Multiprogramming Systems Multiprogramming Systems (continued)
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Multiprogramming Systems Multiprogramming Systems (continued)
1. Multiprogramming Systems. • Provide efficient resource utilization in a
noninteractive environment. • Multiple user programs are in memory at any time.
Multiprogramming Systems • Provide efficient resource utilization in a noninteractive environment • Multiple user programs are in memory at any time • Uses DMA mode of I/O – Can perform I/O operations of some program(s) while using the CPU to execute some other program • Makes efficient use of both the CPU and I/O devices
• Turnaround time of a program is the appropriate measure of user service in these systems
3.12 12
Multiprogramming Systems (continued)
3.13 13
1
Multiprogramming Systems (continued)
3.14 14
Multiprogramming Systems (continued) • An appropriate measure of performance of a multiprogramming OS is throughput – Ratio of the number of programs processed and the total time taken to process them
• OS keeps enough programs in memory at all times, so that CPU and I/O devices are not idle – Degree of multiprogramming: number of programs in memory – Uses an appropriate program mix of CPU-bound programs and I/O-bound programs – Assigns appropriate priorities to CPU-bound and I/Obound programs 3.15 15
2
Priority of Programs
3.16 16
Priority of Programs (continued) In multiprogramming environments, an I/O-bound program should have a higher priority than a CPU-bound program.
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3
Performance of Multiprogramming systems • How to improve system throughput?
3.18 18
Performance of Multiprogramming systems (continued)
When an appropriate program mix is maintained, an increase in the degree of multiprogramming would result in an increase in throughput. 3.19 19
4
Time-Sharing Systems • Provide quick response to user subrequests in an interactive computing environment • Round-robin scheduling with time-slicing – Kernel maintains a scheduling queue – If time slice (δ) elapses before process completes servicing of a subrequest, kernel preempts it, moves it to end of queue, and schedules another process • Implemented p through g a timer interrupt p
3.20 20
Time-Sharing Systems (continued)
3.21 21
5
Time-Sharing Systems (continued) • Response time (rt): measure of user service – If processing of a subrequest requires δ CPU seconds rt = n × (δ + σ) η = δ / (δ + σ) where η: CPU efficiency, σ: scheduling overhead, n: number of users using system, δ: time δ t e required equ ed to complete co p ete a subrequest sub equest
• Actual response time would be different because – Some users may be inactive – Subrequests do not require exactly δ CPU seconds 3.22 22
Time-Sharing Systems (continued)
3.23 23
6
Swapping of Programs
• Swapping allows the kernel to service more processes than can fit into the memory – Improve system throughput and response times of processes – Kernel performs swap-out and swap-in operations 3.24 24