ
ǡ
Ǥ
ϐǡ
ǡǤ ǡ
ǡ
ϐǤ 10.2. Value of problem domain analysis
Ǧ
ǡ
ϐǤ
Ǧ
Ǥ
ϐ
ǡ
ǡ
Ǥ
ǡ
Ǥ
ϐǡ
ϐ
ȋ
ȌǤϐ
ϐ
ǡ
Ǥ 10.3. Informing the design process
Ǧ
Ǥ
Ǥ
ǡ
Ǧ
͵Ͳ͵
Ǥ
ǡ
ϐ Ǥ
Ǧ
ǡ
ǡ
Ǥ 10.4. Supporting the implementation process
Ǧ ǦǤ
Ǧ
ϐ
Ǥ ǡ
Ǥ
ǡǡ
ǡ
ǡ
ǡ
Ǥ
ϐ
ǡ
ϐǤ 10.5. Value of ethnography in mobile HCI
ǡ
ϐ
Ͷ
ǡ
ϐ ȋʹͲͲ͵Ȍǡ ǡ ǡ ȋͳͻͻͺȌ
ͳͻͻͲǤ
Ǥ ǡ
ǡ ǡ
Ǧ
ϐ
Ǥ
ǡ
ǡ
ϐǡ ϐ
ǡ
ǡϐ
ǡ
Ǥ
ǡ
Ǥ
ͷǡ
ǡ
ϐ
ǡ
Ǥ
Ǥ ǡ
Ǥ
Ǥ
Ǥ
͵ͲͶ
Ǥ
Ǧ
ǡ ϐǤ
ǡ
ǡ ϐǤǡ
ǡ
Ǥ ǡ Ǧ ϐ
Dz dz ȋʹͲͲͲȌDz
dzȋǤʹͲͲͷȌǡ
ǡ ǡ
Ǥ ǡ
ǡ how ǫ ǡ
Ǧ
ǡ
ϐ ϐǤ ǡ
Ǧ
ǡ
ϐ
Ǥ
11. CONCLUSIONS AND FURTHER WORK
Ǥ
ǡ
Ǧ
Ǥ
ϐ
Ǥ
Ǧ ǡ
ϐ
Ǧ
ǡ ǡ
Ǧ
ϐ
Ǥǡ
ϐ
ǡ
Ǥǡ
ǡ
Ǥ
ͷǤ
ǡ
ϐ
Ǥ
ǡǡǡ
ǦǤ ͵Ͳͷ
ACKNOWLEDGEMENTS
ϐ Ǥ
Ǥ
ǡ
ǡ
ǡ
ϐ
Ǥ
Ǥ
Ǥ Ǥ ǡ ǯ
Ǥ
REFERENCES ǡ Ǥ Ǥ ǡ Ǥǡ ʹͲͲͳǤ
Ǥ Ǥ ȋǤȌ ǡ
Ǥ
ǤǡòǤ ǡ Ǥ Ǥ ǡ Ǥ Ǥǡ ʹͲͲͶǤ
ǣ
Ǧ
Ǥ
ǯͲͶǤǡͳͻʹǦʹͲͳ ǡ Ǥ ʹͲͲʹǤ Ǧ Ǥ ǡ
ƬǡͶȋʹͲͲʹȌǣͳͺͲǦͳͻǤ ǡǤǡǡ ǤǤǡǤʹͲͲͷǤȂǦ
Ǥ
ǣǤ ǡ Ǥǡ Ƭ ǡ Ǥǡ ͳͻͻͺǤ Ȃ ϐ
Ǥ
ǣǤ
ǡǤ ǤǡǤǡͳͻͻͻǤ ǯǣ
Ǥ
ǯͻͻǡͶͲǦͶͻǤ ǡǤǤ
ǡǤ ǤǡͳͻͺͻǤ
Ǥ
ǡͳ͵ǡʹͷͻǦʹͻͶǤ ǡǤǡǡǤǡǡ ǤǡʹͲͲ͵ǤǦ
ǣ Ǥ ǣ
ʹͲͲ͵ǡ ǡǡǡǤͳͲȂͳͳ͵Ǥ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͻǤ
Ǥ
ǮͲͻǤǡͺͻǦͺͺͺǤ ǡǤǡʹͲͲͶǤ
ǣ
Ǥ ǣ
ʹͲͲͶǤǡǡǡǤͷͻȂͺǤ ǡ Ǥǡ
ǡ Ǥ ǡ Ǥǡ ͳͻͻͺǤ
Ǥ ǡǤǤȋǤȌ
Ȃ ǤǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵Ǥ Ǯǯ
ǣ
Ǥ ǡͳͶȂͳͷͺǤ ǡ Ǥ Ǥ ʹͲͲͷǤ ǣ ǡ
Ǥ
ʹͲͲͷǡǡǡ ͺǤ ǡ ǤǤ ǡ ǤǤǡ ʹͲͲͷǤ Ǧ Ǥ
ͺǤʹǣ Ǥ ǡ ǡ Ǥ
͵Ͳ
ǡǤǡǡ Ǥǡǡ Ǥǡǡ Ǥǡ
ǡ Ǥǡ ʹͲͲʹǤ ǣ
Ǥ
ʹͲͲʹǡǦ Ǥ ǡ ǤǡǡǤǡǡǤǡǡǤǡͳͻͻͷǤ
Ǥ
ʹȋʹȌǡͷȂͷǤ ǡ ǤǡǡǤǡǡǤǡǡǤǡͳͻͻͶǤ
ǣ Ǥ ǣ
ǮͻͶǤǡǡǡǤͶʹͻȂͶ͵ͻǤ ǡǤǡ ǡǤǡ ǡǤǡʹͲͲͷǤǣ
Ǥ
ǡͳͻȋʹͲͲͷȌǣͺͳǦͻʹ ǡ ǤȋʹͲͳʹȌ
Ǥȋ
Ȍ ǡ ǤǡǤǤǡʹͲͲǤǣ Ǥ Ǧ
ȋ Ȍǡ ʹʹȋͳȌǣǦ͵Ǥ ǡ ǤǡǡǤǤǡǡǤǡǡǤǤǡǡ ǤǡǤǡʹͲͲǤ
ǣ
ǦǤ
ʹͲͲǡǡǡ ǡͻͷǦͳͲ͵Ǥ ǡ Ǥǡ ǤǡʹͲͲǤDz
dz
Ǥ
ǡʹͲͲȋͳͺȌǣͳ͵ͳͲǦͳ͵͵ͷǤ ǡ Ǥ ǡ Ǥǡ ʹͲͲͶǤ
Ǥ Ǧȋ ȌǡͲȋʹͲͲͶȌǣͷͻͻǦʹͲ ǡ Ǥ ǡ Ǥǡ ʹͲͲ͵Ǥ
Ǥ
ʹͲͲ͵ǤǦǡ͵ͳǦ͵͵ͷǤ ǡ Ǥǡ ǤǡʹͲͲ͵Ǥ
Ǥ
ͳ
ǡʹͲͲ͵Ǥ
ǡǡǤǡ ͳǦͳͷǤ ǡ ǤǡǡǤǡǡǤǤǡ
ǡǤǡǡǤǡǤǡȋʹͲͲͶȌ
Ǥ
ǡ ʹȋ͵ȌǣʹʹͲǦʹ͵ͶǤ ǡǡǡǤȋͳͻͻͺȌǤ
ǯͻͺǡǡǡ ǡ͵ͲͷǦ͵ͳͶǤ ǡ ǤǡǡǤǡǡ ǤǡʹͲͲͺǤ
ǣϐǤ
ǮͲͺǤǡ͵Ͷ͵Ǧ͵ͶǤ ǡ Ǥǡ Ǧǡ Ǥǡ ǡ Ǥ Ǥ ǡ Ǥǡ ʹͲͲͲǤ
Ǧ Ƭ ǤǣǤ ǡǤǡǡǤǡ ǡǤǡǤǡʹͲͲʹǤ
ǡǡʹͲͲʹȋȌǡ ͳͳ͵ǦͳʹͶǡǦǤ ǡ ǤǤǡ ʹͲͲͲǤ ǣ ϐ
Ǥ
͵
ȋ ǮͲͲȌǤǡǡ ǡǡʹͺͲǦʹͺǤ ǡǤÞǡǤǡʹͲͲͲǤǦ
Ǥ
ʹͲͲͲǡ
ǡǤ ǡǤǡͳͻͻͲǤǮǯǣ
ǡ ǤǤ Ǥǡ ȋǤȌ
ǡ ǡǡͳ͵ǦͳͶͷǤ
͵Ͳ
ǡǤ Ǥǡ Ǥ ǤǡʹͲͲͳǤǣ Ǥ Ǥ ǡǤ Ǥǡ Ǥ ǤǡʹͲͲͳǤǦ
Ǥ ǡ Ǥ ȋǤȌ
ǡ ǣǦǤ ǡ ǤǡǡǤǡǡ ǤǡǡǤ
ǡǤǡʹͲͲͻǤ
ǣ
Ǥ ǦǡͶ͵ǦͶͷͶǤ ǡ ǤǡʹͲͲͺǤ
Ǥ ǣǡ ǤȋǤȌǡ
Ǥ
ȋ Ȍǡǡǡ ǤͳȂͳͷǤ ǡ Ǥ ǡ Ǥ ǡ Ǥǡ ʹͲͲͲǤ
ǣ Ǧ Ǥ
ʹͲͲͲǡǡ ǡǡʹͶǦʹͶͻǤ ǡ Ǥǡͳͻͺ͵Ǥǡǣǡ
ǡ
ǡ
ͳ͵ȋ͵ȌǤ ǡ ǤǡͳͻͺǤ
Ǧ
ǤǡǦ Ǥ òǡ Ǥǡ
ǡǤǡǡ Ǥǡ
ǡǤǡÚǡ ǤʹͲͲͻǤ
Ǥ
ǮͲͻǤǡͳǦʹǤ
ǡǤǡǡ ǤǡǡǤǡǡ Ǥǡ ǡ ǤǡʹͲͲͶǤǣ Ǥ ǣ
ǯͲͶǡǡǡǡǤͶͻȂͷͺǤ ǡǡǡǤ
ǡǤǡʹͲͲʹǤ
ǡʹͲͲʹȋȌǡʹʹͲǦʹ͵ͶǡǦǤ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͺǤ ǨǤ
ʹʹȋͳȌǡʹͲȂ͵ͲǤ ǡǤǤÞǡǤǤʹͲͲǤ
Ǧ
ǤͳͲǡͶǡʹͲͷǦʹͳͶǤ ǡǤǡǡ Ǥ ǤǡǤǡʹͲͲͲǤǤ
ǯͲͲǡǡǡǡͻǦͳͲͷǤ ǡ Ǥ Ǥ ǡ Ǥ Ǥǡ ʹͲͲͳǤ Ǥ
Ͳͳǡǡǡǡͳ͵ǦͳͶ͵Ǥ ǡǤǡʹͲͲ͵ǤǤ ϐ
Ǥ ǣǤ ǡǤǡǤǡʹͲͲͺǤ
Ǥ
ǮͲͺǤǡʹͲͷǦʹͳͶǤ ǡ ǤǤ Ǥ
ǡǤǤǡʹͲͲͲǤ
ǣ
Ǥ
Ǥ ȋǤȌ
Ǥǣ
Ǥ ǡǤǡǡ ǤǡͳͻͻͻǤ
ǣ
ǤȂ
ͳͶǡͻȂͶͳǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͲǤ
Ǥ Ȃͷ͵ǡͳͻȂͳͻǤ ǡǤǡʹͲͲ͵Ǥ
ǣ
Ǧ Ǥ ǣ
ʹͲͲ͵Ǥ Ǥ ǡǡǡǤͻʹȂͻͻǤ
͵Ͳͺ
ǡ Ǥǡ ʹͲͲ͵Ǥ ǣ Ǥ ǣ
ʹͲͲ͵ǡ Ǥ ǡǡǡͷȂͲǤ ǡǤ ǡ ǤǡͳͻͺǤǤǦǤ
͵Ͳͻ
Volume II
Kjeldskov Designing mobile interactions II
Designing mobile interactions the continual convergence of form and context Jesper Kjeldskov
Designing mobile interactions the continual convergence of form and context
Jesper Kjeldskov
Volume II
1
1
Table of contents Preface ͳǤ
ʹǤ
Part I. Studying and analysing ͵Ǥ
ͶǤ
ͷǤ
Ǥ
Part II. Designing and building ǤǦ
Ǧ
ͺǤ
Ǧ
ͻǤ
Ǧ ͳͲǤ
Ǧ
Part III. Improving evaluation ͳͳǤ ͳʹǤ ͳ͵Ǥϐ ͳͶǤ
Part IV. Artefacts ͳͷǤ ͳǤ ǦǦ ͳǤ ͳͺǤ
ͳͻǤ
Part V. Understanding ʹͲǤ
ʹͳǤ
ʹʹǤ
ʹ͵Ǥ
i ͳ ͳͲͻ
129 ͳ͵ͳ ͳͷ͵ ͳ ͳͺ͵
209 ʹͳͳ ʹʹͷ ʹͷͻ ʹ
313 ͵ͳͷ ͵͵ͷ ͵͵ ͵ͺͷ
403 ͶͲͷ Ͷʹ ͶͶ͵ Ͷ Ͷͺͷ
505 ͷͲ ͷʹͻ ͷͷͷ ͷͻͳ
List of contributions
605
List of co-authors
607
Sammenfatning på dansk
609
Part III Improving evaluation
Chapter 11. Simulating mobility Chapter 12. Simulating the domain Chapter 13. Bringing the system into the eld Chapter 14. Taking the lab with you
IMPROVING EVALUATION how can we improve our techniques for studying the user experience of mobile interaction design in context?
Ǥ
ͳͳǦͳͶǤ
Ǥ
ϐ
ǡ
Ǥ Simulating mobility ͳͳ
Ǥ
Ǥ
ϐ
ǡ
Ǥϐ
ǡ
ϐ
Ǥ
Ǥ Simulating the domain ͳʹ
Ǥ
Ǥ
Ǧϐ Ǥ Ǧ
ǡϐ Ǥ
ϐǡ
ϐ
Ǥ Bringing the system into the ϔield ͳ͵
ϐǤ
ϐ
Ǥ
Ǧ
ϐǦ Ǥ
ϐǤ
ǡǡϐ Ǥ
ϐ ǡ
ǡ
Ǧ
Ǥ
͵ͳ͵
Taking the lab with you ͳͶ
ϐǤ
ϐ
Ǥ
DzϐǦdz
ϐǤ
Ǥ
ϐ
ϐǦǤ ϐǦ
ǡǡǤ
͵ͳͶ
Chapter 11 Simulating mobility
Abstract.1
Ǥ
Ǥ
ϐ
Ǥ
Ǥ
Ǥ
ǡ
ϐǦǤ
ϐ
ϐ
Ǥ ϐ
Ǥ
ǡ
ϐ
Ǥ
1. INTRODUCTION
Ǧ
Ǥ
ǡ
Ǥ ǡ
ϐǦǤ
ǡ
Ǥ
ǡ Ǥǡ ǤȋʹͲͲͶȌ
ǤInternational Journal of Human-Computer Studies,ͲȋͷǦȌǡͷͻͻǦʹͲǤ
͵ͳͷ
ȋǤǤͳͻͻͻǡͳͻͻ͵ǡͳͻͻͶȌǤ
ȋǤǤ Ǥ ͳͻͻʹǡǤͳͻͻͷǡǤͳͻͻʹǡ
ǤͳͻͻͺȌǤ
ǡǡ
Ǧ
ǡ ǡ
Ǥ ϐ
ǡ ǡ
ȋǤǤͳͻͻͺȌǤ
Ǥ ǡ ǯ
ȋ ǤʹͲͲͳǡʹͲͲ͵ǡʹͲͲ͵ȌǤǡϐǦ ǡǡ
Ǥϐȋ ʹͲͲʹǡͳͻͻͺȌǤϐ
Ǥ ǡ
Ǧ
ȋ Ǥ ʹͲͲʹǡ
Ǥ ʹͲͲͲȌǤ
ǡ
Ǧ
ϐȋ
ʹͲͲͲȌǤ ǡϐ
Ǧȋ ͳͻͻͺǡǤͳͻͻͺȌǤ ǡ ϐ
ϐ
Ǥ
ǡ
Ǥ
Ǥ
Ǧ
ǡǡϐ
ȋͳͻͻͶȌǤǡ ǡ
ǯ
ϐ
ȋ ǤʹͲͲʹǡǤʹͲͲʹȌǤ
ȋǤǤʹͲͲͲǡǤʹͲͲʹȌǤ
Ǧ
ȋ
ʹͲͲ͵ȌǤͶͳΨ
Ǧ
ʹͲͲͲʹͲͲʹǤ ͳΨ
mobileǤ ǡ
Ǥ
͵ͳ
ʹǡ
Ǥ
͵
Ǧ Ǥ
Ͷ
ǡ
Ǥ
ǡ
Ǥ
ͷ
Ǥ
2. RELATED WORK Ǧ
Ǥ
ǡ
Ǥ 2.1. Literature Survey ǡ
ǣ Ȉ
ǣͳͻͻͺǡͳͻͻͻǡʹͲͲͳ
Ȉ
ǣͳͻͻǦʹͲͲʹ
Ȉ
Ǧ
ȋ ȌǣͳͻͻǦʹͲͲʹ
ǡ
Ǧ
ȋǤǤ ʹͲͲ͵Ȍǡ
ǦǦ
Ǥ͵ ǡϐ
ͳͳͶǦ
Ǥ
ͳǤ ͳǤǦ
CHI
TOCHI
Mobile HCI
Total
Ͳ
ͳ
ͳ
ʹ
ͷ
ʹ
Ͷ
ͳͳ
͵Ͷ
͵
ͶͶ
͵
Ͳ
͵
Ͳ
ͻ
ͳͷ
͵
͵
͵Ͳ
͵
ͷͳ
ͻ
ͷͶ
ͳͳͶ
ʹ
Ǥ ͳͳ
ǡ
Ǥ ͶͶ
ǡ
Ǧ Ǥ
͵ͳ
Ǥǡ
ϐ
Ǥǡ
Ǥ ͳͷ
Ǥ ͵
ǡ Ǥ 2.2. Proposed Techniques
Ǥ ǡ
Ǥ ϐ
ǡ
Ǥ
ϐ
ϐ
ȋǤʹͲͲʹȌǡ
ϐ
ǤȋǤͳͻͻͺȌǤ
ǡǡǡ
ǡ
Ǥ
ǡ
Ǥ
Ǧϐ
Ǧ ȋ ͳͻͻͻǡ ͳͻͻͻȌ Ǧ ϐ
ȋ Ǥ ʹͲͲͳȌ
ȋ
ʹͲͲͳȌǤ
ǡ
Ǥ Ǧ
Ǥ
ȋǤʹͲͲʹǡ ͳͻͻͻȌ
Ǥ
ϐ
Ǥ ǡǦ
ǤͳͳͶ Ǧ
ǡ ȋ
ȌǤ
ϐ ȋ ʹͲͲ͵ȌǤ ǡ
ȋ
Ȍ
Ǥ Ǥ ͳȌ
ǫʹȌ
ǫ
͵ͳͺ
3. IDEAS FOR NEW TECHNIQUES
ǡ Ǥ
ǡ Ǥǡǡ
ϐ
Ǥ ǡ
ǡǡ
ǡ ǦǡǡȋƬ ǡͳͻͻͻȌǤ
ǡ
ǡϐ
Ǥ
ǡ
ȋ
ǤǡͳͻͻͶȌǤǡ Ǥ 3.1. Framework A
Ǥ
ǡǣ Ȉ
ǣǡ
ǡ
Ȉ
ǣǡ
ϐ
ȋʹȌǤ ǡ
ǡ
Ǥ ʹǤϐ
ϐ Attention needed to navigate
ͳǤ
Ȁ
Body motion
ʹǤ
ͶǤ
͵Ǥ
ͷǤ
ʹǡ
ϐͳʹ ǡ Ǥ
ͳǤ
ǡ
ϐ ͵ͳͻ
Ǥ
ͳ
ϐʹǤ ǡ ϐ
ǡ
ϐͶǡ
ȋǤʹͲͲͲȌǡ
ϐʹʹǤ 3.2. Framework B Ǥ ǡ
Ǥ
ǡ
ϐ
Ǥ ǡǡǯ ȋǤʹͲͲʹȌ ǯ
Ǥ
ǯ
Ǥ
4. EXPERIMENTAL DESIGN
ǡ
Ǥ Ǧ
Ǥ
ǡ
Ǥ 4.1. Experiment A ϐϐ
ϐ
ʹȋ
ǤʹͲͲʹȌǤ
ϐ
Ǥ ǡ
ϐǤ
ǡ
ϐϐ
ϐ
ϐ
ǣ ͳǤ
Ǥ ʹǤ
Ǥ ͵Ǥ Ǥ ͶǤ
ͷǤ
Ǥ Ǥ
Ǥ
ǡ
ϐ Ǥϐϐ
Ǥ
ϐǤ
ϐͶͷǡ
ȋ
ϐʹȌǤ ͵ʹͲ
ͳǤ
ʹǤ
ȋǡǡ
Ȍ
ȋȌ
Ǥ
Ǥ ǡ
ϐ
ȋȌ ȋ
ǡ ʹͲͲͳȌǡ
Ǥ
Ǥ
ǡ
Ǥ
ϐ
Ǥ ǡ
ǦǤ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǣ ͵ʹͳ
•
Usability problems: ϐ
Ǥ ǡ
Ǥ
•
Performance:
Ǥ
•
Workload:
ǡ ȋȌ
Ǥǯ
ȋ ǡͳͻͺͺǢȌǤ
ǡ
ȋ
ȌǤ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
Ǥ ǡ
Ǧ
Ǥ
ȋ
Ǥ
ͳȌǤ
Ǥ ϐͺͲǦͺͷΨ ϐ
ȋǡʹͲͲͲǢǡͳͻͻʹȌǤǡ ϐ
ϐ
ǡ
ǡ
ȋǡ ͳͻͻͶȌǤ ǡ
ǡͶͺ
Ǥ
ǡǤ
ǡ
ǡ
Ǥ
ϐ
Ǥ
ǡ
ǡ
ǡ Ǥ
Ǥ
ǡ
ǡ
ǡ͵
Ǥ ǡ
ǡ
ϐ
ȋʹͲͲͲȌǤ ǡ
Ǥ
͵ʹʹ
4.2. Experiment B
ǡ
ȋ
ǤǡʹͲͲʹȌǤ
ϐ
Ǥ
ǣ ͳǤ
ϐǤ ʹǤ ȋ
Ȍ
Ǥ
ϐ
Dz dz ʹǤ ǡ
Dz
dz
Ǥ ǡ
Ǥ
Ǥ
Ǥ
͵Ǥ
Ǥ
ǡ Ǥ
ͶǤ͵͵ͳͲͷͷͳͲ
͵ʹ͵
͵͵ͳͲͷͷͳͲǤ
ǡǤ͵͵ͳͲ
Ǥ ͷͷͳͲ
Ǥǡ
Ǥ
ǡ
ǣ •
Usability problems:
Ǥ
Ǥǡ
Ǥ
•
Performance:
ǡ
Ǥ
Ǥ Ǥ
ǡǡǤ ͳʹ
ǡ
Ǥ
Ǥ
ǡ
ǡ
Ǥ
ǢǤ
ǡ
Ǥ
ϐ
Ǥ
ǡ
Ǥ ǡ
ǡ
ȋ
ǡʹͲͲͲȌǤ
Ǥ
5. RESULTS
Ǥ 5.1. Experiment A ǡ
ϐ
ǡ
Ǥ
͵ʹͶ
Usability Problems
Ǥǡ
ϐ
Ǥ ͵Ǥϐ
Technique ͳ
ʹ
͵
Ͷ
ͷ
Mean
ͳͲǤͺ
Ǥͷ
Ǥ
Ǥ
ͷǤʹ
Ǥ͵
Std. deviation
ͳǤ
ͳǤͷ
ʹǤͲ
ʹǤͶ
ʹǤͶ
ʹǤͳ
ϐ
ȋ
ȌǤ͵ϐ ͵
Ǥ ϐ ǡ
ǤϐͷǤ
ͷǤ
ϐ
ȋ ͷǤ͵ͲαʹǤͷ͵ǡ αͲǤͲͲͳȌ ǯ ϐ
ȋ
ͳȌ
Ǥ
ϐ
ϐ
Ǥ ͶǤϐ Technique ͳ
ʹ
͵
Ͷ
ͷ
Combined
Critical
Ͷ
Ͷ
͵
Ͷ
͵
͵
Ͷ
Serious
ͳͳ
ͳͳ
ͻ
ͻ
ͻ
ͺ
ͳ
Cosmetic
ͳͻ
ͺ
ͺ
ͺ
ͳʹ
͵ʹ
Sum
͵Ͷ
ʹ͵
ʹͲ
ʹͳ
ͳͺ
ʹ͵
ͷ͵
Ͷ
Ǥ ǡ
ȋʹͲͲͲȌǤ ǡ ͷ͵ ϐ
ǡ
͵ʹ
ǡ ͳ Ͷ
Ǥ ͵ʹͷ
ϐ
Ǥ
ȋ
ͳȌǡ ͵Ͷ ϐǤ ϐ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
ϐ
Ǥ Performance
Ǥ
ϐǤ
ȋ
ȌǤ
Ǥ
Ǥ
ǡ
ǡ
ϐ
Ǥ Workload
Ǥ
ϐ
Ǥ ͷ
Ǥ
Ǣǡ
ǡϐ
Ǥ
ȋȌ
ǡǤǤǡ
Ǥ
ǡ Ǥ
ͷǡǡ ʹͻʹͲͶ
Ǥǡ
ϐ
ȋ ͷǤ͵ͲαͳǤͻͳǡαͲǤͳʹȌǤ
Ȃ
ͳͷͺͷǤ
ͳǦ ϐ
ǣ
ȋ
ʹȌǡ
ȋ
ͳȌϐ
ǡ
ϐ
Ǥ
ǡ ϐ
ǡ
ȋ
ʹȌ
ȋ
͵ȌǤ ͵ʹ
ͷǤ
Technique ͳ
ʹ
͵
Ͷ
ͷ
Mental demands
ʹͻ
ͷ
ʹͲͶ
ͳʹ
ͳͺͷ
ͳͶͺ
Physical demands
ͻʹ
ͳͳ
ͳͳʹ
ͳͳͺ
ͳʹ
ͳͻͶ
Physical demands
ͷʹ
ͳ͵
ͳͲ
ʹʹͺ
ͳͺ
ͳͺ
Overall workload
ʹ
͵ͷ
Ͷͺ
ͷͷ
Ͷͺ
ͷͶ
ǡ
ǡ
Ǥ
ǡ
Ǥ ǡ ǡ
ϐ
ȋ ͷǤ͵ͲαͲǤͶͺǡ αͲǤͻȌǤ
ǤǤ
ȋ
ʹȌ ȋ
Ȍ
ϐ
Ǥ
ϐ
ȋ ͷǤ͵Ͳα͵Ǥʹǡ αͲǤͲʹȌǤ ǯ ϐ
ϐ ϐ
Ǥ
ϐ
ǡǤǤ ȋ
ʹ͵Ȍ
ȋ
Ͷ ͷȌǡ
Ǥ ǡ
ϐ
Ǥ
ǡ
Ǥ ϐ
ȋ ͷǤ͵ͲαͶǤͳͶǡ δͲǤͲͳȌǤ ǯ ϐ
ϐ
ȋ
ͳȌ
ȋ
ʹȌǡ
Ǥ
Ǥǡȋ
͵Ȍϐ
Ǥ
ȋ
Ͷ ͷȌ ȋ
Ȍϐ
ǡ
Ǥ ϐ
Ǥ
Ǥ
ǡ
Ǥ
͵ʹ
5.2. Experiment B Ǥǡ
ȋʹͲͲͲȌǤ Ǥ
Pedestrian street
Dance mat
Nokia 3310
Ͳ
ͺ
͵
ͳͳ
ʹ
Ͷ
͵
ͻ
Nokia 5510
Ͳ
ͳͲ
ͳͳ
ʹͳ
Ͷ
ͳͲ
ͻ
ʹ͵
ǡ
ϐ
ȋͳͳ ͻ ͵͵ͳͲ ʹͳ ʹ͵ ͷͷͳͲȌǤ ǡ
ϐ
ǡ
ϐ
Ǥ
Ǥ
Ǥ
Ǥ ǡ
Ǥ
Ǥ
ǡ ǤǤ
Ǥ Ǥȋǣ
Ȍ Dance mat
Nokia 3310
Nokia 5510
Pedestrian street
ͳ
ͷǣͷͷ
͵ǣͷͻ
͵ǣͳͲ
͵ǣ͵ͺ
ʹ
ʹǣͶͺ
͵ǣͷʹ
ͺ
ͷǣʹ
Ͷǣͳʹ
͵
͵ǣͳͲ
͵ǣͳͻ
ͻ
ͶǣʹͲ
ʹǣͶͶ
Ͷ
ǣͷʹ
ǣͶͶ
ͳͲ
͵ǣͲͶ
͵ǣ͵Ͳ
ͷ
͵ǣʹͺ
Ͷǣ͵Ͷ
ͳͳ
͵ǣͲͷ
ʹǣͶͲ
Ȃ
Ȃ
ͳʹ
Ȃ
Ȃ
Ͷǣʹ
ͶǣͶʹ
͵ǣͶͻ
͵ǣʹͳ
ͳ
ǣͶ͵
ͷǣͶͳ
ǣͷͲ
͵ǣͷ
ʹ
Ͷǣʹ
Ͷǣ͵Ͳ
ͺ
͵ǣͷ
͵ǣͳͷ
͵
ʹǣʹͻ
ʹǣ͵ͷ
ͻ
͵ǣͶͻ
ʹǣͶͶ
Ͷ
ǣͲͻ
ǣͲʹ
ͳͲ
Ȃ
Ȃ
ͷ
ͺǣͶͲ
ǣ͵
ͳͳ
ͷǣͶͻ
ͶǣͲͳ
ǣͷʹ
ͷǣͶ
ͳʹ
Ȃ
Ȃ
ǣͳ͵
ͷǣʹʹ
ͷǣͲ
͵ǣʹͻ
͵ʹͺ
6. DISCUSSION
Ǥ 6.1. The Sitting Technique
ͳȋ Ȍϐ
Ǥ ǡ
Ǥ
Ǥ
ȋ
ͳȌ
ǡ
ȋ
ʹȌǡ ϐ
Ǥ
Ǥ ǡϐ
Ǥ
ǡ Ǥ
ȋ
ͳȌ
Ǥ
Ǥ
ϐ
Ǥ
Ǥ
ǡ
ǡ
Ǥȋ
ͳȌ
ǡ
Ǥǡ
ǣ Ǥ ϐ
ǡǡ
Ǥǡ
ǢǡǡǡǤ
Ǥ
ϐ
Ǥ
ǡ
ǡ
Ǥ
ȋ
ͳȌ ϐ
ϐ
ǡ
Ǥ 6.2. Usability Problems and Mobility
Ǥ
ǡǤ ͵ʹͻ
ǡ
ȋ
ͳȌ ʹǤ
ȋ
ʹͶȌ͵
Ǥ
ȋ
͵ǡ ͷ Ȍǡ ͵Ǥͷ
Ǥ
ϐ
ȋ ͷǤ͵ͲαʹǤ͵ͲǡαͲǤͳͲȌǡ
ϐ
Ǥ
Ǥ ǡͳͶȋ ͳʹȌǡϐ
ȋͳʹȌǤǡ
Ǥ 6.3. A Changing Track
ȋ
ͷȌǤ
Ǥǡ
Ǥ
ͶͷǤ
Ǥ
ǡ
Ǥ
Ǥ ǤǤ
Ǥ 6.4. Data Collection in the Field
Ǥ ǡ
ϐǤ ǡ
Ǥ
Ǧϐϐ
Ǥ
Ǥ ǡ
Ǥ ǡϐ
Dz
dz ǡ
Ǣ
ǡ
ȋϐȌǤ ǤǤ
Ǥ
ϐ
Ǥǡ Ǥ
ǡ
ϐǤ ͵͵Ͳ
Ǥ
6.5. Involving social context
ǡ Ǥ
Ǥ
ǡ
ǡ
Ǥ Ǥ
Ǥǡ
Ǥ
Ǥ
7. CONCLUSION
Ǥ
Ǥ
Ǥ
ǯ
Ǥ
Ǥ ǡ
Ǥ ϐ
Ǥ
ϐ
Ǥǡ
Ǥ ϐ
ϐ
Ǥǡ
ǡ
ϐ
Ǥǡ
Ǥ ͵͵ͳ
Ǥ
ǡ
ǡ ϐ
Ǥ
Ǥ
Ǥ Ǧ
Ǥ
Ǥ
ǡǡ
Ǥ
ǡ
Ǥǡ
ϐ
ȋǤ ʹͲͲͳǡ
ǡʹͲͲͳǡʹͲͲ͵Ȍ
ϐ
Ǥ
ACKNOWLEDGMENTS
Ǥ
ǡǤǡ ǡǤ
ǡǡ ǤÞǤ
Ǥ
REFERENCES ǡǤǤǡǡǤǤǡǡǤǡͳͻͻʹǤǤ
ǣǦǦ Ǥ
͵ǡ ǡǤͶͲͻǦͶͳ͵Ǥ
ǡ ǤǤǡ ǡ ǤǤǡ Ǥǡ ʹͲͲʹǤ Ǥ
ǡȋȌ ǡ Ǥǡ ʹͲͲʹ
Ǥ ǡǡͳͺͺǦʹͲͷǤ ǡǤǡǡǤǡʹͲͲͲǤ
Ǥ ǡͶǡʹͲͻǦʹͳʹǤ ǡǤǡ ǡǤǡǡ ǤǡǡǤǡǡǤǡʹͲͲͳǤ ǣ
Ǥ
ǮʹͲͲͳǡǡǡǤ͵ͺͺǦ͵ͻͷǤ ǡ ǤǤǡǡ ǤǤǡͳͻͻͻǤ
Ǥǣ
Ǥ
ǡ ʹͲͲͳǤ
ǡ ǡ ǣȀȀǤ
Ǥ
ǤȀȀ̴
Ȁ̴Ȁ
ȀǤ
Ǥǡ Ǥǡ ͳͻͻͻǤ
Ǧ
ǦǦǤ
ǡ ǯͳͻͻͻǡǡ
Ǥ ǡǤ ǤǡǡǤǤǡͳͻͺͺǤǦȋ Ȍǣ
Ǥ
ǡǤǤǡǤȋǤȌǡǡ
ǡǡǤͳ͵ͻǦͳͺ͵Ǥ
͵͵ʹ
ǡǤǡǡ ǤǡǡǤǡǦǡǤǡͳͻͻͷǤ Ǧ Ǥ
ǡȋͶȌǡͶͳʹǦͶ͵ʹǤ
ǡ ǤǤǡ ǡ Ǥǡ Þ Ǥ Ǥǡ ǤǤǡ ʹͲͲʹǤ Ǥ
ǡ ȋȌ
ǡ Ǥǡ ͳͻͻͺǤ ǣ
Ǥ
Ǧ
ǡ ǤǤǡ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻʹǤ
Ǥ
ǯͻʹǡǡǡǤ͵ͻǦͶͲͶǤ Ǥǡ ǤǡʹͲͲ͵
Ǥ
ͷ ʹͲͲ͵
ǡǡ Ǥ
ǡ ǦǡǤ ǤǤǤǡʹͲͲ͵Ǥ
ǣ ǦǤ
ͻ ͳ͵
ǡ
ʹͲͲ͵Ǥ ǡò
ǡ Ǥ͵ǦͲǤ ǡ ǤǡǡǤǤǡʹͲͲ͵Ǥǣ
Ǥ
Ͷ
ʹͲͲ͵ǡǡ ǤǡǡǤͳ͵ͶǦ ͳͶͳǤ ǤǡͳͻͻͻǤ Ǧ
Ǥ
ǡ ǯͳͻͻͻǡǡ
Ǥ ǡǤǡǡ ǤǡͳͻͻͻǤ Ǥ ¡Ú¡ǡǤǤȋǤȌǡ
ʹʹ
ǡǤʹǡʹͳǦʹͺͶǤ ǡ Ǥǡ Ǥǡ ǡ Ǥǡ Ǥǡ ʹͲͲͳǤ ǫ
Ǥ
ǯʹͲͲͳǡǡǡǤʹͲǦʹͳʹǤ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͺǤ Ǥ
ǯͻͺǡ ǡ ǡ Ǥ ͵ͲͷǦ͵ͳͶǤ
ǡǤǡʹͲͲͲǤȋ ȌǤ ÞȁÞ
ǡǤǡǡǤǡǡ ǤǡǡǤǡǡǤǡǡǤǡǡ ǤǡͳͻͻͺǤ Ǥ
ǡ ǤͳͺͻǦʹͲͲǤ ǡ ǡǣȀȀ
Ǥ
ǤȀ
Ȁ
Ǥ͓Ǥ ǡ Ǥǡ ͳͻͻͺǤ Ǥ ǡ Ǥ ȋǤȌǡ
ϐ
ǡ
Ǥ ǡ Ǥǡͳͻͻ͵ǤǤǤ ǡ Ǥǡ ʹͲͲͲǤ ͷ ǡ ǡ ǣȀȀǤǤ
Ȁ ȀʹͲͲͲͲ͵ͳͻǤ
ǡ ǤǡǡǤǡǡǤǡʹͲͲͲǤǣ Ǥ
Ǧ
ǡȋ͵ȌǡͶͳǦͶ͵Ǥ ǡǤǡ Ǥǡ ǡǤǡǡǤȋͳͻͻͺȌ
Ǥ
Ǧ
ǡ Ǥ
͵͵͵
ǡǤǡǡǤǤǡǡǤǡʹͲͲʹǤ
Ǥ
ǯʹͲͲʹǡǡǤ
ǡ ǤǡǡǤǡǡǤǡǡǤǡǡǤǡǤǡͳͻͻͶǤǦ
Ǥ ǦǤ ǡ Ǥǡ ǡ ǤǡǡǤǡǡǤǡǡǤǡǡ ǤǡʹͲͲʹǤ
Ǥǡǡ͵ǦͳǤ ǤǡͳͻͻͶǤǤǤ
ǡǤǤǡʹͲͲͳǤ
Ǧ
Ǥ
ǯʹͲͲͳǡǡͳʹͲǦͳʹǤ ǡ Ǥǡ
ǡ Ǥǡ ʹͲͲͲǤ
ǣ
Ǥ
Ǧ
ǡ ȋ͵Ȍǡ ͵ͷ͵Ǧ͵ͺ͵Ǥ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥǡ ʹͲͲʹǤ
ǤǡǡʹʹͲǦʹ͵ͶǤ ǡǤǡ ǡǤǡ
ǡ ǤǡǡǤǡʹͲͲʹǤ ǫ
Ǧ
Ǥ ǡǡͻǦͳͳʹǤ ǤǤǡ ͳͻͻʹǤ ϐ ǣ
ǫ
ǡ͵ͶȋͶȌǡͶͷǦͶͺǤ
͵͵Ͷ
Chapter 12 Simulating the domain
Ǥ
Abstract. 1
ϐ
Ǥ
ǡ
Ǥ ǡ
Dz ǡ dzǡ ȋ Ȍǡ
Ǧϐ Ǥ
in sitroǤ
Ǥ
ϐ
Ǥ
ǡ
Ǥ ǡϐ
Ǥ
1. INTRODUCTION
ʹͲͲͷ Ǧǡ Ǧǣ
ǡ Dz
ǡ
ǡ
ǡ
ǡdzȋǤʹͲͲͷȌǤ
ϐ Ǧ
ǡ
ǡ
ǡ
ǡ
ǯ
Ǥ ǡ ǤǡǤǤȋʹͲͲȌǣ ǤInternational Journal of Human-Computer Interaction, ʹʹȋͳȌǡǦ͵Ǥ
͵͵ͷ
ϐǦ
ͳͻͻͺǡ
ǡ ǡ
ȋ ǡͳͻͻͺȌǤ
ϐ
ǡ
Ǧǡ
ϐ
ȂǤ
ϐǡǡ ȋͳͻͻͻȌǡ
ǤȋʹͲͲͲȌǡǤȋʹͲͲʹȌǡȋʹͲͲʹȌǡÚǤ ȋʹͲͲ͵ȌǡȋʹͲͲͶȌǤ
ǡ
ǡ
ǡ ǡ
ǡ
ǡ
Ǧ
ǡ
Ǥ
ǡ
ϐ
Ǥǡ
ǡ
Ǥ
ǡ
ǡ ϐ
Ǥ ǡ
Ǥ ʹͲͲ͵ǡ
ͶͳΨ
ʹͲͲͲǦʹͲͲʹ ȋ ǡ ʹͲͲ͵ȌǤ ǡ
ǡ
ȋȌ
Ǥ
ǡ ǡ ȋʹͲͲʹȌǡ ȋͳͻͻͻȌǤȋʹͲͲʹȌǤǡ
ϐ Ǧ ϐǦ Ǥ ȋ ǡ ʹͲͲ͵Ȍ ͳΨ
ͳͻΨ ϐ ǡ
shouldϐȋǡʹͲͲͲǢǡʹͲͲʹǢ
ǡ ͳͻͻͺȌǤ ǡ ϐǦ
Ǥ
Ǥ
͵͵
ϐǡǡ
Ǥ ȋʹͲͲͲȌǡǤȋʹͲͲʹȌǡÚǤȋʹͲͲ͵ȌǡȋʹͲͲͶȌǤ
ǡ ϐ
ǡ
ϐ
Ǥ
ȋǡǡ
ʹͲͲͳǡǤʹͲͲͳǡǤʹͲͲʹǡǤʹͲͲʹǡ ʹͲͲ͵ǡʹͲͲͶȌǤ
