Frogger Service Manual.pdf - Google Drive

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RÉPARATION À UN PERSONNEL DE SERVICE. SAFETY AND WARNINGS. Page 3 of 31. Frogger Service Manual.pdf. Frogger Service M
OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL: [email protected] WEBSITE: www.icegame.com

TABLE OF CONTENTS Safety & Warnings Game Introduction and Game play Games Setup Access to Program Settings Access to Meters Adjusting volume Program Setting Information Program Setting Examples Card swipe Installation Game Maintenance Marquee Removal Control Panel Removal Monitor Power Supply Removal AC Information PC Removal Restore Instructions Podium Removal Marquee Ticket Bonus Display Removal Marquee Ticket Bonus Display Board Removal Marquee Cover Removal Monitor Removal Game Repair Theory of Operation Circuit Board Identification LED Light Identification Schematics Assemblies Monitor Assembly Control Panel Assembly Bonus Ticket Display Assembly Decal Placement with Part Numbers Service Parts Warranty

REVISION Rev B

3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - 25 26 27 28 29 30 31

1-17-2011 2

SAFETY AND WARNINGS BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. DO NOT WASH YOUR GAME WITH A PRESSURE WASHER. AVERTISSEMENT: lors de l'installation de ce jeu, la terre AC récipient doit être utilisé. Ne pas le faire pourrait entraîner un préjudice à vous ou à d'autres. Le non-recours à la terre récipient pourrait également causer une mauvaise opération de jeu, ou les dommages causés à l'électronique. NE PAS détériorer ou de retirer la broche de terre sur le cordon d'alimentation pour la même raison, comme indiqué ci-dessus. Indûment l'aide d'un jeu de la terre pourrait annuler votre garantie. Ont un électricien qualifié de vérifier votre récipient AC pour s'assurer que le sol fonctionne correctement. Ne lavez pas votre jeu avec une laveuse à pression.

INSTALLATION The game comes ready to play with just a few simple things to keep in mind. 1. Plug the game into the A.C. outlet and turn on power to the game. The switch for the game is located on a power module on the outside rear of the game. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.

2. Make sure the game is level after installation. It is necessary to make sure the game is level for safety concerns. 3. Check that the A.C. voltage rating on the back of the game matches the A.C. voltage of your location. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION.

WARNING DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while the game is powered on. This may cause permanent damage to the parts and the main board. Removing any main board component part while powered on will void the warranty. Ne retirez pas l'un des composants sur la carte principale (par exemple Compact Flash et EPROMs), tandis que le jeu est sous tension. Cette mai causer des dommages permanents aux parties et la carte principale. Suppression de tout bord principal élément sous tension alors que annulera la garantie. NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY. ON THE BACK PANEL OF THE GAME: WARNING: SHOCK HAZARD - DO NOT OPEN. REFER SERVICING TO SERVICE PERSONNEL. REMARQUE: CE JEU EST DESTINÉ POUR USAGE À L'INTÉRIEUR SEULEMENT. SUR LE PANNEAU ARRIÈRE DU JEU: AVERTISSEMENT: RISQUE DE CHOC - NE PAS OUVRIR. RÉPARATION À UN PERSONNEL DE SERVICE. 3

Game Introduction 30 years has passed since Frogger’s first release back in 1981. It is one of the most popular and recognizable video games ever made. Frogger has returned as a video redemption game. This two player interactive kid’s game has quick coin game appeal and collections to back it up! Combined with the very best video technology and graphics on a 42” high definition monitor with awesome eye catching cabinetry brings you the highest earning video redemption game ever.

Game play: Just like the original game the object is to get from one side to the other without getting hit and in addition to this collect as many bugs as possible along the way. The player earns tickets for bugs eaten along the way and if they make it to the other side, a nice pile of bonus tickets await! Pressing the start button begins the action. The player must time it right because once the frog begins to hop, you cannot stop it!

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Game Setup Access to the Program Settings: Located in the upper coin door are the programming buttons. To access the program settings press “test” button. Press the VOL with the arrow up button to move the cursor up and press the VOL with the arrow down button to move the cursor down. To select a option press the “test” button again.

Access to the Meters: Located in both of the upper coin doors are the coin and ticket meters. There is a set of meters in both. The left most meter is how many coins the game has validated on that side while the right meter shows how many tickets the game has paid out on that side.

Adjusting the Volume Levels: Located in the right upper coin door are the volume controls for the game. Pressing the left most button will increase the total volume level while pressing the next button to the right will decrease the total volume level. To adjust just the attract volume you need to enter the programming mode and adjust the attract volume from there. You can control the game and attract volumes separately only from the program mode.

VOL

VOL

SERVICE

5

000000

000000

COIN

TICKETS

TEST

000000

000000

COIN

TICKETS

Game Setup Programming Version .89 Main Menu: Diagnostics Switch Test Tests various switches used in the game.

Dip Switch Test Shows current dip switch settings on I/O board.

Monitor Test Shows various screens to test your monitor.

Lamp Test Marquee Lamps (Fireflies) Turns on and off fireflies pcb boards.

Podium Lamps (Floor lights in podium) Turns on and off bottom lights in podium.

Start Lamps (Start buttons) Turns on and off start buttons.

LED Test Toggle/Blink Not used.

Sound Test Music Turns on and off music.

Sound Plays various sounds.

100Hz Plays a continuous 100 hertz tone.

1000Hz Plays a continuous 1000 hertz tone.

Pan Center Pan Left Pan Right Coin Meter Test Advances the coin meter one number.

Ticket Dispenser Test Advance One Ticket left side Advance Ten Ticket left side Advance One Ticket right side Advance Ten Ticket right side Watchdog Test Tests the function of the watchdog.

