Four player cooperation task within Minecraft. Tutorial + building task (~60Min). Recreation of the property the family. Effi Briest. (Fontane, 2015). Chapter one:.
58th Conference of Experimental Psychologists (TeaP 2016)
Using the jigsaw principle to increase task interdependence in cooperative educational videogames
Heidelberg, 21-23. March 2016
Nebel, S., Schneider, S., Beege, M., Wirzberger, M., Rey, G. D.
www.tu-chemnitz.de
Two Perspectives Psychology Game Design
InstructionalMediaSocial-
Psychology
Heidelberg, 21-23. March 2016
Educational Videogame Design
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 2
Two Perspectives Game Design Psychology Socializing
Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 3
Two Perspectives Game Design Psychology Enjoyment Interest (Plass et. al., 2013)
Error Rates (Mullins, Rummel, & Spada, 2011)
Heidelberg, 21-23. March 2016
Learning (Fu, Wu, Ho, 2009)
Task Performance (Ke & Grabowski, 2007)
Self-Esteem (Slavin, 1980)
Verbalization, Elaboration (Mullins, 2011)
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 4
Two Perspectives Game Design Psychology
- Jigsaw -
Information and tasks are distributed among participants, resulting in a broken up main task that needs to be solved together to be completed. positive task interdependence positive information interdependence Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 5
Two Perspectives Game Design Psychology
Collaboration Paradox (Azadegan & Harteveld, 2014)
Heidelberg, 21-23. March 2016
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The Experiment.
Heidelberg, 21-23. March 2016
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The Experiment Questionnaires
Effi Briest (Fontane, 2015) Chapter one:
“…while on the side facing the park and gardens a wing built on at right angles casts its broad shadow first on a white and green flagstone path, then out over a large roundel of flowers…”
Heidelberg, 21-23. March 2016
Four player cooperation task within Minecraft Tutorial + building task (~60Min) Recreation of the property the family Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 8
The Experiment Questionnaires
AB
AB
VC: n = 24
AB
AB
A
A
B
B
II: n = 32
Does increased interdependence (II) increase social interaction / play-performance / learning compared to volountaly cooperation (VC)? Does increased interdependence affect cognitive load / mental effort / process efficiency?
The Experiment: n = 60 (4 excluded); secondary school; age 15-20, M = 16.9, SD = 0.97; 51.8% male Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 9
The Experiment Questionnaires
speaking time given explanations (two independent raters, α =.88) task performance (51 criteria evaluating the building task)
retention (cloze test with the first page of Effi Briest) spatial orientation
cognitive load scale (Eysink et al., 2009) Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 10
Results.
Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 11
Results I II III IV
COOPERATION
AB
AB
AB
vs.
AB
3000
100
2500
80
2000
A
A
B
B
60
1500 40 1000 20
500
0
0 speaking time
t(55)=1.95; p=.045, d=.53
explanations
t(55)=1.62; p=.11, only tendency
Evidence for increased social interaction Heidelberg, 21-23. March 2016
Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 12
Results I II III IV PERFORMANCE & LEARNING
45 40 35 30 25 20 15 10 5 0
AB
AB
AB
vs.
AB
14
3
12
2,5
10
B
B
1,5
6
1
4
Play Task
A
2
8
F(1,53)=16.6; p