Dzǡdzǡǡ
ǦϐǤ
Ǥ
ȋȌϐȋȌǤ
ǡ
Ǥ
ǡ
ǡDzdzǡ
Ǥ
ȋǡȌ
Ǥ
Ǥ ϐ
Ǥ
Ǧ
ȋȌϐ ȋ Ȍǡ
Ǥ
ǡ
ǡ
Ǥ
͵Ͷ
Ǥ
͵
ǡ
Ǥ
ǡ ǡ
ǦϐǤ ǡ
ϐ
Ǥ
Ͷ
ϐǯǤ ǡ
ǡǡ
Ǥ
ϐ
Ǥ
͵͵
ͷǡ
ǡ
ϐ
Ǥ ǡ
Ǥ
2. EVALUATING THE USABILITY OF MOBILE SYSTEMS
Ǥ ǡ
Ǧ
Ǥ Ǧ
ǡ ǡ
ǡ ȋǤǤ ͳͻͻ͵ǡ ͳͻͻͶǡ ͳͻͻͻȌǤ
Ǥ ǡ Ǯ ǯǡ ǡ
ǡǤǤ
Ǧ
ȋ Ǥ ͳͻͻʹǡ Ǥ ͳͻͻʹȌǡ ǦȋǤͳͻͻͷǡ
ǤͳͻͻͺȌǤǡ
Ǥϐ
Ǥ ǡ
ǡ
ȋǤ ʹͲͲ͵ȌǤ
ǡ
ǡ
ȋǤǤ
Ǥ ʹͲͲʹǡ
Ǥ ʹͲͲʹȌǤ
Ǥ
ǡ
ǡǤǤǡ ǡǤǤ
ȋ ʹͲͲ͵ȌǤ 2.1. In Situ or In Vitro: The Trade-Offs between Realism and Control
Ǥ •
In situ:Dz
dzǤ
ϐ
Ǥ
ǡ
Ǥ
•
In vitro:DzdzǤ
Ǥ
ǡ
ǡ
Ǥ
ȋ ϐ ͳȌǤ ǡ ͵͵ͺ
Ǥ ǡ
Ǥ ǡ
ȋͳͻͻͺǡʹͲͲʹȌ
ǡ
Ǧ
ǡǦ
ϐ
ȋ
ʹͲͲͲȌǤ ǡ
ȋ ͳͻͻͺǡǤͳͻͻͺȌ
Ǥǡϐ
ϐ
ǡ
Ǥ ǡ
Ǧ
ȋʹͲͲ͵ȌǤ
ͳǤǦ
Ǥ
ǡǡ
ȋ ϐ ͳȌǤ
Ǧ
ǡ
ǡ
Ǥ
ϐ
Ǥ
Ǥ ǡ
Ǥ ǡ
ϐ
Ǥ
ǡ
ϐ
ȋʹͲͲ͵ǡͳͻͻͺȌǡ
Ǥϐ
ǡ ϐ
Ǥ 2.2. Simulation: An Attempt to Bridge Realism and Control
Ǥ
ǤǤ
Ǥ
ǡ
ϐ
Ǥǡ
ϐ
Ǥ
Ǥ ͵͵ͻ
Ǥ ǡ
Ǥ ϐ computational simulation
Ǥ ǡ
ϐ
ǡǤǤǤȋͳͻͻͺȌ
Ǥ
in silico ȋ ͳͻͻͺȌǤ
in vivo in vitro
Ǥ ȋͳͻͻͺȌ
DzdzȋȌDz dzȋȌ
ǡ ǡ
Ǧ
Ǥ ǡ
Ǥ
ǡ ǤǤ
Ǥ ȋʹͲͲͶȌ
Ǥ ǡ
ȋȌ
Ǥ
ǡ simulators
Ǧϐǡ
ǡǡǡ ȋͳͻͻͳȌǤ
ǡȋͳͻͳȌϐDz
ǡ
dzǤ
ǡ ϐ
Ǥ
ȋͳͻͻͳȌǤ
Ǥ
Ǥ ȋͳͻͺͷȌ
Ȃ
Ǥ
Ǥ ȋͳͻͻͳȌ
ϐ
Ǥ
ǡ
ϐǤǤȋʹͲͲͷȌ
ϐ
Ǥ
ϐ
ǡ
ǡ
͵ͶͲ
ϐȋǤͳͻͺͷǡͳͻͺͷȌ
ϐȋ ͳͻͺͷȌ ǤǤ
ϐ ϐ
ȋ Ǥ ͳͻͺȌǤ
ϐ ȋǤʹͲͲͷȌǤǡ
ȋͳͻͻͳȌ ϐǦ Ǥ 2.3. In Sitro: Striving for Mobile Usability Realism and Control ǡ
Ǥ
ǡ
ϐ Ǥ ǡ
ȋǤǤͳͻͻͺȌǤ
Ǥ
ǡȋǤǤͳͻͻͳǡ ͳͻͺͷȌ
Ǥ ǡ
ϐ
Ǥǡ
Ǥ
ǡ
ǣin sitroǤ
in situin vitro
Ǥϐǣ •
In sitro:Dz
dzǤ
Ǧ Ǥ
Ǥϐʹǡ
Ǥ
ʹǤ
͵Ͷͳ
2.4. In Sitro: Empirical Investigation
ʹͶ
Ǥ
ǡǤ
ϐ͵Ǥ
ȋ Ȍ
Ǣ
Ǥ
ȋȌǦϐ
ȋȌǤ
Ǧϐ
ȋ Ȍ ȋȌǤ
͵ͶǤ
͵Ǥ Ǥ
3. INCREASING LABORATORY REALISM ϐ
ȋȌ
ȋ Ȍ Ǧϐ
ȋȌȋǡʹͲͲ͵ȌǤ
ϐ
ȋǡ ʹͲͲͲǢ ǡ ʹͲͲͲȌǤ
ǡ
ǡ
ǡ Ǧ
Ǥ
Ǥ ǡ
Ǥ
ǡ
ǡ
ϐ
Ǥ
ǡ
Ǥ ϐ
Ǥ
͵Ͷʹ
3.1. Case A: The Maritime Communicator
ȋ͵Φ
ϐȌǤ
Ǥ
ǡ
ǣ
ǡ ǡ
Ǥ
Ǧ
Ǥ
Ǥǡ
Ǥ Distributed work activities in the maritime domain
ȋǡ ʹͲͲͲȌ
Dz dz Ǥ ϐϐ Ǥǡ
ǡ
Ǥ
1
2
3
ͶǤ
ǡ ǡ
ȋϐͶȌǤ
ǤȋͳȌǡ
ϐ
ǡǤ ȋʹȌȋ͵Ȍǡϐ
ϐ
ǤǡǤ
Ǥ
ǡ
ǡ
ǡ ǡ
Ǥ
Ǥ
ǡ
ǦǤ
ǡ ͵Ͷ͵
ǡ
Ǥǡ
Ǥ
Ǥ
ǡ
ǯ
ǡ
ȋ
ǡͳͻͺͻȌǤϐǡǦ
Ǥǡ
ǡ
ȋ
ȌǤ ǡ
Ǥ The prototype system Ǧ
ǡ ϐǡ
ȋǤǤ
ǡͳͻͻͻȌǡ
Ǧ
ϐǤǡ
ȋǡʹͲͲ͵ȌǤ
͵͵Ͳ
ͺͲʹǤͳͳ ͳͳȀ Ǥ
ϐ
ϐ
Ǥ
Ǧ
Ǥ
ͷǤ
͵ͶͶ
ǡ
ϐ Ǥ
Ǥǡ Ǥ
ȋȌ ϐǦ
Ǥǡ
Ǥ
ǡ
Ǥ 3.2. Study A1: Laboratory Evaluation (in vitro) ϐ ǡ
in vitro:DzdzǦǦ
ǡǡȋͳͻͻͶȌǤ ϐ non-
situationǤ ϐǡǡͳȌ ǡʹȌ
͵Ȍ
ǡǤ ϐ
ȋ
Ȍ
Ǥ
ǡ
Ǧ
Ǥ
Ǥ
Ǥ
Ǧ
Ǥ
Ǥ
ͳͷǦ
ϐ
Ǥ ȋϐȌǤ
ǡ
ǡ ǡ
ȋ
ȌǤ ǡ
ϐ
Ǥ
Ǥ
͵Ͷͷ
Ǥ ǡ
Ǧǡ
Ǥ ǡ
Ǧ
ǡ ǡ
ȋϐ ȌǤ
Ǧ
Ǥ
Ǥ
ǡ
Ǥ͵Ͳ ͳͲϐǤ
Ǥ
Ǧ ǡ
ͺǤ
Ǥ
ϐ
Ǥ
ϐ
Ǧϐ
ǤͶ
ͳͲ
Ǥ
Ǥ
ϐ
Ǥ ǡ
ǡ
Ǥ
ȋϐͺȌǤ
Ǥ
͵Ͷ
3.3. Study A2: Simulating the Ship (in sitro)
ǡ
ϐǤ ϐ
in sitroǤ
ǡ
ȋ ȌǦǦ
ȋȌ
ϐǤ
ǣ
Ǥ
ǡǡ
Ǥ
ǡ
ǡ
ǡǡ ǡ
Ǥ
ǡ
Ǥ
Ǧϐ
Ǧ
Ǥ
ϐ
Ǥ
ϐ
ǡ
ϐ
ϐȋǡʹͲͲͲȌ
ͻǤ
ϐ ǡ
ϐ
ǡ ǡ
ϐ
Ǥ ǡ
ϐ Ȃ
Ǥ ǡ
Ǥ
ǡ
ǡϐ
ǡ
Ǥ
Ǥ ϐ ϐ
ȋ
Ȍ
ȋ
Ȍ
Ǥ
ȋ
͵Ͷ
Ȍǡϐϐ
ȋ
Ȍ
Ǥ
ǡ
ϐ
Ǥ
ͳͲǤǣ
ǡ
ϐ
Ǧǡ
Ǥ
ϐ
Ǥ
ǡ
Ǥ ͶͲ ͳͲ ϐǤ ǡ
Ǥ
Ǥ
Ǧ
ǯ
Ǧ
Ǥ
ǡ
Ǥǡ
ϐ
Ǥǡ
Ǥ
Ǥ
Ǥ 3.4. Analysis ͳʹǡ
Ǥ
ǡ
ϐǡ
ǣcompilationϐ
ǡcomparisonϐ
Ǥ
ǡ Ǥ ǡ
ϐϐ
͵Ͷͺ
ϐ
Ǥ
ǡ
ϐ
Ǥ ǡ
Dz
dzȂ
ϐϐ Ǥ
ǡǡ
ȋ
ʹͲͲͲȌǤ ǡ
ϐȋ
Ȍ
Ǥ
ǡ Ǥ 3.5. Findings ϐͷ͵ Ǥ
ǡʹͲǡʹͷ
Ǥ ϐͶͲͷ͵
͵ ͷ͵Ǥ ͳǤ
Ǥ
ǡǡ
Ǥǡ
Ǥ
ͳͳǤϐ
ͳͳϐͷ͵
ȋ
ȌǤ
ϐ
Ǥǡ
ϐ
Ǥ ǡ ͳʹ
ͳȀ͵ϐ
Ǥ
ϐǡ ͵Ͷͻ
ǤǤ
ǤǡǤ ǡ
ǡǤǤ
Ǥ ǡ
ϐ
Ǥ
4. GOING INTO THE FIELD
ǡ
ȋȌ
Ǧϐ
ȋȌȋȌǤǡ
Ȃ
ȋȌ Ǥ
ǡȂ
ǯ
Ǥ
ǡ
Ǥ ǡ
ϐ
ǦǤ
ǡϐ
ȋ Ȍ
Ǥǡ
ȋ
Ȍ
ϐǤ
ǡ
ǡ
ϐ ǡ
ȋȌpurely in situ;
Ȃno
ȋ
ȌǤ ϐ
Ǥ 4.1. Case B: MobileWARD
Ǥ
ǡ ʹͲ
Ǥ
ǯ ǡ
Ǧ
͵ͷͲ
ǤǦ
ǡ
Ǥ
ǡ
ǡ
ǡ
Ǥǡ
Ǧ
ǡ
ǡ
Ǥ Using electronic patient records in healthcare ϐ
ǡϐ
ǣ ͳȌǡʹȌ
ǡ͵Ȍ
Ǥ Mobility.
ǡ
Ǥ
ǡ
Ǥ ǡ ϐ
ϐ
Ǥ ǡ
Ǥ Complexity.
Ǥ ϐ
Ǥ
Ǥ
ǡ
ϐ Ǥ Work Relation.
ϐ
Ǥ
ǡ ǡ
Ǥ
ϐ
ǡϐ
ϐ Ǥ The prototype system
Ǧ
ǡ
Ǥ ǡ
Ǧ ǯ
ȋÞʹͲͲͷȌǡ
ͳȌ
ǡʹȌ
͵Ȍ ȋϐ Ȍ
Ǥ
Ǯ
ǯȋ ͵ͷͳ
ǤʹͲͲ͵ǡ
ͳͻͻǡʹͲͲʹȌǡ
ǡ
Ǥ
͵͵ͲȋȌ
ͺͲʹǤͳͳȀ Ǥ
Ǥ
Ǧ
ǡǡǡ
Ǥ
ϐ
ȋʹͲͲ͵Ȍǡ active
Ǧ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
ǯϐ
ǡ ȋϐͳʹȌǤ
ȋǤǤ Dz dzȌǤ
ǡ ǡ
Ǥ
ȋȌǡ ȋȌȋȌǤ Dzdz
ȋʹͶȌǡ
Ǥ
ǡ
ȋǤǤDz
dzȌǤ
ͳʹǤǣ
Ǧ
ϐͳʹ
ϐ
ǡǡ ǡǤ ǡ
ϐ
ǯDz
dz
Ǥ ǡ
ȋϐͳʹ
ȌǤ
ǡ
͵ͷʹ
ǡ
ǯ
Ǥ
Ǥ ǡ
Dz
dz
Ǥ
Ǥ
ǡ
Dz
dzǡǤǤ
ϐ
Ǥ 4.2. Study B1: Simulating the Hospital Ward (in sitro)
ȋȌ
ǡ Ǥ
ǡ ϐ
ȋϐͳ͵ȌǤ
Ǥ
Ǥ
ǡ
Ǧ
Ǥ
ͳ͵Ǥ
ȋȌʹͺͷͷ
Ǥ
ʹ ͵
Ǥ
ǡ
ϐ Ǥ
Ǥ
Ǧ
Ǥ
Ǥ ϐ
Ǥ
ͳȌ
ǡ ʹȌ
ǡǡ ǡ͵Ȍ
Ǥ ͵ͷ͵
ǡ
Ǥ
Ǧ
ǯ Ǧ
Ǥ
ǡ Ǥ
ǡ
ǡ
Ǥ
ǤʹͲ ͶͲϐǤ
ͳͶǤ
ͳͷǤ
Ǥ
Ǥ
Ǥ
ϐ
Ǥ
Ǧ
Ǥ
ǡ
Ǧ
Ǧ
Ǧ
ȋϐͳͶͳͷȌǤ 4.3. Study B2: Studying Use at the Hospital (in situ)
Ǥ real work
real nursesǡreal patients, real patient dataǤ
ǡ
ϐ
Ǥ
ȋϐͳȌǤ
ǡ ϐ
ǡǦ
Ǥ
ȋ Ȍ ʹͷ ͷͷ
Ǥ
ͳͻ
Ǥ
Ǥ
͵ͷͶ
Ǧ
Ǥ OFFICE
WARD 270
WARD 272
WARD 274
WARD 276
A RECEPTION
D
F E B
LIVING AREA
RINSE ROOM CLEAN
RINSE ROOM UNCLEAN
NURSING ROOM
C WARD 271
WARD 273
WARD 275
ͳǤ
Ǥ ͳȌ
ǡʹȌ
ǡ͵Ȍ Ǥ ǡ
ǡ
Ǧ
ǯǦ
ǤͳͷǦʹͲϐ Ǥ
ǡ
Ǥ
Ǥ
Ǥ
ϐ
Ǥ
Ǧ
Ȁ Ǥ ǡ
Ǥ Ǧ ǡ
Ǥ
ͳǤȋȌ
ȀȋȌ
ǦϐǤ
͵ͷͷ
Ǧ ȋǤǤ
ǤʹͲͲͲǡʹͲͲʹǡʹͲͲʹǡÚǤʹͲͲ͵ǡ ʹͲͲͶȌǡǦ
ϐ
ǡ
ͳͲǤ
ϐ
ȋ
Ȍ
Ǧ
ȋϐͳͶȌ
Ǧ
Ǥ
ȋϐͳȌǤ ǯǡ
Ǧ
ȋ
ǦǦ
Ȍ
Ǥ
Ǧ
Ǧ
Ǧ
Ǥ ǡǯ
Ǥ
ǡ ϐǤ 4.4. Analysis ͵Ͷ
ͳʹ
ǯǤǡ ǡ
Ǥ
ǤǤ Ǧ
Ǥ
ǡ compilation ϐ
comparison ϐ
Ǥǡ
ϐ
ϐ ȋ
ǡ
ȌǤ
ǡ
ϐ
Ǥ
ǡǡ Ǥǡ
Ǥ ǡ
ǡ
Ǥ
ǡǤ 4.5. Findings ϐ͵ͳʹ Ǥ
ǡͳͻ ǡ
Ǥ
Ǥ
͵͵
ʹ͵͵Ǥ ȋͳ
ǡͻ ǡͶ
Ȍ
ǡ
Ǥ
͵ͷ
ǡ ϐ
ϐ
Ǥ ǡϐϐ
Ǥ
ͳͺǤϐ
ͳͺ ϐ ͵
ȋ
ȌǤ ȋ
ǡǡ
Ȍ
ǡȋǡ
Ȍ
ȋ
Ȍ
ͳʹ
Ǥ
ǡ ϐ
ǡ
ϐ
ǡϐǤ ǡ
ϐ
ǡ
ϐ
Ǥ ϐ
Ǥ
Ǥ
ǯǡǡǤ
ϐ
Ǥ
Ǥ
ϐ
Ǥ ǦǦ
Ǥ
5. DISCUSSION
Dzǡdzǡǡ
Ǧϐ Ǥǡ
͵ͷ
ȋ ǤǤ ǡ ͳͻͻ͵ǡͳͻͻͶǡͳͻͻͻȌ
ϐ
ȋǤǤ Ǥ ͳͻͻʹǡ Ǥ ͳͻͻʹǡ Ǥ ͳͻͻͷǡ
Ǥ ͳͻͻͺȌ
ȋʹͲͲͶȌǤ
Ǥ
Ǥ ϐǤ
ȋ ǤǤ Ǥ ͳͻͺͷǡ ͳͻͺͷǡ ͳͻͺͷǡͳͻͻͳȌǤ
ϐ
Ǥ
ǣ ͳȌ
ǡʹȌ
Ǥ
ǡ
ǡ ǡȋ
ȌǤ
ȋͳͻͺͳȌǡ ǤȋʹͲͲͷȌǤ
ϐ
ǡ
ϐǤϐ
ϐ
Ǥ
ǡ
ϐ
Ǥ
Ǥ ǡ
ϐ
ǡǤǤ
ǡ
ǡ
Ǧ Ǥ ǡ
Ǥ
ϐ
ϐǤϐ
ǡ
Ǥ
ȋȌ
Ǥǡ
ϐ Ǥ
ȋ
ȌǯǡǡǤ ϐ ͵ͷͺ
Ǥ
Ǥ
ϐ
Ǥ
ǡ
Ǥ
ϐǤȋʹͲͲͷȌǤ Ǧ
Ǥ
ϐǤ
Ǧ ȋǤʹͲͲͳȌ
Ǥ
ϐǡ
Ǥǡ
ǡ
Ǥ
ϐ
Ǥ ǡ
ȋ
ȌǤ
ǡϐ
Ǥǡ
ϐ
Ǥ
ϐ
Ǥϐ
Ǥ ǡ
Ǥ ǡ
Ǥ ǡϐ
ϐǤ ϐ
ǡ
ǡǤǡ
ϐǢ
Ǥ ǡ
ǡ Ǥ
Ǥ
Ǥ
ϐ
ǡǤǤ
ǡ Ǥ Ǥ ǡ
Ǥ
Ǥ ǡ
ǡ
ϐ
Ǥ ͵ͷͻ
ǡ Ǧ
Ǥ
ǡ
Ǥǡ
Ǧ
Ǥ
ǡ
Ǥ ǡ
Ǥ
ϐ
ϐ
Ǥϐ
ǡ
Ǥǡ
ǡ
Ǥǡ
Ǥ
ǡ
Ǥǡ
ǡ
ǡ
Ǥ
Ǥ
ϐ
Ǥ ϐ
ϐǤ
REFERENCES ǡ Ǥ ǡ Ǥ ȋʹͲͲͲȌ ǡ
Ǥ
Ǧ
ǡǤȋͳȌǡǤʹͻǦͷͺ ǡǤǤǡ±ǡǤǡǡ ǤǡǡǤǤȋʹͲͲͷȌ ǣ ǡ ǡ
ǡǦ
Ǧ Ǥ
ǡǤͳǦͳͶ ǡ Ǥ Ǥǡ ǡ Ǥ Ǥǡ Ƭ ǡ Ǥ Ǥ ȋͳͻͺȌǤ
ǡ ϐǡ
Ǥ
ǡʹͺǡͶͻǦͷͲͻǤ ǡǤǡ ǤǤǡ ǡǤǡǤȋʹͲͲͷȌ Ǧǡ Ǧǣ
Ǥ
ǡ ǡ
Ƭ
ǡ Ǥ ǡ ǤǤ ȋʹͲͲͲȌ
ǡ
ǦͳǦʹͲͲͲ ǡǤǡ
ǡǤǡǤȋʹͲͲ͵ȌǦ
Ǥ ͵
ǡ Ͳ͵ ǡǤǤǡǡǤǤǡǡǤǡͳͻͻʹǡǤ
ǣǦ Ǧ
Ǥ
͵ ǡ ǡǤͶͲͻǦͶͳ͵
͵Ͳ
ǡǤǡǤȋʹͲͲ͵Ȍ Ǧǫ
Ǥ
ʹͲͲ͵
ǡ ʹͺͶǡǤͳͶͻȂͳͷ ǡǤǡ ǡǤǡòǡǤǡǡǤȋʹͲͲʹȌ
Ǧ
ǣ
Ǧ
Ǥ
ʹͲͲʹǡǡ ǡ Ǧǡ ǡ Ǥ ȋʹͲͲʹȌ
Ǥ ǡǡͳͺͺǦʹͲͷ
ǡǤǡ ǡǤǡǡǤǡǤǡʹͲͲʹǡǫ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣ ǡǦȌǡǤʹͳͳǦʹʹͶ
ǡǤ ǤǡǤȋͳͻͻͻȌ ǯǣ
Ǥ
ǯͻͻǡǤͶͲǦͶͻ ǡǤǤ
ǡǤ ǤȋͳͻͺͻȌ
Ǥ
ǡǤͳ͵ǡǤʹͷͻȂʹͻͶ ǡ ǤǤǡ ǡ ǤǤǡǡǤȋʹͲͲͳȌǫ
ǡǤͶ͵ȋͳȌǡǤͻͻǦͳͳͲ ǡ ǤǤǡǡ ǤǤǡͳͻͻͻǡ
ȋǣ
ȌǤ Úǡ Ǥǡ ǡ Ǥ Yǡ Ǥ ȋʹͲͲ͵Ȍ
Ȃ
Ǥ
ͷ ʹͲͲ͵
ǡ ǡ ǡǦǡ
ǤǡǤȋͳͻͻͻȌ
Ǧ
ǦǦǤ
ǡ ͳͻͻͻǡǡ
Ǥ ǡ Ǥ Ǥ ȋͳͻͳȌ ǣ ǡ ǦʹͲǡ ǡ
ǡ ǡ Ǥ Ǥǡ Ƭ ǡ Ǥ Ǥ ȋͳͻͺͻȌǤ ϐ Ǥ ǣ ǡǤǡǡ ǤǡǡǤǡǦǡǤǡͳͻͻͷǡǦ Ǥ
ǡȋͶȌǡͶͳʹǦͶ͵ʹ
ǤȋͳͻͻͺȌǢ
Ǥ
Ǧ
ǡ ǡ
ǡ
ͻͺǦͳ ǡǤǤ
ǡ ǤȋͳͻͻȌ Ǧ
Ǥ
ǯͻǡ ǡǤǤǡǡǤǡ ǡǤǡͳͻͻʹǡ
Ǥ
ǯͻʹȋǣȌǤ͵ͻǦͶͲͶ Ǥ ǤȋʹͲͲ͵Ȍ
Ǥ
ͷ ʹͲͲ͵
ǡǡ ǡǦǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲͶȌ
Ǥ Ǧȋ ȌǡͲǡͷͻͻǦʹͲǡ ǡ ǤǡǤǤȋʹͲͲ͵Ȍ
ǣ ǦǤ
ʹͲͲ͵ǡ ò
ǡǡ ǡǤ͵ǦͲ ǡ ǤǡǡǤǡ ǡǤǡǡǤȋʹͲͲͳȌǫ
Ǥ
ǯʹͲͲͳǡǡǡǤʹͲǦʹͳʹ ͵ͳ
ǡǤǡǤȋͳͻͻͺȌǤ
ǯͻͺǤǡǤ͵Ͳͷ Ǧ͵ͳͶ ǡ ǤǤƬǡǤ ǤȋͳͻͺͷȌǤǤ ƬǡǤͻǡǤʹͳǦʹͷǤ
ǡǤȋʹͲͲͲȌȋȌǤ ÞȁÞ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͺǡ Ǥ
ǡǤͳͺͻǦʹͲͲ ǡ Ǥǡͳͻͻ͵ǡǤȋȌǤ ǡǤȋʹͲͲͲȌǣ Ǥ
ǦͶǦʹͲͲͲ
ǡ ǤǡǡǤǡǡǤȋʹͲͲͲȌǣ Ǥ
Ǧ
ǡǤȋ͵ȌǡǤͶͳǦͶ͵Ǥ ǡǤǡ ǡǤǡ ǡǤǡǡǤȋͳͻͻͺȌ
Ǥ
Ǧ
Ǥ
ǡ ǤǡǡǤ
ǡǤȋʹͲͲʹȌ ̷ǡ Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡǤͳͶͲǦͳͷͶ ǤǡǤǤǡǤȋʹͲͲʹȌ
Ǥ
ǯʹͲͲʹǡǡǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋʹͲͲʹȌ Ǧ
Ǥǡǡ͵ǦͳǤ ǡ ǤȋͳͻͻͶȌǤ
Ǥ Ǥ ȋʹͲͲͳȌ
Ǧ
Ǥ
ǯʹͲͲͳǡǡͳʹͲǦͳʹ ǡǤ ǤȋͳͻͻͳȌǤ
Ǥ
ǡ ͵ͶȋͺȌǡͻͻͷǦͳͲʹͷ ǡǤǡ
ǡǤȋʹͲͲͲȌ
ǣ
Ǥ
Ǧ
ǡ ȋ͵Ȍǡ ͵ͷ͵Ǧ͵ͺ͵Ǥ ǡǤǤÞǡǤǤȋʹͲͲͷȌ
Ǧ
Ǥȋ
Ȍ ǡ Ǥ ǡ ȋʹͲͲʹȌ ǡ
Ǥ
ʹ
ǡ ǡ ǤǡǡǤǡǡǤǡǡǤǡʹͲͲ͵ǡǣ
Ǥ
ʹͲͲ͵ȋǡǣ Ȍ ǡ Ǥ ǡ Ǥ Ǥ ȋͳͻͺͷȌ
Ǥ
ǡǤʹǡǤʹͳͶǦʹͷͲ ǡ Ǥ ȋͳͻͻͺȌ ǣ ǫ
Ǥ
ǡǤͳ ǡ ǤǡǡǤǤǡǡǤ Ǥǡ ǡǤǡ ǡǤǤȋʹͲͲͶȌ
Ǥ
Ǧ
ǡ
͵ʹ
Chapter 13 Bringing the system in to the eld
ǡ ǡǡ ǡǡ
Abstract.1 ǡ
Ǥ
Ǥ
ǯǡ Ǥ ǡ Ǧ
ǡ Ǥ ǡ
Ǣ ϐǦǡ ǡ
ϐ
Ǥ
ǡ
Ǥ
1. INTRODUCTION
Ǥ
ǯ
ǯ ȋǤǤǤʹͲͲͲǡ
ǤʹͲͲʹǡ
Ǧ ǤʹͲͲʹǡʹͲͲʹǡǤʹͲͲ͵ȌǤǡ ǡ
Ǥ
Ǧ
Ǥ
ȋǤǤǤͳͻͻǡǤʹͲͲͲǡ ǤʹͲͲʹǡ
Ǥ ʹͲͲʹǡ Ǥ ʹͲͲ͵ȌǤ
ǡ ǡ Ǥǡ ǡǤǡǡǤǡǡ ǤǡǡǤǡǡǤǡ ǤȋʹͲͲͷȌ ǣϐ
ǡ
ǤBehaviour and Information Technology, ʹͶȋͳȌǡͷͳǦͷǤ
͵͵
Ǥ
Ǯ ǯ
ǡ ϐ
ǡǤ
ǡǡ
ǡ ȋǤʹͲͲʹǡǤʹͲͲͶȌǡ
ȋ Ǥ ʹͲͲʹǡ
Ǥ ʹͲͲʹǡ
Ǥ ʹͲͲͶȌ
ϐ
ȋǤʹͲͲʹǡ
Ǧ ʹͲͲ͵ǡǤʹͲͲ͵Ȍǡ
ȋ¡Ǥ ʹͲͲ͵Ȍǡϐȋ
ǤʹͲͲ͵Ȍǡ
ȋ ʹͲͲ͵ǡ
Ǥ ʹͲͲͶȌǤ
ϐȀ
Ǥ
ǡǡ Ǥ ǡǡ
ǡ ǡ Ǣǡ
ǡ
ǫ
ǡǡ¡ȋʹͲͲ͵Ȍ
ϐǡ ȋʹͲͲ͵Ȍ
Ǥ
ǡ
ȋ ǤǤ ʹͲͲʹǡ Ǥ ʹͲͲʹǡ ʹͲͲ͵ǡʹͲͲͶȌǤ
Ǯǯǡ
ǡǦ
Ǥǡ
Ǥ ǡ
ǣ ϐǦǡ ǡ
ϐ
Ǥ
ǡ
Ǥ
Ǥϐ
Ǥ
ǡ
ϐǤ ǡ
Ǥ ͵Ͷ
2. CHOOSING APPROPRIATE EVALUATION TECHNIQUES
Ǥ
Ǧ
ȋǤǤͳͻͻ͵ǡͳͻͻͶǡͳͻͻͻȌǤ
Ǯǯǡ
ǡ
ȋǤǤ Ǥ ͳͻͻʹǡ Ǥ ͳͻͻʹǡ Ǥͳͻͻͷǡ
ǤͳͻͻͺȌǤǡ
Ǥ
Ǥ ǡ
ǡ
ȋǤǤ
Ǧ Ǥ ʹͲͲʹǡ Ǥ ʹͲͲ͵ǡ Ǥ ʹͲͲ͵ǡ ͳͻͻȌǤ ǡ
ǡ
ȋǤǤ
ǤʹͲͲʹǡ
Ǥ ʹͲͲʹǡǤʹͲͲ͵ǡʹͲͲ͵ǡǤʹͲͲ͵ȌǤ
Ǥϐǫ Ȁǫ Ǣȋ
Ȍ Ǯ
ǯ
ǫ 2.1. In-situ or in-vitro?
ǯ
ǡ ϐǡǡ
Ǥ ϐǦ
Ǥǡ ϐǦ
ǡ
ȋǤʹͲͲͶǡǤʹͲͲͶȌǤǦ
ǡ
ϐ
Ǥ
Ǥ ϐǦ
ǡ ǮǯǤǡϐǦȋ ͳͻͻͺǡ ʹͲͲʹȌ
ǡ
Ǧ
ǡǦ
ϐ
ȋ
ʹͲͲͲȌǤǡ ϐ
ȋ ͳͻͻͺǡǤͳͻͻͺȌ
Ǥ
͵ͷ
2.2. Users, surrogates or experts? Ǧ
ϐǡ ȋȌ
Ǧ
Ǥ ǡϐ
ǯ
Ǥ
Ǥǡ
Ǧ
ǡ
ȋ
ͳͻͻͲȌ
ȋǤͳͻͻͶȌ
ϐǤ
ϐ
ȋ
Ȍ ϐǤ ǡ
ϐǡ
ȋ Ǥ ͳͻͻʹȌǤ ǡ
context immunity ȋǤʹͲͲͶȌǤ 2.3. Exhaustive or discount data analysis?
Ǧ
ǡ ǡ ϐ
Ǥ
Ǧ
ǡ
ǡǤǤȋͳͻͻ͵ǡ
ǤͳͻͻͶǡͳͻͻͶȌǤ
ǡǡȋ ͳͻͻȌǡȋ ͳͻͻͶǡǤͳͻͻͷȌǡ
Ǧ
ȋ Ǥ ʹͲͲʹȌǡ ȋ
ͳͻͻͲȌǡ
Ǥ ǡ
ȋ ͳͻͻͺȌ
Ǥ
ǡ
Ǧϐ
ȋ ͳͻͻͶȌǤ ǡ
ȋ ͳͻͻͶȌ Ǥ
3. THE TRAMMATE PROJECT
ǡ ʹͲͲʹ ʹͲͲ͵ Ǥ
ǡ ȋ Ǥ ʹͲͲ͵ȌǤ
Ǥ
ϐ
ǡ
͵
Ǧ
ǡ
Ǥ ǯ Ǧ
ϐǡ
Ǥ ǡϐ
ǣ Ȉ
ǯ
Ǣ
Ȉ
Ǧ ǯ
Ǣ
Ȉ
Ǣ
Ȉ
ǡ
Ǥ
3.1. The prototype system
ǯ
ǯ
ȋ Ǥ ʹͲͲͶȌǤǦ
ǯ
ǡ
Ǥ
ϐͳǤ
ͳǤ
ʹǤ
Ǥ
Ǥ
Ǥ
Ǧ
Ǥ ͵
ͳǤ ǣ ȋȌǤ
Ǥ
Ǥ ʹǤ ǣ ȋ
Ȍ
Ǥ Ǥ
ǡ Ǥ ͵Ǥ ǣȋ
Ȍ
Ǥ ǯ
Ǥ
Ǥ ǡ
Ǥ ȋ Ȍǡ
Ǥ ϐʹǤ
4. COMPARING THE FOUR APPROACHES
ǡ
ǣ ͳǤ ǣǦǢ
Ǧ Ǧ ʹǤ ǣǦǢ
Ǧ ͵Ǥ
ǣ
Ǣ
Ǧ ͶǤ ϐ
ǣ
Ǧϐ Ǣ Ǧ Ǥ ͳʹ
Ǥ
Ǥ 4.1. Study 1: Field Evaluation ϐ
Ǥ
ǡǤϐ
ϐ
Ǥ ͵ͺ
͵Ǥ Ǥ
Ǥ
Ǥ
Ǥ
ǡ ϐ
Ǥ ǡ
ǮǯȋǤǤ
ϐ
ȌǤǣ
Ǥ ͵ͲǤ ǡϐǣ Ȉ
ȋȌ
Ȉ
ϐ
Ȉ
ȋȌ
Ȉ
ǡ
Ǥ
Ȉ
Ǥ
Ȉ
ϐǤ
Ȉ
Ǥ
Ȉ
Ǥ
Ǥ
ǡ
ϐǮ
ǯǤ Ǥ ϐ
Ǥ
Ǥ
ǡ
Ǧ
ϐ
Ǥ
Ǧ
Ǥ
ȋϐ͵ȌǤ
͵ͻ
ϐ
ȋͳͻͻȌǡ
Ǥ
ǡ
ȋʹͲͲͲȌǤ Critical problem Ȉ
Ȉ
Serious problem Ȉ
Ȉ
Ȁ
Ȉ
ȋȌ
Cosmetic problem Ȉ
Ȉ
Ȉ
Ǥ
ǯǤ ǡ Ǯ Ǥ ǯ
ǯ
Ǥ ǮǯǮǯ
Ǥ Ǯ
ǯ
ǯ
Ǥ ϐ ϐǦ
Ǧ Ǥ 4.2. Study 2: laboratory evaluation
Ǥ
ǦǦǦǯ Ǥ
ǡ
Ǥ ϐ
Ǥ
Ǯǯ
Ǥ
Ǥǡǡ
ǡ
ǤǡǮǯϐȂ Ǥ Ǧ
ȋϐͶȌǤ
Ǧ
Ǥ
Ǧ ȋϐͷȌǤ
ǡ
Ǥ ͵Ͳ
ͶǤǤ
ϐǡ
Ǥ ǣ
Ǣ ǡ
ϐ
Ǣǡ Ǧ
Ǥ ϐǡ Ǥ
ͷǤǦ
Ǥ
Ǧ
ǦǤ 4.3. Study 3: heuristic walkthrough
Ǧ
Ǥ
ȋϐȌ
ϐ
ǡ
Ǥ
ǤȋʹͲͲ͵ȌǤ ǡ ǡ
Ǥ
ǡ
Ǥ ͵ͳ
ϐǤ
Ǥ ǡ
ȋ Ȍǡ
Ǥ
ǡ
Ǥǡ
Ǥ ǡ
ǡ
Ǥ
ǡ
ϐ Ǥ ϐ ǡ
ǡ Ǥ
Ǥ
Ǥ
ǡ
Ǥǡ
ϐǮǯ
ǡ ϐ
Ǥ
ǦǤ 4.4. Study 4: rapid reϐlection
Ǯ ϐ
ǯ
ȋ ʹͲͲͲȌǤ ϐ
Ǥ
ǡ ϐ
ϐ Ǥ ǡ
ǡϐ
Ǥ
ǤȋʹͲͲ͵ȌǤ ϐ
ȋϐ Ȍ ϐ
Ǥ ǯ
ǡ ϐ
ϐ
Ǥ
Ǥ
͵ʹ
Ǥϐ
Ǥ
ϐ
ǡ ϐ ǡ
ϐ
Ǥ ǡ
ϐ ǡ
Ǥϐ
ǡ
ǡ
Ǥ ϐ
ǦϐǦ Ǥ ϐ
ϐȋͳȌȋ ʹȌ
ǡ
Ǥ ǡ
ϐ
ϐǤ
ǡ ȋǤʹͲͲ͵ȌǤ 4.5. Analysis
Ǥ
ϐ ȋ ǡ ͳͻͻȌǤ
ϐ
ǦǤ
Ǣcompilationcomparison
Ǥ
ǡ
ϐ ȋ
ͳͻͺȌǤ ǡ
ϐǤ
ϐǡ
ϐ
Ǥ
ǡ ͵͵
ȋ
ͳͻͺͻȌǤ
ǡ
Ǥ ǡ ȋ
ͳͻͺͻǣ ʹͶʹȌ
Ǥ
ǡ
ȋ
ϐ ϐ
Ȍ
ϐ
Ǥ
ϐȋ
Ȍ
ȋ
Ȍȋ
ͳͻͺͻȌǤ
ǡ
Ǥ
ǡ Ǥ
Ǥ ǡ
ȋȌǦ Ǥ
ȋ
Ȍǡ
ϐȋ
ȌǤ ͳǤ
ϐǡ
Ǥ
Ǥ ǡǡ
ǡ
ǡǡ
Ǥ
Ǥ
5. FINDINGS
ǡ
Ǥ ǡϐ
ϐ
ǡ ǡ
ȋϐ
ʹȌǤ
Ȁǡ
Ǥ
Ǥ
ǮǯǤ Ͷ
ʹǤ
͵Ͷ
ͳǤǤ Critical problems ͳ
Ǥ
Ǥ
ʹ
Ǥ
Ǥ
͵
Ǥ
Ǥ
Ͷ
ǤǤ
Ǥ
ͷ
Ǥ
Serious problems
Ǥ
Ǥ
Ǥ
Ǥ
ͺ
Ǥ ǯ
ͻ
Ǥ
Ǥ
ͳͲ Ǥ
ȋȌǤ ͳͳ Ǥ
Ǥ ͳʹ
ϐǤ
ϐ
Ǥ ͳ͵ Ǥ ͳͶ ϐ
Ǥ
ϐ
Ǥ ͳͷ
Ǥ
Ǥ ͳ Ǥ
Ǥ
Cosmetic problems ͳ ϐ
Ǥ
ͳͺ Ǥ
ǯǤ ͳͻ Ǥ ϐ
Ǥ ʹͲ
Ǥ
Ǥ ʹͳ
Ǥ
Ǥ ʹʹ Ǥ
Ǥ
ʹǤϐǤ Field evaluation
Lab evaluation
Heuristic walkthrough
Rapid reϐlection
Total
Critical
Ͷ
Ͷ
Ͷ
Ͷ
ͷ
Serious
ͳͳ
Cosmetic
ʹ
͵
Ͷ
Ͷ
Cosmetic
ͳ͵
ͳ͵
ͳ͵
ͳ͵
ʹʹ
ǡ
ϐ ȋ
ǡ
ȌǤ
ǡ
ϐ ϐ
ǡ
Ǥ
ǡ
ǡϐ
ϐǡǤǡ
ǡϐϐ Ǥ
ǡϐ
ǡǤ ͵ͷ
ϐ
ϐǡϐ
Ǥ ǡ
Ǯ
ǯ
ȋǤͳͻͻʹȌǤ
ȋǤʹͲͲ͵Ȍ
ǡ
ǡ Ǥ ϐͶ
ϐͺǤ
ͺǤǤ
ϐ
ϐ
Ǥ
ϐ
ϐ
Ǥ
ͺ ȋ
ϐ
Ȍǡϐ
ǡ
ǡ
Ǥ
ϐ
Ǥ
ϐ
ǡ
ȋͳ
ȌǤ ϐͺ
Ǥ 5.1. Critical problems ϐ
ϐ
ǡ ϐ
Ǥ
ǡ
ǡ
ϐ
ǡ Ǥ ǡ
ϐ
ϐ
Ǣ
Ǥ
ϐǡ ϐ
ϐǤ ϐ
ǡ
Ǥϐ
Ǥ
ϐ
ǤǮǯǡ ϐ
ǡ
ǡ ϐ
Ǥ
ϐ
ϐ
ȋǤʹͲͲ͵ȌǤ
͵
ϐ
ǡ ǯ
ǦǮǯǤ
ϐϐ
ȋ
ϐȌǡ
Ǥ ϐǡǤǡ
ǡ
ǡ
ǡϐǤ 5.2. Serious problems
Ǥ ǡϐ
ǡ
ǡ ϐ
Ǥϐ
Ǥ
ϐ
Ǯ ǯ ǡ ϐ
ǣ ϐ
ǡϐ
Ǥǡǯ
ǯ
Ǥ
ǡǤǤ
ǡ
ϐ ϐǡǡ
Ǥ
ǡ
ϐϐǤ ϐ ϐǡ ϐ Ǥϐϐϐ
Ǣǡ
Ǥ ϐ ϐ
ϐ
ǡ
ȋ
Ȍǡ
ϐ
ϐ
ǡϐ
ϐǤ 5.3. Cosmetic problems
Ǥ
ϐ
ǡ ϐ
Ǥ
ǡ
ϐǤϐ
Ǧ
Ǯ
ǯȋǤǤ
ȌǤ
ǡǦ
ǡ
ϐ
Ǥ ͵
ͻǤϐ
Ǥ
ǡ
ϐ ǡ ϐ
Ǧǡ ǡ
Ǥ
ǡ
Ǥ
6. DISCUSSION ͻ
ǡ ϐǤ ϐ
ǡ
Ǥ
ϐ ͻ ǡ
ǡ
Ǥ
ǡ
ǡϐǤ ϐ ϐ
ǡ
Ǥ
ϐ ǡϐ
Ǥ ϐ
ǡϐǡ
ǯȋ ǨȌǤ Ǧ
ǡ
ǡ
ǡϐ
ǯ
Ǥ ϐǡ
Ǥ ȋ
ǡǡ
Ȍǡϐ ͵ͺ
Ǯǯ
ǡ
Ǥ ǡ
Ǣǡǡ
Ǥ ϐ
ϐ ϐ
Ǧ Ǥ
ǡ ϐ
ϐ
Ǥǡϐ
ǦǤ ϐ
ǡϐ
Ǧ
Ǥϐ
Ǥ ȋʹͲͲͶȌǤ
ϐ
ϐǡ
ǡ Ǥ
ȋǤʹͲͲ͵ȌǤ
ǡ
Ǥ Ǥ 6.1. In-situ or in-vitro?