Coin Adjustments ** SEE NEXT PAGE Payout Adjustments ** SEE NEXT PAGE Audits Resets Volume Attract Volume 6

Game Setup Programming Continued Main Menu: Coin Adjustments Free Play Off/On Coin Lockout Off/On Currency Type Coin/Dollars/Swipe Coin Value 0.250 Coins to play Frogs per game Coins per swipe Payout Adjustments Ticket use Off/On Fixed tickets Off/On Fixed tickets per frog Payout percent 20-80 by 5 % increments Ticket Value .01 Minimum tickets 1 Maximum tickets 2500 Boost bonus Off/On

Off Off Coins 0.250 1 1 2 On Off 10 40 .01 1 2500 On

Your BONUS value is determined by how your coin and payout adjustments are set. Coin value, Payout percent, ticket value, coins required to start a game, how many frogs you give them and bonus boost will change the bonus value.

Coin/Token Suggested Settings

Card Swipe Suggested Settings

.25 Coin Value 40% Payout 0.01 Ticket Value 1 Coin to Play 1 Frog per Game Bonus Boost is On

1.00 Coin Value 40% Payout 0.01 Ticket Value 1 Coin to Play 2 Frog per Game Bonus Boost is On

Gives you a 500 Bonus Average Ticket payout 10

Gives you a 1000 Bonus Average Ticket payout 40

With Bonus Boost on the player will average 75 games before winning the bonus. With Bonus Boost off the player will average 150 games before winning the bonus.

7

Game Setup

Card Swipe Installation Example There are many card swipe systems available today. The following information is general and you should refer to your installation instructions that has been included with your card swipe system for specific details. If your game was not ordered with blank coin doors then you can order replacement blank coin doors from our Service Department. The wire that went to the coin switches will need to be hooked up to your card swipe system to inform the game to start when a card is swiped and accepted. Most card swipe systems use a Normally open relay to accomplish this. The coin wires have two wires connected to it, one being a ground and the other the coin line. Connect the coin line to one side of the normally open relay connection on your card swipe unit and then connect the ground wire from the coin switch to the other side of it. Now when the relay is activated, it will connect the coin line to ground just like the coin switch would and give the game a credit. This game has one ticket dispenser per side and a single meter to count the tickets paid out. It is recommended to splice into the meter lines. The red wire has a constant 12 volts of DC current to it and the black wire is switched to ground for every ticket that is dispensed. Be sure when splicing your card reader to the meter that you match the “+ meter” label to the red wire and the “- meter” label to the black wire. See below for details. On some card systems the coin meter also needs to be spliced into. The red wire has a constant 12 volts of DC and the black wire is switched to ground for every coin accepted. Be sure when splicing your card reader to the coin meter that you match the “+ meter” label to the red wire and the “- meter” label to the black wire. See below for details. On some swipe models you can attach more than one station per board. In systems that do not support this, you will need to install one system per station.

P3 1 2

From coin return of coin switch.

3

DISPLAY

From ground of coin switch.

P2

DATA

P1 1 2

P4 00000

Not used

00000

P8

4

From Coin Meter

P9

1 2 3

To Game From Ticket Meter

Example of wiring for most Card swipe Systems 8

Game Maintenance

Marquee Removal Remove both the upper and lower back doors and put aside. Unplug the 6 pin, 4 pin and A/C harnesses located in the upper section of the cabinet. Remove the four mounting bolt, washers and nuts. The top assembly can be removed as shown below.

Control Panel Removal The control panel is attach to the podium by six 5/32 Allen security mounting bolts. Remove the six mounting bolts and put aside. Now remove the upper and lower brackets and put aside. Slide the control panel back and out. Make sure you disconnect the A/C and switch harness to the control panel before fully removing.

9

Game Maintenance

Monitor Power supply Removal

AC Power Information The games main fuse is accessed through the back of the game at the power mod. Above the power cord is a small panel that contains the main fuse. The value of the fuse for 110 volt users is 6 AMPS at 250Volt type slow blow. The value of the fuse for 220 users is 3 AMPS at 250Volt type slow blow.

10

adjuster

+24

+24

Ground

Ground

AC Earth

AC Neutral

AC Line

The monitor uses a 24 volt DC power supply at 13 amps. It is located in the back of the game. To access remove the back door and put aside. The power supply is mounted on the wall on the left side.

Game Maintenance

PC Access and Removal The PC is located behind the circuit board. The circuit board and PC are mounted onto the back drawer assembly. Remove the lower back cabinet door. At the bottom of the cabinet and underneath the circuit boards is a large thumb screw . Remove the large thumb screw and put aside. The back drawer assembly can be pulled back. There is a handle at the bottom of the drawer assembly to pull on. To remove the PC, disconnect all wiring to the PC and undo the mounting straps.

Restoring Software To use a restore disc you must access the PC and insert the DVD into the computer’s DVD drive. To access the pc follow the instructions under “PC Access and Removal”. You will need to do this with the power on. Press the “open” button located on the DVD drive. Insert the DVD disc into the DVD drive with the label side facing up. Now press the open button again to close the DVD drive’s door or slightly push in the drawer and it will close automatically. Turn off the game and wait 5 seconds. Turn the game back on and in a short time the screen will warn you that it is going to write over your hard drive. If you wish to not continue turn off the game now. It will count down and begin installing the software. This should be done if you experienced data corruption, replaced the hard drive, received updated software or told to do so by ICE technical representative. 11

Game Maintenance

Podium Removal *** WARNING ** With the removal of the podiums the main cabinet will become top heavy and fall forward damaging the monitor assembly and possibly cause bodily injury. It is recommended to have two or more people available to prevent the main cabinet from falling forward. It might become necessary to remove the front podiums from the main cabinet in order to fit the game through some doors. There are three 1/4 “ Allen bolts in each podium that hold them to the cabinet. They are accessed through the back of the game. Remove the lower back door of the cabinet to access them. Remove the bolts. They are shown below. The left side of the cabinet has been removed for clarity. Disconnect in each podium one 5 pin harness, one A/C wire, one 15 pin harness, and 1 grounding wire per podium. The podium can be pulled away from the cabinet. The two podiums themselves cannot be separated from each other.

