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UML for Java Developers (5 Days) Since Autumn 2003, over 100,000 Java and .NET developers have learned the Unified Modeling Language from Parlez UML (http://www.parlezum l.com) , making it one of the most popular UML training resources on the Internet. UML for Java Developers is designed to accelerate the learning process by explaining UML in a language Java developers can understand – Java!
From Requirements to a Working System "Really great site... I have been trying to grasp UML since the day I saw Visual Modeler. I knew a few things but there were gaps. Thanks to your site they have shrunk considerably."
Many UML courses focus on analysis and high-level design, falling short of explaining how you get from there to a w orking system. UML for Java Developers takes you all the w ay from system requirements to the finished code because that, after all, is w hy we model in the first place.
Learning By Doing "I went on a UML training course three months ago, and came out with a big folder full of hand-outs and no real understanding of UML and how to use it on my project. I spent a day reading the UML for .NET tutorials and it was a much easier way to learn. 'Here's the diagram. Now here's the code.' Simple."
UML modeling is a practical skill, like driving a car or flying a plane. Just as w e don’t learn to drive just by looking at Pow erPoint presentations, you cannot properly learn UML w ithout getting plenty of practice at it. Your skills w ill be developed by designing and building a w orking piece of software, giving you a genuine understanding of how UML can be applied throughout the development lifecycle.
UML for Java Developers covers the most useful aspects of the UML standard, applying each notation w ithin the context of an iterative, object oriented development process Use Case Diagrams
Object Diagrams & Filmstrips
Model the users of the system and the goals they can achieve by using it
Model snapshots of the running system and show how actions change object state
Class Diagrams
Implementation Diagrams
Model types of objects and the relationships between them.
Model the physical components of a system and their deployment architecture
Sequence Diagrams
Packages & Model Management
Model how objects interact to achieve functional goals
Activity Diagrams Model the flow of use cases and single and multi-threaded code
Organise your logical and physical models with packages
Object Constraint Language Model business rules and create unambiguous specifications
Statechart Diagrams
User Experience Modeling
Model the behaviour of objects and event-driven applications
Design user-centred systems with UML
Design Principles
Design Patterns
Create well-designed software that’s easier to change and reuse
Apply proven solutions to common OO design problems
class Account class Account { { private float balance = 0; private float balance = 0; public float limit; public float limit; protected int id; protected int id; int databaseId; int databaseId;
Account - balance : float = 0 + limit : float # id : int ~ databaseId : int
int noOfPeople = Person.getNumberOfPeople(); int noOfPeople = Person.getNumberOfPeople(); Person p = Person.createPerson("Jason Gorman"); Person p = Person.createPerson("Jason Gorman");
public static Person createPerson(string name) public static Person createPerson(string name) { { return new Person(name); return new Person(name); } }
+ createPerson(name : string) : Person + getName() : string + getNumberOfPeople() : int - Person(name : string)
public string getName() public string getName() { { return this.name; return this.name; } }
Class & Instance Scope
public static int getNumberOfPeople() public static int getNumberOfPeople() { { return numberOfPeople; return numberOfPeople; } } }
Default role name = address Default multiplicity = 1 class Person class Person { { // association: Lives at // association: Lives at public Address address; public Address address; public Person(Address address) public Person(Address address) { { this.address = address; this.address = address; } } }