ǡ
Ǥ
Ǧ ǡǦǤǡ Ǧ
Ǣ
ǡ
ϐ
ϐ
ǤǦ
ϐǮǯǡ
Ǥ ϐǦǦͳǡͳͶǡʹͲ ʹͳǤǡ
ǡ
ǡ
ǡϐǤ 6.2. Users, surrogates or experts? Ǧ
ȋͳͻͻͻǡͳͻͻͶȌ
Ǥ
ǡ
Ǥ ǡ
ǡ
Ǯǯϐǡ
ǡ
Ǥ
ǡ ͵ͻ
ǮǯǢ
ǡ ǡ
ǦǦǤ 6.3. Exhaustive or discount?
Ǥ
ǡ
Ǧ
Ǧ
Ǥ
ǡ
ǡ
Ǥ
7. CONCLUDING COMMENTS
ϐ
ǡ
Ǥ
ϐ
ǡ
Ǧ
ǡϐͻǤ
ǡ
ǯ
Ǯǯǡ
Ǥ
ǡ
ǡ
Ǣ
ǡǡ
ǡ
ǡ
Ǥ ϐ Ǥ
ǡ
ǡ
Ǥ
ϐ
ǡ
ǡ
Ǥ ϐϐ
Ǥ ǡ
ϐ
Ǥ
ǡǡ
Ǥǡ
ϐǡ
ǡ ǡ
ǡ ǡ
Ǥǡǡ
Ǥ
͵ͺͲ
ACKNOWLEDGEMENTS
ǡ ϐ
ǡ
ǣ ǡ ǡ Ǥ
ȋ
ʹǦͲ͵ǦͲ͵ͶͳȌǤ
REFERENCES ǡǤǡǡǤǡǡ ǤǡǡǤǡǤǡͳͻͻǡǣ
Ǧ Ǥǡ͵ȋͷȌǡͶʹͳǦͶ͵͵Ǥ ǡ Ǥ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲʹǡ
Ǥ
ȋǡ ǣ
ʹͲͲʹȌǤ ǡǤǤǡǡǤǤǡǡǤǡͳͻͻʹǡǤ
ǣǦ Ǧ
Ǥ
͵ ǡ ǡǤͶͲͻǦͶͳ͵Ǥ ǡǤǡ ǡǤǡòǡǤǡǤǡʹͲͲʹǡ
Ǧ
ǣ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣǡ ǦȌǤ ¡ǡǤǡǡǤǡǡǤǡǡǤǡ ǡǤǡ ǤǡʹͲͲ͵ǡǦ
Ǧ
Ǥ
ʹͲͲ͵ȋǡ ǣ ǡǦȌǡǤͳͳǦͳ͵ͲǤ ¡ǡǤǡǡǤǡʹͲͲ͵ǡ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡ Ǥǡ ʹͲͲʹǡ
Ǥ ǡǡͳͺͺǦʹͲͷǤ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥǡ ʹͲͲʹǡ
Ǧ Ǥ ǡǡʹǦʹͺͳǤ ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡǤǡʹͲͲͲ
Ǧ
ǣ
Ǥ
ǯͲͲ ȋ ǡ ǣȌǡǤͳǦʹͶǤ
ǡǤǡ ǡǤǡǡǤǡǤǡʹͲͲʹǡǫ
Ǧ
Ǥ
ʹͲͲʹȋǡ ǣ ǡǦȌǡǤʹͳͳǦʹʹͶǤ ǡ ǤǤǡǡ ǤǤǡͳͻͻͻǡ
ȋǣ
ȌǤ ǡǤǡ
ǡ Ǥǡǡ ǤǡǡǤǡ ǤǡʹͲͲ͵ǡ
ǦǤ
ʹͲͲ͵ȋǡ ǣ ǡǦȌǡǤͳͶͷǦͳͲǤ
ǡ Ǥ Ǥǡ Ǥ Ǥǡ ͳͻͻͺǡ
ǫ
ǤǦ
ǡͳ͵ȋ͵ȌǡʹͲ͵ǦʹͳǤ
ǡǤ Ǥǡ
ǡǤǤǡͳͻͺͻǡ Ǥȋǣ
ȌǤ ǡǤǡǡ ǤǡǡǤǡǦǡǤǡͳͻͻͷǡǦ Ǥ
ǡȋͶȌǡͶͳʹǦͶ͵ʹǤ
͵ͺͳ
ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ʹͲͲͶǡ
Ǧ
ǤǡͺȋʹȌǡͳͲͲǦͳͲͻǤ
ǡ Ǥǡ ͳͻͻͺǡ ǣ
Ǥ
Ǧ
Ǥ ǡǤǤǡǡǤǡ ǡǤǡͳͻͻʹǡ
Ǥ
ǯͻʹȋǣȌǤ͵ͻǦͶͲͶǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵ǡ ǣ
Ǧ Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡ ǤǡǡǤǤǡǡ ǤǡʹͲͲͶǡ ǣ
Ǥ
ʹͲͲͶȋǡ ǣȌǤ ǡ ǤǡǡǤǡǡ Ǥǡǡ Ǥǡǡ Ǥ ǡǤǡʹͲͲ͵ǡ Ǧ
Ǥ
ʹͲͲ͵ȋ
ǡǡǣȌǤ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲͶǡ
Ǥ ǦǡͲǡͷͻͻǦʹͲǤ ǡ ǤǡǡǤǤǡǡǤǤǡÞǡǤǤǡʹͲͲͶǡ ǫ
ǦϐǤ
ʹͲͲͶȋ ǡ
ǣǡǦȌǤ ǡ Ǥ ǡ Ǥ Ǥǡ ʹͲͲ͵ǡ
ǣ
Ǧ Ǥ
ʹͲͲ͵ ȋò
ǡǣ ȌǤ ǡǤǡǡ ǤǡʹͲͲ͵ǡǤ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǥǡ ʹͲͲ͵ǡ ͵
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ
ǡǤǤǡ ǡǤ ǤǡͳͻͺǡǤ
Ǥ
ǡǤǤȋ
ǣ ǦȌǤ ǡǤǡǡǤǡͳͻͻǡȋ
ǣ ƬȌǤ
ǡǤǡʹͲͲͲǡȋ Ȍȋ ÞȁÞȌ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͺǡ Ǥ
ǡǤͳͺͻǦʹͲͲǤ ǡǤǤǡǡǤǡǡǤǤǡͳͻͻͷǡ
Ǥ ǡʹȋͳȌǤ ǡ Ǥǡ ͳͻͻͺǡ ϐǤ
ϐ
ǡ ͳͻͻͺȋ
Ȍ ǡ ǤǡͳͻͻͶǡ ǣ
Ǥ Ǧ ǡ Ǥ Ǥ ǡ Ǥ Ǥ ȋ
ȌǤ ǡ Ǥǡͳͻͻ͵ǡǤȋȌǤ ǡ Ǥ
ǡ Ǥǡ ͳͻͻͲǡ
Ǥ
ǯͻͲ ȋǡǣȌǡǤʹͶͻȂʹͷǤ
͵ͺʹ
ǡ Ǥ Ǥǡ ǡ Ǥ Ǥǡ
ǡ Ǥǡ ʹͲͲʹǡ Ǧ
ǣ
ǡ
Ǥ
ʹͳ
Ǥǡȋ
ǣ ȌǤ ǡǤǡ ǡǤǡǡ Ǥǡ ǤǡʹͲͲ͵ǡǣ Ǥ
ʹͲͲ͵ȋǡǣ Ȍ ǡǤǡ ǡǤǡ ǡǤǡǡǤǡͳͻͻͺǡ
Ǥ
Ǧ
ȋ ȌǤ ǡǤǡǡǤǤǡǡǤǡʹͲͲʹǡ
Ǥ
ʹͲͲʹȋȌǤ ǡǤǡǡǤǡǡ ǤǡǡǤǡʹͲͲͶǡ
ǣ Ǥ
ʹͲͲͶȋ ǡ
ǣǡǦȌǤ
ǡ Ǥǡ ǡ Ǥ
ǡǤǡʹͲͲʹǡ ̷ǡ Ǥ
ʹͲͲʹȋǡ ǣǡǦȌǡǤͳͶͲǦͳͷͶǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻͶǡ Ǧ
ǤȋǣǦȌǤ ǡǤǡʹͲͲʹǡǦ͓ͺǦ Ǥ
ʹͲͲʹǤ
ǡǤǡ
ǡǤǡ
ǡǤǡʹͲͲ͵ǡ
Ǧ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ ǡ ǤǡͳͻͻͶǡȋȌǤ ǡǤǤǡ ǡǤǡͳͻͻͶǡǣǤǦ
ǡͻȋ͵ȌǡʹͷͳǦ͵ͳǤ ǡǤǡ
ǡǤǡʹͲͲͲǡ
ǣ
Ǥ
Ǧ
ǡ ȋ͵Ȍǡ ͵ͷ͵Ǧ͵ͺ͵Ǥ
ǦǡǤǡǤǡʹͲͲ͵ǡ
Ǥ
ȋǡ ǣ
ʹͲͲ͵ȌǤ
Ǧǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ʹͲͲ͵ǡ
Ǧ
Ǧϐ
ǡʹͲͲ͵
ǡ ʹͲͲ͵ȋȌǤ ǡ Ǥǡ
ǡ Ǥǡ ǡ Ǥǡ ǡ ǤǤǡ ʹͲͲͶǡ
Ǥ
ǡͺȋͳȌǤ ǡ Ǥǡ ǡ Ǥǡ ͳͻͻǡ
ȋ ǣ
ȌǤ ǡǤǡ
ǡ Ǥǡǡ Ǥǡ
ǡǤǡʹͲͲ͵ǡ̷ǡ ǡ
Ƭǡͷȋ͵ȌǡͳͷͳǦͳͶǤ ǡ ǤǡǡǤǡǡǤǡǡǤǡʹͲͲ͵ǡǣ
Ǥ
ʹͲͲ͵ȋǡǣ ȌǤ ǡǤǡǡ ǤǡǡǤǡǡǤǡͳͻͻͶǡ
ǣ
ǯ Ǥ
ǡ ǤǡǤǤ
ȋ ǡ
ǡȌǤͳͲͷǦͳͶͲǤ
͵ͺ͵
Chapter 14 Taking the lab with you ǤÞǡ ǡǤ
Abstract.1
DzdzǤ
ǡ
Dz dzǡ
Ǥ
ǡDzϐdz
Ǥ
Ǧ
ǡϐ
ǡ
Ǧ
Ǥ
ϐͶ ϐ Ǥ
ǡ
Ǥ
1. INTRODUCTION ǯ
ϐǦ
ȋ Ȍ
ϐǤǡ
Dz dz ǯ
Ǥ
ǡǡ
Ǥ
ǡǤǡ
Ȃ
Ǥ ÞǡǤǡǡ ǤǡǡǤǤ ǤȋʹͲͲͺȌ Ǥ ǤȋǤȌǡHandbook of Research on User Interface Design and Evaluation for Mobile Technology ȋǤͻͺʹǦͻͻȌǤǡǣ
ȋ ȌǤ
͵ͺͷ
ǡ
Dz dz ϐ
Ǥ ϐ
ǡ
Dz dz ǡ
Ǥ
ǡ ǯ
ǡϐǡ
ϐ Ǥ
Ǧ
ǡϐ
ǡ
Ǧ
Ǧ
Ǥ
ϐ
ϐǤ ǡ
ǡ
ϐ Ǥ ϐ
ǡǡǡ
ϐǤ
ϐ Ǥ
ϐ
Ǥ
ϐ
ϐ
ϐ ȋ
ȌǤ ǡ
ϐ ǯ
ϐǤ
ϐǤ
ϐǤ
ǡ
ǡ
ϐǡ ǡ
ϐǤ
ϐϐ
ϐ
ǡ
Ǥ ǡ
ǡ
ǡ
Ǥ
2. BACKGROUND
ϐǦ
ȋ Ȍ
ͳͻͻͺǡ
ǡǡ
ȋ ͳͻͻͺȌǤ
ϐ
Ǧǡ
ϐ
͵ͺ
Ǥ
ϐ
ȋʹͲͲʹǡÚǤʹͲͲ͵ǡ
ǤʹͲͲͲȌǤ ʹͲͲ͵ǡ ͶͳΨ
ȋ Ƭ ʹͲͲ͵ȌǤ ǡ
ǡͳͻΨ
ϐͳΨ
Ǥ
ϐ
ǡ
ϐǤ
ϐǦ
Ǥϐ
Ǧ
ǡǡ
ϐǤ
ϐ Ǥ
ǡ
ǣ
ϐǤ
ǡǯ
ǡ
Ǥϐǡ
ϐ
Ǥϐϐ
ȋϐͳȌǤǡ
ϐ ǡ
Ǧ
ǡ
ϐ
ȋ Ǥ ʹͲͲͷȌǤ ǡ ϐ
Ǧ
Ǥ Ǧ
Dz
dzȋϐͳȌ
ǡ
ϐϐ
ȋƬʹͲͲͶȌǤ
ͳǤ
ϐ
Ǥ
͵ͺ
Dz
dz
ϐǡ
ϐ
Ǥ
ϐ Ǧ
Ǥǡ
ǯ
ǡ
ǡ
Ǥ
ǡ
ǯ
Ǥ
Ǥ ϐ
Ǥ
Ǥ
ǡǡ
ǡ
Ǧ
DzǦ
dzǡ ǡ
ȋǤǡʹͲͲʹȌǤ ϐ
Ǥ
Ǥ ǡ Ǥ
ǡ ǡ
ǡ
Ǥ
ϐ Dz dz DzǦǦǦdz ȋ Ǥǡ ʹͲͲͷǢ ǤǡʹͲͲͳȌǤ
Ǥǡ ǡ ǡ ϐ Ǧ Ȃ Ǥ
ȋǡ ͳͻͻͶȌǤ
ϐ
ǡ
ǡ
ǡ
ϐǤ ϐ ǡϐ
ǯ
Ǥ
ϐǡ
Ǧ Ǥ
ϐ
ȋǤǤƬǡʹͲͲͷǢǤǡʹͲͲͷǢ ǤǡʹͲͲͶȌ
ϐȋǤǤNyyssönen et al., 2002)Ǥ
Ǥ ǡ
ǤȋʹͲͲͶȌǡ
Ǥ
Ǥ Ǧ
͵ͺͺ
Ȃϐ Ȃ
ϐ
Ǥ
ǡ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
3. CLOSEǧUP VIDEO AND IMPROVED SOUND
Ǧ ϐ
ʹͲͲʹ ʹͲͲ͵ǡ
ϐ
ϐǤ
ϐDzϐdz
Ǧ
Ǥ
ǡ
Dz
dzȋǡʹͲͲͷȌǡ
Ǧ
ȋϐʹȌǤ
Ǧ
ϐDz
dzͻǦǤ
Ǧ
ȋϐʹȌ
Ǥ
Ǧ
ǡ
Ǥ ǡ
ǦǦ
Ǣ
Ǧ
Ǧ
Ǥ
ʹǤ
Ǧ
Ǧ
Ǥ
ȋϐ͵ȌǤ ǡ
ǡ
ǡ
Ǥ ǡ
Ǯ
Ǥ ͵ͺͻ
͵ǤȋȌ
ȀȋȌ
Ǧ
Ǥ
3.1. Using The First Field Laboratory in Practice ϐϐ
ʹͲͲ͵ȀͲͶȋǤ ʹͲͲͶȌǤ
ǡ
Ǧǡ
Ǥ
ȋȌ ʹͷͷͷ
ϐǤ ͳǦͻ
Ǥ Ǧ ǡ ϐ
Ǥ
ǡ
ȋǤǤ
Ȍǡ
Ǥ ǡ
Ǥ
ͳͷ Ǥ
Ǥ
ϐ
Ǥ
ϐǤ ǡ
Ǥ
ǡϐ Ǥ
ǡϐ
Ǥ 3.2. Lessons Learned From Using Field Lab #1 ϐ
Ǥ
ǡϐ
Ǥǡ
ǡ
Ǧ
Ǧ ǯ
ǡ
Ǥ
Ǧ
ǯ
Ǥ ǡ
Ǥ
͵ͻͲ
Ǥ
ǯ
Ǥ
ǡ
Ǥϐϐ
Ǥ ǡǤ ǡ ϐ ϐ Ǥ ǡ
Ǧ
ͷǦ
Ǥ
Ǥ ǡ
ϐ
Ǥ
Ǥ
ǡ ǡ ǡ
Ǥ
ǡ
ȋ
ȌǤ ǡ
Ǥ ǡϐ
Ǥ ϐ
ǯȋǤǤȌǤ ǡ
Ǥ
ǡ
Ǧ
ϐ
Ǥ ǡ
Ǥ
4. SMALL CAMERAS AND MULTIPLE VIDEO SOURCES ϐǡ ϐǤ ǡ
ϐ
Ǥ
ǡϐ
Ǥ
ǡ
Ǧ
ǡ
Ǧǡ͵
ǡͳ ǡǡǤȋʹͲͲͶȌǤǡ
ȋǤǤ
ȌǤ
ϐǤ
ϐ
Ǥ
Dz
Ǧ ͵ͻͳ
dz
ʹͲ Ǥ
ȋϐͶȌǤͻ
Ǧǡ ǯǤ
ǡ
Ǧ
Ǥ
Ǧ
ȋϐͶȌǤǯȋ Ȍ
ϐǦǤ
Ǥ
ͶǤ
Ǧ
Ǧǡ
Ǥ
ǡ
Ǥ
ͷǤ
ϐȋ
ϐ
ȌǤ
ȋ
Ȍǡ
ϐ
ȋϐͷȌǤ
Ǧ
Ǥ
ͳʹǤ
͵ǦͶ
ǡ
͵ͻʹ
Ǥ ǡϐ
ǦͶʹͶ Ǥ ϐ ǡ
Ǧ ǡ
ͳʹ
ȋ
ȌǤ 4.1. Using The Second Field Laboratory in Practice
ϐ
Ǧ
ʹͲͲͷǤ
Ǧ
DzdzǤ
ǡ
ǯ
ǡ
ǡ
Ǥ
Ǥ
4.2. Lessons Learned From Using Field Lab #2 ϐ
Ǥǡ
ϐǤ
ϐ
Ǥ ǡ
ǡ
ͷǦͺ
Ǥǡ
ϐ
ǡ
ǡ
ȋϐȌǤǡ
Ǧ
ǯ
Ǥϐǡ
ǡϐ
Ǧ
Ǧ
Ǥ
ǡ
Ǥ
Ǥ ͵ͻ͵
Ǧ ǯ
Ǥ ǡ ǡ ϐ
ϐ ϐǤ
ǡ
ǡ ǡ
Ǥ ϐ ϐ
ϐ ͷǡ
ǡ
Ǥǡ
ͳͲǡ
Ǥǡϐ
Ǧ
ͳʹ
ϐ ͳǤͷǤ
ǦǦ
ϐǨ ͳʹ
ǡ ǡ
ǡ
Ǥ ǡ
ϐ ȋȌ
Ǥ ǡ
Ǥ
ǡ
Ǥ
ǡ
ȋȌǤ
Ǥ ǡϐ
Ǥ
Ǥ
ǡ
ǡ ϐ
other peoples’
ǡ
Ǥ ǡǡϐ
ϐ
ǡǡ
Ǥ
ϐ
Ǧ
Ǧ
Ǥ
ǡ
Ǥ
͵ͻͶ
5. MINIMIZING EQUIPMENT AND INCREASING BATTERY LIFETIME ϐ
ǡ ϐ
ϐǡ
ǡ
Ǥ ϐ
ǣ
Ǥ
ϐ
Ǥ ǡ
Ǥ
ǡ
Ǧ
ǦǦ
ͳʹȋ ͳȌǤ ǡ
ϐͶ Ǥ
ȋͳͲͲ
ʹȌǡϐ Ǥ
Ǧ
ͳͲͲ
ȋ
ͶͲͲȌǤϐ
ϐ
ϐǤ
ϐ Ǧ
ǤǦ ǡ
Ǥ
ǯǤ
ϐϐ Ͷ ǡʹͳͺ͵Ͳ
ǡͷͳʹ ȋϐͺȌǤ
Ǥ
ϐ
ϐ
ϐǤ
͵ͻͷ
5.1. Using The Third Field Laboratory in Practice ϐ
Ǧ
Ǧ
ǡȋƬǡʹͲͲͷȌǤϐ ʹͲȋȌǤ
ȋϐͻȌǤ
ͺǤϐ ǦǦ
ͻǤϐ
ǡǡ
Ǧ
ǡϐ
Ǥ ǡ
Ǥ
Ǣǡ
±ǡǡ
Ǥ ǡͳͲǦ
ͷǦͳͲǤ
Ǧ ǡ
ϐ
Ǥ
ͶͷͲ
Ǥ 5.2. Lessons Learned From Using Field Lab #3 ϐ
Ǥ ϐǡ
Ǧ
ǡ Ǥ
ǡ
ȋ ȌǤ
͵ͻ
ͳͲǤ
Ǧ ͳͳǤ
ϐ
ǦǤ ʹ ͳͺͳͶʹͷ
Ǧ
ǡ
ǦǦ
ǡ
ͻͲ
ǡǤ
ǦǦ
Ǥ
ϐǡǦǡ ʹǦ͵
ȋ
ȌǤ
ϐ
Ǥ ǡ
ǯ
Ǥ ͳͲ
ϐǤ ϐ
ǡ
ǡǡ Ǧ
ȋϐͳͳȌǤ
ȋͶȌǡ ϐ
ϐ
ǡ ʹͳͺͳͶʹͷ
ǡ ϐǤͳʹǡ
ϐ
ʹǤͷǤ
6. FUTURE TRENDS ϐ
ǡ ǡ
Ǥ
ǡ
Ǧ
ϐǤ
Ǧ
ǡϐ
Ǥ
ǡ
ϐ
ǡ
Ǥ
ǡ
ǡ
͵ͻ
Ǥ ϐ
ǡ
Ǧ
ǦǦ
Ǥ
ǡ
Ǥǡ
ǡ
Ǧ
ǡ ǡ Ǥ ǡ
Ǥ ǡ
ϐǤ
7. CONCLUSIONS
ǡ
ϐ
Ǥ
ǡǡ ϐǤ
Ǥ ϐ
Ǥǡ ϐ
ǡ
ϐ
Ǥ ǡ ϐ
ǡǡ
Ǥϐ
ǡ
ϐǤ
REFERENCES ǡǤǤǡƬǡǤǤǤȋʹͲͲͷȌǤ
ǣ
Ǥ Proceedings of Interact 2005ȋǤͶͲǦͶͺͳȌǤǣǦǤ ǡ Ǥ ȋʹͲͲʹȌǤ
Ǥ Personal and Ubiquitous Computing, 6ȋ͵ȌǡͳͺͺǦʹͲͷǤ ÚǡǤǡ ǡǤǡƬYǡǤȋʹͲͲ͵ȌǤ
Ȃ
Ǥ Proceedings of Mobile HCI 2003ȋ͵ʹǦͶͶȌǤǣǦǤ
ǡǤȋͳͻͻͺȌǤǢ
Ǥ Proceedings of the First Workshop on Human-Computer Interaction with Mobile DevicesǤ ǡ
ǣ
ͻͺǦͳǤ
͵ͻͺ
ǡǤǡǡǤǡ¡¡ǡǤǡǡǤǡƬǡǤȋʹͲͲͷȌǤ
ǣ ǤJournal of Usability Studies, 1ȋͳȌǡͶǦͳǤ ǡ Ǥǡ ǡ Ǥǡ Ƭ ǡ Ǥ ȋʹͲͲͷȌǤ
Ǥ Proceedings of Annual Conference on Information Technology in the Hospital IndustryǤǣ
Ǥ ǡ ǤǡƬǡ ǤȋʹͲͲͷȌǤǣǦ Ǥ Proceedings of DUX 2005ȋǤͳǦȌǤ
ǡǡǣǤ ǡ Ǥǡ ǡǤǡǡǤǡǡ ǤǡǡǤǡǡǤǡƬǡ ǤȋʹͲͲͷȌǤ ǣϐ
ǡ
ǤBehaviour and Information Technology, 24ȋͳȌǡͷͳǦͷǤ ǤǡǤǤǡǤǤǡƬÞǤǤȋʹͲͲͶȌǤ ǫ Ǧ Ǥ Proceedings of Mobile HCI 2004ȋǤͳǦ͵ȌǤǣǦǤ ǡ Ǥǡ Ƭ ǡ Ǥ ȋʹͲͲͶȌǤ
Ǥ International Journal of Human-Computer Studiesǡ60ǡͷͻͻǦʹͲǤ ǡ ǤǡƬ ǡǤȋʹͲͲ͵ȌǤ
Ǥ Proceedings of Mobile HCI 2003ȋǤ͵ͳǦ͵͵ͷȌǤǣǦǤ ȋʹͲͲͷȌ
Ǥ
ʹǡ ʹͲͲ ǣȀȀǤǤ
Ȁ Ȁ
ʹͲͲͶͲʹͲͷͶ Nyyssönen, T., Roto, V., & Kaikkonen, A. (2002). Mini-camera for usability tests and demonstrationsǤ ʹͲͲʹǡǡ ǡʹͲͲʹǤ
ǡ ǤǡǡǤǡƬǡǤȋʹͲͲͲȌǤǣ Ǥ Transactions on Computer-Human Interaction, 7ȋ͵ȌǡͶͳǦͶ͵Ǥ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ Ƭ Úǡ Ǥ ȋʹͲͲͶȌǤ Examining Mobile Phone Use in the Wild with Quasi-Experimentationȋ
ʹͲͲͶǦͳȌǤǡ ǣ
Ǥ ǡǤȋͳͻͻͶȌǤ ǣǤ Proceedings of CHI 1994ȋǤʹͷʹǦʹͷȌǤǤ ǡ Ǥǡ ǡ Ǥ Ǥǡ Ƭ ǡ Ǥ ȋʹͲͲʹȌǤ ǣ
Ǥ Proceedings of CHI 2002ȋǤͻǦͻȌǤǤ ǡ ǤǤǡǡǤ ǤǡǡǤǡǡǤǡǡǤǡǡǤǡƬǡǤǤȋʹͲͲͳȌǤ ǣ
Ǥ Proceedings of RESNA 27th Annual Conference.
KEY TERMS AND THEIR DEFINITIONS Field laboratory Ȃ
ϐ ǡ
ǡ
ϐ
Ǥ AV hard disk recorder Ȃ
Ǥ
ϐǤ
͵ͻͻ
Picture-in-Picture unitȂǤ
Ǥ Quad display unit Ȃ
Ǥ
Ǥ Lapel microphoneȂ
ǯ
Ǥ
Ǥ Camera-clampȂ
ǤǦ
Ǥ
Ǥ Third person viewȂ
ȋȌ
Ǥ Close-up viewȂ
ǡ
ǡǤ
Ǥ
ͶͲͲ
Part IV Artefacts
Chapter 15. MobileWARD Chapter 16. Just-for-Us Chapter 17. GeoHealth Chapter 18. ArchiLens Chapter 19. Power Advisor
ARTEFACTS how can we make use of context in the implementation of concrete interactive mobile systems?