12

Game Maintenance Marquee Bonus Ticket Display Assembly Removal To remove the bonus ticket display assembly remove the four mounting bolts that hold it to the marquee cover. This is only required if you need to replace the front plastic or lens. It is not necessary to remove the entire assembly to replace the display board. It is recommended to follow the information in “Marquee Bonus Display board Removal” instructions instead. See Bonus Ticket display assembly towards the back of the manual.

Marquee Bonus Display Board Removal It is not necessary to remove the front marquee cover to replace the bonus display board. Remove the upper back door and set aside. Locate the four plastic 1/4” stand off nuts and remove. Disconnect wire harness to board. Assemble in reverse.

13

Game Maintenance Marquee Cover Removal In order to replace the either the Firefly lights or the PLL bulbs used in the marquee of the game, it is necessary to remove the front marquee graphic. The marquee is held attached to the cabinet by 4 bolts with nuts. Once removed, the marquee cover lifts up and out. You can now access both items. See picture to the right.

Monitor Removal It is recommended that three people, one on each side of the monitor and one person to remove the mounting hardware in order to safely remove the assembly from the cabinet. Start by removing the lower back door of the main cabinet and set it aside. Disconnect both the VGA cable and both the Red and Black wires going to the monitor’s power supply. They are attached to the power supply with Phillips screws. The Red wire is +24 volts and the Black wire is DC ground. Now remove the six 1/4 hex mounting bolts shown below. The monitor assembly can now be removed from the cabinet.

14

Game Repair CAUTION This game uses complex electronic components that are very sensitive to static electricity. Observe precautions below before handling these electronics. Failure to do so may void the warranty and damage electronic assemblies. Before servicing electronics, turn off AC power to the game. Wait for capacitors to discharge. DO NOT remove any of the components on the PCBA boards (e.g. compact flash and EPROMS) while the game is powered on. This may cause permanent damage to the parts and the main board. Before touching or handling electronic assemblies, discharge static electricity on your body. To discharge this static, begin by connecting the line cord to a grounded outlet. Don’t turn on the game. Next, touch the safety ground stud of the power supply chassis. Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport the game circuit boards. Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll damage electronic assemblies and void the game’s warranty. After you complete maintenance or service, replace all ground wires, shields, safety covers and install and tighten ground and mounting screw. A bad connection to ground will result in sporadic operation of your game.

SERVICE: Theory of Operation and Repair In the event your game is not functioning correctly please refer to the following few pages for information on how the game functions and tests that you can perform. It is recommended that when you determine that a board is found defective that a authorized warranty service center repair your PCBA. Warranty requests will be voided if repairs are attempted by unauthorized personal.

Theory of Operation: Upon power up the monitor will display a brief message informing you no signal is found and then display the post screen of the PC. The PC will display on the monitor information about where it is during the loading process. During the load process the game will check for the presences of the I/O board and security hasp. Once loaded, the game will be in attract mode showing you game play and you will hear attract audio if enabled. There are four boards located in the back of the game. The main board is the Jamma I/O board with an additional circuit board added to increase its input and output capabilities. The main I/O board handles the coin inputs, the test button, the service button, volume control buttons, ticket notch lines, player start buttons, start lamp relay controls, coin meters, ticket meters, and bottom podium lights. It also amplifies the audio. A small USB display board drives the bonus display. There is a watchdog board that both listens for a heartbeat from the PC and distributes power throughout the cabinet. The board has a few LEDs to indicate correct power and function. LED2 labeled as D2 on the board will light when there is +5 volts of DC power. If not lit check the fuse at F1. It is a 2 amp fuse. LED3 labeled D3 on the board will light when there is +12 volts of DC power. If not lit check the fuse labeled F2. It is a 5 amp fuse. LED8 labeled D8 on the board will be on when the PC is on and running correctly. LED 5 labeled D5 should be off and will only light when the PC is reset for a watchdog occurrence. When the watchdog is first powered, LED7 labeled D7 will blink yellow a few times and then stay off while LED 6 labeled D6 on the board will flash green to indicate a heartbeat. The display board during power up will display dancing line pattern lighting every segment until the pc establishes communication with it. If communication is lost between the PC and display board the display board will continue to show the last value sent. 15

