Middleware and Distributed Systems System Models - Operating ...

34 downloads 1484 Views 174KB Size Report
Architectural models of distributed systems. • placement ... Selected drawings taken from Coulouris, Dollimore and Kindberg. Distributed ... Presentation Protocol.
Middleware and Distributed Systems System Models Dr. Martin v. Löwis

Freitag, 14. Oktober 11

System Models (Coulouris et al.) • Architectural models of distributed systems • placement of parts and relationships between them • e.g. client-server, peer-to-peer • Fundamental models • formal description of properties common to all architectural models • addresses correctness, reliability, and security • Selected drawings taken from Coulouris, Dollimore and Kindberg Distributed Systems: Concepts and Design, Edition 4, © Pearson Education 2005

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

2

MvL 2011

Architectural Models • placement of components across a network of computers • define useful patterns for the distribution of data and workload • interrelationships between components • functional roles, patterns of communication • abstraction: server processes, client processes, peer processes • variation of models, e.g. for client-server architecture • define mobile code to have some part of the application run on the client • support mobile clients to allow matching of clients and servers dynamically

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

3

MvL 2011

Software Layers © Pearson Education 2005

Application Services Middleware Operating System Computer and network hardware

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

4

}

Platform

MvL 2011

Protocol Layers: OSI-RM Application Protocol Application Interface Presentation Interface Session Interface Transport Interface Network Interface Data Link Interface Physical

Presentation Protocol Session Protocol Transport Protocol

Presentation Interface Session Interface

Network Protocol

Transport Interface

Data Link Protocol

Network Interface

Physical Protocol

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

Application Interface

Data Link Interface Physical

5

MvL 2011

Client - Server Model • Client: consumer process, uses remote services / information • Server: provider process, offers a service / information • may in turn be client of another server

© Pearson Education 2005

Server

Client Server

Node Process

Client System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

6

MvL 2011

• potentially large number of participants

Peer 2

Peer 1

• often, home users • communication pattern varies over time

© Pearson Education 2005

Application

Application Peer 3

Sharable objects

Application

• replication necessary to provide resilience in the event of disconnection

Peer 4 Application Peers 5 .... N

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

7

MvL 2011

Variation: Services provided by multiple servers • Services provided by multiple servers Service

© Pearson Education 2005

Server Client

Server

Client Server

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

8

MvL 2011

Variation: Proxy Servers and Caches © Pearson Education 2005

Web server

Client Proxy server

Web server

Client

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

9

MvL 2011

Variation: Mobile Code © Pearson Education 2005

a) client request results in the downloading of applet code

Client Applet code

Web server

b) client interacts with the applet

Client

Applet

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

Web server

10

MvL 2011

Variation: Mobile Agent • running program is moved from node to node (with both code and data) • security challenge to the server: client gets hold of the entire state of the agent • only have non-secret data in the agent • security challenge to the client: client node runs arbitrary server-defined code • need to establish trust in agent code • need to restrict agent's access to local resources (sandboxing)

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

11

MvL 2011

Variation: Thin Clients • Client performs just I/O, no computation © Pearson Education 2005

Compute server

Network computer or PC Thin Client

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

Application Process

network

12

MvL 2011

Interfaces and Objects • Set of operations offered by a process is defined by its interface • more precisely: set of messages it is able to send and receive • often formally specified in interface definitions • object-oriented middleware applications: interfaces get implemented by classes

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

13

MvL 2011

Design Requirements for Distributed Architectures • Various objectives for creation of distributed systems • sharing of computational resources (e.g. cluster computing) • sharing of data • sharing of services • Performance issues: responsiveness, throughput, load balancing • Quality of Service (QoS): reliability, security, performance, adaptability, timecritical data • Dependability: correctness, security, fault tolerance, (maintainability) • Caching and Replication

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

14

MvL 2011

Fundamental Models • Model: abstraction of essential properties of a natural phenomenon, for the purpose of understanding and analysis • make explicit all relevant assumptions • make generalizations concerning what is possible or impossible • Models of distributed systems: Reasoning about • Interaction (e.g. communication involves delays) • Failure (node and network failure threatens correct operation of system) • Security (consider attacks by both internal and external agents)

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

15

MvL 2011

Interaction • Notion of distributed algorithm: • each node has a set of data, and runs a program • state of each node not accessible to any other node • nodes interchange messages • assume that all activity in the system is driven by message reception (may need to consider system boundaries specially) • relative speed of nodes should assumed to be unknown • performance of network: latency, bandwidth, jitter • each node has its own internal clock • with specific drift rate - clock synchronization is necessary System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

16

MvL 2011

Interaction (cntd.) • two variants of interaction: synchronous and asynchronous • synchronous systems: • known lower and upper time bound for each execution step, for each message transmission, and for the clock drift • consequence: can introduce a pulsed execution system • practically difficult to build, may help in simplifying analysis • asynchronous systems: messages can arrive and be sent at any time • event ordering: can usually assume no relative order of reception wrt. sending of messages • exception: messages sent on an order-preserving channel System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

17

MvL 2011

Interaction: Lamport's "Logical Time" (1978) • happens-before relation: e1 happens before e2, iff • e1 is executed by the same process before e2, or • e1 is a send operation, and e2 is the corresponding receive operation, or • there is an e3 such that e1 happens before e3, and e3 happens before e2 • logical time: Assign a number L to each event, such that L(e1) < L(e2) if e1 happens before e2

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

18

MvL 2011

Logical Time (cntd.) © Pearson Education 2005

send X

1

receive m1 2 receive

Y

receive

4 send 3

m2

receive

Physical time

send

Z

receive

receive m3

A t1

Freitag, 14. Oktober 11

m2

receive receive receive t3

t2

System Models | Middleware and Distributed Systems

m1

19

MvL 2011

Failure Model • Omission Failures: process or channels fails to perform an operation • process omission failure (e.g. crash failure) • fail-stop: other processes can detect crash (requires guaranteed delivery of messages) • communication omission failures (message drop) • Arbitrary Failures (Byzantine failure): anything may happen • Timing Failures: • synchronous system: activities not completed within pulse • real-time systems: activity not completed within promised time

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

20

MvL 2011

Failure Model (cntd.) • Masking failures: reconstruct reliable services on top of unreliable ones • through retries, error correction, ... • Reliability of one-to-one communication: • validity (messages are eventually delivered to the receiver) • integrity (received message identical to sent one, and no message is delivered twice)

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

21

MvL 2011

Security Model • securing processes and channels against unauthorized access • protecting objects: access rights given to a principal • assumption of an enemy (aka adversary), capable of (threat model) • sending messages to any process • reading and copying any message between a pair of processs • enemy may operate either legitimitely-connected node, or illegal node

System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

22

MvL 2011

Security Model (cntd.) • threat to processes: may receive messages sent by enemy • may not be able to reliably determine identity of sender • server: may not be able to identify principal • client: may fall to "spoofing" • Threats to communication channels: enemy may • copy, alter, inject, or delete messages • gain information only intended for the communication partner • Other threats: denial of service, trojan horses, ... • Defeating security threats: cryptography, authentication, secure channels System Models | Middleware and Distributed Systems Freitag, 14. Oktober 11

23

MvL 2011