ǡ
ǡ
Ǥ
ͳͷǦͳͻǤ
ϐǤ MobileWARD ͳͷ Ǥ
Ǧ
Ǥ
Ǧ
ϐ
ǡ
Ǥ
Ǥ
Ǧ
Ǥǡ
ϐǡǡ
Ǥ Just-for-Us ͳ ǦǦǤ
Ǧ
Ǥ
Ǧ ϐ
Ǥ ǦǦ
ǦǦǤ
ϐ
Ǥ
Ǧ
Ǧ
ǡ
Ǥ GeoHealth ͳ Ǥ
Ǧ
Ǧ
Ǥ
Ǧ
ǡ
Ǧ
Ǥ
ͳǡ ʹǤͲ
ǡ Ǥ
Ǥ
Ǧ
ʹǤͲ
Ǥ ͶͲ͵
ArchiLens ͳͺ
Ǥ
Ǥ
Ǧ
. ͵
ǯǦ
Ǥ
ǡ
͵ Ǥ
ͶͲ
Ǥ ͵
Ǧ
Ǥ Power Advisor ͳͻ Ǥ
Ǥ
Ǧ ǯ
Ǥ
Dzdz Ǥ
Ǥ
ͳͲǤ ϐ
ϐ
Ǥ
ͶͲͶ
Chapter 15 MobileWARD
Ǥ
Abstract.1
Ǥ
Ǥǡ
Ǥ ǡ
Ǥ ǡ
ȋȌ
Ǥ
ǡ
Ǧ
Ǥ ϐǤ
ϐ
Ǧ
Ǥǡ
Ǥǡ
ǡ
ϐ
ǡ
Ǥ
1. INTRODUCTION ǡ
Ǥ
Ǧ
Ǥ
ǣ ǡ ǤǡǤǤȋʹͲͲȌǦ
ǤPersonal and Ubiquitous Computing, ͳͳȋȌǡͷͶͻǦͷʹǤ
ͶͲͷ
ǡ
ǡ
ǡ ǡ ǡ
Ǥǡ
Ǥ ǡ
ǡ ǡ
Ǥ
ǡ
Ǧ
Ǧ
Ǥ ǡ
Ǥ ǡ
ȋȌ
Ǥ
ǡ
Ǧ
Ǥ
Ǥ ǡ
Ǥ
ǡ
Ǥ ϐ Ǧ
Ǥǡ
Ǧ
ǡ
Ǥ ǡ ϐ ǡϐǤ ǡ
ϐ
ϐ
Ǧ
Ǥ
2. RELATED WORK
ϐ
Ǥ
Ǥ ǡ
Ǥ 2.1. Ubiquitous computing environments and usability
ǡ ǡ
Ǥ
ȋ Ǥ ʹͲͲͳȌǤ ǡǡ ͶͲ
Ǥǡ
ϐ
Ǥ
ǡǡ ȋʹͲͲ͵ǡ ǤʹͲͲ͵ȌǤ
ϐ
ȋʹͲͲʹȌǡǡ
ȋʹͲͲ͵ȌǤ
Ǥ ǡ
Ǥ ǡ
ǡ
ϐ
ǡ ǡ Ǥ ǡ
ȋǤǤ
Ȍǡ
ǡ
Ǥǡ
ȋǤʹͲͲ͵Ȍ
ǡ ǡϐȋ ǤʹͲͲͳȌǤ
Ǥ
ǡǡȋʹͲͲ͵Ȍǡ
ǦǤ ȋͳͻͻͶȌϐ
Ǧ
Ǥ
ǡ
ȋ
ʹͲͲͲȌǤ
ǡ emerging
ϐ
ȋ ͳͻͻ͵ǡ ͳͻͻͶȌǤ
ǡ ǡ ǡ
ϐ
Ǥ ǡ
ǡǡǡǡ
ǡ
ǡ
Ǥ 2.2. Ubiquitous computing in healthcare
ϐ
Ǥ
ǡǡ
ǡ ͶͲ
ǡ
Ǥ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
ǡ
ȋȌǤ
Ǥ
ǡ
ǤʹͲǡ
Ǥ Ǧ
ǡ
Ǥ
ǡ
ǡ
ǡ
Ǥ
ǫ
ǫ
ǫ
ǫ ȋ Ǥ ʹͲͲʹȌǤ ǡ
Ǥ
ϐ
ǡ
ȋ ʹͲͲͲȌǡ
ȋ
ͳͻͻȌ
ȋϐ ͳͻͻȌǤ
Ǧ
ǡ
ǡǡ
Ǥ
ͳǤ
ʹͲͲʹǡ
Ǧ
ʹͲͲͷǤǡ
Ǥǡ
ȋǤ ʹͲͲ͵ȌǤ
Dzdz
ͶͲͺ
ȋ ʹǤ͵ȌǤ ǡǡ
ǯ
Ǥ ǡ
ǣ ͳǤ
ǫ ʹǤ
Ǧ
ǫ
Ǧ
Ǥ
3. STUDY A: UBIQUITOUS EPR IN THE REAL WORLD ǡ
ǯ
ʹǤ͵
ǡǤ
Ǥ
ϐʹ͵Ǥ
ʹǤ
ʹǤ͵ǡ ǡǡǡ
ϐ
ͶͲͻ
͵Ǥ
ʹǤ͵
Ǥ
3.1. Method
Ǥ ǡ
Ǥϐ
ʹͲͲʹ Ǥ
ʹͲͲ͵ Ǥ ǡͳͳ
Ǥ ǣ ͳǤ Ǧ
Ǥ ʹǤ
Ǥ
Ǥ Preparation ϐ ǡ
Ǥ Ǥǡ
ϐ
Ǥǡ
Ǥ
ϐ
Ǥ ͶͳͲ
Test Subjects Ǥ ǡ͵ͳͷͶ
ʹ͵ͳȋϐȌǤϐǡ
ʹǤ͵ͳͶ͵Ͳ Ǥ
Ǥ
ǡ
Ǥ
ʹͲͲʹʹͲͲ͵
Ǥ
ǡ
Ǥ Tasks
Ǥ
Ȃ
ǡǡ ǡǤ Procedure
ǣͳȌǦ ǡʹȌǦ
ǤǦ Ǧ
ȋ
ʹͲͲͲǡͳͻͻ͵ǡͳͻͻͶȌǤ
ǡϐ Ǥ
ǡ ǤǦͶͷǤ Ǧ ǡ
ϐ
ǤǦ
Ǥ
Ǥ
Ǥ
Ǥ Setting
ǦǦǦ
Ǧ
ǯ
Ǥ ǣ
ǡ
Ǥ ǡ
ͳͻdz
Ǥ Ǧ ǡ
ǡ
ϐ
Ǥ
Ǥ
Ͷͳͳ
Data collection
Ǥ
Ǧ
Ǥ
Ǥ
Ǥ Data analysis ϐ
Ǥ
ϐ
Ǥ Ǥϐ
ǡ
ȋʹͲͲͲȌǤ
Ǥ 3.2. Findings from the evaluation of IPJ 2.3 ϐ
Ǥ ϐ ͷǡͻ
ǡ͵ͻʹ
Ǥͷ
Ǧ
ǡ ǤǤ ϐ ǡ
Ǥͷϐ
ȋǤʹͲͲʹȌǤǡ ϐ
ǡǡǡ
Ǥ ϐ
ǡ Ǥ ǡ
Ǥ ǡϐϐ
ǣ ͳǤ ʹǤ ͵Ǥ
Ǥ Mobility ǡ
Ǥ
ǡ
Ǥǡ ϐ
Ͷͳʹ
ϐ
Ǥ ǡ
Ǥ ǡ Ǧ
Ǥ Complexity
Ǥ ϐ
Ǥ
Ǥ
ǡ
ϐǤ Relation to Work Activities
ϐ
Ǥ
ǡǡ
Ǥ
ϐ
ǡ ϐ
ϐǤ
4. STUDY B: AN EXPERIMENTAL MOBILE EPR SYSTEM ϐ
ǡ
ϐ
Ǥ
ϐ ǡ
Ǥ ͳǤ
ȀǤ ʹǤ
ǣ
ǡǡ ͵Ǥ ȋϐ Ȍ
Ǥ
Ǯ
ǯ ȋ Ǥ ʹͲͲ͵ǡ ͳͻͻǡ ʹͲͲʹȌǡ
Ǥϐ ϐ ǡ
Ǧ
ǡ ĔćĎđĊǡ ȋǤʹͲͲ͵ǡÞʹͲͲͶȌǤ
ϐ Ǣ
ȋÞʹͲͲȌǤ
Ͷͳ͵
4.1. Architecture ĔćĎđĊ͵͵Ͳ
̺
Ǥ
ȋȌ
Ǥ
͵ǤͲǤ ϐ ĔćĎđĊǡ
Ǧ Dz
dz
Ǥ
Ǥ
ǡ
Dz
dzĔćĎđĊ
ϐ
ǡ
ϐ
Ǥ
ǯ
Ǥ ǡ
Ǥ
ǡǡ
ȋͳͻͻͶȌǤ 4.2. Interface design ĔćĎđĊ
Ǥ
Ǥ ǡ ϐ
Ǥ
ǡ
ǡ
Ǧ
ϐǦ
Ǧ
Ǥ
ͶǤ
ȋȌ
ȋȌǤ
ĔćĎđĊ
Ǧ
Ǥ ǡ
ϐ
ǡǡǤ
ǯ ϐ
Ǥ
ϐͷǤ ͶͳͶ
ǡ ǤǤ
ȋǤǤDz dzDzdzϐͶȌǤ ǡ
Ǥ ϐͶǡ
Ǥ
ǡ ǡ
Ǥ
ȋȌǡȋȌȋȌ Ǥ
ȋȌȋȌǤ
ǡDzdz
ȋʹͶȌǡ
Ǥ
ϐ
ǡ
Ǥ ϐ Ͷ ȋȌǡ ϐ
ǡ ǡǡ Ǥ
Ǥ
ϐ
ϐ
Ǥ ǡ
ϐ
ǯǦ Dz
dz
Ǥ
Ǥ
ͷǤ
ǡǡ
Ǥ
Ǥ ǡ
Ǥ ǡ
ǤϐͷǤ
ǡ
ȋǤǤʹȌǤǡ
ǡ
ǡ
Ͷͳͷ
ǯ
Ǥ ǡĔćĎđĊ ǡǤǤ
Ǥ
ǡ
ȋǦ
ȌǤ
ǡ
ȋDz
dzȌǤ
ǡ
ȋϐ ͷǡ
ȌǤ
Ǥ
ȋDzdzȌǡ ȋϐͷǡȌǤȋ ϐ
ȌǡǤ ǡ
Ǥ
ϐǤ Ǥ
Ǥ
ǡ
ǡ ǡ
ǡ ǤǤ Ǥ ǡǡϐ
Ǥ ǡ
Ǥ 4.3. Usability evaluation of MĔćĎđĊWARD ĔćĎđĊ
ϐ
Ǥ ϐ
ĔćĎđĊ
ϐ
Ǥ ǡ
Ǥ
ǡ ϐ Ǥ
ǤĔćĎđĊ
Ǥ
ǡ
ϐ
Ǥ
Ǥ Setting
ȋϐȌǤ
Ǥ
Ǥ
ǡ
Ǧ
Ǥ ϐ
ȋϐ ȌǤ
ǡ ϐ
ǡǦ
Ǥ
Ͷͳ
OFFICE
WARD 270
WARD 272
WARD 274
WARD 276
A RECEPTION
D
F E B
LIVING AREA
Ǥ
RINSE ROOM CLEAN
RINSE ROOM UNCLEAN
NURSING ROOM
C WARD 271
WARD 273
WARD 275
Ǥ
ϐ
Data collection ϐ
Ǥ ǡ
ȋϐͺȌǡ
Ǧ
Ǧ
Ǥ
Ǧ
ȋϐͻȌǤ
ͺǤ
ͻǤ
Ǧ ϐǡ
ϐ
ǡ
ͳͲǤ
ϐ
ȋ
Ȍ
Ǧ
ȋϐͺȌ
Ǧ
Ǥ
ȋϐͳͲȌǤ
ͳͲǤȋȌ
ȀȋȌ
ǦϐǤ
Ͷͳ
ǯǡ
Ǧ
ȋ
ǦǦ
Ȍ
Ǥ
Ǧ
Ǧ
Ǧ
Ǥǡ
Ǯ
Ǥ
ǡ ϐ Ǥ Test subjects ͳʹ
Ǥ
ȋ ȌʹͺǦͷͷ
ȋȌʹͷǦͷͷ
ϐǤ
ʹ ͵
Ǥ
Ǥ
Ǧ
Ǥ Tasks
Ǥ
ǤͳȌ
ǡʹȌ
ǡ ǡǡ͵Ȍ
Ǥϐ
Ǥ Procedure ǡ
Ǥ
Ǧ
ǯ Ǧ
Ǥ
ǡǤ ǡ
Ǥ
ǡ
Ǥ
Ǥ ʹͲͶͲǤ ϐǡ
Ǥ
Ǥ
Ǥ ͳͷǤ
ǡ ϐ
Ǥ ǡ
ϐǤ Ͷͳͺ
Roles
Ǥ
ȋ ϐȌǤ
ϐ
Ǥ
Ǧ
Ǥ ǡ
ȋȌ ȋϐȌǤǦ
ǡ
ϐǤ Data analysis
ϐ Ǥ
ϐ
ǡ
ȋʹͲͲͲȌǤ
ͳʹ
ǯ Ǥ
ϐǤ
ǡ
ϐ
Ǥ
Ǥǡ
Ǥǡ
ǡ
Ǥ
5. FINDINGS AND DISCUSSION ϐ ͵ ͳʹ ϐǤͺ
ǡͳͻ ǡͳͲ
Ǥ ϐǤ
͵ ͵
ϐ
ʹ͵ ͵ Ǥ ͳͶ ȋͳ
ǡ ͻ ǡ Ͷ
Ȍ ǡ ϐǤϐ
ǡϐͺ
ϐϐ
Ǥǡϐ
ϐǤ
ǡ
ǡ
ǡǡ
ǦǤ ǡ
Ǥ ǡ
Ǥ
ϐ
ǡ
Dzdzǡ Dzdz Dzdz
DzdzǡDz
dzDz
dzǤ
ǡ
Ǥ ǡ
Ǥ
Ͷͳͻ
Ǥ
Ǥǡ
ǯ Ǥ ǡ
Ǧȋ
ȌǤ
Dzdz
ǡǡǤ
ǡ
Ǧ
Ǥǡǡϐ
ȋ
Ȍwhy
Ǥ Ǧ
ǡ
ǦǤǡϐ
Ǧ
ǤǦ
ǡ
ǡ
Ǥ
Ǧ
Ǧ Ǥ
ǡ ǡ
ϐ
Ǧ
Ǥ
Ǥ 5.1. Mobility revisited
Ǥ ϐ
Ǥ
ǡ
ȋ Ǥ ʹͲͲ͵Ȍǡ
Ǥ ǡ
ǡ
ȋ
Ȍ
Ǥ
Ǥ ǡ
ǡ ǡ Ǥ ǡ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ
ͶʹͲ
5.2. Complexity revisited ϐϐ
Ǥ
Ǥ
ǡ
ȋϐ ʹȌǤ
ǡ ǡ
Ǥ ǡ
Ǥ
Ǧǡǡ
Ǥ
ǡ
Ǥ ǡ
ϐ
Ǥ 5.3. Relation to work activities revisited ϐ ǡ
ϐ
Ǥ
ǡǡǤ ǡ
ǦǤ ǡ
Ǥ ǡ
Ǥ ǡ
Ǧ
Ǥ 5.4. General implications for ubiquitous computing in the real world
ϐ
ϐ
ǡ
Ǥ ϐ
Ȃ
Ǧ Ȃalternative
Ǥ ǡ
supplement
ȋǦȌ
Ǥ ǡ
Ǥ
ϐ
ϐ
ǡ
ȋȌ
Ǥ
Ǥ ǡ
ϐ
ǡ Ͷʹͳ
Ǥ
ǡ
Ȃ
ϐ
Ǧ ȋ
Ȍ
Ǥǡǡ
ǤǯȋͳͻͻͻȌǡ
Dzdz
Dzdz
ϐ
ȋ
ϐ
ǡ
ǡ
ǤȌǤ
ǡ ǯ Ȃ
ǯ ǡ
ǡ
Ǥǡ Ǥ
ǡ
ȋȌȋȌ
Ǥ ǡ
ϐ ǡ
ǡǤ
ǡ ǡ
ȋȌ
Ǥ
Ǧ
Ǧ
ǡ
ǡ ǡ
ǡ
ǡ
Ǥ
ǡ
Ǥǡǡ
Ǥ
ǡ
ϐ
ǡ
Ǥ
ǡǡ
ǡ ǡ
Ǥ ǡ
Ǥ
ǡ ȋ
ǦȌ
Ǥ
Ǥ
Ǧ
ǯ
ȋ
ǤȌǡ
ǡ
ǡ
Ǥ
Ͷʹʹ
ǡϐȋ
ǤȌ
Ǥ
ǡǡ
Ǥ
ǡ
Ǥ ǡ
ȋ Ȍ ǡ
ϐȂ
ȋ ǤʹͲͲ͵ȌǤ
ǡ
Ǥǡ
ϐ
ϐ
ǡ
ǡ
ϐ
ǡ
ǦǤ
6. CONCLUSIONS
Ǥ
Ǥ ǡ
Ǥ ǡϐ
Ǥ
ǡ ǡ ǡ ϐ
ǡ
Ǧ ǯ
Ǥ
ϐ
Ǧ
Ǥ ǡ
ϐ
Ǥǡϐ
Ǧ
ǯǡ
Ǧ ϐ
ǡ
ǡ ǡ
ǤǦ
Ǥ
Ǥ ǡǡ
ϐ Ͷʹ͵
Ǥ
ǡǡǡ
Ǥ
ǡ
ǡǡ ϐ
ǡ
ϐ
ϐǡϐǡ
ǡ
Ǥ
ACKNOWLEDGEMENTS
Ǥ
ǡÞǤ ÞǡÞǤ
ȋ
ʹǦͲͶǦ ͲͲʹʹͳͲǦͲͶǦͲͲʹʹȌǤ
REFERENCES ǡ Ǥǡ
ǡ Ǥ ǡ Ǥ ȋʹͲͲ͵Ȍ
Ǥ
͵
ǡ Ͳ͵ ǡ Ǥ§ǡǤǡǤǡȋʹͲͲ͵Ȍ
Ǥ
ǯͲ͵ǡ Ǧ ȋȌǡͳͳǦͳ ǡǤǡǡǤȋʹͲͲ͵Ȍ Ǧǫ
Ǥ
ͷ
ǡǦȋȌǡǤͳͶͻǦͳͷ ǡǤǡ ǡǤǡòǡǤǡǤȋʹͲͲʹȌ
Ǧ
ǣ
Ǧ
Ǥ
ǯͲʹǡǦ ȋȌǡǡʹͲͲʹǡǤͳͷͷǦͳͻ
ǡǤǡ ǤȋͳͻͻͺȌ
Ǧ
Ǥ
ǯͻͺǡǡ ǡǤǡǡǤǦ ǡǤȋʹͲͲʹȌ
Ǥ
Ͷ
ǡǦȋȌǡǤ͵ǦͻͲ ǡǤǡǡǤǡǡǤǡǤȋʹͲͲ͵Ȍ
Ǥ
ͷ
ǡǦ ȋȌǡǤʹͲͺǦʹʹ
ǡǤǡǡǤǡǡ Ǥǡ ǤȋʹͲͲͳȌϐǣ
ǤǡͷȋʹȌȋʹͲͲͳȌͳͶǦͳͷ
ǡ Ǥ ǡǤȋʹͲͲͲȌ ǡ
ǡ Ͷ͵ȋȌȋʹͲͲͲȌͶͻǦͷͷ ǡǤǤǡÞǡǤǤǡǡǤȋʹͲͲ͵ȌǦȋȌǡ ǡ
ͶʹͶ
ÞǡǤǤǡǤǤȋʹͲͲͶȌǦ Ǥ
ȋʹͲͲͶȌ ǡǤǤ
ǡ ǤȋͳͻͻȌ Ǧ
Ǥ
ǯͻǡ ǡ ǤǡǡǤǤǡ ǤȋʹͲͲʹȌ ʹǤ͵
ǡǡ Ǥ ǤȋͳͻͻͻȌ Ǥ
ͳͻ
Ǥ
ǡǤȋʹͲͲͲȌȋ ȌǤ ÞȁÞ ǡǤǡǤȋͳͻͻȌ
Ǥ
ǯͻǡ ǡ Ǥȋͳͻͻ͵Ȍǡ ϐǡǤǤȋͳͻͻȌ
ǡ
ǡǤ
ǡͶͲȋͺȌȋͳͻͻȌͻ͵ǦͳͲͲ ǡ ǤȋͳͻͻͶȌǡ
ǡǤǤǡǤǤȋͳͻͻͶȌ
Ǥ ǡͺȋͷȌȋͳͻͻͶȌʹʹǦ͵ʹ ǡǤǤȋʹͲͲʹȌ
ǣ
ǡǡ
Ǥ ǡ ǡǤǤÞǡǤǤȋʹͲͲȌ
Ǧ
Ǥ ǡ ǤǤ ȋǤȌ ǡǡǤͳͲǡǤͶǡǤʹͲͷȂʹͳͶ ǡ Ǥ ǡ Ǥ ȋʹͲͲʹȌ ǡ
Ǥ
ʹ
ǡǤ
Ͷʹͷ
Chapter 16 Just-for-Us
Abstract.1
ǯ
Ǥ ǡ
Ǧ
ǣ ǦǦǤ
ǣ
ǡϐ
Ǥ
ϐ Ǥ ǡϐ ǦǦǤ
1. INTRODUCTION
ǯ
Ǥ ǡ
ǡ
ǡ
ǡ
ȋ ʹͲͲͳǡʹͲͲ͵ȌǤ ȋȌ
Ǧ
Ǧ
Ǧ
Ǥ ǡ
ȋ
ǡ ǡ
ǤȌǡ
ǯ
Ǥ ǡ
ȋ ͳͻͻͺȌǤǡ
±ǡ
ǡ
ǡ
Ǥ
ǡ Ǥǡ ǤȋʹͲͲͷȌ ǦǦǣǦ
Ǥ Proceedings of Mobile HCI 2005, ǡȋǤʹ͵Ǧ͵ͲȌǤǣ Ǥȋ
ǣ Ǥ ǤȋʹͲͲȌ
ǣ ǤIEEE Computer, ͵ͻȋͻȌǡͲǦͷǤȌ
Ͷʹ
ǡ
ȋʹͲͲͶȌǤ ǡ
Ǧ
ȋ ǤʹͲͲ͵Ȍǡ
ǯ
ȋʹͲͲ͵Ȍǡ
ϐ ȋǤʹͲͲʹȌǤ
ǣ
Ǧ
Ǥ ǡǯ
Ǥ
ǯ
ǫ ǡ
Ǧ ǯ
Ǥϐǡ ǯ
ϐ
Ǥ ǡϐ
Dz ǦǦdzǤ
Ǥ
ʹ ϐ
ǡ
ǦǦ Ǥ
͵
ϐ Ǥ
Ͷǡ
ǦǦ ǡ
ǯ
Ǥ
ͷϐ
ϐǤ
Ǥ
2. SOCIALITY, INDEXICALITY AND JUSTǧFORǧUS INFORMATION
Ǥ
ǡ
Ǧ
Ǥ ȋͳͻͻȌ
ϐDz
dz Dz
dzǤȋʹͲͲͳȌ
ǡ
Ǥ
ǡȋʹͲͲͳȌ
ǦǦ
ǦǦ
Ǥ
ǡ
Ͷʹͺ
ȋ ʹͲͲʹǡ ʹͲͲͷȌǤ
Ǧ
ϐ
Ǥ
Ǧ
ǡ
ǯ ǡ
ǡǡǡǤ
ǡ
ǡ ǡ ǯ
ǡ
Ǥ
ǡ
DzǦǦdzǤ
ǡ
ǡ
ǡ
ǡ
Ǥ
3. EMPIRICAL STUDIES: PHYSICAL AND SOCIAL CONTEXT
ǯ
ǡǡǤϐ
Ǥ
ǡ
Ǥ
Ǧ
Ǥ
ǡ ǡ ǡ
ǡ ǡ
Ǧ
ȋϐͳȌǤ
ͳǤ ǡǡ
ϐ ǡ
ȋͳͻͲȌ
ȋͳͻȌǤ
ǡ
ϐ
ǡ ǡ
Ǥ
ȋͳͻͲȌ
ǡ
Ǥ Ǥ ȋͳͻȌ
Ͷʹͻ
ϐ
Ǥϐ
ǡ
ȋͳͻͲȌǤȋͳͻȌ ϐǦ
Ǥ ǡ ȋͳͻͻͺȌ
Ǥ ǤȋʹͲͲʹȌ
Ǥ
ǡ
ȋʹͲͲʹȌ
Ǥ ϐǦ
ǡ
ȋ ʹͲͲ͵ǡʹͲͲʹȌǤ
Dzdz ȋʹͲͲͶȌDz
dz
Ǥ
ǡ ϐ
ǯ
Ǥ ϐ
Ǥ
ǡ
ȋͳͻͻͶȌ ϐȋͳͻͻͺȌǡϐ
Ǥ ϐ ϐ
ȋʹͲͲͷȌǤ
Dzdz
Ǥ ǡ
ǯ ȋ
ʹͲͲͳȌ
ϐ
ǣ ǡ ǡ Ǣ Ǣ
ǢǢǢǢǢ
Ǥ
ʹǤ
ǯ ǡ ϐ
ȋ ͳͻͻͺȌ
ȋʹͲͲ͵Ȍ
ȋϐʹȌǤ
Ͷ͵Ͳ
Ǥ
ǡ ǡ ʹͲ ͵ͷǡ
Ǥ ϐ
ͳͲ
ʹͲ
Ǥ
ǡ
Ǥ
ϐ
ǯ
ϐ
ǡ
Ǥ
ϐ Ǥ ϐ
ǡ
Ǥ
ǯ
ȋ ͳͻͻͲȌ
ϐ
Ǥϐ
ȋ ʹͲͲͷȌǤ
4. THE DESIGN AND IMPLEMENTATION OF JUSTǧFORǧUS ϐ
ǡ Ǧϐ
Ǧǡ ǦǦǡ
Ǥ ǦǦ
ǯ
ǡ
ǡ
ǡ
ǡ
Ǥ ǯ
Ǥ 4.1. Technical Implementation
ǦǦ
ͷͷͷͲ
Ǥ
ϐ
Ǥ
ǡǡ
ȋ ʹͲͲͶȌʹǤ
ǦǦ Ǥ ǡ
ǡ
ǡ
ǡϐ
Ǥ
ϐǡ Ǥ
ʹȌ ǦǦϐ
Ǧ
Ǥ
ǡǡ ȋ ʹͲͲͷȌǤ
ȋǤʹͲͳͲȌǤ
Ͷ͵ͳ
ǡ
Ǥ
ǡ
ǡ ǡ
ǡ ǡ ǡ
Ǥ
ǡ
Ǥǡ
ǯ
ȋ
ǡ
ǡ
ǡ
ǤȌǤ
ǦǦ Ǧ
Ǥ
Ǧ
Ǥ ǡ Ǧ Ǧ
ǡ Ǥ
Ǧ ϐ
ǡ
Ǥ ǡ ǯ
Ǥ
ǡǦ
ϐ
ǦǤ
ǤǦ
Ǥ
ϐ͵Ǥ
͵Ǥ ǦǦ
Ǥ
ǦǦ
ǣ
ǡ
Ǥ
ǡ
ȋǡ
ϐ
± ȌǤ
ǯ
ǯǤ
ǯ
Ǥ Ͷ͵ʹ
4.2. Interaction Design ǦǦ
Ǥ
Ǥ
Ǧ
Ǥ
ǡ
ǦǤ ǦǦ
ǣ ͳǤ ǣǯ
ʹǤ Ǧ
ǡ
͵Ǥ
ͶǤ
Making the Invisible Visible: Augmenting the User’s Physical Surroundings
Ǥ
Ǥ ǦǦ
ȋ ȌDz
dz
ȋϐͶȌǤ
ͶǤ
ǣǯ
Ǣ ͳȌ
ǡ ʹȌ
ǡ͵Ȍ
ǡͶȌ͵Ͳι
Ǥ
Ǧ
ǡǤ
ǡ
Ǥ
ǡ
ǯ
ǡ
ǡ Ͷ͵͵
Ǥǡ Ǥ ǡ
ϐ
Ǥ
ǡ
ǡ
Ǥ ǡ
Ǥ
ǡ
Ǥ Supporting Ad-Hoc Communication about Places, Activities and Time ϐ
ϐϐ
Ǧ
Ǥ
ǡ
ǡǡǡǤ
ϐ
Ǥ
Ǥ
Ǥ
ǯ
ǡǡ
Ǥ ǯ
ǡ ǡǤϐ Dz
dz
ǦǦǡǦ
ǯȋ
ȌǤ
Dz
dz
ǡ
ǤǤǤ ǣͳȌǢʹȌ Ǣ͵ȌϐǤ
ȋ
Ȍ Ǥ
ǡ
ȋϐͷȌǤ
ͷǤ
ǣ
ȋǡ
ǡȌ
Ͷ͵Ͷ
ϐ
Ǥ ǡ
ǡ ǡ
ǡ
ǡ
Ǥ
ǡǯ
ȋȌǤ ǡ
Ǥ
ǡ
ǯ
Ǥ
ǡ
Ǧ
ǡǡDz ǡ
ͳͲǫdzǤ
ǡ
ǡ
ǡ
ǡ
Dzǡ ʹͷǫdzǤ
ǡ
Ǥ Indexing Recommendations and Content to History and Context ϐ
ǡ
ǦǦ ǡ
Ȃ
ǡ
Ǥ
ǡ
ǡ
Ǥ
Ǥϐǡ
ǦǦ
ǯ
Ǧ
Ǥ
Ǧ
ǡ
ȋϐȌǤ
Ǥ
ǣ
Ͷ͵ͷ
ǡǡ
ǡ ǯ
ȋȌǡ
ȋȌ
Ǥ ǡ
Ǥ
ǡǤǡ
ǡ
ȋǯ
ȌǤ
ǡ
ȋ
ȌǤ ǡ
ǡǡǤǡ
ǡ
ǡ
ǡ
ϐ
Ǥ
Ǥ ǡ
Dz
Ǧdz
ȋDzdz
ȌǤ
ǡ
Ǥ
ǡ ǦǦ
ϐ
Ǥ
ǡ
Dz
dz
Ǥ Representing Activities within Proximity and Indexing to Familiar Places ϐ ϐ ϐ
ǡ
ǦǦǡ
Ǣ Ǥ
Ǥ
ǯ
Ǥϐ Dzdz
Ǥ
Ǥ
ǣ
Ǧ
Ͷ͵
Dzdz
ǡ ǯ ǡ
ǡ
ȋϐǤȌǤ
ȋǤǤ Dz
dzǡ Dz dzǡ Dzdz Dz
dzȌǯ
Ǥ ǯȋȌ
Ǥ
ǡ
ǣ
ǡ ǡǡǡ
ȋϐͺȌǤ
Ǥ
ͺǤ
ǣ
ϐ
Ǥ Ǥ
ǤϐDz dz
ǦǦ ȋϐ ͻȌǤ
ǡ
ǯ
Ǥ
ǡ
ǡ Ǥ ǡ ǦǦ
ǯ
ǤDz dz Ǥ
ǡ
ǡ
Ǥ
Ͷ͵
ͻǤ
ǣǦϐ
5. EVALUATION
Ǥ ǡǦ
ϐ
ǦʹͲͲͷǤ
ͳ
Ǥ ͳǤͷ
Ǥ
ϐȋǤʹͲͲͶȌǡ Ǥ
ǡ
Ǥ
Ǧǡ
ǡ
ǡ
ϐ
Ǥ
ǡ ǦǦǦ
Ǥ
ǡ
Ǧ
Ǥ
ǡϐ Ǧ
ǯ
ǤǦǡ
ǯǤ
ͳͲͲ
Ǥ ǡ
ǡ
ϐ
Ǥ
Ǥ
Ͷ͵ͺ
6. CONCLUSIONS AND FURTHER WORK
Ǥϐ
ǡ ǡ ǦǦǡ
Ǥ ϐ DzǦǦdz
ǯ
ǯǡǯǯ
Ǥ
Ǥ
ǡ
Ǥ ǡ ǡ
Ǥ
ǡ ϐ
ǡ
ǡ ǡ
Ǧ
ǡ Ǧ
Ǥ
ACKNOWLEDGMENTS
ǯ
Dz
Ǧ dz ȋ
ʹǦͲͶǦͲͲʹȌǯǤ
Ǥ
Ǥ
REFERENCES ǡǤǡ ǡǤǡǡǤǤǡ ǡͳͻǤ ǡ Ǥǡ ǡ Ǥ Ǧ ϐ Ǥ ǡ
ǡͳͻͻͺǤ ǡ ǤǡǡǤ
Ǥ Ǥ
ǡǤȋǤȌǤ Ǧ
Ǥ
Ǥǡǡ
ǡʹͲͲ͵ǡͻͶǦͻͺǤ Ǥ
Ǥ ǯ
DzdzǤǤ
ǡ ͳͻͻͺǡǣȀȀ Ǥ
Ǥ
ȀȀ
ȀͻͺͲȀͲȀȀǤȀ ȋͳͻͻͺȌ ȋ
ͳ
ʹͲͲͷȌǤ ǡǤǡǡǤǣ
ǡ
ǡ
Ǥ ǡ
ͳǤʹǡ
ǡ ǡǡʹͲͲͳǤ
Ͷ͵ͻ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǧ
Ǥ
ʹͲͲʹ
ȋ ʹͲͲʹȌȋǡǡʹͷǦʹͺ ǡʹͲͲʹȌǤǡǡʹͲͲʹǡʹͷǦʹͷǤ ǡǤǡ ǡǤ
Ǥ ǡͻȋͳͻͻͺȌǡͷͻǦʹʹǤ
ǡǤǡǡǤ
ǣ
Ǥ
Ǧ
ǡǡͳȋʹͲͲʹȌǡͷͻǦͺ͵Ǥ ǡ Ǥǡ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ
ǦǤ
ʹͲͲ͵ȋǡ ǡͺǦͳͳǡʹͲͲ͵ȌǤǦǡǡʹͲͲ͵ǡͳͶͷǦͳͲǤ
ǡ Ǥ Ǥ ȋʹͲͲͷȌ ǣ
Ǥ Ǥ ǣȀȀǤ Ǥ
ȀȀȀ
ȀͲͲͲ͵ͺͷǤ
ǡǤ
Ȃ
Ǥ
ǡ ͺȋͳͻͻȌǡͳͳͳǦͳʹͻǤ
ǡ Ǥǡ ǡǤ
ǦǤ
ȋǡ ǡͺǡʹͲͲ͵ȌǤ
ǡǤǤǡǡǤʹǫ
Ǧ ȋǯͲͳȌ ȋǡ ǡ ͳǦʹͲ ǡʹͲͲͳȌǤ
ǡ
ǡǡʹͲͲͳǡʹͳͻǦʹ͵ͺǤ ȋȌǤǣȀȀǤǤȀȋʹͲͲͶȌǤ ǡ ǤǡǤǤǡǤǤȋʹͲͳͲȌ ǣ
Ǧ
Ǥ
Ǧ
ǡͶȋͳȌǣ͵Ǧʹ ǡ ǤǡǡǤǤǡǡǤǡÞǡǤǤ ǫ Ǧ Ǥ
ʹͲͲͶȋ ǡ
ǡͳ͵ǦͳǡʹͲͲͶȌǤǦǡǡʹͲͲͶǡ ͳǦ͵Ǥ ǡ Ǥ Ǧ Ǧ
Ǥ
ʹͲͲʹȋǡ ǡͳͺǦʹͲǡʹͲͲʹȌǤǦǡǡʹͲͲʹǡʹͳǦʹͷǤ ǡ ǤǡǡǤ ǣ
ǦǤ
ȋǡ ǡͺǡʹͲͲ͵ȌǤ ǡǤǡǡǤ
͵
Ǥ
ȋǡ ǡͳǡʹͲͲʹȌǤ
ǡǤ Ǥ ǡǡǡͳͻͲǤ
ǡ Ǥ
Ǥ Ǧ
ǡ ͳ ȋʹͲͲͳȌǡ͵͵Ǧ͵ͶǤ ǡǤ
ǣ
Ǥ
ǡ ǡͳͻͻͶǤ ǡ Ǥ Ǥ ȋʹͲͲͷȌ
Ǥ
ʹͲͲͷȋǡ ǡͳʹǦͳǡʹͲͲͷȌǤ ǡ Ǥǡǡ ǤȋʹͲͲͷȌ
Ǥ
ǡʹͶȋʹͲͲͷȌǡʹͳǦ͵ͷǤ ǡ Ǥǡ ǡ Ǥ ǣ ǡ ǡ
Ǥ
ȋ ʹͲͲͶȌȋǡ ǡʹͶǦʹͻǡʹͲͲͶȌǤǡǡʹͲͲʹǡʹʹ͵Ǧʹ͵ͲǤ
ͶͶͲ
ǡǤǡǡ ǤǡǡǤǡǡǤ ǣ
Ǧ
Ǥ ǤǡǤǡǤǡȋǤȌǤ
ǣ
ǤǦǡǡʹͲͲʹǡͳͷͳǦͳ͵Ǥ ǤǦ
ǤǡǡʹͲͲ͵Ǥ ǡ Ǥǡ ǡ Ǥ
Ǥ
ǡ ǡ ǡͳͻͻͲǤ
ǡ ǤȂǤǣȀȀǤǤ
ȋʹͲͲʹȌ ǡǤ
Ǥ ǡ
ǡͳͺȋʹͲͲͳȌǡͷͳǦǤ
ͶͶͳ
Chapter 17 GeoHealth
ǡǤǡǤ
Abstract.1
Ǧ
Ǧ
Dz dz
Ǥ ϐ
ǡ
Ǧ
Ǥ
ǡ
Ǧǡ
ǡ
Ǥ
Ǧ ǡ ǡʹǤͲ
ǡ
ǡ
ǡ
Ǥ Ǧ ǡ
Ǧ
ǡ
ǡ
ǡ ǤϐǤ
1. INTRODUCTION
Ǧ
ϐ
ϐ
Ǥ
ǡ
ǡ Dz dz ǡ
ǡ
ȋǤʹͲͲȌǤ
ϐ
Ǧ
ϐ
ǡ ǤǡǡǤǤǡǤǤȋʹͲͳͲȌ ǣ
Ǧ
Ǥ Journal of Location-Based Services, ͶȋͳȌǡ͵ǦʹǤ
ͶͶ͵
Ǥ
ǡ
DzǦdz
Ǧ
Ǥǡǡ
Ǥ
ϐ
Ǧ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
ǡ ǡ
ǡ
ǡ
ǡ
Ǥ ǡ location-based mobile healthcare system
Ǧ
Ǧ
Ǥ
Ǧ
ǡ
ǡ
Ǧ
Ǥ
DzʹǤͲdz
Ǧ
ǡ
ǡ
Ǧ
Ǧ
Ǥ
ǡǤ ȋʹͲͲǣʹͻȌDz
dzʹǤͲ
Dzdz
Ǧ
Ǥ
ǡ
Ǧ
Dz dz
ʹǤͲ
ǤȋʹͲͲȌǤ Ǧ
Ǧ
ǦǤ
ȋǤǤǡ
Ǧǡ
ǡȌǡǦ ȋǤǤȌǡ
ȋǤǤ
ȌǤ
Ǧ
ʹǤͲ
ǡ Ǥ
ǡ
Dzdz
ǤǯȋʹͲͲȌ ϐǣ
ͶͶͶ
Ǥ ǯ
Ǧ
Ǧ
ȋǤʹͲͲǣʹʹȌǤ
Ǥ ǡ
Ǧ ǡ
Ǧ
Ǥ
ǡ
Ǥ ǡ ϐ Ǧ Ǥ ǡ
Ǥ
2. RELATED WORK
Ǧǡ
Ǧ
Ǥ 2.1. Context awareness and location-based services
Ǧ
Ǥ
ǡǡ
ǡǡ
ǡ
Ǥ
Ǥ
Ǧ
ǡ
ǡǡȋǤǤ ʹͲͲͻǡÞ ʹͲͲǡʹͲͲǡǤʹͲͲͲȌǤǡ
ϐ
Ǧ
Ǥ
ǡ
ǡ
ǡ
Ǧ
ȋʹͲͲͶǡ ʹͲͲ͵ȌǤ
ǡ
ǡ
ǡ
ȋǤǤ ʹͲͲȌǤ ǡ
ȋʹͲͲͷȌǡ
ǡ
ȋʹͲͲͷǡʹͲͲͷȌǤϐ
ǡ
Ǧ
Ǧ ǡ
ǡ
ǡ
Ǧ
Ǥ
Ǧrepresentational
Ǥ ǡ ǯ
ȋʹͲͲͶȌ
Dzdzǯ
Ǥ
ǤǯȋʹͲͲʹȌDz
dz
Ǥ
ǡ¡ ȋʹͲͲȌ
ǡ ͶͶͷ
DzǦdzǡ
ǡ
Dzdzǡ dzǡ Dzdz dzǤ
Ǧ
Ǥ
locationǤ
locationȋǤǤǤʹͲͲǡ ǤʹͲͲͶǡʹͲͲ͵ȌǤ
Ǧ ǡ
Ǧ
ϐ
ϐ
Ǥ
ǡ
ǡǦ
ǡ
ǡ Ǥ
Ǧ
ǡ
Ǧ
ǡ
Dz dz
Ǥ Ǥǯ
ϐ
ȋʹͲͲǣ Ȍǡ
Ǧ
Ǥ
Ǥ
ǡ
Ǥǡ
Ǧ services
ǡǡ
Ǥ ǡ
Ǧ
Ǥ
Ǧ
Ǧ
ǡ
ǡ
ǡǯ
ǡ
Ǥǯ
ǡǡ ȋǯȌǤ
Ǧ
ǡ
ȋ Ȍǡ
ǡ ǡ
ǡ ǡ
Ǥ
ǡ
Ǧ
Ǥ
ǡ
ͳȌ
ϐ
Ǧ
ǡʹȌ
Ǧ
ǡ͵ȌʹǤͲ
Ǧ
Ǧ
Ǥ
ͶͶ
2.2. Mobile healthcare applications and location-based services
ǡϐǡ
ȋǤǤʹͲͲ͵ǡWoodward et al 2001,
Ǥ ʹͲͲ͵ȌǤ
Ȁ
ȋǡǡ
ǤʹͲͲʹȌǤ
ȋǤʹͲͲͺȌ ȋǤǤ ʹͲͲͶǡ
Ǥ ʹͲͲ͵Ȍ ǡ ǡ Ǧ
Ǥ
Ǧ ǡ ǡ
ȋǤǤǤʹͲͲͶȌǡ
ȋǤǤ Ǥ ʹͲͲͲȌǡ
ȋ Ǥ ʹͲͲͻǡʹͲͲȌǤ
Dz
dz
ǡ
ǡ
ȋǤǤǤͳͻͻͻȌǤ
ϐ
ǡ
Ǧ
Ǥ ȋʹͲͲ͵Ȍǡ
Ǧ
ϐ
Ǥ
ǦǤ
ϐ
Ǧ
ǡ Dzdz
ȋ ʹͲͲ͵ȌǤ
Ǧ
ǡ Ǥ ȋʹͲͲͺȌ
ϐ
ǯ Ǥ
ǡǤȋʹͲͲȌ
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ǡȋʹͲͲȌϐ Dzdz
Ǥ Ǧ
ǡǤȋʹͲͲȌ Dz
dz
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Ǥ
ϐ
ǡ
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ȋʹͲͲ͵ȌǤ ǡ
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3. FIELD STUDY: HOME HEALTHCARE
Ǥ
ǡ ǡ
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ϐ
Dz
dzȋ
ʹͲͲͲȌ
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Ǧǡ
ǡǡ
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ʹͲͲǤ
ȋʹͲͲͲȌ
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ǡǦ
ǤͳͲ
ͳͳ
ǡͳǤͷ
ϐ Ǥ ϐ
Ǥ
ǡ ǡ
ǡǡǡ
Ǥ ǡ what when whereǡ ǡ ǡ ǡ ǡ
ȋ
Ȍ
ǡ
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ͶͶͺ
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Ǥ ǡ
ϐ
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ϐǦȋͳͻͺǡͳͻͻͺȌǤ ϐǡ
ȋ ʹͲͲȌ
ǡ
ǡ
Ǥ ǡ
ȋͳͻͻͺȌ
Ǥ 3.1. Findings from ϐield study
ǡ
ϐϐǤϐ ǡ ǡ ǡ
ϐǦ
Ǥ
ǡ ϐ
Ǧ
Ǥ
ǣ
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Dzdz
ǡǡ
Ǥǡ
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ǡǡ
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ϐ
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ǯǤ Ǧ
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ǡ ǡǡǡǡ
ǯǤ
ͶͶͻ
Ǥ
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Ǥǡ
ǡDzǦdz
DzǦdz Ǥ
ǡ
Ȁ
ǡ
ϐ
Ǥ ǡ
Ǥ
Ǧ
ϐ
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ǡ
Ǥ ǡ
ǦDzdz
DzǦǦdz
ǡ ǡ Ǥ ǡ
Ǧ
Ǥ
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Ǧ
ϐ
ȋǤǤȌǤǡ
ϐ
ǡ
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ǯǡ
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Ǧȋ
ǡǡǡǡ
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ǤȌ
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ϐ
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ǡǡ
ϐǡǤ
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ǡ
Ǥ ȋ
Ȍǡ
Dz
dz
Ǥ
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Ǣϐ
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ͶͷͲ
ϐǡ
Ǥǡ
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Ǧǡ
Ǥ ǡ Ǧ
ϐ
ǤǡϐǡǦ
ǦǤ
Ǥ
ǡǦ
ϐ
Ǥ
ϐ
Ǥ ǡ
Ǥ
Ǧ
ǡϐǡ
Ǥ
ǡ
ϐ
Ǥ ǡ
ϐ
Ǥ
ǡ
ϐ
ǡ
Ǧ
Ǥ ǡ
Ǧ
Ǧ
ǡ
Ǧ
Ǥ
4. THE GEOHEALTH PROTOTYPE ϐ ǡ
ǡ
ǡ
ǡ
Ǧǡ
ǡǯ
ȋϐͳȌǤ ǤȋʹͲͲǣʹͲȌǡ DzǦ
dzǤ
Ǧ
Ǧ Ǧ
ʹǤͲ
ǡ
ǡ
Ȁ
Ǥ
Ǧ
Ǥ
Ǥ
Ǧ
ȋʹͲͲȌǡ
ǡ
Ǥ Ͷͷͳ
ȋ
ȌǡʹǤͲ
Ǥϐ ϐǡ Ǧ
ǡ
ǡ
ȋʹͲͲͺȌǤ
ͳǤ
ǯ ǡ
Ǥ ǡ
Ǥǡ
Dz dz
ǡDz dzǤ
Ǥ
ȋϐ ʹȌǤ ǡ
ǡ
ǡ
Ǥ ǡ
Ǧǡ
Ǧ
ǡ
Ǥ
ǡ
Ǥ ǡ
Ǥ
ǡ active
Ǧ ȋʹͲͲ͵Ȍǡ Ͷͷʹ
ǡ
ǡ Ǥǡ
ǡpassive
Ǧ
ǡ
Ǥ
discreet context-awareness.