Game Repair Back Circuit Board Identification and Part Numbers

USB DISPLAY BOARD GR2035X

I/O EXPANSION BOARD GR2036GRX

MAIN I/O BOARD DN2034GRX

WATCH DOG BOARD GR2015

16

Game Repair

E00414BGRX

8312

8312 E00668

E00668

17

1 3 5 7 9 11 13 15

1 2 3 4

GND_POWER

C1 0.1µF

+5Vin

10µF

+ C2

SPARE1

SPARE2 SPARE4 SPARE6 SPARE8 SPARE10 SPARE12

GND_DIGITAL

2 4 6 8 10 12 14 16

.100" 8X2 HEADER

P1 .156" HEADER

SPARE1 SPARE3 SPARE5 SPARE7 SPARE9 SPARE11 SPARE13

GND_DIGITAL

P2

SPARE2

SPARE3

SPARE4

SPARE5

SPARE6

SPARE7

C8 DNP

C9 100pF

C7 100pF

C10 100pF

C5 100pF

C6 100pF

C4 100pF

C3 100pF

330

330

330

330

330

330

330

330

GND_DIGITAL

R12

GND_DIGITAL

R14

GND_DIGITAL

R10

GND_DIGITAL

R16

GND_DIGITAL

R6

GND_DIGITAL

R8

GND_DIGITAL

R4

GND_DIGITAL

R1

4.7K R2 4.7K R3 4.7K R7 4.7K R5 4.7K R15 4.7K R9 4.7K R13 4.7K R11

1

1

1

1

1

1

1

1

3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2

Q8 FDN339AN

Q7 FDN339AN

Q6 FDN339AN

Q5 FDN339AN

Q4 FDN339AN

Q3 FDN339AN

Q2 FDN339AN

Q1 FDN339AN

Lamp Drivers

1 2 3 4 5 6 7 8 x8

P3 .100" HEADER

R33 9.1K

R31 4.7K

+5Vin

R29 4.7K

SPARE9

SPARE10

SPARE11

SPARE12

SPARE13

SPARE8

R30 9.1K

+5Vin

C14 100pF

C15 100pF

C13 100pF

C16 100pF

330

330

330

330

330

330

GND_DIGITAL

R24

GND_DIGITAL

R26

GND_DIGITAL

R22

GND_DIGITAL

R28

GND_DIGITAL

C11 100pF

R18

GND_DIGITAL

C12 100pF

R20

4.7K R27 4.7K R21 4.7K R25 4.7K R23

1

1

1

1

1

1

3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 GND_POWER

2 3 Q14 FDN339AN

Q13 FDN339AN

Q12 FDN339AN

Q11 FDN339AN

Q10 FDN339AN

Q9 FDN339AN

DNP

R34

Row Drivers

Keypad

1 2 3 4 5

x2

+5Vin

P5 .100" HEADER

DNP

R32

ONLY Drivers -

Ticket Dispens er

1 2 3 4

P4 .100" HEADER

I/O Expansion Schematics

GND_POWER

2

18

19 WATCHDOG SCHEMATICS

VIDEO IN

AUDIO IN

+5V-in

RIGHT

LEFT

+3.3V REG

+2.5V REG

+1.2V REG

JTAG

24MHz OSC

SPI EEPROM PGM MEM

I2C EEPROM

SPI

I2C

VSYNC

HSYNC

RGB

V-white

FORCETO WHITE

FPGA

Spartan 3

CSYNC

RGB

4

4

8

8

8

-5V Charge Pump Option

3

2

2

RGB, Comp. Sync

Video Amp

Audio Amp

Buffer Buffer Buffer Buffer

20

4

4

7

8

Strap

x8 DIP Switch

Strap

RS-232 Converter

Power Filter

Aux Power Connector

Gun 2

Gun 1

Aux

DCE RS-232

DTE RS-232

Meter 2 Control Player 1 Player 2

Meter 1

Miscellaneous

Coin Lock 2

Coin Lock 1

JAMMA

Alt Video Connector

Mono Out

PC Reset

P5_0

C25 22UF

C26 0.1UF

C32 0.1UF

2

1

1

3

VCC

3

4

1

2

SD#/EN

VIN

MIC29152WU

U1

FPGA PINS:

R49 330

LED4 LED-RED

P3_3

GND OUT 24.0 MHz

OE

U7

R39

C36 0.1UF

33

CLK24

R43 4.7K

ADJ

VOUT

5

4

79,85 0,0 = A 0,1 = B 1,0 = C 1,1 = D

R21 100K 1%

R20 165K 1%

PCB REV INDICATOR

R48 330

LED3 LED-RED

P3_3

P3_3

RESET# 2

GND TPS3809J25

VCC

U8

P2_5

3

4

RESET

C28 22UF

C27 0.1UF

R195 470

80,88 (R41,R42) 0,0 = "0" 0,1 = "1" 1,1 = "2" 1,1 = "3" (R POP= 0, R NP=1)

BUILD REV INDICATOR

TS6MM-SMD

1

S2 2

R193 4.7K

P3_3

PROGRAMMING

LED5 LED-RED

R47 220

P2_5

GUN2TRIG GUN2SENSE GUN1SENSE GUN1RELOAD

[4] [4] [4] [4]

LED2 LED-RED

R22 330

P3_3

RXD1 TXD1 TXD0 RXD0 MUTE HC2 HC1 GUN1TRIG GUN2SPARE GUN2RELOAD

RESET AMP_DIAG DS_JAMMA_N DS_SW_N DS_AUX_N METER1 METER2

[4] [4] [4] [4] [3] [4] [4] [4] [4] [4]

[3] [5] [3] [4] [3] [3] [3]

CCLK

P3_3

P3_3 R53

R50

4.7K

33

P5_0

P5_0

R42

R41

R86 R85 R83

0 0 0

C31 22UF

C3 0.1UF

C22 0.1UF

X_LED2 X_LED1

CLK24

RESET_SW

INIT_N SPARE10 DIN

TDO_PROM TDO_FPGA TMS TCK

C47 22UF

0

0

C53 10UF

CCLKR PROGRAM_N DONE

M0 M1 M2

C48 10UF

P1_2

1x6

JTAG

TDI_R R72 TDO_R TMS_R R74 TCK_R R75

75 74 72 71 68 67 65 64 55 59 54 53 61 60 63 62

97 96 92 91 90 89 81 80 79 86 85 88 87

42 40 48

100 76 78 77

52 99 51

25 24 26

C39 0.1UF

C45 0.1UF

C56 0.1UF

1

2

1

2

SD#/EN

VIN

MIC29152WU

U2

SD#/EN

VIN

MIC29152WU

U10

XC3S50_VQ100

IO_L01N_2/VRP_2 IO_L01P_2/VRN_2 IO_L21N_2 IO_L21P_2 IO_L24N_2 IO_L24P_2 IO_L40N_2 IO_L40P_2/VREF_2 IO IO IO_L01N_3/VRP_3 IO_L01P_3/VRN_3 IO_L24N_3 IO_L24P_3 IO_L40N_3/VREF_3 IO_L40P_3

IO_L01N_0/VRP_0 IO_L01P_0/VRN_0 IO_L31N_0 IO_L31P_0/VREF_0 IO_L32N_0/GCLK7 IO_L32P_0/GLCK6 IO IO_L01N_1/VRP_1 IO_L01P_1/VRN_1 IO_L31N_1/VREF_1 IO_L31P_1 IO_L32N_1/GCLK5 IO_L32P_1/GCLK4