ʹǤ
Ǧ
Ǧ
ǡǡ
Ǥ ǡDzdz
ǣͳȌ
ǡʹȌ
ǡ͵Ȍ
Ǧ Ǧ
ǡͶȌ
Ǥ
Ǥ 4.1. Location-based spatial view of the work domain
Ǥ
ǡ
ȋ
ȌǡȀ Ǧ
ȋϐͳȌǤ
ȀȀǤǡ ǡȋȌ Ǧ
Ǥ
ǡ
Ǧ
ȋ
Ǧ
Ȍ
ȋϐ ͵ȌǤ
ǡ
Ǥ
ǦǤ
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Ǧǡ
ǯǤ
Ͷͷ͵
͵Ǥ ǣͳȌ
ǡʹȌ
ǡ ͵ȌǡͶȌ
Ǥ
4.2 Location-based information push
Dzdz
Ǧ ǡ Dzdz
Ǥ ǡ
ǡ
ȋ
Ȍ Ǥ ǡ
ȋǦȌǡ
Ǧ Ǥ
ǡ
ǡ
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ȋϐͶȌǤ
ǡ
Ǧ ǯ
ϐ
ȋǤǤ
ǡǡ
ǡ
ǤȌǤ
ǡ
Ǥ
ͶǤ
ǯǤ
ͶͷͶ
4.3 Location-based ad-hoc exchange of work tasks
ϐ ǯ ǡ
Ǧ
ǦǤ
ǯǦǦ
ǡ
Ǥǡ
ǯǯǤ
Ǧ ϐ ϐ
ǯ
Ǥ
ǡ
ϐ
ȋ
Ȍǡǡ
Ǥ
Ǧ
Ǥ
ͷǤ
ǦǦ
Ǥ
ǤǦ
ǯ
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Ͷͷͷ
4.4 Location-based alarms
ǡ
ǡ
ǡ
Ǥ
ǡ
Ǧ
ǡ
ǡ
ǡ ȋϐ ȌǤ
ǡ
Ǥ
ǡ
ǡ Ǥ ǡ
ǡ
ǯ ǡǡǦ
ǡǦ
ǯǤ 4.5 Implementation
ȋ ͵ʹͲͲʹȌǡȋ͵ʹͲͲͻȌǡ
ȋ
ʹͲͲͷȌǡ ȋ ʹͲͲͷȌǡ
ǤǦ
Ǧ
ǡ
ǡ ǡ
ȋǤʹͲͲʹȌǤ ǡ
Ǧ Ǥǯ
ǯ Ǥ
Ǥ
ǯ
Ǥ ϐ
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Ǧ Ͷͷ
ǡ
Ǥ ǡ
Ǧ
Dz
dz
Ǥ
Ǥ
ϐǤ
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ǯ
Ǧ
ȋȌǡ
Ǥ Ǧ
ǡ
ϐ
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ǤϐϐͺǤ
ͺǤ ϐ
ϐϐȋȌ
Ǥ Head west on Solvænget 9.514260,56.796510,0 9.514260 56.796510 100.000000 45.000000 350.060608 (
…)
Ͷͷ
Route 9.514260,56.796510,0.000000 9.514260,56.796510,0.000000 9.513280,56.796500,0.000000 9.513280,56.796500,0.000000 9.513090,56.797420,0.000000 9.513110,56.797790,0.000000 9.513250,56.798380,0.000000 9.513250,56.798380,0.000000 9.515990,56.798170,0.000000 9.517050,56.798120,0.000000 9.518940,56.798180,0.000000 9.520890,56.798440,0.000000 9.520890,56.798440,0.000000 9.521490,56.797410,0.000000
ǯ
Ǥǡ
ǡ Ǥ
ǡ
ǡ
Ǥ ǡ
Ǧ
Ǥ
Ǥ ͳͲͲͳʹͲͲǡ
ʹͲͲǦͳ ȋǡȌǤ
͵ ǡ
ǦǤǡ
ȋ Ȍǡ
ϐ
Ǥ
ǡ
ͷȀ ϐ
Ǥ
ǡ
ϐ
Ǥ
ǡ
Ǥ
ǡ
Ǧ Ǥ ǡ
volatility ȋʹͲͲʹȌǤ
Ǥ ǡ ǡ
Ǥ
ǡ
Ǧ
ǡ
ǡ
ǡ
ǡ
Ǥ
ǡ
Ǥ
Ͷͷͺ
5. EVALUATIONS ϐ
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ǡǤ
Ǥǡ Ǧ
ǡ
ǡǤ ϐ
Ǥ ǡ
ȋϐͻȌǡ
Ǥ
ǡ
Ǥ
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Ǥ ϐϐ
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Ǥ ǡ
ǯ
ϐ
ǡ
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ͻǤ Ǧ
ϐ Ǥ
Ǥ͵ʹͷ͵ǡ ʹͺ
Ǥ
Ǥ
Ǥ ǡ
ϐ
Ǥϐ͵ͲǦͶͲ ʹͷǦ͵ͲǤ
ϐ
Ǥ
Ͷͷͻ
ȋ ͳͻͺȌ
Ǧ
Ǥ
ǡ ϐ
Ǥ
Ǥ ϐ ʹͷ
Ǥ
ϐȋ ͳͻͻͺȌ
ͺ
Ǥǡ
Ǥ
6. FINDINGS AND DISCUSSION
Ǥ ϐ
ȋ
ǡ
ǤȌǡ
Ǥ Ȁ
ǡ
Ǧ
Ǥǡ
ϐ
ȋǤǤ
ȌǤ ǡ
ǡ
Ǥ Ǥ
Ǧ
ǡ
ϐ
Ǥǡ
ϐ
ȋ Ǧ
ȌǤ
Ǧǡ
Ǥ
ǡ Dzdz
Ǧ
Ǥ ǡǡ
Ǧ
Ǥǡ
ȋǤǤDzdzDzdzȌǡ
DzǦdz
Ǥ
ϐ
Ǥ ȋʹͲͲȌǡ ǡ ǡ ȋʹͲͲȌǤȋʹͲͲȌǤ
ͶͲ
ǦǦ
ǡ
ǦǦ
Ǥ
ǡ
Ǥ ǡǡ
ϐ
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ǡ
ȋ
ȌǤǡDz
dzǡ
Ǥ ǡ
Ǥ
ǡϐ
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ǡ
Ǧ
ϐ
Ǥǡ
ǡ
ȋǤǤȌ
Ǥ
Ǧǡ
ǡ
ȋʹͲͲͶȌǡ
ǤȋʹͲͲ͵ȌǡȋʹͲͲ͵ȌǤ
ͳͲǤ
ϐǤ
Ͷͳ
ǤȋʹͲͲǡ͵ʹǦ͵͵Ȍǡ
Ǧ
Ǥ
ǡ
Ǥǡ ǡϐ
Ǥ
ǡ
Ǧ
Ǥ
7. CONCLUSIONS AND FURTHER WORK
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ǡ ǡ ʹǤͲ
Ǥǯ
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ǤǦǡϐ
ϐ
Ǥ ǡ
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ϐ
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Ǧ
ǡ
ǡ
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ǦǤ
Ǧǡ
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ǡ
ǡ
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Ǧǡ
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ǡʹǤͲ
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Ǧ
Ǥ Ǥ ǡ
ǡ
ȋǤǤǦͳʹȌǤǡ
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ǡ Ǧ
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ǡ ȋȌ
Ǥ ǯ
Ͷʹ
Ǥ ǡ
Ǥ ϐ
ǡ
Ǥ
ǡ
ǡ
Ǥ ǡ
ǦǤ ǡ Ǥ
ǡ
Ǥ
ǡ
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ǡǡ ǡǡ
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ǡ
Ǥǡ
Ǥ ǡ ǡ
ȋǤǤǦȌ
ǤǤ
ʹͲͲ
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Ǥ
ϐ
ǡ
ǡϐǦ
ǡ
ǡ
Ǧ
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ǡǡǡ Ǧ Ǥ
ǡ
ϐ
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ACKNOWLEDGEMENTS
ǡ
Ǥ
REFERENCES ǡ Ǥ ǡ Ǥ ȋʹͲͲͷȌ ϐ
ǤǡͻȋȌǡ͵ͺͳǦ͵ͻͶǤ ǡ ǤȋʹͲͲͶȌ
ǦȂ
Ǥ
ǤǯͲͶǡǤͳͷͶͶǦͳͷͻǤ ǡǤǡǤǤȋʹͲͲ͵Ȍ Ǧ ǫ
Ǥ
ǤʹͲͲ͵Ǥ ǡǡǤȋͳͻͻͺȌǤǡ
Ǥ
Ͷ͵
ǡ ǤǤǡ
ǡ Ǥǡ ǡ Ǥǡ
Ǥǡ
ǡ ǤǤǡ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥǡ
ǡǤǡǡ Ǥǡǡ ǤVǤǡǤǡǡ ǤǡǡǤǡ ǡǤǡ ǡ Ǥ ȋʹͲͲȌ ǣ
Ǧ
Ǥ
ǡǣͻǤ ǡ ǤǤ ȋʹͲͲ͵Ȍ
Ǧ
ǣ Ǥ
ǡʹǣʹǤ ǡǤǤȋʹͲͲ͵Ȍ
Ǥ
ǡʹǣͳǤ ǡǤǡǤȋʹͲͲͶȌǦǣ ǤǡʹͲͲͶȋͳ͵Ȍǡ͵ʹͻǦ͵ͶͷǤ ǡǤǤǡǡǤǡ ǡ ǡ
ǡǤǤǡǡǤǤǡǤ Ǥǡǡ ǤǤȋʹͲͲͻȌ
Ǥ
ǡͺǣͶͻǤ ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡǤȋʹͲͲͲȌǦ
ǣ
Ǥ
Ǥ ʹͲͲͲǡǤʹͲǦ͵ͳǤ ǤǤǡǡ ǤǡǡǤǤȋʹͲͲȌ ǣ
Ǧ
Ǥ
Ǥ ʹͲͲǡ Ǥ ǡ Ǥ ǡ Ǥ ȋʹͲͲͷȌ Ǧ
Ǥ
Ǧ
ǡͳʹȋͳȌǡͷ͵ǦͺͲǤ ǡ ǤǤǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǥǡ ǡ ǤǤ ȋʹͲͲȌ
ǣ
ȋ
Ȍ
Ǥ
ǡǣͷ͵Ǥ ǡ ǤǤ ȋʹͲͲͷȌ ǣ
Ǧ
Ǥ
Ǧ
ǡͳʹȋͶȌǡͶͶǦͶͶǤ
ǡǤȋʹͲͲͷȌ
Ǥ
ǤǡͳʹͻǤ
ǡǤǡǡǤǡǡǤǡǤǡǤȋʹͲͲʹȌ
ǣ
Ǥ
ǡͶͷȋͶȌǡͶͲǦͶͶǤ ǤǤǤ ǤǤ ȋʹͲͲͶȌ
Ǥ
Ǥ
ȋʹͲͲͶȌǡǤ͵͵ͺǦ ͵͵ͻͲǤ
ǡ Ǥ Ǥ ȋʹͲͲͷ ǣ
Ǥ Ǥ ǣȀȀǤ Ǥ
ȀȀȀ
ȀͲͲͲ͵ͺͷǤȋ
ʹͲͲͻȌ
ǡ Ǥǡ ǡ ǤǤǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲͶȌ ǦǦǦǦ
Ǧ
ǣ ͵
Ǧ Ǥ ǡ ʹͲͲͶȋͳ͵Ȍǡ ʹͶͻǦ ʹͺʹǤ ǡ Ǥ ȋʹͲͲ͵Ȍ
Ǧ
Ǥ ǡȋͳȌǡͲǦͻǤ ǡ Ǥǡ ǡ Ǥ ȋʹͲͲʹȌ Ǥ ǡǤͳǡǤͳǡǤͲǦͺͳ ǤǤǤȋʹͲͲȌǦ
ǤǡͳͳȋȌǣͷͶͻǦͷʹǤ Ǥ Ǥ ȋʹͲͲȌ
ǣ Ǥ ǡ͵ͻȋͻȌǡͲǦͷǤ ͶͶ
ǡ ǤǤǤȋʹͲͲȌǣ
Ǥ ʹͲͲǤ ¡ǡ ǡ ǡ Ǥ ȋʹͲͲȌ
Ǧ Ǥ
Ǥ ʹͲͲǦǦǡʹͷͶͻǦʹͷͷͶǤ ǡǤǡǡǤǡǡǤǡ
ǡǤȋʹͲͲʹȌǤǯƬ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋʹͲͲȌ
Ǥ
ȋǯͲȌǤǣ
Ǥ ǡ Ǥ ǤǡǡǤǡǡǤǤǡǡǤǡǡǤǡǡǤȋʹͲͲͶȌ
ǤǤ
Ǥ
ȋʹͲͲͶȌǡǤ͵ͲͺͲǦ͵Ͳͺ͵Ǥ ǡ ǡǡ ǡ ǡǡ ǡ ǡ ǡǡ ȋʹͲͲͺȌȄ ǡ
ǡͳʹȋͶȌǣͷͲͲǦͷͳʹ ǤǡǤǡǤǡǤȋʹͲͲͲȌ
Ǥ
ǡͳ͵ȋȌǣͻͶǦͻͷͶ ǡ Ǥ ȋʹͲͲȌ
ǣ
Ǧ
Ǥ
ǡȋͳͲȌǣͶǦͷͻ ǡǤǤȋʹͲͲͲȌǣ ϐ
Ǥ
Ǥ ʹͲͲͲǡǤʹͺͲǦʹͺǤ Ǥǡ ǤǡǡǡǤȋʹͲͲͻȌǣ
Ǧ
Ǥ
Ǧ
ȋ ȌͳȋʹȌǤ ǡ ǤȋʹͲͲͺȌ
Ǥ ǤȋǤȌǡ
Ǥ ǡ
ǤͳǤ
ǡ ǤǤǡ
ǡ Ǥǡ ǡ Ǥǡ
ǡ ǤǤǡ ǡ Ǥǡ
ǡ ǤǤ ȋʹͲͲʹȌ
ǣ Ǥ ǡ ͶͶȋʹȌǡͳͶ͵Ǧͳͷ͵Ǥ ǡ Ǥ ǡ Ǥ ȋʹͲͲͶȌ ǣ ǡ
Ǥ
Ǥ ʹͲͲͶǡǤʹʹ͵Ǧʹ͵ͲǤ ǡǤǡǡ ǤǡǡǤǡǡǤǡǡǤȋͳͻͻͻȌ ǣ
Ǥ
Ǥ
Ǥ ǡ ǤǡǤȋʹͲͲȌ
ǣ
ǤǤ ǡ Ǥǡ ǡ ǤǡǡǤǡǡǤȋʹͲͲȌ
Ǥ
ǡͳȋͳȌǡͷǦͶͷǤ ǡ Ǥǡ ǡ Ǥǡ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋʹͲͲͺȌ
Ǥ
ǡǣͷͻǤ
Ͷͷ
ǡ Ǥǡǡ ǤǡǡǤǡ ǡǤǡ ǡǤǡǡǤǡǡǤǡǡ ǡǡǤȋʹͲͲͲȌǦ Ǧ
Ǥ
ǡȋͳȌǡͶͷǦͶͻǤ ǡǤ
ǡǤȋʹͲͲͲȌ
ǣ
Ǥ
Ǧ
ȋ Ȍȋ͵Ȍǣ͵ͷ͵Ǧ͵ͺ͵ ǡǤȋͳͻͺȌ
ǤǤ ǡǤǤÞǡǤǤȋʹͲͲȌ
Ǧ
Ǥ ǡ ͳͲȋͶȌǡ ʹͲͷǦ ʹͳͶǤ
ǡǤǡǡǤǤǡ ǡǤǤǤǡǤǤȋʹͲͲ͵ȌǦǣ
Ǥ
Ǧǡͻȋ͵ȌǡʹͶǦʹͷ ǡǤȋʹͲͲ͵Ȍ
Ǥ ǡ͵ȋͳʹȌǡͳ͵ͺǦͳͶͲǤ ǡǤǡ ǡǤǤǤǡ
ǡǤ ǤȋʹͲͲͳȌ
Ǥ
ǡͷȋͳȌǡͳ͵Ǧ ͳͷǤ ͵ȋʹͲͲͻȌ
ʹͳȋʹǤͳȌ
ϐ
ǣȀȀǤ͵ǤȀ ȀʹȀȋ
ʹͲͲͻȌ ͵ȋʹͲͲʹȌ̻ͳǤͲȋ
ȌǣȀȀ Ǥ͵ǤȀȀͳȀȋ
ʹͲͲͻȌ
Ͷ
Chapter 18 ArchiLens Ǥǡ ǡ ǡǡ
Þ
Abstract.1
Ǥ ǡ
Dz
dz
Ǥ
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Ǧ͵ǡ ϐϐͶͲ
Ǥǯ ǡ
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Ǧ ǡǡ
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1. INTRODUCTION
“one should always design a thing by considering it in its next larger context - a chair in a room, a room in a house, a house in an environment, an environment in a city plan”.
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ϐǤǡ
Dz
dzȋͳͻͺͲǡ
ʹͲͲʹǡͳͻͺͲȌǡ
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ǡǤǡǡ Ǥǡǡ ǤǡǡǤǡÞǡ ǤǡǤȋʹͲͳʹȌ Ǧǣ
ǤJournal of Pervasive and Mobile Computing.ȋȌ
Ͷ
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ȂȂ
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ͳǤ
ȋȌ
ȋ ʹͲͲ͵ȌǤ
ȋ Ǥ ʹͲͲͻȌǤ Ǧ
͵
Ǥǡ
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ǡ
Ǥ
ǡ
ǯ
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͵ȋϐͳȌǤ ϐ ͶͲ
ǡ
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2. RELATED WORK
Ǥ ϐ
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ȋͳͻͺͲǡͳͻͺͲǡϐ ʹͲͲȌǡ
ȋͳͻȌǡ
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ϐ
on the building siteǤǡ Ǧ
Þǡ ǡ
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ǡ Ͷͺ
ǦǤ
ȋ
Ȍ
ϐ
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ȋ
ʹͲͲʹȌǤ
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genius lociȋ
Ȍ
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ǡ
ȋ
ʹͲͲʹȌǤ
Ǧ
ȋǦ
ͳͻͺͲȌ
Ȃ
Ȃ
Ǥ
ǡ
Dz dz
ȋʹͲͲʹǦͲͷȌǤǯ ȋǤͳͻȌ
Ǧ
ǯ
Ǧ
ǡ ǡ
Ǥ Ǥ ȋȌ
ͳͻͻͲǡ
ȋÚ ʹͲͲͶȌǤ ǡ
ǡ
ȋͳͻͻȌǤ
Ǥ
ȋ
Ǥ ʹͲͲͶȌ
ǡ
Ǥ
ȋ Ǥͳͻǡ ʹͲͲʹȌǡ ȋǤʹͲͲͺȌǡȋ
ʹͲͲ͵ǡʹͲͲͶȌǤ
Ǥ
ǡ
ǯ ȋ ʹͲͲͻȌǡ
ȋͳͻͻʹǡͳͻͻͶȌǤ ǡ
ǡ
Ǧǡ
Ǥ
ǡ ǤȋʹͲͲͺȌ
Ǥ
Ǥ
ǡ
ǤȋʹͲͲͻȌ͵
Ǥ Ͷͻ
ǡ
ȋ ¡ ʹͲͲͳǢ
ʹͲͲ͵ȌǤ
accuracy of positioningperception of depth.ǡ ǡ
Ǥ ȋʹͲͲͻȌ
Ǥ
ȋʹͲͲͶȌǤ
ǡǡ
ǤȋʹͲͲͻȌ
Ǥ ǡ
ȋͳͻͻȌǡ
Ǥ
Ǣ
Ǥ
ǡ ǡ
Ǥ
ǡ
ȋͳͻͻȌǤ
ǡ
ȋ Ǥͳͻͻǡ ʹͲͲʹǡ
ʹͲͲͻȌǡ ǦǦ
Ǥ
ǡ
Ǧ
Ǥ ǡ
ǡǡ
Ǥ
ȋʹͲͳͳȌȋʹͲͳͳȌǤ
ǡ
ǡ ǡ
ǡ
Ǥǡ
ǯ
ǡ
ǡǡ
Ǥ
3. ARCHILENS
͵Ǥ
͵
ǡ
ǡ
Ǥ
ͳǤͷǤ
ϐ
ǦǤ͵
Ǥ ǡϐ
Ǥ ͵ ͶͲ
ǡ Ǥ ʹ
ǡ
Ǥǡ
ǯ
ǣ Ǧ
ǡ
ǡ
Ǥ
ʹǤ
Ǧǣ
ǤȌ
ǡϐǤ ǯǤȌ
Ǥ ǡ
ǤȌ Ǥ
Ǥǣ Ǥ
Ǥ Use Scenario:
Ǥ Ǥǡ
Ǥ
Ǥ
Ǥ ǡ
ϐ Ǥ
ǡ Ǥ ϐ
ǡ
Ǥ
Ǥ Ǥ
Ǥ
ǡ
Ǥ
ǯ
Ǥ
Ǥ
ǯ
ǯ
Ǥ
Ǥ
3.1. Two-Dimensional Placement
ǡϐ
Ǥ
Ǧ
Ǥ ǡ
ǯ
ȋϐʹȌǤ
Ǥ
Ǧ
ǤǦ
Ǥ
Ͷͳ
͵ǡ
ǦǤ 3.2. Spatial Layout and Characteristics
ȋϐʹȌǤ
Ǥ
Ǥ
ǡǦ
ǡ
ǡǤ
Ǥ
Dz͵dzȋϐʹȌ DzdzȋϐʹȌǤ ǡ
Ǥ 3.3. The Visual Appearance
ǡ
ǡ ǡ
ǡ Ǥ
ǡ
ǡ
Ǥ
ǡ
ϐ
͵Ǥ
4. FIELD STUDIES
ͷǦ ϐ ʹͲͳͲǤ
Ǥ
ǡ ϐ
ǣͳȌʹȌ
ǡ͵ȌǤOpen lot ǡ
Ǥ
Ǥ Signed contract
Ǥ
ǡ
ǡ
Ǥ ǡhouse extension
Ǥ ǡǤ
Ǥ
Ͷʹ
4.1. Participants ȋ
ͳͳ
ȌͳͶ
ϐ
ͷǤʹͺͶͳ Ǥ
Ǥ Open lot
Ǥ
ǡ Ǥ
Ǥ
Ǥ Ǥ
DzǦdzǤ Signed contract
Ǥ
Ǧ
ϐ
ǡ
Ǥϐ ǡǤ ͵Ǥ
Ǥ
͵
Ǥ House extension
ǡ
ǡ Ǥ
Ǥ Ǥǡǡ
͵
Ǥ 4.2. Procedure and Data Collection ϐ
Ǧ ȋ
ȌǤ ǡ
ͳ ϐ ǡ
Ǥ
ϐͳͲͷȋ ͶͷȌ
Ǥ
ǤϐǦ
Ǥ
͵
Ǥ
ǡ
Ǥ
ǯ
Ǥ
ǡ
ǡ
Ǥ
Ͷ͵
ϐ ǡ ϐ
Ǥ
͵ϐǤ
Ǥ ϐǡ
Ǧ
Ǥ
Ǥ
Ǧ
ǯ
Ǥ
ǡ
ǡ
Ǥ ϐǡ
ǣǡ ǡ
Ǥϐ
ϐ
Ǥ
ϐǡ
Ǥ
Ǥ
ϐ
ǡϐ
Ǥ 4.3. Data Analysis
ȋͳͻͻͺȌ
Ǥ
Ǧ
Ǥ
Ǥ ǡ
͵ʹǡ
ϐͶͳǤ
ǡ
Ǥ
Ǥ ǡ
ǡ
ϐǤ ǣͳȌ
ǡʹȌ
ǡ͵Ȍ
ǡͶȌǤ
ǡ ǡ
Ǥ
5. FINDINGS
ϐϐǤ
Ǥ 5.1. Visual Appearance
Ǥ
Ǥ ͶͶ
ǡ
Ǧǣ“I simply don’t like blueprints, I don’t understand them
… while this is much easier to understand” [A].
͵Ǥ
Ǥ
ȋϐ͵ȌǤϐ
ǯ
Ǥ
ǡ ǡ
ǡ
ǣ “I actually thought I had a good idea of how my house was going to look, but there were things that surprised me and helped me understand a few things. All because I could see the house from different angles” ȏȐǤ
Ǧ
ǡ ǡ
Ǥ ǡ
Ǥ
ǡ
Ǥ ǯ
Ǥ
ϐ
ǡ
ǡ Ǥ ǡ
ϐǤ
Dz
dz͵
ͶǤͷǤ
Ǥ
ǣ“This is so cool, that I can stand here in my living room and imagine what views I will have” [C].
ϐ
ϐ
Ǥ ǡ
ǡ
Ǥ
Ǥ
Ͷͷ
ǡ ϐ
ǯϐǤ
Ǥ
ǡ
ϐǡ
Ǥ
ǣ“We have talked about how quick we would be able to drive into the carport from the road - we were afraid it would be too ’racing like’. But now that I can see it from here, I actually don’t think it is going to be a problem” [D]. ǡ͵ȋ
Ȍ
Ǥ ǡ ǡ
ǡ
ϐ
ǯ Ǥ ǯ
͵
ǯ ͵
Ǥϐ
ȋϐͶȌǤ
ͶǤ
͵Ǥ
5.2. Relationship to Context
Ǥ
ǯ
ǡ
Ǥ
ǡ
Ǥ ǡ
ǯǣ Dz
ǡ Ǧ
ǫdzȏȐǤ
ǡ
ǡ
ǡ ȋϐͷȌǤǡ
Ǥǡ
Ǥǡ ϐ
Ͷ
Ǥ
ǯǤ
ǡ
Ǥ
ͷǤ
ϐ
Ǥ
ǡ
ǡ Ǥ
ǡ
ǡǤ
Ǧ ǡ ϐ
Ǧϐ
Ǥ
ǡ
Ǥ
ǣ“I actually think I was conϔirmed in my choices, when I tried changing the bricks to some of the colours, we had talked about. I compared them to the surroundings and they simply did not work, so clearly our yellow bricks ϔit better than black” [B]Ǥ
Ǥ
ϐ
Ǧ
Ǥ
Ǥ
ϐ
Ǥ
Ǥ
ϐ
ǡ
Ǥ
ǣ “Come take a look at this. Should we maybe have used some more money and removed that wall? The others’ [neighbouring houses] solutions look really smart” [B]. ǡ
ϐ
Ǧ
ǡ
Ǥ
ϐ
ǡ
Ǥ
ǣ“It makes you think about a lot of things, when you can walk around and see the house” [D].
ǡ ǡ
Ǥ
Ͷ
ǡ
Ǥ
ǡ
ǡ
Ǥ 5.3. Collective Understanding
ǡ
ϐ
Ǥ
ϐ
Ǥ
ǡ
Ǥ
ǣ ǡ
ǡ ǡ ǡ
Ǥ
Ǥ
ǡ
ǡ
Ǧ
ȋϐ
ȌǤ
Ǥ
Ȃ
ǣ“I could imagine it would make it easier to reach an agreement about details, because you discuss based on the same foundation
… the only thing I could have wanted, was to have had this system earlier in the process, as there at that point was many disputed points” [E]
Ǥ
ȋ ϐȌǤ
Ǥ
Ǥ
Ȃ
Ǥ Ͷͺ
ϐ
Ǥ
Ǥ ǡ
ǣ“We have been out with friends to look at their building project. They proudly presented their blueprints at the lot, but it’s simply impossible to get more than a vague idea on how it’s going to look from that” [D]Ǥ
ǦǤ 5.4. Dimensional Insight ǦǦ
Ǥ
͵Ǥ
ϐ
ͳͲ
ͳͲǡϐ
͵
Ǥ
ǣ“A 3D house model on a computer screen appear smaller than in the real world” [F].
Ǥ
ȋ
Ȍ
ǡ
ǡȋϐͺȌǤ
ͺǤ
Ǥ
ǣ“
… it was a lot easier to understand when you were in it [the physical surroundings]” [E] or “
… it is great to ’touch’ the house with my body” [F]Ǥ ϐ
Ǥ ǡǡ ǡǦ
Ǥ
ǡǤ
Ͷͻ
6. DISCUSSION ϐ
Ǥ
Ǥ ϐ
ǡǦ
Ǥ
Ǥ 6.1. Evoking Imagination
ǡ
Ǥ Ǥ Ǥ ǡ ǡ ǡ
ǡ ǡ
Ǥ
ǡ
ȋʹͲͲʹǦͲͷǢͳͻͺͲǢ
ͳͻͲǢ
ʹͲͲʹǢͳͻͺͲǢϐʹͲͲȌǤ
ϐ
ǡ
ǡ
ǡ
ȋͳͻȌǤ
ǡ
Ǥǡ
ǡ
ϐ
Ǥ
contextual
ǡ
ϐ
Ǧ
Ǥ
Ȃ
Ǥ
ϐ
Ǥ
ϐ
ǡϐ
Ǥǡ ϐ
ʹǤ
ǡ
Ǧ Dzdz Ǥ
ǡ
ǦǦ
ǡ ͶͺͲ
Ǥ
ǡ
Ǥ
Ǥ
Ǧ ǡ
Ǥ
Ǥ
Ǧ
Ǥ
Ǧ
ȋʹͲͲ͵Ȍǡ
ϐ
ǡǡ ǡ Ǥ ǡ
ǡǡǡ ǡϐ
Ǥ
ǡ ͵
ǡ
ǡ
ǯ
Ǧ
ȋ ͳͻͺͻȌ
Ǥ 6.2. Enabling Participation in Contextual Architecture
Dzdz
Ǥ
ȋǤǤͳͻͻͺȌǡ
Ǥ
ϐ
Ǥϐǡ
ǡ
Ǥ
Ǥ
ǡ
genius loci ȋǦ
ͳͻͺͲǢ
ʹͲͲʹȌ
ǡ
ǡ
Ǥ require
ǡ ǡ
ǡ
Ǥ
ǯ Ͷͺͳ
ȋʹͲͲʹǦͲͷȌ
wholeness preserving transformationsǡ
ǡ
ϐ
ǡǡ ȂǤ
Ǥ
Ǥ
ǡ
ǡ
ǡ
Ǥ
7. CONCLUSIONS
Ǥ
ǡ
Ǧ
͵Ǥ
ϐ ͶͲ
ǡ
ǡ
Ǥ
ǯ Ǥ
Ǧ
ǡ ǡ
Ǥ
Ǧ
Ǥ
ǡ
ǡ
ǡ
ǡ
ǡ
Ǥ
ϐ
Ǥ
ǡ
ǯ
ǡ ϐ
Ǥ
Ǥ
Ͷͺʹ
8. FURTHER WORK
Ǥ
Ǥ
ǡ ǡ Ǥ
Ǧ
ǡ
Ǧ Ǥ
Ǧ
ǡ ϐ
Ǥ
ϐǡǡ
Ǧ
ǡϐ
ϐ
Ǥ ǡ
Ǧ
Ǥ
ǡ
ǡ
ǡ
Ǧ
Ǥ
ACKNOWLEDGMENTS
ϐǤ ǡ Ǧ
Ǥ ǡ
Ǥ
REFERENCES ǡǤǡ ǡǤǡǡǤȋͳͻȌǤǡ Ǥ ǡǤȋʹͲͲʹǦͲͷȌǤǤͳǦͶǤǤǡ ǡ Ǥ Ǥ ȋͳͻͻȌ Ǥ
ǣ ǤȋͶȌǡǤ͵ͷͷȂ͵ͺͷ ǡǤȋʹͲͲ͵ȌǦ
ǣ
Ǥ
ȋ ǯͲ͵ȌǡǡǤ͵ͲȂ͵ͳ ǡǤǤȋͳͻͺͲȌ
ǣϐǤǡ Ǥ ǡ Ǥ Ǥ ǡ Ǥ Ǥ ȋͳͻͻʹȌ ǣ
Ǧ
Ǥ
ͳͻͻʹ
Ǥ Ǥ ǡǤǡ
ǡǤǡÚǡǤǡǡǤ
ǣ͵ Ǥ ǯͻǡǤͶǦͺͳǤ ǡǤǤȋʹͲͲʹȌǣǤ
ϐ
ǤǤʹͺȋͶȌǡǤ ͶͺǦͷͷ
ǡ Ǥǡ ¡ǡ Ǥ
Ǥ ǯͲͳȋǡǡǡʹͲͲͳȌǡǡǤͳͳȂͳͺǤ
Ͷͺ͵
ǡǤǡǡǤǡǡǤǡǡǤǡǡǤ
Ǥ ȋʹͲͲͺȌǤ ÚǡǤǤ ǡǤǤȋʹͲͲͶȌǤ ȋǤȌ
ǣ
Ǧ
Ǥ
ǡ Ǥ ǡ Ǥ
ǣ
ǤȋͳͻͻͺȌǡͳȂͳͺͷǤ ǤǤǤ
ǡʹͲͳͲǤ
ʹʹʹͲͳͳǤ
ǡǤȋͳͻͲȌ Ǥ ǡǡ
ǡǤǡǡǤǡ
ǡǤǡ
ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡ ǡǤǡǡǤǡ
ǡ Ǥ Ǥ ǯͲͺ ȋǡ ǡ ǡ ʹͲͲͺȌǡ
ǡǤͳͲ͵ȂͳͲǤ ǡǤǤ
Ǥ
ȋͳͻͻͶȌǤ
ǤǤȋʹͲͲʹȌǣ
ǤǤ ǡǤǡǡǤǡǡǤǡ¡ǡǤǡ
ǡ Ǥǡǡ Ǥǡ ǡǤȋʹͲͲͻȌ ǣ Ǥ
ǯͲͻǡǡǡǡǤͳͺͺͻǦͳͺͻͺ Ǧ
ǤȋͳͻͺͲȌ
ǣ
Ǥǡ Ǥ ǡǤǡǡǤǤ
͵Ǥ ǯͲ͵ȋǡǡǡʹͲͲ͵ȌǡǡǤͳͻȂʹͺǤ ǤȋͳͻͺͲȌ
ǣǤǡ
ǦǤ ǡ Ǥǡ
ǡǤ
Ǥ ǯͲ͵ȋǡǡǡʹͲͲ͵Ȍǡ
ǡ
ǤǡǤͷȂ͵Ǥ ǡ Ǥ
ǡǤȋʹͲͲͶȌ ǡ
Ǧ
ǡǤ ͵ͳǦͶͳ
ǡ ǤǡǡǤǡǡǤǡǡǤǡ ǡǤǡǡǤǡ
ǡǤ
ǤǤ ͳ͵ǡͶȋʹͲͲͻȌǡʹͺͳȂʹͻͳǤ ǡ ǤǤ
ǡͶǡͳͳȋͳͻȌǡǦͻǤ ǤǤ ǤǤ
ǡ Ǯǯ
Ǥ
ͳͻǡ͵ȋͳͻͺͻȌǡ͵ͺǦͶʹͲǤ ǡǤǡ ǤȋͳͻͻͺȌ
Ȃ
Ǥ
ǡ ϐǡ Ǥ Ǥǡ ǡ Ǥ
Ǥ Ǥ
ǦȋʹͲͲȌǤ ǡǤǡ ǡǤǣ
Ǥ
ǯͲͻǡǡǡǡǤͳͳͳȂͳͳʹͲǤ ǤǤǤǡʹͲͳͲǤ
ʹʹʹͲͳͳǤ
ǡǤǡ
ǡǤǡǡǤǡǡǤ Ǥ ͵ǯͲͶȋǡǡǡʹͲͲͶȌǡǡͳ͵ͷȂͳͶͶ
ͶͺͶ
Chapter 19 Power Advisor
ǡǤǡ
Abstract.1
Ǥ ǡ
ϐ
Ǥ
Dzdz ǡ ǯ
Ǥ
Ǥ ǡ
ǡ ǡ
Ǥ ͳͲǤ
ϐ
Ǥ
1. INTRODUCTION
ǡϐ
ǯ
ȋ
ʹͲͲͻȌǤ
ǡ
ǯǡǡ ȋ Ǥ ʹͲͳͲȌǤ ǡ ǡ ǯǡ
ǡ
ǡ
Ǥ
ǡ
ϐ
ϐ
ȋʹͲͲȌǤ
ǡǡ
ǡ ǤǡǡǤǤǡǡ ǤǡǤȋʹͲͳʹȌ ǣ
Ǥ Proceedings of CHI 2012, ǡǡǤǣǤ
Ͷͺͷ
ȋʹͲͲǡ ʹͲͲͺȌǤ
ǡ
ǡ
Ǥ ǡ
ǡ
ͷΨͳͷΨ
ȋʹͲͲȌǤ Dzdz
Ǥ
ǡ
Ǧ
ǡ
ȋ ǤʹͲͲͻȌǤ
Ǧ
ǡ Ǥ
Ǧ
ȋ Ǥ ʹͲͳͲǡ ǤʹͲͲͻǡǤʹͲͲͻǡǤʹͲͲͻȌǤǡ
Ǧ
ǡ
ǡ ȋ ʹͲͲǡ
ǤʹͲͲͻǤ
ͳǤ
ϐ
ͳͲ Ǥ ϐ
Ǥ
ǡ
ǡ
Ǥ
2. RELATED WORK
ȋ Ǥ ʹͲͳͲǡ
Ǥ ʹͲͳͲȌǤ
ȋǤǤ ǤʹͲͳͲǡǤʹͲͳͲǡǤʹͲͳͲǡǤʹͲͲͻǡ
ǤʹͲͲȌǤ
ǤȋʹͲͲͻȌ
ͳ͵͵
Ǥ ϐ
Ǧ ǦǤ
ǡ Ͷͺ
ǯ Ǥ
ǡǡ
ȋ
ʹͲͲͻȌǤ
Ǥ ȋʹͲͳͲȌ
ͳʹ Ǥ
Ǧ
Ǥ
ǡ
ǣ
ǡ ǡ
ǡ ǡ Ǥ
ǡ
ǡǡȋ
ǤʹͲͳͲȌǤǡ Ǥ ȋʹͲͲͻȌ
Ǥ
ǤǤȋʹͲͳͲȌ
Ǧ
Ǥ Ǧ
Ǥ ȋȌǡȋȌ
ǡȋȌ Ǥ
Ȃǡ
ǤǤȋʹͲͲͻȌϐ
Ǥ
ϐ
ǯ Ǥ
ǤȋʹͲͲȌ
ʹͻͲǤ
ǣ
ǦǦ
ǦǦ
Ǥ
Ǧ Ǧ
ȋ Ȍ Ǥ
ǦǦ
Ǧ
Ǥ
ȋſȌ
ǡ
ȋ৭Ȍ
ȋ
ǤʹͲͲȌǤϐ
ȋ
ǦǦȌ
ǡ
Ǥǡ
ȋ
Ȍǡ
Ǥ
Ǥ Ǥ
Ǥ
ǡ ϐ
ǣ
ǡ
ǡ ǡ
ǡ
ȋ ʹͲͲ͵ȌǤ
ǡ ǡ ǡ
Ǥ Ͷͺ
Ǥ
ȋʹͲͲ͵Ȍǡ
Ǥ
ǡ Ǥ ȋʹͲͳͲȌ
Ǥ
ǡ ǡ
ȋ ʹͲͲ͵ȌǤ
ȋǤʹͲͳͲȌǤ
ǡ
Ǥ
ǡǤ
ȋǤʹͲͳͲȌǤ
ȋ
ͳͻͻȌ
Ǥ
ϐ
ǯ Ǧ Ǧ Ǧ Ǥ
Ǥ ǡ
ǦǤ
Ǧǡ
ȋǤʹͲͳͲȌǤ Ǥ ȋʹͲͳͲȌǡ
ǡ ǤǤ
Ǥ
Ǥ ǤȋʹͲͲͻȌ
Ǥ
ǡ
Ǣ
Ǥ ǡ
Ǥ ȋȌ
ȋȌǡȋȌ
ȋ
ȌǤ
ȋǤʹͲͳͲȌǡ
Ǥ
Ǥ
3. POWER ADVISOR DESIGN
Ǥ
ȋǤǤǤʹͲͳͲǡǤʹͲͲͻǡ
ǤʹͲͲȌǡ
Ǥ
Ͷͺͺ
ǡǡ ǡ
ǯ
ǡ ǡ ǯǤ
ǡ ȋȌǡ
Ǥǡ
ȋǤǤǡȌǡȋǤǤʹǡ ȌǡȋǤǤ
ȌǤ
ǣǡ ǡ ǡǤϐ
Ǥ
Ǥ
ǡ
ǡ ϐ
ǡ
ȋʹͲͳͳȌǤ 3.1. Consumption Views
ȋ ʹͲͲ͵ǡ Ǥ ʹͲͲͻȌǡ Ǧ
Ǥ ǡ Ǧ ǯ
ȋϐʹȌǤ ϐȋȌ
ȋϐʹǡȌǤ
ǡǡ
Ȃ
ǤȋʹͲͲȌǤ
ʹͶȋȌǤ ȋ ϐ ʹǡ ȌǤ
ȋ Ǥ ȋʹͲͲͻȌ ϐ ʹǡ ȌǤȋϐʹȌǤǡ ǯ
Ǥ
ʹǤ
ȋ
Ȍǡ
ȋ
Ȍǡ
ȋ
ȌǤ
Ͷͺͻ
3.2. Consumption Messages
Ǥ
Ȃ ȋȌ
ǡ ȋȌ
ǡ ȋȌ
Ǥ
͵Ǥ
Ǥǯ
ǡ
ȋʹͲͳͳȌ
Ǧ
ǤȋȌǦ ȋ ϐ͵ǡ
ȌǤ
ǡǡǤ
ǡ
Ǥ
ǯ
Ǥ
ǯ
ǡ
Ǥ ǡǯǤ 3.3. Technical Implementation
Ǥ Ǧ
ǡ
Ǧ Ǥ
Ǧǡ
Ǥ
4. POWER ADVISOR DEPLOYMENT
ͳͲ ͵Ǥ
Ǥ
ͶͻͲ
4.1. Apparatus
DzÞdzȋʹͲͳͳȌȋ
ǦȌǤ
Ǥ Þǯ
Ǥ
ͶǤÞǯ
ȋȌ
ǡ
Ǥ
Ǥ 4.2. Household Recruitment
Þ
ǯ
Ǥ
ȋȌ
ǡȋȌ ǡ ȋȌ
ǡȋȌ
Ǥ
ǡϐ
Þǯ
ǤϐǤ Ǥ ǡǤ
ǡǡǡ
ȋ
Ȍǡǡ
Ǥǡ
Ǧ
ǡ ǤǤǡ ǡ ǡ ǡ
Ǥ
ͷ
Ǥ
Ǥ •
Household A: ʹ ȋ͵ ͵Ͷ Ȍ ͵
Ǥ
Ǥ
•
Household B: ʹ ȋͷͳ Ͷͻ Ȍ ʹ
Ǥ
Ǥ Ͷͻͳ
•
Household C:ʹȋ͵ͺ͵ͺȌͳ
Ǥ
ǦǤ
•
Household D:ͳȋʹ͵ȌǤȋȌ Ǥ
•
Household E:ʹȋͶͷͷͲȌǤ
ǡ
Ǥ
•
Household F: ʹ ȋʹͷ ʹͺ ȌǤ
Ǥ
•
Household G: ʹ ȋʹͶ ʹͺ ȌǤ Ǥ
•
Household H: ʹ ȋ͵ ͵ ȌǤ ǡǤ
•
Household I:ʹȋͶͲͶͲȌǤ
ǡ Ǥ
•
Household J: ʹ ȋͶͲ Ͷͳ ȌǤ
Ǥ
ǦǦ
Ǥ
Ǧ Ǥ 4.3. Study Protocol ǡ
ǡ ǡ Ǥ
ͶͷʹǤ ϐ ǡ
ȋȌ ϐ
ǡ
Ǥ
Ǧ
ϐ
Ǥ
ǡ
Ǥ
ǡ ǡ
ǡ
ǡ
Ǥ
Ǥϐǡ
Ǥ
ǯ
Ǥ
ǡ
Ǥ
Ǥ Ǥ
ǡ
Ǥ Ͷͻʹ
Ǥ ǡ
Ǥ ȋ͵Ȍǡ
Ǥ ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥǡ
Ǥ
Ǥǡ
Ǥ
ǦǤ
Ǧ
Ǥ
ϐ
Ǥ
Ǥ
Ǥǡ
Ǥ 4.4. Data Analysis ȋ
Ȍ
ȋ ͳͻͻͲȌǤ
ǡ
Ǥ
ǡ
ǡ
ǡ
Ǧ
ϐ
Ǥ ϐ Ͳͳ
Ǥ
ʹʹ Ǥ
ǡ ϐͳʹ
Ǥ
͵Ǥ ǡ
ϐǤ
ǡ
ǡ
ϐǡͺǤ
5. FINDINGS ϐǡ
ǡ
Ǥ
ͳͲ͵Ͷ͵ ǡͳǤͷǦǤ ͳͺͷͳ
ǡʹͻͻȋȌ ͳʹͳȋȌǤ Ͷͻ͵
5.1. Using Power Advisor ϐ
Ǥ
ǡ
Ǥǡ
ǡ
Ǥ ǡ
ǡ ȋ
ʹͶȌǡ͵ͷǤǡ
ͳ͵ǣ“I only used the application when I received a reminder”ȋȌǤ
Ǥ
ϐ
Ǥ
ǣ “It is easier to monitor the usage on the phone than going to the basement to check the power meter” ȋȌǤ
Ǥ ϐ ǣ“When you have an unread message, you will be notiϔied immediately. This raises your awareness of the application, and it works pretty well”ȋ ȌǤ
ǡ
ϐ
ǡ
Ǥ ǡ
ǡ ǡ Ǥ Dzdz
Ǥ
ȋ
ȌǤ
ȋ
ȌǡǦ Ǥ
Ǥ
Ǥǡ
ǦǤ
ǣ “I see some advantages on using the application on a mobile phone because I would still get an SMS on my mobile. Therefore it is easier to check the application on it than to pull my iPad up for that purpose. Furthermore, it is not always I have my iPad with me, but I always keep my phone with me”ȋȌǤ 5.2. Raising Awareness of Power Consumption
Ǥ
ǣ “I think the study has ͶͻͶ
been very good as I had no idea on how much I used before. It was also nice to get to know which group I belong to, so I can relate my consumption to others” ȋȌǤ
ǡ ǡ
ϐ
ǣ “The fact that you can have different views on your consumption makes this application useful” ȋȌǤ
ǡ
Ǥ
Ǥ
Ǥ
ǡ
ǣ“It is all linked to my personal consumption and provides with an opportunity to act and react”ȋ ȌǤ ǡ
ȋ Ȍ ͳͺ Ǥ
ȋ Ȍ
ȋǡǡȌ
Ǥ ǡ
ǡ ǡ
ǡ
Ǥ
ǡ
ǡ
ǯ
Ǥ
Ǥϐ
ǯ
ǡ
Ǥ
Ǥ
Ǥ
Ǥ
ǣ“With these messages, I have become more conscious of how much we consume and then you can maybe try to work with it, if you want to bring it down”ȋȌǤ
ǡ
ȋȀȌ
Ǥ
Ǥ
ǡǡ
ϐ
ǣ“You have to know something about the unit kilowatt-hour to able to assess your consumption and to decide whether you are satisϔied with your current consumption rate
… kilowatt/ hour is an arbitrary unit for me as I don’t know how much it means money-wise”ȋȌǤ ǡ
Ǥ Ͷͻͷ
ǡ
Ǥ
ǣ“This is interesting as it made me active in the process. It forced me to reϔlect upon my own consumption”ȋ ȌǤ
ǡ
Ǥǡ
Ǥ
Ǧ
Ǥ
ǡǤȋʹͲͳͲȌǤ 5.3. Power Consumption in the Community
Ǥ
ǡ
Ǥ
ǣ“Absolutely, measuring up against other people gives me some feeling about my own consumption as I need to identify whether I’m doing something wrong or right.” ȋȌ
ǡ
ǣ“We are gregarious animals in a way. We measure ourselves and consider ourselves in relation to each other all the time” ȋ ȌǤ
Ǥ ǡ
Ǥ ϐǤ
ǯ
ǡ Ǧ
ǡ
Ǥ
ǣ“I really do not care how others are, it does not change anything for my consumption. So therefore it has no value to me to be compared with others”.
ǡ Ǥ
ǡ
Ǥ ǡ
ǯǡ
Ǥ
Ǥ
Ǥǡ
ǯ
Ǥ
ȋǤǤȌ
“I don’t really care about the other consumers, it does not affect my consumption. For me, there is no added value in being compared and measured against others” ȋȌǤ ǡ
Ͷͻ
Ǥ ǡ
Ǥ
ȋǡ ǡ Ȍ
ǡ
ǡ
ϐ
Ǥ 5.4. Reinforcement and Injunctive Information
ǦǦ
Ǧ
Ǥ
Ǥ Ǥ
͵Ψ
ǣ“I would here perhaps have a tendency to rest on its laurels”ȋȌǤ
Dzdzǣ“Either you think that this performance was bad and you try to do something different to avoid receiving a red smiley next time, or then you are indifferent and are opposed to the message next time”ȋȌǤ ϐ
ǤȋʹͲͲȌ
Ǧ Ǥ
ǡ
Ǥ
ǡ
ǣ “You are doing excellent, but you are 10% behind the best people in the group”ȋ ȌǤ ǡ
ǣ “Then you become more motivated for improving your consumption and setup realistic goals”ȋ Ȍǡ
ǣ“If there are too many negative messages, I might be thinking, this does not interest me any more – these stupid messages”ȋȌǡǡ“I perceive a negative comment as a raised ϔinger on your behaviour and it is not likely that I would read messages in the future” ȋȌǤ Ǥ
ȋ ʹͲͲ͵Ȍ
ȋǤʹͲͳͲȌǡ
ǡ
Ǥǡ
ϐ
ȋȌ
Ǥ 5.5. Motivating Behaviour Change and Barriers for Change
ǡ
Ǥ
Ǥ
Ͷͻ
ǣ“Before the study, I was already tracking my consumption through the Modstrøm website, but every now and then I would forget to check usage for several weeks
… and furthermore, you really need to compare your usage with others”ȋ ȌǤ
ǡ
Ǥ
Ǥ
ǡ
ǣ“I was surprised to observe a difference in power consumption even when we talked about the same weekday, same people at home, etc.”ȋ ȌǡǡDz
ȋȌ
dzȋ ȌǤ
Ǥ
ǡ Ǥ
ǡ
Ȃϐ
ǣ“You have to keep reminding people to change behaviour. I remember when I was a child; our parents kept telling us not to let the water running while brushing teeth. We don’t tell this to our children today as it is not necessary” ȋ ȌǤ ǡ
Ǥ
Ǥ
ǡ
Ǥǡ
Ǥ
Ǥ
ϐ ȋ ǡ ǡ ǡ Ȍǡ
ǡ
ǣ“Instead of using kilowatt-hour as energy unit, one could also apply environmental units, e.g. how much your consumption affects the environment with pollution” ȋȌǤ
6. DISCUSSION
Ǥ ϐ
Ǥ
ȋȌ
Ǥ
ǯ
Ͷͻͺ
ǡϐ
ǤǤ 6.1. Comparative Electricity Consumption
ϐ
Ǥ ǡ
Dzdz ǡ ǤǤ
Ǥ
ǡ
ǡǡ
ǡ
ȏͺȐǤ
ͳͻͲǯǡ Ǥ
ȋǤͳͻͻȌǤ ʹͲͳͳǡ
Ǥ ǦǦ ǦǦǡ
ǡ ǤǤ ǡ ǡ Ǥ
Ǥǡ
ȋȌ
Ǥ
ǡ
ȋǤȋͳͻͻȌȌǤ ȋȌ
ǯ
Ǥ
ȋǤǤ Ȍ ȋǤǤ ȌǤ
ǤǤͳͷ
Ǥǡ
Ǥ
ǡǤǤǡ ǡ
Ǥ
Ǥ 6.2. Social Power in Consumption Communities
ȋǤʹͲͳͲǡ ǤʹͲͲͻȌǤǤȋʹͲͳͲȌ
ǤǤȋʹͲͲȌ
Ǧ
Ǥ ǡ
ǡ
ȋ
Ȍ
Ǥ ǡ
Ǥ Ͷͻͻ
Ǥ
ȋǤʹͲͲȌǡ
ϐ
Ǥ
ϐ
ϐ
ǡ
Ǥ
ǡ Ǥ ǡ
ǡ
Ǥ
ǡ ǡ
Ǥ
ǡǡǡ
ǡǤǤ
Ǥ 6.3. Motivation, Reward, and Charity ǯ
ȋ
ȌǤ
ǡ
Ǥ
ϐǡ ȋǦ Ȍǡ
ȋ
Ȍ
ȋȌ Ǥ
ȋʹͲͲͻȌ
ǡ ǤǤǡ
ǡ
ǤǤ
ǫ ǡ
ǤǤǤ
ȋ ǯ ȌǤ
Ǥ ǡ
Ǥ
ǡ ǤǤϐ
Ǥ
Ǥ
ȋ ȌǤ ȋͳͻͻͻȌ
ͻǦ Ǥǡ
Ǥ ǡ
ǡǡ
ʹ
Ǥǡ
ϐǤ
ͷͲͲ
CONCLUSION
Ǥ
ȋȌ
ǡ ȋȌ
Ǥ
ǡǡǤ ϐ
Ǥ
ȋ Ȍ
ǤϐǤ ǡ
ǤǤ
ǡ
ϐ
Ǥ ǡ
ǡǤ
ǡ
Ǥ ǡ
Ǥ ǡ
ǡ
Ǥ
ǡ ǫ
Ǥ
ǡ
ȋȌ
Ǥ
ǯ Ǥ
ACKNOWLEDGMENTS ÞȀͳͲ
Ǥ
REFERENCES ǡ Ǥ ǡ Ǥ ȋͳͻͻͻȌ
ǣ Ǥ
ǡǤͳͻǡǤͷǦͺͷ ǡǤȋʹͲͲȌ
Ǥǡ ǡǤǡǡǤǡÚȋʹͲͳͲȌ
Ǥ
ȋ ǯͳͲȌǡǡǤͳͻͷǦͳͻͺͶ
ǡ Ǥ ȋʹͲͲͺȌ
ǣ ǫ ϐ
ǡͳǡǤͳǡǤͻǦͳͲͶ ǡǤ ǤȋʹͲͲ͵Ȍ
ǡǡ
ǡ
ͷͲͳ
ǡǤǡǡǤǡ
ǡǤǡǡǤȋʹͲͲͻȌ ǣ
Ǥ ǡǤͺȋͳȌǡǤͺǦͺͳ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋʹͲͳͲȌ
Ǧ
Ǥ
ȋ ǯͳͲȌǡǤͳͻͻͻǦʹͲͲͺ
ǡ ǤȋʹͲͲͻȌϐ
ǣ Ǧ
Ǥ
ʹͲͲͻǡǤͳͲ ǡ ǤǤǡ ǡ Ǥ ǡ ǤǤ ȋʹͲͳͲȌ ϐ ǣ
Ǥ
ȋ ǯͳͲȌǡǤͻʹǦͻ͵ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋʹͲͳͲȌ ǯ
ǣ
Ǥ
ȋ ǯͳͲȌǡǡǤʹͺͷǦʹͻͶ ÞȀǡȋʹͲͳͳȌǣȀȀǤǤȀ ǡ ǤǤǡǡǤǡ ǡǤǡǡ ǤǡǡǤȋʹͲͲȌ
Ǧ
Ǥ
ǤǤͺȋͳȌǡǤͳǦ͵͵ ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ȋʹͲͲͻȌ ǣ
Ǥ
ȋ ǯͲͻȌǡǤʹͺͶǦʹͺͷʹ
ǡ Ǥǡ
ǡ Ǥ Ǥǡ ǡ Ǥ ȋʹͲͳͲȌ ǡ ǡ ǣ
Ǥ
ȋ ǯͳͲȌǡǤͳͻͺͷǦͳͻͻͶ
ǡ ǤǤ
ǡǤ ǤȋͳͻͻȌ
Ǥ
ǤǤͳʹǡǤ͵ͺǦͶͺ
ǡǤǤǡǡ ǤǤǡǡǤǤǡ Ǥ Ǥǡ
ǡǤȋʹͲͲȌ
ǡ
ǡ
Ǥ
ǡǤͳͺȋͷȌǡǤ ͶʹͻǦͶ͵Ͷ ǡǤǡǡǤǡǡǤǡǡǤǡǡǤǡǡǤȋʹͲͲͻȌ
ǣ Ǧ
ǦǤ
ȋ ǯͲͻȌǡǤ ͶͲͶͷǦͶͲͷͲ ǡǤǡ ǤǤȋͳͻͻͲȌ
ǡ ȋʹͲͳͳȌǣȀȀǤǤ ǡǤǡ ǡǤǡǡǤǡǡ Ǥǡ
ǡǤȋʹͲͲͻȌ
ǣ
Ǥ
ʹͲͲͻǡǡǡǡǤͳǦͶ ǡ Ǥ Ǥǡ ǡ Ǥ Ǥǡ ǡ Ǥ Ǥ ȋͳͻͻȌ
ǤǡǤͳʹȋʹȌǡǤͳ͵ǦͳͺͶ ǡǤǡǡ ǤǡǡǤǤȋʹͲͳͲȌǦ
Ǥ
ȋ ǯͳͲȌǡǡǤͳͻͻͷǦͳͻͻͺ
ͷͲʹ
Part V Understanding
Chapter 20. Principles of perceptual organisation Chapter 21. Indexical interaction design Chapter 22. Proxemics and interactional spaces Chapter 23. Orchestrating mobile devices
UNDERSTANDING how can we abstractly describe and understand the relationships between interactive mobile systems, users and context?
ǡ
ǡ
ǡ ǡ
ǡ
Ǥ
ʹͲǦʹ͵Ǥ
Ȃ
ǡ ǡ
ǡ
Ǥ Principles of perceptual organisation ʹͲ
ϐ
Ǥ
ϐ
ǡǡ
Ǥ
ϐǡ
Ǧ
ǯϐ
ǣ proximity, closure, symmetry, continuity, similarityǤ
ϐ
ǡ
ǤDz
dz
Ǥ ǡ
Dz
dz Dz
dz
Ǥ Indexical interaction design ʹͳ
Ǥ
ϐ
ǡ
Ǥ
ǡ ǡ
ǡ
indexicality.
ǡ
ǡ
Ǥ
ϐ
Ǥ
ǡ
Ǥ
ͷͲͷ
Proxemics and interactional spaces ʹʹ
ǡ
Ǥ
ǡǦǤ
ǡǦ
ǡǡ
ǡǡǡǡ
Ǥ
ϐ
Ǥ Dz
dz
Dz
dzǤ Orchestrating mobile devices ʹ͵
Ǥ
ǡǡ
Ǥ
ǡ ǡ
ǡ
ǡ
Ǥ
ǡ
Ǥ
ͷͲ
Chapter 20 Principles of perceptual organisation
Abstract.1
ǡ
Ǧ Ǥǡ
ǡ ǡ
Dz
dzǡ
ǡ
ǡ ǯǤ
ǡ
Dz dz
Ǥ ϐ
ǡ
ǯϐ
ǣǡ
ǡǡ
ǡ Ǥ
ϐ
ǡ ǡ
ǡ
Ǥ
1. INTRODUCTION
Ǥ
ǡ
context-aware
Ǥ
Ǧ
ǡ
ϐǡ ϐ
ǡǡ ǡ Ǥǡ ǤȋʹͲͲͺȌ
ǣϐ
ǤJournal of Location-Based Services,ʹȋͶȌǡʹǦʹͺǤ
ͷͲ
ǡǡǡ
ǡ
Ǥ
Ǥ͵
ǡ
Ǧ
ǡ
Ǥ ǡ
Ǧ ȋǤǤ
ȌǤ
ǯ
ǡ
ǡ͵
ǡ
ǡ
Ǥ
ǡ
ȋ ͳͻͻͺȌǤ ǡ
Ǧ
ǡϐ
Ǥǡ
ǡ
ǡ
Dz
dzȋǤǤʹͲͲͶȌǡ
Ǧ
ǡ ǡ
ǡ ǯǤ
ǡ
ǡ
ǡ
Ǧ
ǡ
Ǥ
ǡ
ϐ
ǣproximity, closure, symmetry, continuity, similarity
Ǥ
ǡ
Þ§§ȋʹͲͲʹǡʹͲͲͺȌ
Ǧ
Ǥ
ǡ
Dz dz
interaction design for LBSǤǯȋʹͲͲȌ ϐǤǯ
Ǧ
ȋǤʹͲͲǡǤʹʹȌǤ
ʹǦ
ͷͲͺ
ǤǦ
ǡǤ ϐ
ȋ ʹͲͲǡ ʹͲͲȌǤ
ǡȋ Ȍϐǯ
Ǥ
ǡ
ǡ
Ǥϐ ǣ ͳȌ
ǡ ʹȌ
ǫ ϐ
Ǥǡ
ǯ
ǡǡ
Ǥ
Ǥ
Ǥ ǡ
ǡǡϐ Ǥϐ
ǡ
Ǥ ϐǡ
Ǥ ǡ
Ǥ
2. THE MOBILE INTERNET AND LOCATION BASED SERVICES
Ǥ
ȋȌ ϐ
ǡ
ǡʹΦ ͵ ȋ
ʹͲͲʹȌǤ
ǡ
Ǥ ǡ
Ǧ
ǡ
ǡǡǤ ǡ
ǡ ǡ
ǡ ǯ
ȋǤǤ ʹͲͲǡ ʹͲͲʹȌǤ
ǡȋ
ʹͲͲȌǤ ͷͲͻ
Ǥ ǡ
ǡ
ȋǤǤ ʹͲͲȌǤ ǡ
Ǥ
ǡ
Ǥǡ
ǡǡ Ǥ
ǡ ǡ
±ǡȂ ȋǤǤǤʹͲͲͷȌǤ
ǡǤ
ǡwe must enable people to do relevant things that they couldn’t do before.
ϐǤ
ǯ
ǡ
ǡ
ǡ
ǡ
ǤȋǤǤ
ǤʹͲͲͷȌǤ
Dz
Ǧdz
Ǥ
location ȋ Ǥ ʹͲͲͶǡ Ǥ ʹͲͲ͵ǡ ʹͲͲ͵ȌǤ ϐ
Ǥ
ǯ
ǡ
ϐ
ϐ
Ǥϐ
ǡ
ǯ
ǡǡ
Ǥǡ ǡ ǡ
Ǥ
ͳǤ
ȋǣȀȀǤǤ
Ȍ
ʹ Ǥ
ǡ
Ǧ
ǡ
͵
ͷͳͲ
Ǥǡȋ ͳȌ͵ ǯ ͵ Ǥ
ǡ
ʹ ǡ
ǡ
ǡǡ
ȋ ʹȌǤ ǡǯ
Ǥ
ʹǤ
Ǥ
ǡ
Ǥ
ǡ
ȋ Ȍ
ǡǡ
ǡǡ͵
ǡ
Ǥǡ
Ǥ
Ǥ
3. GESTALT THEORY
ǡ ϐǦ
Ǥ
Ǥ
ǡϐǤ
ǡ ϐ
ǡǤ
ǡ
Ǥ
ȋ
ǤͳͻͻȌǤ
ͷͳͳ
Ǥ Dz
dz ȋͳͻͺͶǡǤͶͻȌǡ
Ǥ
ǡ ǡ
ȋ
ǤͳͻͻͶȌǤ
ǡ
ȋʹͲͲͷȌǤ
ǡϐ
ȋǦ ͳͻͻͺǦͳͻͻͻȌǤ
ǡ
Ǥ Ú ȋͳͻͶǡ Ǥ ͳͺȌǡ Dz
Ǯ ǯ
Ǥ
ϐǡ
ǡ
ǡ ǡǡǡ
ǡǡ
dzǤ
ǡǡ
ͳͻʹͶȋͳͻ͵ͺȌ ǯ
Ǥ
Ǥ
ǡ
ǡ ǡ
Ǥ 3.1. Gestalt theory in human-computer interaction
Ǧ
ȋ Ȍ ȋǤǤ Ǥ ʹͲͲͷǡ ǡ ʹͲͲͷǡ Ǥ ͳͻͻͺǡ
Ǥ ͳͻͻͶȌǡ
Ǥ ǡ Ǧ
ǡ
Proximity
Closure
ǡ
ǡ ǡ
Symmetry
Continuity
Similarity
ǡ
͵Ǥ
ͷͳʹ
Ǥ ǡϐϐ
ǡ
Ǥϐ͵Ǥ
ϐ
ǡ ǡ ǡ
ǡ
ǡ
Ǥ
ǡǤ
ͳͻͻͲǡ
Ǧ
Ǥ ǡ
Ǥ
ǡ
ǡ
ǡ
ǡ ǡ
ȋͳͻͻͷȌǤ
ǡǡ ȋͳͻͻͷȌǡȋͳͻͻͷȌǡ
ǤȋͳͻͻȌȋʹͲͲͷȌǤ
ǡ ǯ
Ǧ
ǡ
ȋ ʹͲͲͷȌǤ
ȋ Ú
ʹͲͲȌǤ
ǡ
Ǥ
ǡȋʹͲͲȌ
Ǧ
DzdzǤ ϐ
Ǥ ȋͳͻͻȌǡ
ǡ
Dz
dzȋͳͻͺͺȌ
Ǥ
ǯ ǡ
ǯ
Ǥǡ ǡǡ
Ǥ ǯ
Dz
dz
ǡ
ǯperceived
Ȁ
Ǧ
ȋͳͻͻͻȌǤ ͷͳ͵
ǡ Ǥ ȋʹͲͲ͵Ȍ
interaction situation.
ǡ
ǡ
ǯ
Ǥǡ
Ǥ
ǡǡǤȋʹͲͲ͵ȌǤ
ǡ
Ǥ ǯ
Dzdzǡ
ǡ Ǥ
ǡ
Ǥ
ǡ
ǯ
ǡ
ǡ
ǡǤ ǡ ȋʹͲͲʹȌ ϐ ǯ
ϐ
Ǥ
ǡǤȋʹͲͲʹȌ Ǧ
Ǧ
Ǥ
ȋʹͲͲʹȌ
Ǧ
Dz
dzǤ
ϐ
ǯ
Ǥ
ǡ
ǡ
Ǥ
ǡ ϐ
ϐ
Ǥ
4. CASE STUDY: THE “JUSTǧFORǧUS” LOCATION BASED SERVICE
ǡ
ǡ Just-for-Us,
ǡ ͷͳͶ
ȋ ͶȌǤ
ǡ
ʹͲͲʹǤ
ǡ
ǡǡǡǡ
ǡ
Ǥ ǡ
Ǥ ǡǡ
Ǥ
ǡ ǡ
ǡ
ǡ
ǡ
Ǥ
ͶǤ ǡǡǡǡ
ǦǦ ȋ ͷȌ
Ǥ
ȋ ʹͲͲȌǤǡ
Ǥ
ǡ
ǡ ǡ
Ǥ
ͷǤ
ǦǦ
ϐ ǡ
ǯ ȋʹͲͲͳȌ Dz dz Ǥ ͷͳͷ
Ǥ
ǡǡʹͲ͵ͷǡ
Ǥϐ
ͳͲǦ
ʹͲǦ
Ǥ
ϐǤ͵Ǥ
ʹͲ
ȋ ȌǤ ȋ ʹͲͲͲȌ
ϐ
ǡ
Ǥ
Ǧ ǡ
ϐ
Ǥ
ǦǤ
ǡǦǤǡ
Ǥ
ͳǤͷǤ ǡ ǯ ǡ
Ǥ Dzdz
Ǥ ͳͻ͵ͻ ǡ
ϐ Ǧ
ȋ¡
Ǥ ͳͻͻ͵ǡʹͲͲȌǤ
ǡǯ
Dz
dz
Ǥ
Ǥ
Ǥ
ǡ
ȋ ʹͲͲͲȌ Ǥ
ȋǤʹͲͲȌ
ϐǤ ͷͳ
ǡ ϐ Ǧ ȋͳͻͻͺȌǤ
ͶǤ
ϐ ǡ
ϐ Ͷ ǯϐ
ǡ
ǡ ǡ
ǡǤ ǡ ϐ
Ǥ
ǡ
Ǥ
ǡ ͳͳ
ǡ
ǡ ǡ
ǡ ǡ ͵
ϐ
Ǥ
5. FIVE PRINCIPLES OF PERCEPTUAL ORGANISATION APPLIED
ϐϐ
ǯϐ
Ǥ
ϐ ͵ǡ ϐ Ǧͳͳ
ϐ
Ǥ 5.1. Proximity
ϐ
Ǥ
ǡ
ǡ
Ǥ
Ǥǣ
ͷͳ
ǦǦǤǣͳȌ
ǡʹȌ
Ǥǡ
Ǥ ǡ
ǡ
Ǥ
ǡ ǡ
Dz
dz ǡ
Ǥ
Ǥ
ǡ
ǡ
Ǥ
ϐ
ǡ
Ǥ
ǡ
Ǥ ǡ
±ǡ
Ǥ
ǡ
ǡ
Ǥ
ȋϐͷȌ
ǡ
Ǥ ǡ
ȋϐͷȌǡ
ǡ
DzdzǤ 5.2. Closure
ϐ
ǡ
Ǥ
ǡǤ Ǥ
ǡ
Ǥ
Dz
dz
Ǥ
Ǥ ǡ
ϐǤ
ϐǡ
Ǥ ϐ
Ǥ ͷͳͺ
ǦǦ
ϐ
ϐ
ϐ
Ǥ
ǡ
ǡȋǤǤǡȌǡ
ȋǤǤǡȌǤϐ
ǡ ϐ
Ǥ
ǡ
DzdzǤ
ͺǤǣϐ
Ǥ
Dzdzǡ
ϐǯǦǤ
ǡǡ
Dz
dz Ǥ 5.3. Symmetry
ϐ
ǡ
Ǥ
ǡ
Ǥ
ǡ Ǥ
ǡ
Ǥ Ǥ ͷͳͻ
Ǥ
Ǥ
ǯ
Ǥ
ǡ
ǤǤ
Ǥ
ͻǤǣ
5.4. Continuity
ϐ
ǡǤ
Ǥ
ǡ
ǡ
Ǥ
ǡ
Ǥ
Ǥ
ǡ
Ǥ ǡ
Ǥ
Ǥ
ͷʹͲ
ͳͲǤǣ
ǡ
ǡ
Ǥ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǡ
ȋǤǤǡȌǡ
Ǥ
ǯ
Ǥ
Ǥ
ǡ ǡ Dz
dzǡ
ǡDzdzǡ
Ǥ
Ǥ
ϐ
ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ 5.5. Similarity
ϐ
Ǥǡ
ǡǡ Ǥǡ
Ǥ ͷʹͳ
ǯ
Ǥ
Ǥ ǡ
Ǥ
Ǥ
ǡǤ ǡ
ǡ
ǡ ǡ
Ǥǡ
Ǥ ǡ ǡ ǡ
Ǥ
ǡ ǡ ǡ
Ǥ ǡ
Ǥ
ǡ
Ǥ
ǡ
Dzdzǡ
ǡ
Ǥ
ǡ
Ǥǡ
ǡ Dz±dzǡ
ǡ
±Ǥ
Ȃ
Ǥ
ͳͳǤǣ
ͷʹʹ
6. INFORMING LOCATION BASED SERVICE DESIGN AND EVALUATION
Ǥ
ǡ
ϐ
ϐ
ǡ
ǦǤ
ǡ
ȋǤǤ
ͳͻͻͲȌǤ ͳǤ
ǡ
ǡ Gestalt principle
Implications for LBS
Key questions for design and evaluation
Ǥ
ǫ
ϐ ǦǤ
ǫ
ǫ
ǫ
ǫ
Ǥ
ǯǫ
ǯ
Ǥ
ǫ
ǫ
ǯ
ǫ
ǯǫ
Ǥ
ͷʹ͵
ǫ
ǡ
ǡ ǡ
ǫ
ͳ
ǡ
Ǥ Ǧ
ǤǤ
7. CONCLUSIONS
Ǥϐ
ǡ
Ǥ ǡ
ǡ
ǡ
ϐ
Ǥ ϐ ǡ
ǯ
Ǥ
ǡ
ǢDz
dz
Ǥ
ǡ
Dz
dz
Ǥ
ǯ
Ǥ Ǥ
Ǥ
ǯ
Ǥ
Ǥ
ǡ
Ǥ
ǡ
Ǧ
ǡ
ǡ
ǡ
Ǥ ǯ
ǡ
ǡ
ǡ
Ǥ
locationǤsalience abstraction. alignment egocentric frames of reference. patterns of movement.matchingǤǡ
ͷʹͶ
ǡ
ǡ
Ǥ
ǡ
ǡǡ
Ǥ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ ǡ
ͳ ϐ Ǧ
Ǥ
8. ACKNOWEDGEMENTS
ȋ
Ǥ ʹǦͲͶǦͲͲʹȌǤ
ϐǤ
Ǥ
REFERENCES ȋʹͲͲʹȌ
͵ ȏȐǤǤǣǣȀȀǤ
Ǥ
ǤȀͳȀȀȀʹͲͷͲͻͻͶǤȏ
ʹʹ
ʹͲͲͺȐǤ ǡǤǡͳͻͺͶǤǤǣ
ǦǤ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ʹͲͲͷǤ
Ǥ ǣ Ǧ Ǥ ǡ Ǥ ǡ Ǥǡ ͳͻͻͺǤ ǣ ϐ
Ǧ
Ǥ
ǣǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ͳͻͻǤ
Ǥ
ǡʹͲȋ͵ȌǡͶͳͷǦͶʹǤ ǡǤǡʹͲͲǤ
ǣ Ǥ
ǣǤ ǡǤǡǡǤǡ ǤǡʹͲͲͳǤ
Ȃ
Ǥ ǣǤ
ǡ ǤǤǡǤ
ǡǯͲͳǡʹͻ Ǧ͵ʹͲͲͳǤ ǣǡͷǦͳʹǤ ǡ Ǥ ǡ Ǥǡ ʹͲͲͷǤ Ǧ Ǧ Ǥ ǣ Ǥ ǤǡǤ
ʹͲͲͷ Ǧ
ǡ ǯͲͷǡͳ͵ǦͳͶʹͲͲͷǤǣǡͻǦͳǤ
ͷʹͷ
ǡǤǡʹͲͲͷǤ
ȏȐǤ ǦǣǣȀȀǤǦ
Ǥ
ȀȀͶͲͻǤȏ
ʹʹ
ʹͲͲͺȐǤ ǡǤǡ ǡ Ǥǡǡ ǤǡǤǡͳͻͻͺǤǦ
Ǥǣ
Ǥ ¡
ǡǤǡ ÚǡǤǡǤǡͳͻͻ͵ǤǣǤ ǣǤǤ ǡ ǤǤϐǤǡǤ
ͳ
ǡͶǦ ͳͻͻ͵Ǥǣǡͳͻ͵ǦʹͲͲǤ ǡǤǡʹͲͲͶǤ
ǫ ǡʹͲͲͶȋͺȌǡͳͻǦ͵ͲǤ ǡǤǤǡͳͻ͵ͺǤ
Ǥǣ
ǡ
Ǥ
ǡ ʹͲͲǤ ʹͲͲ Ǥ
ȏȐǤ
Ǥ ǣ ǣȀȀǤ
Ǥ
ȀȀ
ȀȀ ʹͲͲȀ̴̴ʹͲͲ̴
Ǥȏ
ʹʹ
ʹͲͲͺȐǤ ǡ ʹͲͲǤ ǯ Ǧ
ǯ Ǥ
Ǥ ǣ ǣȀȀǤǤ
Ȁ
Ȁ
Ȁ
Ȁ Ͳǡʹͳͳǡ͵ͻͺͺͲǡͲͲǤȏ
ʹ
ʹͲͲȐǤ ǡǤǡ
ǡ Ǥǡǡ ǤǡǡǤ ǤǡʹͲͲ͵Ǥ
ǦǤ ǣǤǡǤ
ͷ Ǧ
ǡ ʹͲͲ͵ǤͺǦͳͳʹͲͲ͵ǤǣǡͳͶͷǦͳͲǤ ǡǤÚ
ǡ ǤǡʹͲͲǤ
Ǥ ǣǤ ǡǤ ǮͲ
ǡʹʹǦʹ ʹͲͲǤǣǡ͵ǦͺǤ Þ§ Ǥ § Ǥǡ ʹͲͲͺǤ
Ǥ
Ǧ
ǡʹͶȋͶȌǡͳǦ͵͵Ǥ Þ§ Ǥ § Ǥǡ ʹͲͲʹǤ ǣ ǡ ǡǡ
ǡǤ ǣ ǤǡǤ ǤǡǤ
ʹͲͲʹȀ ʹͲͲʹ
ǡ ʹͷǦʹʹͲͲʹ Ǥǣ ǡͻͶǦͻͳǤ
ǡ Ǥǡ ͳͻͻǤ
Ǥ ǣ
Ǥ
ǡǤǡ
ǡ ǤǡǡǤ
ǡǤǡʹͲͲͷǤ
Ǧ
Ǥ
Ǧ
ǡͳʹȋͳȌǡ ͵ͳǦͷʹǤ ǡǤǡ ǤǡʹͲͲǤ Ǧ
Ǥ ǦǡͶǡͳ͵ǦͳͷǤ
ǡǤǡͳͻͻͺǤǢ
Ǥ ǣǤ ǡǤ
ϐ
ǡ ͳͻͻͺǡ ʹʹͳͻͻͺ Ǥ ǣ ǡ
Ǥ
ǡ Ǥǡ ǡ ǤǤǡ ǡ Ǥ ǡ Ǥǡ ʹͲͲͶǤ ǦǦǦǦ
Ǧ
ǣ ͵
Ǧ Ǥ ǡʹͲͲͶȋͳ͵ȌǡʹͶͻǦʹͺʹǤ ǡ Ǥǡ ʹͲͲ͵Ǥ
Ǧ
Ǥ ǡʹͲͲ͵ȋȌǡͲǦͻǤ
ͷʹ
ǡ Ǥ ǡ Ǥǡ ʹͲͲǤ
ǣ Ǥ ǡ͵ͻȋͻȌǡͲǦͷǤ Úǡ Ǥǡ ͳͻͶǤ
ǣ
Ǥ ǣǤ ǡǤǡʹͲͲͷǤ
ǣ
ǤǣǦ Ǥ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ʹͲͲͷǤ ǣ
Ǥ ǡͳͺȋ͵ȌǡʹͻǦʹͻʹǤ ǡǤǤǡʹͲͲͲǤǣ
Ǥ ǣǤ ǤǤ ǡ Ǥ
͵
ǡ ʹͲͲͲǡͳǦͳͻʹͲͲͲǤǣǡʹͺͲǦʹͺǤ ǡǤǡǤǡͳͻͻͷǤ
ǣ
Ǥ ǡ ǣ
Ǥ ǡ Ǥ
ǡǤǡͳͻͻͲǤ
Ǥ ǣ ǤǤ Ǥǡ Ǥ
ǡ ͳͻͻͲǡ ͳǦͷͳͻͻͲǤǣǡʹͶͻǦʹͷǤ ǡǤǡͳͻͺͺǤ
Ǥǣ
Ǥ ǡǤǡͳͻͻͻǤ
ǡ
ǡǤ
ǡȋ͵Ȍǡ͵ͺǦͶ͵Ǥ ǡǤǡǡǤǡǡǤǡǡǤǡǡǤǡǡǤ
ǡǤǡʹͲͲ͵Ǥ Ǧ
Ǥ ǣǤǡǤǤǡǤ
ͷ
ǡ ǯͲ͵ǡͷǦʹͲͲ͵
ǤǣǡͶͶǦͷͳǤ ǡ Ǥǡ ǤǡʹͲͲͺǤ
ǣ
ǤǦǡͳȋʹǦ͵ȌǣʹͷǦʹͻͲǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥǡ ͳͻͻͶǤ Ǧ
ǤǣǦǤ ǡ Ǥǡ ǡ ǤǡǡǤǡǤǡʹͲͲǤ
Ǥ
ǡͳȋͳȌǡͷǦͶͷǤ ǡǤǡǡǤ ǤǡǤǡʹͲͲͶǤǦ
Ǧ
Ǥ ϐǣǡ ǡͺȋͶȌǡʹͶͷȂʹͷǤ ǡǤǡǤǡʹͲͲʹǤ
ϐ
Ǥ ǣ Ǥ
ǡ Ǥǡ ǤǡǤ
ǡ
ʹͲͲʹǡ ʹͷǦʹͺ ʹͲͲʹ Ǥ ǣ ǡʹͶ͵ǦʹͷͻǤ ǡ Ǥǡ ͳͻͻͷǤ
Ǥ
ǡ ͳͻͻͷǡͶͷǦͶǤ
ǡǤǡ ǤǡʹͲͲʹǤ
Ǥ
ǡ ͻȋͳȌǡͳǦʹ͵Ǥ ǡǤǡǡǤ
ǡ ǤǡʹͲͲǤ
ǣǦ
Ǥ ʹǤ
ǣ Ǥ Ǧ ǡǤ ǡǤǡͳͻͻͺǦͳͻͻͻǤ ǣ
Ǥ
ǡʹȋͶȌǡ͵ͳǦ͵ͳǤ ǡ Ǥǡ ʹͲͲʹǤ ϐǣ ǯ
Ǥ
ǡʹȋʹͲͲʹȌǡͻǦ͵͵Ǥ ͷʹ
Chapter 21 Indexical interaction design
Abstract.1
Ǧ ͳͷ ǡ
Ǥǡ
ǡ
ǡ
Ǥ
Ǥǡ
ϐ
Ǥ ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǥ
Ǥ
1. INTRODUCTION
ǯ
ǡ
ǡ
ǡ
ȋʹͲͲͻǡ
ǤʹͲͲͷǡ ǤʹͲͲͶǡʹͲͲͳǡǤʹͲͲͲǡ Ǥͳͻͻͻǡ ͳͻͻͺȌǤǡ
Ǧ
ǡ Ǥǡ ǤȋʹͲͳͲȌ
ǣǦ
ǤACM Transactions on Computer-Human Interaction, ͳȋͶȌǣ
ͳͶǤ
ͷʹͻ
ϐ Dz
Ǧdz
ȋʹͲͲͻǡ ʹͲͲ͵ǡʹͲͲ͵ǡǤʹͲͲͲȌǤϐ
Ǧ Ǥ
ǯ
ǡ
ϐ
ȋʹͲͲ͵ǡǤʹͲͲͳȌǤ ǡ
ϐ
ȋ ͳͻͻͺȌǤ
ȋ ǤͳͻͻͻȌ
ȋǤʹͲͲʹȌ Ǧ
ȋ Þ ʹͲͲͺȌǤ
Ǧ
ȋ ͳͻͻʹȌǤ
ȋ ʹͲͲͷȌǤ
ǡ ǡ ǡ
Dz
Ǧ dz
ǦȋʹͲͲͻǡǤʹͲͲȌǡ
ǯ
ǡ
ǡ
Ǥ ȋÞʹͲͲȌǤ
ȋͳͻͻʹȌǤ ǡ
Ǧ ͳͷ
ϐ
ȋͳͻͻͶȌ ȋ
Ǥ ʹͲͲͶȌǡ
Ǧ Ǧ
Ǥǡ
ǡ
Ǥ
ǯ
Ǥ
Ǧ ǤǤ ǡ
Ǧ
ȋʹͲͲͶȌǤ
ǡ
ǡ ǡ ǡ ǡ
Ȃ
Ǥ
ǡ
ǡ ǡ
Ǯ
ǯȋʹͲͲͶǡ ʹͲͲͶȌǡ ϐǡ
Ǥ ǡ
ǯ
ϐ
Ǥ
ǡ
ͷ͵Ͳ
ǡ ǡ
ǯȋǤʹͲͲͻȌǤ ǡ
ǡ
ǡ ǡ
ǡ
Ǥ
ǡ ǡ
ϐ
ϐ
ǡ
ǡ
ǡǡǡǡ
Ǥǡ
ϐ
Ǥ ϐ Ǥ
ǡǡ
Ǥ ǡ
Ǧ
Ǥ
ǡ
Ǧ
Ǥ
Ǥ
Ǥ
ǡ
ǡ
Ǥ
Ǥ
Ǥ ǡ
Ǥ
ȋʹͲͲʹǡ ʹͲͲȌ
Ǧ
ǡ
ǡ
Ǥ
Ǥ ǡ ǡ
ǦǤ ǦǦ
ǡ
ǡ
Ǥ
ʹ
ϐ Ǥ
͵
Ǥ
Ͷ
ǡ
ͷ Ǥ
ϐ
ǡ ͷ͵ͳ
ǡ
ǡ
Ǥ
Ǥ ǡ ǡ
Ǥ
2. CONTEXT
ȋͳͻͶȌǤ ϐ
ǡ
Ǥ
Ǧ
ȋ
ͳͻͻͶȌǤ
ǡ
ȋ
ʹͲͲͶǡʹͲͲͶǡ ʹͲͲʹǡʹͲͲͳǡʹͲͲͳǡʹͲͲͲǡ
Ǥ ͳͻͻͻǡͳͻͻͺȌǡ
ȋʹͲͲͻȌǤ ȋʹͲͲͳȌ
ǣDz
Ǥǡ
ǡ
Ǥdz ϐ
ǡ
ϐ
Ǥ
ǡ
ǤȋͳͻͻͻȌ