22 22

22

P2_5

XILINX XC3Sxxx VQ100

IO_L31N_4 / INIT# IO_L31P_4 / DOUT / BUSY IO_L27N_4 / DIN / D0

TDI TDO TMS TCK

CCLK PROGRAM# DONE

M0 M1 M2

U9

C83 0.1UF

BOTTOM SIDE PADS

1 2 3 4 5 6

P9

C73 0.1UF

P2_5

GND GND 3 6

GND GND

P2_5

GND GND

3 6

TP1 TP2 TP3 TP4 TP5 TP6

1K R45 ADJ

VOUT

ADJ

VOUT

5

4

5

4

ZF3

C50 0.1UF

QFP FIDUCIAL

R1 100K 1%

R2 100K 1%

R52 TBD

C1 22UF

C49 22UF

IO IO IO_L01N_6/VRP_6 IO_L01P_6/VRN_6 IO_L24N_6/VREF_6 IO_L24P_6 IO_L40N_6 IO_L40P_6/VREF_6 IO_L01N_7/VRP_7 IO_L01P_7/VRN_7 IO_L21N_7 IO_L21P_7 IO_L23N_7 IO_L23P_7 IO_L40N_7/VREF_7 IO_L40P_7

R51 0

94 83 70 57 46 31 19 6

17 21 23 22 16 15 14 13 2 1 5 4 9 8 12 11

50 49 47 44 43 39 38 28 27 32 30 35 34 37 36

C2 0.1UF

C59 0.1UF

P2_5

P1_2

LED1 LED-RED

R6 220

R55

DB6 DB7 DB4 DB5 DB2 DB3

DB0 DB1

4.7K

33

R56 47K

B

Q4 MMBT3904

LED6 LED-RED

R58 330

P3_3

COINLOCK2 [3] COINLOCK1 [3]

HSYNC [5] VSYNC [5]

VCSYNC [5]

FORCE_WHT [5]

FLASH_PWM

TDO

17

SPARE1 SPARE3 SPARE5 SPARE7 SPARE9 SPARE11 SPARE13

SCL SDA

11

1 3 5 7 9 11 13 15

NP

P10

DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7

R91 47K

5

6

7

8

C87

P3_3 0.1UF

2 4 6 8 10 12 14 16

24C01

SDA VSS

SCL (A2)

(WP) (A1)

VCC (A0)

R99 47K

R96 47K

R100 R97 47K 47K

R88 47K

R89 47K

P3_3

DB[7..0] [3,4]

SPARE2 SPARE4 SPARE6 SPARE8 SPARE10 SPARE12

4

3

2

1

CCLK DONE INIT_N PROGRAM_N

C77 10UF

P3_3

R54 4.7K

P2_5

C52 10UF

U14

C37 10UF

TDO_PROM

DIN

C85 10UF

R87 10K

C42 0.1UF

R90 10K

C78 0.1UF

GND

CLK 3 CE# 10 CEO# 13 OE/RESET# 8 CF# 7

TSSOP 20

XCFXXS

DO/DATA 1

XILINX

C84 0.1UF

XCF01S

NC NC NC NC NC NC

TDI TMS TCK

VCCINT

VCCO

VCC

C51 0.1UF

2 9 12 14 15 16

4 5 6

18

19

20

U6

GUN1SPARE [4]

C58 0.1UF

C55 10UF

C38 0.1UF

SPARE13 SPARE12 SPARE11 SPARE9 SPARE8 SPARE1 FLASH_PWM SPARE3 SPARE2 SPARE5 SPARE4 SPARE7 SPARE6

SCL R84 SDA

ZP2

NP

C40 0.1UF

P2_5

C82 10UF

C54 0.1UF

C57 0.1UF

C46 0.1UF

C44 0.1UF

R194

C79 0.1UF

33

C43 0.1UF

P3_3

TDI TDO_FPGA TMS TCK

C41 0.1UF

P2_5

HSWAP_EN 98

VCCO_0 VCCO_1 VCCO_2 VCCO_3 VCCO_4 VCCO_5 VCCO_6 VCCO_7

R73

IO_L01N_4/VRP_4 IO_L01P_4/VRN_4 IO_L27P_4/D1 IO_L30N_4/D2 IO_L30P_4/D3 IO_L32N_4/GCLK1 IO_L32P_4/GCLK0 IO_L01N_5/RDWR# IO_L01P_5/CS# IO_L28N_5/D6 IO_L28P_5/D7 IO_L31N_5/D4 IO_L31P_5/D5 IO_L32N_5/GCLK3 IO_L32P_5/GCLK2

18 45 69 93

1K R38

VCCINT VCCINT VCCINT VCCINT

1K R46

7 33 58 84 VCCAUX VCCAUX VCCAUX VCCAUX

GND GND GND GND GND GND GND GND GND GND 3 10 20 29 41 56 66 73 82 95 3 6

C E

21

[2] COINLOCK1

[2] RESET

[5] SPKR_L+ [5] SPKR_R+ [5] VID_OUT_R [5] VID_OUT_B

[2] METER1

[2] METER2

[2] COINLOCK2

[2] MUTE

NP

330

R125

R117

330

R122

330

330

R120

R80

330

R78

R118 NP

R119 NP

P5_0

R79 4.7K

R82 NP

P5_0

R126 NP

P5_0

R124 NP

P5_0

R128 NP

P5_0

R77 4.7K

1

1

C80 10UF

R127 4.7K

R123 4.7K

R129 4.7K

R76 NP

1

Q5 NP

Q11 NDS355AN

C111 10UF

1

C110 10UF

1

1

Q8 NDS355AN

Q9 NDS355AN

C129 100PF

C128 100PF

FOR RESET ON JAMMA

NP

L47

FB150_0805

L45

4.7K 4.7K 4.7K 4.7K 220 220 220 220

R183 R182 R179 R178 R167 R168 R171 R172

JCOINLOCK1

TH1

TH3

C103 0.1UF

+5V_IN

TH2

ZF4

A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28

A7

A1 A2 A3 A4 A5 A6

+12V_IN

+5V_IN

ZF1

FIDUCIALS

VGND

(ALT PCRESET_N) JCOINLOCK1

TOOLING HOLES

R121 NP

PC RESET

220 220 220

R156 R158 R164

4.7K 4.7K 4.7K

COINCTR1

COINCTR2

(ALT AMP_MUTE_N)

AMP_MUTE_N [5]

JCOINLOCK2

R175 R162 R160

1x3 (.100)

1 2 3

P6

C133 100PF

P5_0

P5_0

FB120_0805

L46

C132 100PF

FB150_0805

C29 100PF L5

NP

R130 0

FB120_0805

L48

C125 100PF

FB150_0805

L6

C117 100PF

C81 100PF

C109 100PF

R191

FB120_0805

C115 100PF

Q10 NDS355AN

R196 NP

P12A

P12A

R198 NP

Q6 NDS355AN

L33

NP

L32

FOR AMP_MUTE ON JAMMA

R81 1K

P5_0

3

2

3

2

3

2

P5_0

ALTERNATE

ZF2

NP

KEY

NP

GND GND +5V +5V -5V +12V

SOLDER SIDE

B8 B9 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28

B7

5

1 2

5

1 2

HM

MH5

4

3

5

1 2

5

1 2

HM

MH3

4

3

R115 1K LED9

R114 470 LED8

1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4

5

1 2

ZH6 Spacer

4

3

1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4

18 16 14 12 9 7 5 3

DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7

C131 100PF

5

1 2

HM

MH1

4

3

5

1 2

ZH7 Spacer

4

3

5

1 2

HM

MH2

4

3

5

ZH8 Spacer

4

3

1 2

C130 100PF

R155 R157 R163 R165

MOUNTING HOLES

1 1G 19 2G 74LVC244A

2 4 6 8 11 13 15 17

U20

C134 100PF

P5_0

L30 NP

R159 R161 R174 R176

C104 NP

R111 NP

NP

LED7

P3_3 C118 0.1UF

220 220 220 220

4.7K 4.7K 4.7K 4.7K

(ALT AMP_MUTE_N)

R132 10K

P3_3

R166 R169 R170 R173

R184 R181 R180 R177

JCOINLOCK2

ZH5 Spacer

4

3

+5V_IN

-5V_IN

+12V_IN

B1 B2 B3 B4 B5 B6

P5_0 C102 0.1UF

[2] DS_AUX_N

METER2 COINLOCK2 L_SPKRR_SPKRGREEN NSYNC SERVICE TILT COIN2 P2START P2UP P2DOWN P2LFT P2RT P2BT1 P2BT2 P2BT3 P2BT4 NC GND GND

JAMMA EDGE FINGERS

METER1 COINLOCK1 L_SPKR+ R_SPKR+ RED BLUE VGND TEST COIN1 P1START P1UP P1DOWN P1LFT P1RT P1BT1 P1BT2 P1BT3 P1BT4 NC GND GND

NP

GND GND +5V +5V -5V +12V

COMP SIDE

ZP1

C112 NP

C113 2200UF

HDD POWER

Alternates

FB095_3712

FB095_3712

L28

L29

P13

NP

4 3 2 1

POWER INPUT

LED-RED

3

2

3

2

3

2

LED-RED 20

VCC GND 10

C114 100PF

5

HM

MH4

4

3

5

1 2

ZH9 Spacer

4

3

DB[7..0] [2,4]

1 2

C116 100PF

P5_0

C107 NP

5

1 2

HM

C126 100PF

4

3

3

ZH10 Spacer

4

1x2

JP1

R94 10K

P3_3

C124 100PF

P5_0N

MH6

[2] DS_JAMMA_N

C127 100PF

220 220 220 220

4.7K 4.7K 4.7K 4.7K

C106 NP

VIDEO AMP

+12V_IN

2 1

COIN1 START1 COIN2 START2 TILT_IN SERV_IN TEST_IN CSYNC_POL

C108 0.1UF

L31

AGND

C74 NP 16V

Alternates

1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4

1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4

C86

P3_3

1 1G 19 2G 74LVC244A

2 4 6 8 11 13 15 17

U15

AGND

C105 0.1UF

R92 10K

P3_3

FB095_3712

20

VCC GND 10

22

P12A

18 16 14 12 9 7 5 3

DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7

0.1UF

AGND

C76 2200UF

DB[7..0] [2,4]

SPKR_L- [5] SPKR_R- [5] VID_OUT_G [5] VID_VCSYNC [5]

SOUND AMPS

C11 0.1UF

C18 0.1UF

PLAYER 2 GUN INTERFACE

C17 10UF

PLAYER 1 GUN INTERFACE

C8 10UF

1 2 3 4 5 6

1 2 3 4 5 6

1x6

P5

C16

.001UF

TRIG2 SENSE2 RELOAD2

FB095_3712

L4

TRIG1 SENSE1 RELOAD1

FB095_3712

P5_0

C19 0.01UF

1x6

P4

.001UF

C10

C13 0.01UF

L3

P5_0

R8 R10 R11

R14 R16 R18

C23 .001UF

R15 4.7K

P5_0

C12 .001UF

R9 4.7K

P5_0

470 470 470

470 470 470

1 2 3 4 5 6 7 8

P5_0

C14 100PF

P5_0

DIPSW8

4.7K R7

C15 100PF

C21 100PF

C24 100PF

P3_3

4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K R30 R31 R32 R33 R34 R35 R36 R37