ǣ
Ǥ
ǣ ȋϐǡ ǡ
Ȍǡǯ
ȋ
ǡ
ǡ
Ȍǡ ǯȋ
ǡ
ǤȌǤ
ǣ
ȋǡ
ǤȌǡ
ȋ
ǡ
ǤȌǡ
ȋǡǡ
ǤȌǤ
ϐ
ϐ ȋʹͲͲͳȌǤ
Ǥ ȋʹͲͲͳȌ
ȋʹͲͲͶȌ
ǡǡǤ ȋʹͲͲͳǡʹͲͲͶȌ
ǡ ǡ Ǥ ȋʹͲͲͶȌ
ϐ
ǡ ǡǡ
Ǥ
ϐ
Ǥ
ǡ
ϐ
Ǥ ϐ
ϐ Ǥ ǡ
ϐ ȋʹͲͲͳȌ
ǡ
Ǥ ͷ͵ʹ
Ǥ
Ǥ
ȋ
Ȍǡ
Ǥ
Ǥ
Ǧ
Ǥ
Ǥ
Ǥǡ
ǡǤ
3. INDEXICALITY
Ǧ
Ǥ
Ǥ
Ȁ
ǯ
Ǧ
Ǥ
Dz
dzȋ
ǡʹͲͲ͵ǡǤʹͳͷȌǤ
ǡ
ǡǡ
ȋǤǤǡȌǡȋǤǤ
ȌǡȋǤǤ
ǡȌȋ
Ƭ
ȌǤ
ȋͳͻ͵ͳȌ
ǡ
ǡ
ȋ Ȍǡ ȋȌǡ
ȋ ʹͲͲʹȌǤ ǡ ȋ
Ȍǡ
ȋϐͳȌǤ
ͳǤ
ǡ
ǣ
ȋ
Ȍǡ
ȋȌ
ȋ
ȌǤ
Ǥ
ǢǤ
ǡǡ
ǡϐǤ
ǡ
ϐǤ
Ǥ
ǡ
ǡȋʹͲͲʹǡ
ʹͲͲ͵ȌǤ ͷ͵͵
ǡ
ȋǡȀȌ ǯǤ
Ǥ ǡ
ǡ
ǡϐǤ
ǡ ǡǤ
ǮǯǡǮǯǡ
ǤȋʹͲͲʹǡ
ʹͲͲ͵ȌǤ
ǡ
ǡ
ȋͳͻ͵ͳǡǤʹǡǤ͵ͲȌDzϐ
ǡ
ǡϐ
dzǤ
ǡ
ǡ
ȋ ʹͲͲʹȌǤ
ǡ
ȋͳͻͻͷȌǤ
ǡ
Dz dz
ǡ
Ǥ
ǡϐ
Ǧ
ϐ
Ǥ
Ǥ ǡ
Dzdz
ǡ
ǯȋ ǯȌǦǤ Dzdzǡ
Ǥ 3.1. Reducing information representations by increasing indexicality ǡ
Ǥ ȋʹͲͲʹȌǡ
Ǥϐϐʹǡ͵ Ͷǡ
ǣǡǡ
Ǥ
ʹǤǣ
ͷ͵Ͷ
ϐʹϐ
ȋ
Ȍ
Ǥ
ȋ
ȌǤ
ǡǡ ǯ
Ǥǡ
Ǥ ͵
Ǥ
ȋ ȌǤ
ǡ
ǡ Ǥ
ϐʹǡ ϐ͵
Ǥǡ
Ǥ
͵Ǥǣ
ϐͶϐ
Ǥ
ǡǡȋȌ
ϐ
ϐ
Ǥ
Ǥ
ͶǤ
ǣ
ͷ͵ͷ
ǡ
Ǥ
ϐ
ϐ
ȋϐ ʹȌǡ
ȋϐ͵Ȍ
ȋϐͶȌǤ
Ǥ
ǡǡǡ
Ǥ ǡ Ǥ Dzdz ǡ
Ǥǡ
Ǥ 3.2 Indexical Interface Design ȋʹͲͲʹȌ
Dz
ǡ
ǡ
dzǤ
ǡ
ǡ
Ǥ
ǡ
Ǧ
ǦǦǦ
ǡ
Ǧ
ǣǡ ǡ
Ǣ ǡǡ
Ǥ
Ǥ
ǯǤ
ǯ ǡ
Ǥ ǡ
Ǥ
Ǧ
Ǥ
Ǧ
Ǧ
ǤǦ
ǯ
Ǥ
Ǥ
ǡǡ
ǡ
ǡ
ǦǤ
ͷ͵
Ǧ
ȋͳͻͻͺȌǯ
Ǥ ǡ
Ǥ
Ǥǡ
Ǧ
ǡ
Ǥ
ǡǡ
ȋ
Ȍ
ϐ
ȋ
Ȍȋ
ȌȋʹͲͲʹȌǤ
4. THREE PROTOTYPE SYSTEMS
Ǥǡ
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ǡ
Ǥ
Ǧ
Ǧ
ǡ
Ǥ
Ǧ
Ǥ
ϐ
Ǥ
ǦǤǡ Ǥϐǡ ǡǦ
Ǥ
ǡǡ
Ǥ ǡ ǦǦǡǤ 4.1. TramMate II ʹͲͲ͵Ǧ
ǡǡǤ ϐ
ȋ Ǥ ʹͲͲ͵ȌǤ
ǡ
ǯ
ȋ Ǥ ʹͲͲͶȌǤǡ ǡǦ
ǯ
ȋϐͷȌǤ
Ǥ
Ǥ ϐ
Dz dzǤ ͷ͵
ȋ ȌǡǤ
ǡDzdzǡ
Ǥ
ǡ Ǥ
ǡ Dz dzǡ ϐDzdz
ǯ
Ǥ
ͷǤ ǣǦ
ǡ
ǡ
Ǥ
Ǥ
Ǥ 4.2. MobileWARD
ǡ
Ǧ
ȋȌ ǡ ǡ ǡ ȋ Þ ʹͲͲȌǤ
ǯ
ǡ ǡ
Ǥ
ȋϐȌǤ ǡ
ǡ
ǡ
ȋ ʹͲͲȌǤ ǡ
Ǥ
ǡϐ
ϐ
Ǥ ǡ
ǡ
ǡȋǡ
ȌǤ ͷ͵ͺ
Ǥǣ ǡ
ϐ
Ǥ
ǡ ǡǤ
ǡ ǡ
Ǥ
ϐ
ǡ
Ǥǡ
Ǥ
ǯǡ
ȋϐ ͺȌǤ ǡ
ǯǤ
Ǥ
ͺͲʹǤͳͳǤ 4.3. Just-for-Us
Ǧ
ǡ ǦǦ ǡ
ǡ ǡǤ ǦǦ
ϐ ǡ
Ǣ ǯ
ǡ
ȋǤʹͲͲͻȌǤ ϐ
Dz dzǡ ϐ
Ȃ
Ǥ ǡ
ǡ
Ǥ
ͷ͵ͻ
Ǥ ǦǦǣ ǯ
ǦǦǡ
Ǥ ǡ ǯ
Ǥ
Dz dz
Ǥ
ǡ
ǡ
ǡ
ȋ Ȍ ǯ
Ǥ ǡ
Ǧϐ
ǯ
ǡ
ǡ
ǡ
ǯȋϐȌǤ
ǦǦ
Ǥ ͷͷͷͲ
Ǥ
5. THREE EVALUATIONS
Ǧ
ǡ
ϐǡ Ǥ
ʹǤ 5.1. Evaluating on public transport: TramMate II ǡ ʹͲͲ͵Ǥ ͳͲͶͲǦͻͲǤ
Ǥ
Ǥ
ϐ
ȋϐͺȌǤ
ϐǤǡ ͷͶͲ
Ǥ
Ǥ ǡ
Ǧ
Ǥ ϐǡ
Ǧ
ǡǡ Ǥ
ȋǤʹͲͲͷȌǤ
ͺǤ ǡ
5.2. Evaluating at the hospital: MobileWARD ǡ ʹͲͲͶǤͳʹͳͷǦͶͲǤ
Ǥ
ȋϐ ͻȌǤ
Ǥ
ϐ
Ǥ ϐǡ
ǤǡǤ
Ǥ
ǡ Ǥ ǡ
Ǧ
DzdzǤǦ
Ǥ ϐǡ
ϐ ǯ
Ǥ
Ǧ
Ǥ
ȋÞʹͲͲȌǤ
ͷͶͳ
ͻǤ
5.3. Evaluating in the city: Just-for-Us ǦǦǡʹͲͲͷǤ ͶͲȋȌ
ͶͷǦͲ Ǥ ǡ
ϐȋ ͳͲȌǤ
Ǥǯ
ǡ ϐ
Ǥ ǡ
Ǥ
ͳͲǤ ǦǦ ǡǡ
Ȁ
Ǥ
Ǧ
Ǥϐ Ǧ Ǧ
ȋϐͳͳȌǤ
Ǥ
ͳͳǤ
ǡǡ
ͷͶʹ
6. DISCUSSION OF FINDINGS FROM EVALUATIONS ǡ
ϐ
Ǥ ǡ
ǡ
Ǥ
ǡ
Ǥ
ǯ
Ǥ Ǧ
Ǧǯ
Ǥ
Ǥ
ȋǤǤǡǡǡǡ
Ȍ
ǡ
Ǥ ǡ
ǡǡ
ǦǦ
Ǥ
ϐ
ǯ
ǡ
Ǧ
ϐ
Ǥ
Ǥ
ϐ
ϐ
ȋ
Ȍǡ
ȋ
Ȍǡ
ȋ
ȌǤ 6.1. Indexing to physical context ǯ
Ǥ
ϐ
ǯ
ǡ
ǡǡǡǡǤ
ȋȌ ȋ
Ȍ Ǧ
DzdzDz
dzǡ
Ǧ
ǡǡǡǤ
ϐ
ǡ ͷͶ͵
Ǥ
ǡ
ǡǡǡ
ǡ
ǡǡ Ǥ
Ǥ
Ǥ
ǡǡ
ǡ
ǡǡǡǡǡ ǡǡǡ
ǡǡǤ ǡ
Ǥ
ϐ
ǡ
Ǥ
ǡǤ
Ǥ
ǡǡDz
dzǡDzdzDzdzǡ
Ǥ
ǡǡ
ǡ
ϐ
Ǧ ǡ ǡ ǡ ǡ ϐ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
Ǧϐ
ǡ
ǦǦ Ǥ ϐǡ
ǣ
ǡ ϐ
Ǥ Redundancy and the sufϔiciency of approximation ǡ
ǣ
ϐ
Ǥ
ͷͶͶ
Ǥ
ϐ ȋ ȌǤ
ǡ
ǡ
Ǧ
Ǥ ǡ Dz dzǡ
ϐ
Ǥ Ǧ
Ǧ
ǡ
ǯ
Ǥǯǡǡ ǡ
ϐ
Ǥϐ
Dz
dzǡDzdzǡDzdz
Ǥ
Ǥϐ
ǡǤ 6.2. Indexing to spatial context ǯ
Ǥ ǯ
ǡ
ǡǡ
ȋǡǡϐ
ǡ
Ȍ
Ǥ
ǯ
ǯ
DzdzǡDzʹͷͶdzDzdzǤ
Ǥ
ǯ
ǡ ǡ
Ǥ ϐ
ϐ
ǡ
Ǥ
ǡ ǡ
Dzdz ȋ
Ȍ
Ǥ
ϐ
ȋǤǤ ǡ ǡ ǡ ȌǤ
ǡ
ϐ
ǡ ͷͶͷ
ǡ
ǡ
Ǥ
ǡ
ϐ
Ǥ
Ǥ ǡ ǡ
ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ
ǡ ϐ
ǣ ǡǡǡ
Ǥϐ
ǡ
Dzdz
Ȃǡ
Ǥ Trust and control
ǡ
ǣ
Ǥ ǯ
ǡ
ǯ
Ǥ ǦǦ
Ǧ Ǥ ǡ ǡ
±
ǡ
Ǥ
ǡǡ ǯ
Dz
dzǡ
ǤȋʹͲͲͲȌǤ
ǡǡ
ǡ
Ǥ
ǡ
ǡ
Ǧ ȋʹͲͲ͵ȌǤ
Ǥ
ǡ
Ǥ
ͷͶ
Ǥ
ǡ
Ǥ
ǡ
Ǥ
ǡ
ǡǡǡ
ȋ
ȌǤ 6.3. Indexing to social context ǦǦ
Ǥ
ǯ
ǡǡ
Ǥ
ǯ
Dz dzǡ Dz
dz
ǦǦǡǯϐǯ
Ǥ
ϐ
Ǥϐ
Ǥ
ǡ
Ǥ
ǯ
ǡ Ǥ
ǡ
ǡ
Dz dzǤ
ǡ
ǡǡ
Ǥǡ
Ǥ
Ǧϐ
Ǥ
Ǥ
ǯ ǡ
Ǥ
ȋʹͲͲʹȌǡ
ǡ
Ǥϐ
ǡǡ
ǦǦ
ǣ
ͷͶ
Ǥ ǡDz
dzǤ
ȋ ͳͻͻǡ ͳͻͺͷȌǤ
ȋʹͲͲʹǡ ʹͲͲǡ Ǥ ʹͲͲͺȌ
ǡ
Ǥ
Ǧǡ
ǡǡ
Ǥ ǡ
ǯ
ǡ
Ǥ Subtle context and making the implicit explicit ǯ
ǣ
Ǥ
ǡ
Ǥ ǯ
Ǥ ǯ
ǡ ǡ
Ǥ
ǦǦǡ
ϐ
Ǥ
ǡǯ
Ǥ
ǯ Ǥ
ǡ
ǡ
Ǥǡ ȋǤǤ ȌǤ ϐ
Ȁ
Ǥ
ǡ
ǡ
Ǥ
ǡ
Ǥ
ǦǦ
Ǥ
ϐ
ǡ
Ǥ
ǦǦǡ
ͷͶͺ
ǡ
ϐ
ǡ
Ǥ
ǡ
Ǥ
7. USING INDEXICALITY IN DESIGN
Ǧ ǫ
Ǥ
Ǥ
Ǥ
Ǧ
ǡ
ǡ
ǡ
ǡǤ
Ǥ
Ǥ Ǥ
ǫ ǯȋͳͻͶǡͳͻȌ
ǡ
Ǥ
Ǥ
Ǥ
ǡ
Ǥ ǯǡ
ȋ ǤͳͻȌ
ǡ
ǡ Ǥ
Ǥ
ǡ
ϐ
Ǥ
Ǧ
ǡǯ
ǡ
Ǥ
ȋǤǤ
Ȍ
ǡ
Ǥ
Ǥ
Ǧ
Ǥ
ǡ ǡ
ǡ
ǡ
ϐ
Ǥ ϐ
ǯǤ
ǡ
ͷͶͻ
Ǧ
ȋǤʹͲͲͻȌǡ
Ǥ
Ǥ
8. SUMMARY AND CONCLUSIONS
Ǧ
Ǥ
Ǥǡ
ϐ
ǡǡ
Ǥ
ǡ
ϐ
Ǥ
ǡ
Ǧ
Ǣ ǡǡ ǦǦǤ ϐ
ǡ
Ǧ
Ǥ
ǡ
Ǥ
Dzdz
Ǥ
ǡ
Ǥ
ǡ
ǡ ǡ
Ǥ
ǯ
Ǥ Ǧ
Ǧǯǡ
Ǥ
ϐ
ǡ
ǡǡ
Ǥ
ǡ
ϐ
ǡ
Ǥ
ϐ
Ǥ ͷͷͲ
ǡ
ǡ
Ǥ ǡ
ǯ
ǡ
Ǥ
ǡ
ϐ
ǡ
Ǥ
ǡ
ǡ
ǡ
Ǥ
Ǥ
ǡ ϐ
Ǥ
ǡ
Ǥ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
ϐ ǡ
ǡ
ǣ
Dzdz
Ǥ
9. FURTHER WORK
ǡ
ϐǤ ǡ
ǡ
ϐ
ǯǤ
ǡ
Ǧ
ȋǤʹͲͲͻȌǤǡ
Ǥ
ǡ
ǡ
ϐ
ǡ
Ǥ ǡ
ǡ
Ǥǡ
ϐ
Ǥ ͷͷͳ
Ǧ
Ǥ
ǡ ǡ
ǡǤ
Ǥ ǡ
Ǥǡ
Ǧ
Ǥ
ACKNOWLEDGEMENTS
ȋʹǦͲͶǦͲͲʹȌ
ǡǤ
Ȃ
Ǥǡ Ǥ Þǡ ǡ ǡ
ǡ ǡ ǤÞ
Ǥ ǡ ǡ
Þǡ
Ǥ
REFERENCES ǡ ǤǤ ǤǤ ʹͲͲͲǤ ǡ
Ǥ ǡȋͳȌǡʹͻǦͷͺǤ ǡǤʹͲͲͳǤ
ǣǤǦ
ͳǡͳǦͳͻʹǤ ǡǤͳͻͶǤ ǤǡǤ ǡǤǡ ǡǤǡǡǤǡ
ǡǤǡ Ǧǡ ǤǡǡǤͳͻǤ ǣǡǡ
ǤǡǤ ǡǤǤʹͲͲʹǤ
Ǥ ǣǤ
ǡǤ ǤǡǤǤǡ ǤǤǦǡǤ
ǣ
ǡ ͺȀ ͺǤͳǡǡ
ǣǡͳ͵͵ǦͳͷʹǤ ǡ ǤǤʹͲͲͻǤ
Ǧ
Ǥ
Ǧ
ͳȋʹȌǣͳǦ͵Ǥ ǡ ǤǤÞǡǤʹͲͲͺǤ
ǦǤ
ǯͲͺǤǡʹʹǦʹͺͳǤ ǡ Ǥ Ǥǡ ǡ Ǥ Ǥǡ ǡ Ǥ ʹͲͲǤ ǣ
ǡ ǡ Ǥ
ǯͲǤ ǡͳͲͻǦͳͳͺǤ ǡ ǤǤǡǤʹͲͲͷǤ
ǣ
Ǥ
ǯͲͷǤǡͳͺǦͳǤ
ͷͷʹ
ǡǤǡǤǤʹͲͲ͵Ǥ Ǧ ǫ
Ǥ
ʹͲͲ͵ǡ Ǧ ǡͳͶͻǦͳͷǤ ǡ ǤǤǡ ǤǤʹͲͲǤ
Ǥ Ǧ
ʹʹǡͳǡ
ǡǦͶͷǤ ǡǤǡǡǤǡǡǤǤǡ
ǡǤǡ ǡ Ǥǡ
ǡǤǡǡǤǡǡǤǤǡǡ Ǥǡ
ǡǤǡǡǤǡǡǤǡ
ǡǤ ǤǡǡǤʹͲͲͺǤ
Ǧ
Ǥ
ǮͲͺǤǡͳͳͷǦͳͳǤ ǡǤǤǡǤǤʹͲͲʹǤ
Ǧ
Ǥ
ʹͲͲʹǡǡ͵ͶͻǦ͵ͷ͵Ǥ ǡǤǡǤʹͲͲͶǤ
ǣ
Ǥͳ͵ǡ͵ʹͻǦ͵ͶͷǤ ǡǤʹͲͲͶǤ
Ǥͳ͵ǡʹʹ͵Ǧ ʹͶǤ ǡǤʹͲͲʹǤ
ǣ
ǤǣǤ ǡǤǡǡǤǡ
ǡǤǡ ǡǤǡǤʹͲͲͲǤǦ
ǣ
Ǥ
ʹͲͲͲǡǡͳǦ ʹͶǤ ǡǤǡǡǤǡ
ǡǤǡǤʹͲͲͳǤǣ ǤͷǡͳǡͺǦͳͳǤ ǡǤǡǤͳͻͻͺ
Ǥ
ǡͳǡ͵ǡͳͳͺǦͳʹͶǤ ǡ Ǥ Ǥ ǡ Ǥ Ǥ ʹͲͲͲǤ Ǧ Ǥ
ʹͲͲͲǡǡǡǡ ǦǡǤ ǡǤǤʹͲͲͳǤǤͷǡͳǡͶǦǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ʹͲͲͲǤ
Ǥ
Ǧ
ǡ͵ǡʹͺͷǦ͵ʹͳǤ ǡ Ǥ ʹͲͲͶǤ
Ǥ ͺǡͳǡͳͻǦ͵ͲǤ ǡ Ǥ ʹͲͲͳǤ Ǧ Ǥ Ǧ
ͳǡʹʹͻǦʹͶͳǤ
ǡǤǡǡǤ
ǡǤͳͻͻͻǤ
ǣ
Ǥ
ǯͻͻǡǡͲͲǦͲǤ
ǡǤǡ
ǡ Ǥǡǡǡ
ǡǤʹͲͲͷǤ
Ǧ
Ǥ
Ǧ
ͳʹǡ ͳǡ͵ͳǦͷʹǤ
ǡ Ǥǡ ǡ ǤǤǡ ǡ Ǥ ǡ Ǥ ʹͲͲͶǤ ǦǦǦǦ
Ǧ
ǣ ͵
Ǧ Ǥ ͳ͵ǡʹͶͻǦʹͺʹǤ Ǥ ʹͲͲ͵Ǥ
Ǧ
Ǥ ǡͳǡͲǦͻǤ
ͷͷ͵
ǡ ǤǡǤǤʹͲͲǤǦ
ǤͳͳǡǡͷͶͻǦͷʹǤ ǡ Ǥǡ ǤʹͲͲǤ
Ǧ Ǥ
ʹͲͲǡǡǡ ǡͳǦͻǤ ǡ Ǥǡ ǡǤǡǡǤǡǡ ǤǡǡǤǡǡǤǡ ǤʹͲͲͷǤ ǣϐ
ǡ
Ǥ
ʹͶǡͳǡͷͳǦͷǤ ǤǡǤǡ Ǥǡ Ǥǡ Ǥ ǤʹͲͲ͵ǤǦ
Ǥ
ʹͲͲ͵Ǥ
ǡǡǤ ƬǡͳǦͶǤ ǡ ǤʹͲͲʹ Ǧ Ǧ
Ǥ
ǯͲʹǡǡ ǡǦǡʹͳǦʹͷǤ ǡ Ǥ Ǥ ǡ Ǥ Ǥ ͳͻͻʹǤ
Ǧ ǣ
Ǥ
ͳʹ Ǧ
ǯͻʹǤ Ǧ ǤǡͺǦͺͳǤ ǡ Ǥ ͳͻͻͷǤ
Ǥ ǣȀȀǤǤǤȀ̱Ȁ ǤǤȋ
ʹͲͲͻȌǤ
ǡ Ǥ ʹͲͲͶǤ Ǧ
ǡ ǡ Ǥ ǡǡǤ ǡ Ǥǡǡ ǤǡǡǡǡǤʹͲͲͻǤǣ
Ǧ
Ǥ
Ǧ
ͳǡ ʹǡǦ͵ͶǤ
ǡǤǤͳͻ͵ͳǦͷͺǤ
ȋͺǤȌǤ ǤǡǤǡǤǡǤ
ǤǣǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ǡ Ǥ ʹͲͲʹ
Ǥǡͳǡ͵ǦͳǤ ǡǤǤÞǡǤǤʹͲͲǤ
Ǧ
ǤͳͲǡͶǡʹͲͷǦʹͳͶǤ
ǡǤǡ ǡǤǡǡǤʹͲͲͶǤ
Ǧ
Ǥͳ͵ǡʹʹͳǦʹʹʹǤ
ǡǤǡǡǤǡ ǡǤͳͻͻͻǤ
Ǥ
ʹ͵ǡǡͺͻ͵ǦͻͲʹǤ
ǦǡǤʹͲͲ͵Ǥ
Ǥ
ǡ ʹͲͲ͵ǡ ǡ Ǥ ǣȀȀǤǤȀ ȋ
ʹͲͳͲȌ
ǡ ǡ ǡ Ǥ ͳͻͻͶǤ
Ǥ ͺͺǡʹʹǦ͵ʹǤ
ǡǤǡ
ǡǤʹͲͲ͵Ǥ
ǦǤǣ Ǥ ǡ Ǥǡ
ǡǤǡǡǤǡ ǤǤʹͲͲͶǤ
Ǥ
ͺǡͳǤ ǡǤͳͻͻǤǣ
Ǥ
ǣ
Ǥ ǡǤͳͻͺͷǤǣ
Ǥǣ Ǥ ͷͷͶ
Chapter 22 Proxemics and interactional spaces ǯǡ
Abstract.1
ȋǤǤ ǡ
Ȍ
Ǥ
Ǧ
Ǥ
Ǥ
ǡ
ǡ
ϐ
ǡ Ǥ
ǡ
Dzdz
ϐ
Ǥ
Dzdz
Ǥ
Ǧ
Ǥ
Ǥ ǡ
ȋǤǤ
Ȍ
ϐ
Ǥ
ǯǡǤǡǡ Ǥǡ ǤȋʹͲͳͳȌ
ǤACM Transactions on Computer-Human Interaction, ͳͺȋͳȌǡ
͵Ǥ
ͷͷͷ
1. INTRODUCTION
ǡ
Ǥ
Ǥ
ǡ
Ǥ
Ǧ
Ǥ ǡ
ǡ ǡ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
Ǧ Ǧ
Ǥϐ
ǡ
ǡ
ϐǡ
Ǥ
ϐ
Ǥ
ʹͲ
ȋǤǤʹͲͲͻǡǤͳͻͻǡ Ǥͳͻͻǡ Ǥͳͻͻ͵ǡ ʹͲͲͻǡͳͻͻͳǡͳͻͻʹǡǤʹͲͲͷǡǤ ͳͻͻͳǡʹͲͲͷǡͳͻͻʹǡǯǤͳͻͻ͵ǡǤͳͻͻǡ ʹͲͲͲǡͳͻͻʹǡǤͳͻͻʹǡͳͻͻͷǡͳͻͻǡ Ǥ ͳͻǡ
ͳͻͻ͵ȌǤ
ǡ
ǡ
Ǥ
ͳʹȋʹͲͲͷȌǤ
ϐ
Ǥ
ǡ
Ǥ
ǡ
ǡ ͵ǡ
ȋ ͳȌ
ȋ ʹͲͲͷȌǤ ϐ
ǡ
Ǥ ǡ
Ǥ
ͷͷ
Dzdz
ȋ ǤʹͲͲͻǢʹͲͲͷȌǤ
Ǧ ǡ ǡ
Ǧ ϐ
Ǥ
ͳǤ
͵
Ǥ
ǡ
ǡ ǤȋʹͲͲͻȌǤ
Ǥǡ
Ǥ
ǡ
Ǥ
Dz
dzʹǤ ǡǦ
ǡ
Ǥ
ϐ
Ǥ ǡ
Ǥ
ǡ
Ǥ
Dz
dzǤ
Ǥ
Ǥ ʹȌ ǤʹͲͲͻ
ǡ
Ǥǡǡ
Ǥ
ͷͷ
ǡϐ
Ǥ
ϐǡembodied action
ǡ
Ǥ
Ǥ
ǡ
ϐ
ϐ
Ǥ
ǯȋͳͻȌ proxemicsǯF-formations
Ǥ
ǡ
Ǥ ǡ
Ǥ
ǡ
ǡ
ϐ
Ǥ
Ǥ
Ǥ
2. EMBODIED ACTION AND MEDIA SPACES
ȋǤǤʹͲͲͳǢͳͻͻȌǤ
ǡ Ǧǡ
ǡǡ
Ǥ
ǤȋͳͻͻȌ
Ǧǯ reversibility ȋǦͳͻʹǡͳͻͺȌǤȋͳͻͻȌǣ Dz
ǡ
ǡ
Ǥ
ǡ
ǡ ǡ
Ǣ ǡ
ǡ ǡ
Ǥ
Ǥ
Ǥdz
ǡ
ǡ ǡ
ǯ
ǡ ǡǡǡ
ͷͷͺ
Ǥ
Ǧ
Ǥ
ǡ
ȋʹͲͲͳǡ Ǥͳͻͻ͵ǡͳͻͻʹǡʹͲͲͲȌǤ
ϐ
ǤȋʹͲͲͲȌ
ǣ Dzǥ
Ǥ
Ǧ
ǡ Ǧ
ǡ
Ǧ
Ǥ
Ǥ
Ǥǡ
Ǣǡ
ǡǥ
Ǥ ǡ
Ǥ
ǡ
Ǯǯ
Ǧ
ǯǤ ǡ
ǡ
ǥ
ǡ
ǡ
ǤdzȋʹͲͲͲǡǤͳͻͺȌ
Ǧ
ϐ
Ǥ
ǡ
Dzdz
Ǥ
3. SPATIALITY AND HUMAN INTERACTION
ǡ
ϐ
ϐ
Ǥ ͷͷͻ
ǡ
ϐ
Ǥ
proxemicsȋͳͻȌǦ ǯ
Ǥ ǯ
Ǥ
ǡintimate
ǡpersonal
ǡsocial
public
Ǥ
ͲͶͷ
ǡ
Ǥ
Ͷͷ
ͳǤʹ
Ǥ
ͳǤʹ͵Ǥǡ
Ǥ
Ǥ
ͳǤʹ
ǡ ǡ
Ǥ ϐ
Ǥ
Ǥ ǡ
Ǥǡǡ
Ǥ
Ǥ ǡ
Ǥ
ǯ ǡ
Ǥ ǡ
ϐ
ϐ
Ǥ ǡǤ
ϐ
Ǥ
ϐ
ȋͳͻͻͲȌǡ
Ǧǡ
Dz
dzǤ
ȋ
Ȍ Ǧ
ǡ
Ǥ
Ǥ ϐ
Ǥϐ Ǧ
Ǥ
Ǧ
ȋǤǤͳͻͷͺǢͳͻͻǢͳͻͷͲȌǤ
ǡȋ
Ȍ
ȋǤǤ ʹͲͲͲǡ ʹͲͲʹȌǤ ȋʹͲͲͻȌǡ ǡ ͷͲ
Ǧ
ǡ
Ǥ
ǡ ǯ
Ǥ
ǡ
ȂDzdz Dzdz
Ǥ
ȋʹͲͲͻȌǤ ǡǡ
Ǣ
Ǥ
Ǧ
Ǧ
ϐ
Ǥ
4. PHYSICAL WORKPLACE DESIGN
ǡ ϐ
Ǧ
Ǧ
ȋǤǤ
ͳͻͻͷǢ ͳͻͻǢ Ǥ ͳͻͻͺǢ
͵Ͳ ʹͲͲȌǤ
Ǥ
ϐ ȋǤͳͻͻͺȌǤ
ǡǡǡ
ϐ
Ǥ ǡ ǡ
Ǥ
ǡ
ϐ
ȋǤͳͻͻͺȌǤ
Ǧ
Ǥ
Ǥ
Ǥ
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ǡ
ǡ
ǡ
ȋͳͻȌȋͳͻͻͲȌǤ
Ǥ
ͷͳ
ǯ
Ǥ
ǡǡ
ǡ
ȋ
ͳͻͻͷǡͳͻͻǡǤͳͻͻͺǡ
͵ͲʹͲͲȌǤ ϐ
ǡϐ
ǡǤ ǡϐ
Ǥϐ
Ǥ
ǡ
Ǥ
ǡ
Ǥ Dz
dz
ϐ
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ȋʹͲͲͳǡʹͲͲǡ
ʹͲͲ͵ǡ ͳͻͻȌǤ
ǯ
ǡDz
dz
ȋǤͳͻͻͺǢ ʹͲͲͲȌǤ
ϐ
ǡ
ǤȋʹͲͲͻȌ
Ǧ
Ǧ
Ǥ
ϐ
Ǥ
ϐ
ǡ
ǡǤǤǡǤ
ȋ ǤͳͻͻǡǤ ͳͻͻʹȌǤ ǡ
ϐǤ
ǡ
Ǥ
ϐ Ǥǡǡ
ǤǤ ȋͳͻͻͶȌ
Ȃ
ǡ ǯ ȋͳͻȌ ǡ
Ǥ ǡǤϐ ͷʹ
ǡ
ͶȂǯDz
dz
Ǥ
ȋ Ǥ ʹͲͲͺȌǤ
ǡ ǯȋͳͻȌǯȋͳͻͻͲȌϐ
ϐǦ
ȋ ͳͻͻǡ ͳͻͷͲȌǤ Ǧǡ
ǡ
ϐ
Ǥ ϐ
ǡ
Ǥ
ϐǡ
ǡǯ
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ȋ
Ȍ
Ǥ
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ǡ
Ǥ ǡ ǡ
Ǥǡ
ǡ
Ǥ
ϐ
ǡ
Ǥ
Ǥ
5. BLENDED SPACES: THE EXAMPLE OF HALO
Ǥ ǡ
ǣwork ȋ
Ȍǡcommunication ȋ
Ǧ ͷ͵
Ȍǡinteraction3ȋ
ǦȌserviceȋ
ǡȌȋ ǤʹͲͲͻȌǤ ǡϐ
Ǧ
Ǥ
Ǧ
Ǥǡǡ
Ǥ
ǡ
ȋ
Ǥ ʹͲͲͻȌǤ
Ǧ
Ǥǡ
ϐ
Ǥ
ϐ
ǡ
Ǥ
ǡǡǡǡ
Ȃǡ
Ǥ Ǥ ȋʹͲͲͻȌ
Dzdz Ȃ
ϐ
Ǥ
ǡ
Ǥ ϐ ǡ ǡ
ͳʹǤ
Ǧ
ȋ ǤʹͲͲͻȌǤ
ϐ
Ǥ
Ǥ
͵Ȍ Ǥǡ
Ǥ
Ǥ
ǡ
ϐǡ
Ǥ
ͷͶ
ǯȋͳͻȌǡ
social
ȂͳǤʹ͵ǤǤ
ǡ
ȋ ǤʹͲͲͻȌǤ ǡ
ǣ magniϔication constancy Ǣ
eye heightsǢ
foreground and table height
Ǣ
distortion reduction;
correct eye contact and gesture awarenessǢspatial audio.
ǡǡǡ
Ǥ
ǡ
Ǥ Ǧ
Ǥ
ǡ
Ǥ
ǡ
ȋ ǤʹͲͲͻȌǤ
ǡ
Ǥ
ǡ
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Ǥǡ
ϐ
ǡ
Ǥ
Ǥ
ϐ ȋʹͲͲͻȌ
ǡǡǤ
Ǥ ǡ
ͶǤ
Ǥ
Ǥ
Ǥ
ͶȌ
Ǥ
ǡ
Ǥ ǯȋʹͲͲͷȌ
Ǥ
ͷͷ
Ǥ
ǡ
Ǥ
ȋǤǤͳͻͺͻǡͳͻͻͶȌ
ȋǤǤ ʹͲͲͳǡ
ʹͲͲȌ
Ǥ
ǡ
ǯ
Ǥϐ
ϐ
ǦǦ
Ǥ
ǤǦ
Ǥ
Ǥ
ǡ
Ǥ
ϐϐǤ
ǡ
Ǥ
ǡ
Ǥ
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ǡǤ Ǥ
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ǡϐǤ
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ǡ
Ǥ
ǡ
Ǥ ǡ ǡ Ǥǡ
Ǥ
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ͷ
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Ǥ
ǡϐ
Ǥ
ǡ
ǡ
Ǥ
Ǥǡ
ϐ
ǡǤ
Ǥǡ
Ǥ ǡ
Ǥ
ϐ
Ǥ Ǧǡ
ǡ
Ǥϐ ǡǡ
Ǥ
ǦǤ
ǡϐ
Ǥ ǡ
Ǥ
ǤȋͳͻͻͳǡͳͻͻʹǡʹͲͲͲȌǡ Ǥȋͳͻͻ͵Ȍ ǡ
ϐ
Ǥ
ȋʹͲͲͳǢͳͻͻȌ
Ǥ
ǦǦ
Ǧ
Ǥ
6. BLENDED INTERACTION SPACES
ǡ
ϐ
ǡ
ǡ
Ǧ
Ǥ
ͷ
ϐ
Ǥ ǡ ǡ
Ͷ
Ǥ
Ǥ
Ǥ
Ǥ ǡ ǡ
ǡ
ȋǤǤ
ϐ
ǡ
ǡȌǤ
ǡǤ ǡ
ϐ
ȋǤǤǡͳͻͺͺǡͳͻͻͲǡͳͻͻͳǡǤͳͻͻʹǡ ʹͲͲͲǡǯʹͲͲͳǡʹͲͲ͵ȌǤ
Ǥ
Ǥ
ȋǤǤǡ Ǥ ͳͻͻͻǡ ʹͲͲ͵ǡ
ͳͻͻͷȌǤ Ǥ
ȋǤǤ ʹͲͲͲȌǤ
ȋǤʹͲͲͳǡǤʹͲͲͷǡǯǡʹͲͲͳȌǤ
ǡ
Ǥ
ǡ
ǣ
Ǣ
ȋǤǤǡͳͻͻͷǡ
ͳͻͻͷǡ ͳͻͻǡǤʹͲͲͷȌǤ
Ǥ
ǡ
Ǧ
ǡ
ǯ o-space ȋͳͻͻͲȌǤ
ϐ
Ǥǡ
ǡ
Ǥ
Ǧ ͷͺ
Ǥ
Ǥ
ǡ
Ǥ
ǡ entry points ǡ
ȋ Ǥ ʹͲͲͻȌǤ
ǡ
Ǥϐ
ȋǤǤ ȌǢϐ
Ǥ Ǥ
ϐ
Ȃ entry point
Ǥ
Ǧ
ȋǤǤ
ǤʹͲͲͺǡ ǤʹͲͲͺǡ
ǤʹͲͲǡʹͲͲͶǡǤʹͲͲͻǡǤ ʹͲͲͻȌǤ
ǡ
ǡ
ǦDz
dzǤ Dz
dz
Dz
dzǡ ϐ
Ǥ ǡ ϐ ǡ Ǧ
ǡ Ǧ
Ǧ
Ǥ
ǡǦȋ ǤͳͻͻǡͳͻͻͻȌȋ ǤʹͲͲʹȌ
ȋ ǤʹͲͲͺǡǤʹͲͲͻȌǤ
Ǥ
ϐ
ȋǤǤ ǤʹͲͲǡʹͲͲ͵ǡǤʹͲͲ͵ȌǤ
ǡ
ǡ
ϐ
ǡ
ȋ
Ǥ
Ȍ ͷͻ
ϐ
Ǥ
ǡ ǡ
Ǥ
Ǥ
ǡǤ
ȋǤǤ
ǤʹͲͲͺǡ
ǤʹͲͲǡ ʹͲͲͶǡǤʹͲͲͻȌǤ
Ȃ
interaction proxemicsǤ
Ǥ
ǡ
ǡ
Ǥ
ϐǤ
ǡ
Ǥ ǡ
Ǥ interaction proxemicsǤ ǡ
ϐ
Ǥǡ
ϐ ȋǤǤǡ
ǡ
Ȍǡ
Ǥ ǡ
ǡ
ǫ
ǡǡ
Ǥ
ǡ
Ǥ
ǡ ǡ
ȋǤʹͲͲͻȌǡ
ͷͲ
Ǥ
Ǥ
ǡ
interaction proxemics
Ǥ
7. A BLENDED INTERACTION SPACE FOR SMALL GROUPS
Ǧ
ͳʹ ǡ
Ǥ ǡ Ǧ
Ǥ
ǡ
ϐ
ǦǤ
ǡ
ǡ Ǥ
ϐ
ȋ
Ȍϐ
Ǥǡ
Ǥ
Ǥ
ǡ
Ǧ
ϐ
ǡ
Ǥ 7.1. TAPESTRY
Ǥ
Dz
dz
Dzdz Dz
dz
DzdzǤ
ȋǤǤǡ
ǡ
Ȍ
ϐ ȋǦȌ
ȋǦȌ
ͷǤǤȋʹͲͲȌ ǯǡ
Ǥ
Ǧ
Ǧ ͷȌ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
ͷͳ
ȋ
ȋ ʹͲͲͺȌȌǡ Ǧ
ϐ
ȋȋ ǤʹͲͲȌȌǤ
ϐ
Ǥ
ǦȋȌǡǦǦ
Ǧ
Ǧ
ȋ
ȌǤ
ǡ
ǡ
Ǥ 7.2. BISi set-up
Ǧ
ʹ͵Ǥʹʹ
Ǥ
ͳͲʹǤ
͵Ǥͷ
ͳͻʹͲͳͲͺͲǤ ǡ
ǡ
ǦǦǦǤ
Ǥͳͺ ǤǦϐ Ȃ
Ǧ
Ǥ Ǧ ϐ
ǦǤͷͳ
Ǥ
Ǧ
Ǥ
ʹǤͷ
Ǥ
ǡͳ
Ǥ
ǡ
ͳͶͲ
ǤǦ
ͳͻʹͲͳͲͺͲϐͳͲͷǤʹ
ͲǤͷȋͶdzȌ
ϐǤ Ǧ
ʹ͵ǡ
ǡǡ ǡ
Ǥ
ǡ
ǡ
Ǥ
Ǥ
ȌǣȀȀǤǤǤȀȀǫα
ͷʹ
ʹǤ
͵Ǥ
ϐ
Ǥ
ǡ
Ǥ
ǡ
ǤǯȋͳͻȌsocial distance ȋͳǤʹǦ͵ǤȌǡ ǡ intimate ȋͳǤʹȌ
ǡ
o-space ȋǡͳͻͻͲȌ
Ǥ ͷ͵
Ǥ Ǧ
ǡ
Ǥ ǡǡǡ
Ǧ
ȋ ͶȌǤ
ǡ
ϐǤ
ϐ
Ǥ
ǡ ǡ
Ǥ ǡ
Ǧ
ǡ
Ǥǡ
Ȃ
ϐ
Ǥ
ͶǤ Ǧ
ϐ ǡ ϐǦ
ǡ
Ǥ ϐ
informed
ͷͶ
Ǥ
ȋ Ȍ
ǡ
Ǥ
Ǥ ǡ
Ȃ
Ǥ ǡ
ϐǤ ǡ
Ǥ
ǡ
ǡ
Ǥ
ϐ
Ǥ
ϐ
ǡ
ϐȂ
Ǥ
Ǥ
ϐ
ͺǤ
Ǥ
ȋǤǤ
ǤʹͲͲȌͻǤ
Ǥ
ͳͺ
Ǥ
Ǥ
Ȍ
ǦǤ ǦDz
dzDz
dzǡǡ
Ǧ
Ǥ
ǡ Ǥ ͺȌ
Ǥ
Ǧ
ϐ
Ǥ ͻȌ
ǤȋʹͲͲȌ
Ǥ
Ǥ
ͷͷ
ʹ͵
ǡ
ȋǤǤ ͳͻͺȌǤ
ȋǤǤ
Ȍǡ
Ǥ
ȋ
ȌǤ ǡ
Ǧ
Ǥ
Ǥ
Ǥ
Ǥ
ǡ
Ǥ
ǡ
ǡǤ
Ǥ
ǡ
Ǥ ϐ
ǡ ϐ
Ǥǡ
Ǧ
ȋʹͲͲͷȌǤ
Ǥ
ǡ
Dz dzȋ ȌǤ
ǡ
ǡ
Ǥ
ǡ
ǡ
ǯ
Ǥ ǡǯ ǯǡ
ǡ
Ǧ
Ǥǡ
Ǥ
Ǥǡ
Ǧ
Ǥ ǡ
Ǥ
ǡ
ϐ
Ǥ
ͷ
Ǥ
spatial reference domain
Ȃ
Ǧȋ
ǤȋʹͲͲͻȌȌǤ
Ǧ
Ǧ
ǡ
ȋǤǤ
ȌǤ
ǡ
Ǥ ǡ ȋ
Ǥ ͳͻͻʹȌ
Ǥ ϐ
ǡ
ǡ Ǥ
Ǥ
Ǥ
ǡ
Ǥ
Ǧ
Ǥ
ȋ
ǡ
ȌǤ
ǡϐ
ǡ
Ǥ
Ǥ
Ǥ
ǡ
ȋ Ȍ
ϐ
Ǥ
Ǧ
Ǥ
Ǥ
ǡ
ϐ
Ǥ
Ǥ
Ǥ
Ǥ
ͷ
Ǥ
ϐ
Ǥ
ǡ
ȋʹͲͲͲǢǤʹͲͲ͵Ȍ
Ǥ
Ǥ
Ǥ ǡ
ȋǤǤ
ȌǤ
Ǥ
ǡ
Dzdz Dzdz
Ǥ
ǡ
ϐ
ȋǡ
ȌǤ
ϐ
Ǥ
ǡ
Ǧ
Ǥ ϐ
Ǥ
Ǥ ǡ access points ȋ
ʹͲͲǡ ʹͲͲͶȌ
ͳͲǤ
Ǥ
Ǥ
ǡ
ϐ
Ȃ
ǡ ǡǤǡ
Ǥ
Ǥ ͳͲȌ
Ǥ
Dzϐ
dz
Ǥ
ͷͺ
ǡ
ǦǤ ǡ
ǡ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ
Ǥ
Ǥ
ȋ
Ȍ
Ǥ
Ǥ
ʹͳ
ǡǡͶ
ǡ ͷǤ
ͷǤ
ǡ
Ǥ
8. DISCUSSION
Blended Interaction Spaces.
ϐ
ǡ
ϐ
Ǥ ǡ
Ǥ
ϐ
ǯȋͳͻȌ
ǯȋͳͻͻͲȌ
Ǥ
Ǥ
ϐ
ǡ
ǡ
ǡ
ͷͻ
Ǥ
ǡ
ǡ
ǡ
ǯȋʹͲͲͻȌ
Ǥ
ǡ ǯ
Ǥ
Ǥ
ϐ
ǡ
Ǥ
Interaction
Ȃ
Ǣǡǡ
Ǥ
ǡ
Ǥ
ǡ
Ǥ
ǡ
ϐ
Ǥǡ
ǡ
Ǥǡ
ϐ
Ǥǡ
ǡ Ǥǡ
ϐ
ǡ
Ǥ
ǡ Ǥ interaction proxemicsǤ ǯ ȋͳͻȌ
ǡ
ϐ
Ǥǡǡϐ
Ǥ
Ǥ ǡ
Ǥ ͷͺͲ
ǡ
ȋǤǤ
ǤʹͲͲȌǤ
ǡ
ϐ
Ǥ
ϐ
ȋǤǤ
ȌǤ
Ǥ
Ǧ
Ǥ
ϐ
Ǧ
Ǥ
ǡ
ϐ
Ǥ
ǡ
Ǥ
ǡ
Ǥ
ǡ
Ǥ ǡ Ǥ
ϐ
ϐ
Ǥ
Ǥ
Ǥ
ǡ
ǡ
Ǥ ǡ
Ǥ ǡ
ǯ
ǤǯȋͳͻȌ
Ǥ
ǡ
ǡ
ϐ
Ǥ ǡ
ǡ
ͷͺͳ
Ǥ
ǡ
Ǥ
ϐ
Ǥ
ϐ
Ǥ
ϐǤ ǦǦ
ǡ
Ǧ ϐȋǤǤ ǡǡ
ȌǤ
ǡ
ȋȌ
ȋ Ȍ
ȋͳͻͻͺȌ
Ȃ
Ǥ
Ȁ
Ǧ ȋ
ǤʹͲͲͳȌǤ
ǡ Ǧ
Ǥǡ
Ǥ ǡ
ǡ
Dz dz
Ǥ ǡ
ȋʹͲͲ͵Ȍ
ȋͳͻͻȌ
Dz
Ǧdz
Ǥ
Dz
Ǧdz
ȋ
ʹͲͲ͵ǡ ͳͻͻȌ
Ȃ
Ǧ
ȋ
ʹͲͲ͵ȌǤǡ
Ǥ
ǡ
ǡ Ǥ
ǦǦ
Ǥǡ
ϐ
Dz
Ǧdz
Ǥ
ͷͺʹ
ǡ
Ǥ
ǡ
necessity sufϔiciency
Ǥ
ǯ ǡ ǡ ȋǡǡ
ȌǤ
ǡ
ǡ
Ǥ ȋʹͲͲͻȌ ǡǡϐ
Ǥ
Dzdz
Ȃ
Ǥ
9. CONCLUSION ǡ
Ǥ
Ǥ
ǡ
ϐ
Ǥǡ
Ǥ
Ǥ Ǥϐ
Ǥ
ǡ
outcome
process
Ǥ ǡ
ϐ
Ǧ
Ǥ
Ȃ ǡ
ǡǤǡ
ȋͳͻͻͳǡͳͻͻʹǡʹͲͲͲȌ
Ǥ
ǡ
Ǥ
ϐ
ϐǤ
ͷͺ͵
ϐ
Ǥ
ϐ Ǥ
Ǥ
Ǥǡ
Ǥ ǡ
ϐ
Ǥ ǡ
ǡ
Ǥ
ǡ
ǡ
Ǥ ϐ
ǡ
ȋʹͲͲͻȌǡ
Ǥ
Ǥ
Ǥ
Ǥ
ǡ
ǡ ǡ
Ǥ
ǡ
Ǥ
ǡ
ǡ
ǡǯ
Dz
dzǤ
ACKNOWLEDGEMENTS ϐ
Ǥ ǡ
ǡ
ǡ Ǧ
ǡ
ǡ
ǡ
Ǥ
ǡ
ǡ
ǡ ͷͺͶ
Ǥǡ
Ǥ ǡ
Ǥ
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Ǧǡ
Ǥ ǡǤͳͻͺͺǤ
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ǡǤʹͲͲͻǤ ǣ Ǧ
Ǥ Proceedings of OzCHI 2009Ǥ͵ǦͺͲǤ ǡǤǡǡǤǡǡǤͳͻͻǤ
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Ǧ
Ǧ
Ǥ ǡǤȋȌMedia Space: 20+ Years of Mediated Life,ǡǡʹͳǦʹ͵ͳǤ ǡǤǤǡǡ ǤǤǡ
ǡǤͳͻͻͺǤǣ
ǫ ǡ Ǥǡ ǡ Ǥǡ ǡǤ ǤȋȌCooperative Buildingsǡǡǡͷ͵ǦͷǤ ǡ Ǥ ʹͲͲͳǤ Where the Action Is: The Foundations of Embodied Interactionǡ ǡ Ǥ ǡǤʹͲͲǤǦ
Ǧ
ǣ
Ǥ Proceedings of ACM Conf. Computer-Supported Cooperative Work CSCW 2006ǤʹͻͻǦ͵ͲͺǤ ǡǤǡǡǤǡǡǤǡǡǤͳͻͻǤ
ǫǦ Ǧ
ǤComputer-Supported Cooperative Workǡͷǡͳǡ͵͵ǦʹǤ ǡ ǤͳͻͻǤThe New Ofϔiceǡ
ǡǤ ǡǤǡǡǤǡǡǤͳͻͻǤVideo-mediated Communicationǡǡ Ǥ
ǡ ǤʹͲͲ͵ǤThe Locales Framework: Understanding and Designing for Wicked Problemsǡ
Ǥ
ǡǤǡǡǤǡǡǤǡǡǤͳͻͻ͵Ǥǣ
Ǥ Proceedings of INTERCHI ’93ǡ͵͵ͷǦ͵ͶͳǤ
ǡǤǤͳͻͺǤǡǡ
Ǥ Journal of Experimental Psychology: Human Perception and Performance, ͳ͵ǡʹǡʹͷȂʹǤ
ǡǤǡ
ǡǤǡ
ǡǤʹͲͲͻǤʹǤ ǡǤ ȋȌMedia Space 20+ Years of Mediated LifeǡǡǤ ǡǤǤͳͻǤ The Hidden Dimension,ǡǤ ǡǤǤǤͳͻͻͺǤInside the IMF: An ethnography of documents, technology and organizational actionǡ
ǡǤ
ͷͺͷ
ǡǤʹͲͲͻǤMedia Space: 20+ Years of Mediated LifeǤǡǣǤ ǡǤǡǤͳͻͻǤǦ
Ǧ
ǣ
Ǥ Proceedings of the ACM Conference on Computer-Supported Cooperative Work CSCW’96ǡǡǦǤ ǡǤǤǡǤǤʹͲͲͻǤ
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ǣ
Ǧ Ǥ Proceedings of CHI ’91ǡͻͻǦͳͲ͵Ǥ ǡ Ǥ ǡ Ǥ ͳͻͻʹǤ
ǣ Ǧ
ǤHuman-Computer Interactionǡǡ͵ͳͷǦ͵ͶǤ ǡǤǡǤʹͲͲͲǤTechnology in ActionǡǡǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ʹͲͲͷǤ Why HP People Do and Don’t Use Videoconferencing SystemsǤ
ǡǦʹͲͲͶǦͳͶͲȋǤͳȌǤ
ǡǤǡ ǤʹͲͲǤ
ǣ
Ǥ Proceedings of CHI 2006ǡǡͶ͵ȂͶͶǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ ǤǤǡ ǡ Ǥ ʹͲͲͺǤ
ǣ
Ǥ Proceedings of CSCW ’08ǡǡͳǦͳǤ ǡǤǤǡǡǤǤǡǡ ǤǤʹͲͲǤǣ
Ǥ Proceedings of Pervasive 2006Ǥ
ǡǤͳͻͻͷǤCognition in the WildǤ ǡǡǤ ǡ Ǥ ǡ Ǥ ͳͻͻʹǤ ǣ
Ǥ Proceedings of CHI’92ǡǡͷʹͷǦͷ͵ʹǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ʹͲͲͺǤ
ǣ
ǦǦǡǦ
Ǥ Proceedings of Tabletop 2008Ǥ
ǡǤǡǦǡǤǡǦǡǤʹͲͲǤ
ǤFourth CSIRO ICT Centre Conference 2007ǡǡǤ
ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ʹͲͲʹǤ
Ǥ Proceedings of IEEE Pervasive ComputingǡǦͷǤ ǡǤͳͻͻͲǤ
ǣ ǦǤǤǡǤ ȋȌConducting Interaction: Patterns of Behavior in Focused Encountersǡ ǡʹͲͻǦʹ͵Ǥ ǡǤͳͻͻͷǤ
ǤArtiϔicial IntelligenceǤ͵ǡͳǦʹǡ͵ͳǦͺǤ ǡǤǡǡǤǡ
ǡǤǤǡ ǡǤʹͲͲ͵Ǥǣ
ǡ
Ǥ Proceedings of GROUP 2003Ǥǡ͵ͻǦ ͵ͺǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ͳͻͻͺǤ New Environments for Working: The ReDesign of Ofϔices and Environmental Systems for New Ways of Workingǡ
Ǥ ǡ ǤǤ ͳͻͺͻǤ Ǧ Ǥ ǡ Ǥ ǡ Ǥ ȋȌ Complex Information Processing: The impact of Herbert A. Simonǡǡǡ Ǥ
ͷͺ
ǡǤǡ
ǡǤǡǡǤǡǡǤǡǡǤǡǡǤͳͻͻͳǤ
Ǥ Proceedings of CHI ‘91, ACM Conference on Human Factors in Softwareǡ ʹͲ͵ǦʹͲͺǤ
ǡǤ
ǡ ǤȋȌǤͳͻͻʹǤGroupware: software for computersupported collaborative workǡ
ǡǡǡ͵ʹǦ͵Ǥ ǦǡͳͻʹǤPhenomenology of Perception.ǡǤ ǦǡǤͳͻͺǤ ǦǤ The Visible and the InvisibleǤ ǡ ǡǤ ǡǤǡǡǤǡǡǤǡ Ǥǡ ǤǡǡǤͳͻͻͻǤ
ǣ
Ǥ Proceedings of the 12th annual ACM symposium on User interface software and technologyǡͳͻǦʹͲǤ
ǡǤǤǡ ǡǤǡǡǤǡǡǤʹͲͲͻǤ
ǣǦ
Ǧ Ǥ Human-Computer Interactionǡ ʹͶǡ ͳǡͳͲǦʹʹͻǤ
ǡǤǤǡǡǤǡ
ǡǤǡ ǡǤʹͲͲǤ
Ǥ Proceedings of GI 2007ǡǡͳͻͳǦͳͻͺǤ ǡǤǡ ǤʹͲͲͷǤǣ
Ǥ Proceedings of CHI ’05ǡǡͻͻǦͺͲͺǤ ǡ Ǥ ǡ Ǥ ʹͲͲͻǤ
ǦǦ
ǣ
Ǥ Proceedings of CHI ’09ǡǡͶʹ͵ǦͶ͵ʹǤ ǡǤͳͻͻʹǤ ǣ
ǤTelecommunications Policyǡͳǡ͵ͲǦ ͵ͳǤ ǡǤͳͻͻͺǤThe Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex, and Information Appliances Are the SolutionǤ ǡǡǤ ǯǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ͳͻͻ͵Ǥ
ǣ
ǤHuman-Computer Interactionǡͺǡ͵ͺͻǦͶʹͺǤ ǡ ǤǤǡ ǤǤʹͲͲͲǤ
ǤHuman-Computer InteractionǡͳͷǡʹȀ͵ǡͳ͵ͻǦ ͳͺǤ ǡ Ǥ Ǥǡ ǡ Ǥ Ǥǡ ǡ Ǥ ͳͻͻǤ
ǦǦ
Ǥ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ȋȌ Video Mediated CommunicationǤ
ǡǡ Ǥ ǡǤǡǡ Ǥǡ
ǡǤǡǡǤͳͻͻͶǤ
ǣ Ǥ Proceedings of CSCW 94ǡ͵ͺͷǦ͵ͻ͵Ǥ ǡǤʹͲͲͲǤƪ
Ǥ
ǡǤȋȌǡLanguage and gestureǡǡ ͶǦͺ͵Ǥ ǡǤʹͲͲʹǤ
Ǧ
ǫ
. Journal of Memory and LanguageǡͶǡͺͺǦ ͲͶǤ ǡ Ǥ ʹͲͲͺǤ Livespaces technical overviewǤ
ǡ
ǦǦʹͳͺͺǤ ǡǤͳͻͻǤǣ
Ǥ Proceedings of ECSCW ’97ǡʹͲͷǦʹʹͲǤ ǡǤǡǤͳͻͻǤ ǣ Ǥ Proceedings of CHI ’97ǡǡʹͻǦʹͺǤ
ͷͺ
ǡǤǡǤʹͲͲͶǤ
ǣ
ǫInteracting With Computersǡͳǡͳͳ͵͵ǦͳͳͷʹǤ ǡ Ǥǡ ǡ ǤǦǤǡ ǡ Ǥǡ ǡ Ǥ ʹͲͲͻǤ ǣ
ǫ Human-Computer Interaction, ʹͶǡʹǡͻǦͳͳǤ ǡ Ǥ ǡ Ǥ ʹͲͲ͵Ǥ
ǣ ǡ ǡ
Ǥ ǯǡǤǡǡǤǡ
ǡǤǡǡǤȋȌPublic and Situated Displays: Social and Interactional aspects of Shared Display TechnologiesǤ
ǡǤ
ǡǤʹͲͲͻǤ
ǣǤ Proceedings of ECSCW ǯͲͻǤ ǡǤ ǤͳͻͻʹǤ
Ǥ Proceedings of CHI’92ǡǡ ͶͻǦͷͻǤ ǡ Ǥ Ǥ ͳͻͻͷǤ
ǣ
Ǥ HumanComputer InteractionǡͳͲǡͶǡͶͲͳǦͶͶͶǤ ǡǤ ǤǡǡǤǡǡ ǤͳͻͻʹǤ
Ǥ Proceedings of CHI ‘92ǡͷͳǦͷʹǤȋ Ǯͻʹ
Ȍ ǡǤ ǤǡǤǤǤͳͻͻǤǤ ǡǤǡǡǤǡ ǡǤȋȌǡVideo-mediated Communicationǡǡ ǡʹʹͷǦʹͶ͵Ǥ Ǥ ǤǤǤǤʹͲͲͲǤThe myth of the paperless ofϔiceǡ ǡǡǤ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ ͳͻǤ The social psychology of telecommunicationsǡ ǡ Ǥ ǡǤͳͻͻǤPersonal Spaceǡ
ǦǡǡǤ Ǥ ǡǤǡǤͳͻͷͺǤ
ǤInternational Journal of Social PsychologyǡͶǡͳʹ͵Ǧͳ͵͵Ǥ ǡ ǤʹͲͲ͵ǤSocially Distributed Cognition: Computational Space and Collaborative Artefacts For The WorkspaceǡǡǤ ǡ ǤǯǡǤʹͲͲͳǤObserving High Performance Team Work: How Space and Information Artefacts Structure Team Problem Solving, Communication and Fluid Movement From Individual to Collaborative WorkǤ
ǡǤ ǡ Ǥǡ ǡ Ǥǡ ǯǡ Ǥ ʹͲͲͷǤ
ǣ
ǤCognition Technology and WorkǡǡʹǡͳͳͳǦ ͳͳͺǤ
͵ͲʹͲͲǤ ǦǤSteelcase360ǡͳǡͶͶǡʹͲͲǤǣȀȀ
ǤǦͲǤ
Ȁ͵Ͳ
Ȁ ʹͲͲǦǤǫαͲͲͲͳʹ͵͵͵ ǡǤǡǤͳͻͷͲǤ
ǤJournal of Abnormal and Social PsychologyǡͶͷǡͷͷʹǦͷͷͷǤ ǡǤǤǡ éǡ ǤǡǡǤǡǡǤǡòǦǡǤǡ
ǡǤǡǡǤǡǡ ǤǡǡǤͳͻͻͻǤǦǣ
Ǥ Proceedings of CHI ’99ǡǡͳʹͲǦͳʹǤ ǡ ǤǤǡ ǡ Ǥǡ ǡ Ǥ ͳͻͻǤ ǫ
Ǥ Proceedings of ECSCW ‘97 European Conference on Computer-Supported Cooperative Workǡ ʹͻǦ͵ͳʹǤ
ͷͺͺ
ǡ Ǥ
ǡ Ǥ ͳͻͻ͵Ǥ ǫ Ǧ ǤComputer-Supported Cooperative Workǡͳǡ͵ǡͳ͵ǦͳͻǤ ǡ ǤǡǡǤǡ ǡǤʹͲͲ͵ǤǯǤ ǯǡǤǡǡǤǡ
ǡ Ǥǡ ǡ Ǥ ȋȌ Public and Situated Displays: Social and Interactional aspects of Shared Display Technologiesǡ
ǡǤ ǡǤʹͲͲ͵ǤǤHuman-Computer Interactionǡ ͳͺǡͳͶͻǦͳͲǤ ǡ Ǥ
ǡ Ǥ ͳͻͻͷǤ
ǣ
Ǥ Proceedings of CHI’95ǡǡͶͻͷǦͷͲʹǤ Ǥ Ǥ ʹͲͲͷǤ HP Halo – Performance Assessment: Analysis and opinions on capabilities, features, usability, performance, and business model,
Ǥ ǡǤǡ ǡǤǡ ǡǤǡǡǤǡǡǤʹͲͲͻǤ
ǣ ǦǦ
Ǥ
ǮͲͻǡǡͳʹ͵ǦͳʹͶǤ ǡǤǡǡǤǡǡǤǡǡǤǡǡǤʹͲͲͺǤ
Ǥ Proceedings of CSCW ’08ǡͳǦͳͺǤ ǡ Ǥǡ ǡ Ǥ Ǥ ͳͻͻͶǤ Ǥ Cognitive ScienceǡͳͺǡͺǦͳʹʹǤ
ͷͺͻ
Chapter 23 Orchestrating mobile devices
ǡ ǡǡ
Ǧ
Abstract.1
ǡ
Ǥ
ǡ ǡ
ǡ
Ǥ
ǡ
Ǧ ǡ Ǧ
ϐ
Ǥ
Ǥ
ǡ
Ǥ
Ǥ
1. INTRODUCTION
ǡ
Ǥ
ǡǡ
Ǥ
Ǥ ǯ
Ǧ Ǧ ȋǤǤʹͲͲͷȌ
ȋǤǤʹͲͲͷȌǤ
ǡ Ǥǡǡ ǤǡǡǤǡǡ ǤǦǡǤȋʹͲͲͷȌ
ǣDz ǥ dzǤ Proceedings of OzCHI 2005, ǡȋǤͳǦͳͲȌǤ ǣǤ
ͷͻͳ
ϐ
ȋ ǤǤ
ʹͲͲͷȌ ͵ǦǦȋǤǤ ʹͲͲͷȌǤ
ȋʹͲͲͷȌǤȋȌ
ǡ
ǡ ǡ
Ȁ
ȋǤǤʹͲͲͷǡʹͲͲͷǡ
ʹͲͲͷȌǤ
ǡǡ
ȋǤǤʹͲͲͷȌǤ ǮǦ
ϐ
ǯȋǡʹͲͲͳȌ
ȋ
Ǧ
Ȍǡ
Ǥ ǡ
Ǧ
ǡ
ȋϐͳȌǤ
ǡ
ȋ
ʹͲͲʹȌǫ
ͳǤǦ
ǫ
ǡ
ǮǦǯ ǡ
ǣ
ǡ
ȋǤǤͳͻͻͺǡʹͲͲͲǡʹͲͲͳȌǤǮ ϐǯǡǦ
ȀǦ
Ǯ
ǯ
Dz
ϐ
ǡ
ǡ ǡdzȋʹͲͲͲȌǤ
Ǥ
ϐǦ Ǥ
ǡ Ǧ
ȋǮ
ǯȌǢ
ǡ
Ǥ ͷͻʹ
ȋʹͲͲͳȌǡ
ϐ
ǡ
Ǥ
ǡ
Ǥ
ǡ ϐ
Ǥ
ʹ
ǡ Ǥ
͵
Ǥ
Ͷϐ
Ǥ
ͷϐ
Ǥ ǡ
ϐ
Ǣ
Ǥ
2. THREE PERSPECTIVES ON CONVERGENCE
ǡϐǡ
Ǥ
ǣ Ȉ
ǣ
ǡ DzdzǤ
Ȉ
ǣ
ǡDzdz
Ȉ
ǣ
ǡǮǯǡ
Ǥ
2.1. Utopian ǯ ȋǤǤ ϐ
ͳͺȌ
ǡǤϐ
Ǥ
ǡ
ǡ
Ǯǯ
ȋ ϐʹǡȌǤ
ǡ
Ǥ ǡ ϐ
ǦǤ ǡǡ
ǡ
Ǧ
Ǧ͵ ǡ
Ǥ
ͷͻ͵
ʹǤ
2.2. Dystopian
ǯǡ ǡ
ǡ
ȋDz ǯdzȌȋʹͲͲͳȌ
Ǥ
ǡǤ
ǡ
ǡ
ǡ
ǡ
ϐ
Ǥ ǡ
Ǧϐȋϐ͵ȌǤ
͵Ǥ
Ǯ
ǯ
Ǥ
DzdzȋʹͲͲͳȌ
ǡǯ
ǡ
ǡ ȋ
Ȍ
Ǧ
ϐ
ǡ
ȋ
Ȍǡ
Ǥ
ͷͻͶ
ǯȋ
Ȍǡ
ǡ
ǡ
ǦǤ 2.3. Hybrid
ǡ
ȋȌ
ȋ ¡ÚʹͲͲ͵ȌǤ
ϐ
ȋǡȌ
ǡ
ȋ ϐͶȌǤ
ͶǤ
Ǯ ǯǤ
ȋ
ϐ
Ȍ
ǡǡǯ
Ǥǡȋ
Ȍ
ǡ ǡ
ǡ
Ǥ ǯȋʹͲͲͳȌǡ
Ǧ ȋǤǤ
Ȍ Ǧ
ϐ
ȋǤǤȌǡ
Ǥ
Ǥ
3. CONVERGENCE AND DIVERGENCE BY DESIGN AND IN USE
Ǧ
Ǥǡ
ϐ
ǡ
ǡ
ǤǤȋʹͲͲͶȌ
ǡ
ǣ
ͷͻͷ
Ȉ
ǦǦ
Ȉ
ǦǦ
Ȉ
ǦǦ
Ȉ
ǦǦ
ϐͷǤ
ǦǦ
Ǧ Ǧ
ǡ
ǡ
ǦǦ
ǦǦ
Ǥ
ǦǦ
ǦǦ
ǡǡ
ǡǡǡ
ǡ
Ǥ
ǦǦ
ǦǦ
ǦǦ
ǦǦ
ͷǤ
Ǧ
ǦǦ
Ǧ
ǦǦ
ǦǦ
ȋ
Ȍǡ
ǦǦ
ȋ
ϐ
Ȍǡ
Ǧ
-in-use
ǡ
ϐ
ϐ
Ǥ Convergence-in-use
ϐ
ǡ
Ǥ
ǦǦ
ǦǦ ȋǤǤ
ȌǡǮǦǯ
ǮǦǯǤ
ǦǦ
Ǧ
ȋ ϐͷȌǤ
ǡ
Ǧ
ͷͻ
ǡ
ϐ
Ǥ Divergence-in-use
ǡ
Ǥ
ǦǦǡ
ǦǦ
ǦǦȋǤǤȌǡ
ǡ
ǦǦ Ǧǡ
ǦǦǤ
ǦǦ
Ǧ
ȋϐͷȌǤ
4. EMPIRICAL STUDY
ǡ
Ǥ
ǤǮ
ǯȋ ǤͳͻͻͻǡǡʹͲͲͷȌ Ǯǯ
Ǥ ǯ
Ǥ ǡ
ϐ
Ǥ
ǡ
ϐ
ǡ real
Ǥ
Ǧ
Ǥ
ǯ ϐ
ϐ
ǡ
Ǣ Ǯ ǯǤ
ǡ
ǡ
ǡ
ǤǮǯ
ǡ
Ǥ ǡ
ǡ
ǡ
ǡ
ǡǡǡ
ǡǡ
ǡ
ǡ
ϐ
Ǥ
ϐ ǡ
ǡϐ ȋǤǤ ǤͳͻͻͻǡǤʹͲͲ͵ǡǤʹͲͲͷȌǤ
ǡ
ǡ
ϐ
Ǥ
Ǥ ǡ
Ǥ ϐ
ǡ
Ǥ
ͷͻ
ǡ
Ǥ
̈́͵ͲͲǤ
ǡ
Ǥǡǡ
ͷ
ǡ ʹͲ ͳͲ
ȋ
ͳȌǤ
Ǥ ǡ
ǡ
Ǥǡ
ͳͲϐ
ǦǦǤ
5. FINDINGS ϐ
ϐǡ
Ǥ ǡ ǡ ϐ
ǡ
Ǥ ǡ
ǦǦǡ
ǦǦ ǡ
ǡ
Ǧ
ϐ
ǡ
ǦǦǤ ǡ
Ǥ
ǡ
Ǥ
ǡ
ȋ Ȍ
Ǯ
ǯȋ
ǡϐȌǤ
Ǥ
ǣDz
dz
ǡ
ǡ ȋ
ǡ
ȌǤ ǡ ͷͻͺ
ǡ
ǡ
Ǧ
Ǥ
ǯ
ǡ
ǡǡ
Ǯϐ
ǯȋ
ȌǤ
ǡ
ǯ ǡ
ǦǦ
ǡ
ǦǦ
Ǥ ǡ
ǯǤ ǡ
ǡǦ
ϐ
Ǥ ǡ
ǡ
ǡ Ǥ 5.1. Increasing usability by means of convergence
Ǧ ǦǤ ǡ
ǡ
Ǥ
ϐ
Ȃ
Ǥ
Ǥ
ϐ
ǡ
ϐ
Ǥ
ǦǦ
ǡȋ
ǯǡ
ȌǤ 5.2. Beyond the tipping point
ǡ
ǡ
ǡ ǯ
ǣ Ȁǡ ϐ
Ȁϐ
Ǥ
ȋ
ȌǡǤǤ
ǡ
ǡ
Ǥ ǡ
Ǧ
ϐ
Ǥ
Ȁ
ȋ Ǧ
ǤȌ
ǦǦȋǡ
ȌǤ
ͷͻͻ
Ǥ
ǣDz
ǥdz
5.3. Increasing usability by means of divergence
ǦǦ
Ǥ
ǡ
ǡ
Ǥǡ
ǡǡ
ǡ
Ǥ
ǡ
Ǧ ǦǤ
ǦǦǡ
Ǥ ǡ
ǦǦ
ϐ
ǯǤ
Ǥ
ǦǦ
ȋǤǤ ȌǤ
ǦǦ
ǡǤǤȋ
ȌȋȌǤ
6. DISCUSSION AND CONCLUSIONS ǡ
Ǣ Ǧ
ǡ
Ǧ
Ǥ
ϐ
-by-design
-in-use
Ǥ
ϐ
Ǥ ϐ
ǡ Ǥ
Ǥ
ǡ ͲͲ
ǤǮǦ
ǯ
Ǧ
ϐ
ǡ
Ǥ
Ǧ
ǡ
Ǥ Ǧ
ϐ
Ǧ
ϐ
Ǥ
ϐ
ǡ
ϐ
ǡ
Ǥ Ȁ ϐ
ǡ
Ǥ
ǡϐ
Ǥ
ȋȌǤ
Ǥ
Ǧ
Ǥ
ǡ
Ǥ ǡ
ǡ
Ǥ ǯ
ǡ
ǡǮ ǯǤ
Ǥǡ
ǡ
ϐ
ǡ
ǡ
Ǥ
ǡ
ǡ
ǡ
Ǥ
ǯ
ǡ
ǦǦǡ
Ǥ Ͳͳ
ACKNOWLEDGEMENTS
Ǥ
ǡ
ǡ
Ǥ ȋ Ȍǡ ǤȋȌǡ ǤȋȌǡ Ȁ ǤǤ
Ȁ Ͳ͵ͶͶͷͻ
ǯ Ǯ ǯ
Ǥ
REFERENCES ȋʹͲͲͷȌǤǣȀȀǤǤ
ȀȀ
ͺȀ͵ͲȀͲͷǤ ȋʹͲͲͷȌǤǣȀȀǤǤ
ȀȀ
ͺȀ͵ͲȀͲͷǤ
ȋʹͲͲͷȌ
ͶͲͲǤǣȀȀǤ
Ǥ
Ȁ
ȀȀ̴ͶͲͲǤ
ͺȀ͵ͲȀͲͷǤ ǡǤȋʹͲͲͲȌ
ƬǤǣǤ ǡǤȋʹͲͲͳȌȋȌǣ
Ǥ ǤȋǤȌǡ ǣ
Ǥ ȋǤͳͶͷǦͳͻȌǤǣ
Ǥ ȋʹͲͲͷȌ ͷͲǤ ǣȀȀǤ
Ǥ
ǤȀ
Ȁ
Ȁ̴
̴
Ǥ
ͺȀ͵ͲȀͲͷǤ ǡǤǡǡǤǡ ǡǤ
ϐǡǤȋʹͲͲ͵ȌDz
dzǣ ϐ
Ǥ
ʹͲͲ͵ȋǤͶǦͺ͵Ȍǡ ǡǤ
ǡǤǡǡǤ
ǡǤȋͳͻͻͻȌǣǤ
ǡȋͳȌǡʹͳǦʹͻǤ ǡǤǡǦǡǤǡǡ Ǥǡǡ Ǥǡ ȋʹͲͲͶȌ ǣ
Ǥ
ʹͲͲͶǡǡǤ ȋʹͲͲͷȌ͵ͳͷ
ȂǤǣȀȀǤǤ
Ȁ
ͺȀ͵ͲȀͲͷǤ ǡ Ǥǡ ¡Úǡ Ǥ ȋʹͲͲ͵Ȍ
Ǥ Ǥ ǡ Ǥ Ƭ Ǥ ȋǤȌǡǣ
ǤȋǤͳͷǦ ͶͶȌǤǣ
ǦǤ ǡǤǡǡǤǡǤȋʹͲͲ͵Ȍǣ
Ǥǣ
ǦǤ ȋʹͲͲͷȌͻ͵ͲͲǤǣȀȀǤǤȀ
Ȁͻ͵ͲͲȀ
ͺȀ͵ͲȀͲͷǤ ǡǤǤȋͳͻͻͺȌ Ǧ
ǡ
Ǥǡǣ Ǥ
ȋʹͲͲͷȌ
ǤǣȀȀǤ
Ǥ
ǤȀ
ȀͳͷͲǤ
ͺȀ͵ͲȀͲͷǤ ȋʹͲͲͷȌͷͲǤǣȀȀǤǤ
ȀȀ
ȀȀ
ͺȀ͵ͲȀͲͷǤ ǡ Ǥ ȋʹͲͲͳȌ
ǫ
ǡ ͺȋȌǡ Ǧ
ǡ ʹͲͲͳǤ Ͳʹ
ȋʹͲͲͷȌǦͶʹ
ǤǣȀȀǤǤ
Ȁ
ͺȀ͵ͲȀͲͷǤ
ǡ Ǥ Ƭ ǡ Ǥ ȋʹͲͲʹȌ
Ǥ
ǡͻǡͳǡͳǦʹ͵Ǥ Ǧ ʹͲͲʹǤ ǡ Ǥǡ ǡǤǡǡ ǤǡǡǤǡǡǤǡ
ǡǤǡǡ ǤȋʹͲͲͷȌ
ǣ
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List of contributions ʹǣ
ǡ Ǥ ǡǤȋʹͲͲ͵Ȍ
Ǥ Proceedings of Mobile HCI 2003ǡǡ ǡȋǤ͵ͳǦ͵͵ͷȌǤǣǦ Ǥ
͵ǣ
ǡ Ǥǡ ǤȋʹͲͲͷȌ
ǤBehaviour and Information Technology, 24ȋͳȌǡʹͳǦ ͵ͷǤ
Ͷǣ
ǡ Ǥǡ ǤȋʹͲͲͺȌ
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ǤComputer-Supported Cooperative Work, 17ȋʹǦ͵ȌǡʹͷǦʹͻͲǤ
ͷǣ
Ǥǡ Ǥǡ Ǥǡ Ǥǡ Ǥǡ
Ǥ Ǥ ȋʹͲͲͶȌ
ǤAustralasian Journal of Information Systems, 11ȋʹȌǡͳͲʹǦͳͳͷǤ
ǣ
ǡ Ǥǡ ǤȋʹͲͲȌDz
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Ǥ Interacting with Computers, 2006ȋͳͺȌǡ ͳ͵ͳͲǦ ͳ͵͵ͷǤ
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ǡ Ǥ ǡ Ǥ ȋʹͲͲͶȌ
ǣ Ǧ
Ǧ Ǥ Proceedings of APCHI 2004ǡ ǡ ǡ ȋͳͺͲǦͳͻͲȌǤ ǣ ǦǤ
ʹͲͳͲǤ
ͺǣ
ǡ Ǥǡǡ ǤǡǤǡǤȋʹͲͲͻȌǣ
Ǧ
ǤTransactions on ComputerHuman Interaction, 16ȋʹȌǡǦ͵ͶǤ
ͻǣ
ǡ Ǥǡ ǡǤǡǡ ǤǡǡǤǡǡ ǤǡǡǤǡ
ǡǤ ǡǤȋʹͲͲͷȌ
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Ǧ Ǥ Proceedings of CHI 2005ǡǡǡȋǤͶͳǦͶͺͲȌǤ ǣǤ
ͳͲǣ ǡ Ǥ ǡ Ǥ ȋʹͲͳʹȌ
Ǧǣ
ǤInternational Journal of Human-Computer Studies, 70ȋ͵ȌǡͳͻȂʹͳǤ ͳͳǣ ǡ Ǥǡ ǤȋʹͲͲͶȌ
ǤInternational Journal of Human-Computer Studies, 60ȋͷǦȌǡͷͻͻǦʹͲǤ ͳʹǣ ǡ ǤǡǤǤȋʹͲͲȌǣ ǤInternational Journal of Human-Computer Interaction, 22ȋͳȌǡǦ͵Ǥ ͳ͵ǣ ǡ Ǥǡ ǡǤǡǡǤǡǡ ǤǡǡǤǡǡǤǡ ǤȋʹͲͲͷȌ ǣϐ
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ǤBehaviour and Information Technology, 24ȋͳȌǡͷͳǦͷǤ ͳͶǣ Þǡ Ǥ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǥ Ǥ ȋʹͲͲͺȌ Ǥ ǤȋǤȌǡHandbook of Research on User Interface Design and Evaluation for Mobile TechnologyȋǤͻͺʹǦͻͻȌǤǡǣ
ȋ ȌǤ ͳͷǣ ǡ Ǥ ǡ Ǥ Ǥ ȋʹͲͲȌ Ǧ
Ǥ Personal and Ubiquitous Computing, 11ȋȌǡ ͷͶͻǦͷʹǤ
Ͳͷ
ͳǣ ǡ Ǥ ǡ Ǥ ȋʹͲͲͷȌ ǦǦǣ Ǧ
Ǥ Proceedings of Mobile HCI 2005ǡ ǡ ȋǤ ʹ͵Ǧ͵ͲȌǤ ǣ Ǥ ȋ
ǣ Ǥ ǤȋʹͲͲȌ
ǣ ǤIEEE Computer, 39ȋͻȌǡͲǦͷǤȌ ͳǣ ǡ ǤǡǡǤǤǡǤǤȋʹͲͳͲȌ ǣ
Ǧ
ǤJournal of Location-Based Services, 4ȋͳȌǡ ͵ǦʹǤ ͳͺǣ ǡ Ǥ ǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ Þǡ Ǥ ǡ Ǥ ȋʹͲͳʹȌ Ǧǣ
ǤJournal of Pervasive and Mobile Computing. ȋȌ ͳͻǣ ǡ ǤǡǡǤǤǡǡ ǤǡǤȋʹͲͳʹȌ ǣ
Ǥ Proceedings of CHI 2012ǡǡǡǤǣǤ ʹͲǣ ǡ Ǥǡ ǤȋʹͲͲͺȌ
ǣ ϐ
Ǥ Journal of LocationBased Services, 2ȋͶȌǡʹǦʹͺǤ ʹͳǣ ǡ Ǥǡ ǤȋʹͲͳͲȌ
ǣǦ
Ǥ ACM Transactions on Computer-Human Interaction, 17ȋͶȌǣ
ͳͶǤ ʹʹǣ ǯǡǤǡǡ Ǥǡ ǤȋʹͲͳͳȌ
Ǥ ACM Transactions on Computer-Human Interaction, 18ȋͳȌǡ
͵Ǥ ʹ͵ǣ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥǡ ǡ Ǥ Ǧǡ Ǥ ȋʹͲͲͷȌ
ǣ Dz ǥ dzǤ Proceedings of OzCHI 2005ǡ ǡȋǤͳǦͳͲȌǤǣǤ
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List of co-authors
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Design af mobile interaktioner - den kontinuerlige konvergens mellem form og kontekst
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