C4 NP

C20 NP

SW1_1 SW1_2 SW1_3 SW1_4 SW1_5 SW1_6 SW1_7 SW1_8

4.7K R17

[2] DS_SW_N

16 15 14 13 12 11 10 9

4.7K R12 4.7K R19

2 4 6 8 11 13 15 17 1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4

U12

1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4

1 1G 19 2G 74LVC244A

2 4 6 8 11 13 15 17

1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4

P3_3 C35

DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7

0.1UF

18 16 14 12 9 7 5 3

U5

1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4

P3_3 C33

1 1G 19 2G 74LVC244A

R69 10K

P3_3

20 VCC GND

10

S1

4.7K R13 4.7K R3

20 VCC GND 10

18 16 14 12 9 7 5 3

0.1UF

GUN1TRIG [2] GUN1SENSE [2] GUN1RELOAD [2] GUN1SPARE [2] GUN2TRIG [2] GUN2SENSE [2] GUN2RELOAD [2] GUN2SPARE [2]

DB[7..0] [2,3]

[2] RXD1

[2] TXD1

[2] RXD0

[2] TXD0

P3_3

0.1UF

0.1UF

C9

R4 47K

C7

R5 47K

[2] HC2

[2] HC1

3 2

C1V+

C1-

C1+

R2O

T2I

R1O

T1I

LOGIC

V+ ST3232E

1

C1+

9

10

12

11

C34 0.1UF

R27

R26

330

330

V-

C2-

C2+

R2I

T2O

R1I

T1O

RS-232

U3

P3_3

16 VCC GND 15

C2V-

C2+ 5 6

EIA_RD1 4

C5

C6

EIA_TD1 8

EIA_RD0

EIA_TD0

1

1

7

13

14

R28 4.7K

R29 4.7K

P5_0

R25 4.7K

R24 4.7K 3 2 3 2

P5_0

0.1UF

0.1UF

Q2 NDS355AN

FB120_0805

L2

Q1 NDS355AN

FB120_0805

L1

5 9 4 8 3 7 2 6 1

P2

1x5

1 2 3 4 5

P3

1x4

1 2 3 4

P1

DB9F

DCE SERIAL INTERFACE

TO COMPUTER

HIGH CURRENT OUTPUT

10 11

23

[2] FORCE_WHT

[2] HSYNC

[2] VSYNC

0

0

R153

R190

R188 47K

R154 47K

R189 47K

13

HSYNC_R

17

DB15HD Male

16

[2] VCSYNC

11

12

14

VSYNC_R

15

P12

5 10 4 9 3 8 2 7 1 6

75

75

75

R151

R152

R150

R147

10PF

C144

6

8

VGND

NCP_NCAP

MAX665

CAP-

GND

CAP+

FC

LV

VGND

330

R103

VGND

7

8

16

B

G

R

LT1399CS

GND

GND

U16

9

11

13

V-

V+

NCP_OUT

NCP_LV

NCP_OSC

P5_0

9

10

11

12

13

14

15

16

L18

VGND

PUMPOUT

FB150_0805

L17

R98 IC Amplifier, Triple, Current Feedback, 300MHz 4-12V SOIC16, RoHS compliant 0

AMP_IN_B

330

R104 6

4

3

2

1

OUT

5

330

V+

OSC

BLU_AMP2

330

R105

330

R107

R106

330

R101

GAIN ADJUST

4

2

NCP_PCAP

U18

R93

VGND

E

A B C

X

Y

NCP_FC

6

11 10 9

14

Z

C90

C91

VSYNC_R

HSYNC_R

BLU_AMP2

0.1UF

GRN_AMP2

0.1UF

FB150_0805

RED_AMP2

FLASH_PWM

NCP_NCAP

X0 X1

Y0 Y1

Z0 Z1

C141

4

3

2

1

7

P5_0

2.2K

R197

MAX660

CAP-

GND

CAP+

FC

V+

8

R146

R145

OUT

LV

OSC

75

R95

75

100

100

L7

VGND

R102

C93

C97 47PF

C88 47PF

C62 47PF

C60 47PF

VGND

R192 1K

P5_0N

0

NP

L11

FB150_0805

FB150_0805

VGND

FB150_0805

L20

FB150_0805

L19

FB150_0805

L10

FB150_0805

L12

FB150_0805

L9

FB150_0805

L42

L43

C96 47PF

L21 FB150_0805

C94 47PF

FB150_0805

L22

VERTICAL SYNC

FB150_0805

L24

C95 47PF

220

R136

HORIZONTAL SYNC

FB150_0805

L23

FB150_0805 C89 47PF

L16

FB150_0805 C63 47PF

L8

680

220

R140

R135

680

220

R144

R142

680

R143

7

8

6

5

4

3

2

1

B

G

R

LT1399CS

GND

GND

U21

V-

V+

9

10

11

12

13

14

15

16

BLGND

BLUE

GRGND

GREEN

RGND

RED

R133

PUMPOUT

330 B

FB150_0805

L35

L44

Q7 MMBT3904

R134

R131 470

P5_0

VGND

VGND VGND R138 IC Amplifier, Triple, Current Feedback, 300MHz 4-12V SOIC16, RoHS compliant 0

AMP_IN_B

BLU_AMP

AMP_IN_G

GRN_AMP

AMP_IN_R

FB150_0805 C61 47PF

VGND

C135 100UF LOW ESR

NCP_OUT

NCP_LV

VGND

R59

75

0.1UF P5_0

NCP_OSC

C146 10UF

R57

VGND

5

6

7

C92

VID_B

12 13

VID_R

VID_G

U17

VGND

VGND

2 1

5 3

0.1UF

74HCT4053

VEE

P5_0

VGND

U22 4

15

NCP_PCAP

NP

220

220

R187 R186

220

R185

C119 100UF LOW ESR

P5_0

OPTIONAL -5V SUPPLY FOOTPRINT ACCEPTS MAX660 OR LM2662 INVERTING CHARGE PUMP

10PF

C143

VID_B

VID_G

VID_R

AMP_IN_G

GRN_AMP2

AMP_IN_R

10PF

C142

NCP_FC

VGND

0

0

0

RED_AMP2

ALTERNATE FOOTPRINT FOR NEGATIVE CHARGE PUMP

VGND

R149

R148

VID_IN_B

VID_IN_G

VID_IN_R

16 VC C GND

GAIN ADJUST

C E

8

RED_AMP

0.1UF

100

33

C145 47PF

R137

33

R139

VGND

FB150_0805

L41

P5_0

C122 47PF

0.1UF

BLU_AMP

C137

GRN_AMP

C139

FB150_0805

RED_AMP

33

R141

L37

FB150_0805 C136 47PF

L34

FB150_0805 C138 47PF

RGND RED GRGND GREEN BLGND BLUE

FB150_0805

L53

L40 FB150_0805 C140 47PF

6 1 7 2 8 3 9 4 10 5

L39

15

14

13

12

11

P7

FB150_0805

L36

FB150_0805

L38

FB150_0805

DB15HD Female

C120 47PF

C121 47PF

C123 47PF

16

__________ LAYOUT NOTE: KEEP THIS CIRCUIT TIGHT AND ISOLATED FROM DIGITAL SIGNALS __________

17

24

[3]

[3]

[3]

[3]

COMPOSITE OR VERTICAL SYNC

VID_VCSYN C

VID_OUT_ B

VID_OUT_ G

VID_OUT_ R

TO JAMMA

LEFT - TIP RIGHT - RING GND - SLEEVE

AUDIO IN

1

2 3

R

T S

AGND

L13 FB150_0805

3.5mm JACK

P8

SLEEVE

L25

R109

R61

FB150_0805

RING

L14

P5_0

AGND

FB150_0805

L15

R60 47K

AUD_IN_R 47K

AGND

R108 47K

AUD_IN_L 47K

NP

R71

C71

C99

AGND

R70 NP

NP

NP

AGND

C65 10UF

R66

R68

AGND

C68 NP

47K

47K

3

2

R64

AGND

C75 0.1UF

R113

VREFA=1.84V

VREFA

U11A LM358M

1

AGND

TBD

GAIN ADJUST

0

AGND

NP 5

6

R112

U11B LM358M

7

NP

R110

NP

AGND

C101 .001UF

FB150_0805

L27

GROUNDS ARE ISOLATED BY A PARTIAL PLANE CUT WITH A SINGLE POINT CONNECTION. R KEEPS NETS SEPARATE IN NETLIST, BUT IS NP

AGND

R116

R23

4

P11

C67 .001UF

C69

C100

R62 NP

NP

AGND

L26 FB150_0805

(OUTPUT IS IN PHASE WITH INPUT)

AGND

AGND

C70

R65 0

6

11

12

5

SVR

IN4

IN3

IN2

IN1

STBY#

U19

C98 0.1UF

ST7376

ST7375

ST7374B

10

14

15

2

1

AGND

TDA7375

DIAG

OUT4

OUT3

OUT2

OUT1

0 OHM

N.P.

R62

N.P.

0 OHM

R65/R67

4.7K

ZH2 Heatsink

R63

HS01-677-20ABP-G

HHS

P3_3

AUD_OUT_R-

AUD_OUT_R+

AUD_OUT_L-

AUD_OUT_L+

0.47UF

N.P.

C70/C72

HM

HM

ZH4

ZH3

AMP_DIAG [2]

SPKR_R- [3]

SPKR_R+ [3]

SPKR_L- [3]

SPKR_L+ [3]

Nut

4-40 Screw

FB095_3712

L51

FB095_3712

L52

FB095_3712

L49

FB095_3712

L50

IC Power Amp, Dual/Quad, 2x35W, 8-18V, Multiwatt15V, RoHS compliant

AUDIO AMP OPTIONS

AGND

ST7370B

U34

C64 47UF 16V

0.47UF AGND

C72

MONO OUT

RCA Jack

0.47UF

0.47UF

4

R67 0

7

C30 1.0 UF

AGND

4.7K

AGND

C66 0.1UF

P12A

3 VCC SIG GND PWR GND 9 8

FB150_0805

4 8

13 VCC

HS GND HS GND 16 17

TIP

8

+

-

[3] AMP_MUTE_N

1 2 3

4 +

-

25

26

27

28

29

SERVICE PARTS

HARNESS ASSEMBLIES

DECALS

GR2050HX GR2051HX GR2061LX GR2062LX GR2063LX GR2064LX

GR7000 GR7001 GR7002 GR7003 GR7004 GR7012 GR7030 GR7027

Main Harness Podium Harness AC Harness AC relay harness AC to podium AC to computer

ELECTRICAL ASSEMBLIES 2111 8993 8312 E00414BGRX E00382 E00599 E00668 E02247 GR2000 GR2014 GR2015 GR2035X GR2036X HH5005CL CX8384X SG2032X MON42LCD MON42/47ORCH MON42/47PS

Podium Left Podium Right Ticket door Kick plate logo Lily pad (Player 1) Control Panel Bonus Tickets Marquee cover

MECHANICAL ASSEMBLIES

Relay solid state LED Bulb green cluster PL-L 40W bulb 24 LED Blue tape strip Bulb CF27W USB A/B cable 6’ LED used in Marquee 9 Pin serial cable 6 ‘ Frogger computer Security Dongle Watchdog PCB USB Display interface I/O Expansion Ticket Dispenser Work Horse 5 ballast Marquee display board 42” LCD panel A/D board Power supply for monitor

GR1002-P800 GR1003-P800 GR3027

30

Monitor Bezel Monitor Housing Monitor Cover Glass

WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:

■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.

Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com

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