Using the jigsaw principle to increase task ...

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Four player cooperation task within Minecraft. Tutorial + building task (~60Min). Recreation of the property the family. Effi Briest. (Fontane, 2015). Chapter one:.
58th Conference of Experimental Psychologists (TeaP 2016)

Using the jigsaw principle to increase task interdependence in cooperative educational videogames

Heidelberg, 21-23. March 2016

Nebel, S., Schneider, S., Beege, M., Wirzberger, M., Rey, G. D.

www.tu-chemnitz.de

Two Perspectives Psychology Game Design

InstructionalMediaSocial-

Psychology

Heidelberg, 21-23. March 2016

Educational Videogame Design

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 2

Two Perspectives Game Design Psychology Socializing

Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 3

Two Perspectives Game Design Psychology Enjoyment Interest (Plass et. al., 2013)

Error Rates (Mullins, Rummel, & Spada, 2011)

Heidelberg, 21-23. March 2016

Learning (Fu, Wu, Ho, 2009)

Task Performance (Ke & Grabowski, 2007)

Self-Esteem (Slavin, 1980)

Verbalization, Elaboration (Mullins, 2011)

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 4

Two Perspectives Game Design Psychology

- Jigsaw -

Information and tasks are distributed among participants, resulting in a broken up main task that needs to be solved together to be completed. positive task interdependence positive information interdependence Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 5

Two Perspectives Game Design Psychology

Collaboration Paradox (Azadegan & Harteveld, 2014)

Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 6

The Experiment.

Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 7

The Experiment Questionnaires

Effi Briest (Fontane, 2015) Chapter one:

“…while on the side facing the park and gardens a wing built on at right angles casts its broad shadow first on a white and green flagstone path, then out over a large roundel of flowers…”

Heidelberg, 21-23. March 2016

Four player cooperation task within Minecraft Tutorial + building task (~60Min) Recreation of the property the family Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 8

The Experiment Questionnaires

AB

AB

VC: n = 24

AB

AB

A

A

B

B

II: n = 32

Does increased interdependence (II) increase social interaction / play-performance / learning compared to volountaly cooperation (VC)? Does increased interdependence affect cognitive load / mental effort / process efficiency?

The Experiment: n = 60 (4 excluded); secondary school; age 15-20, M = 16.9, SD = 0.97; 51.8% male Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 9

The Experiment Questionnaires

speaking time given explanations (two independent raters, α =.88) task performance (51 criteria evaluating the building task)

retention (cloze test with the first page of Effi Briest) spatial orientation

cognitive load scale (Eysink et al., 2009) Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 10

Results.

Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 11

Results I II III IV

COOPERATION

AB

AB

AB

vs.

AB

3000

100

2500

80

2000

A

A

B

B

60

1500 40 1000 20

500

0

0 speaking time

t(55)=1.95; p=.045, d=.53

explanations

t(55)=1.62; p=.11, only tendency

Evidence for increased social interaction Heidelberg, 21-23. March 2016

Nebel, Schneider, Beege, Wirzberger, Rey I Professur E-Learning und Neue Medien I 12

Results I II III IV PERFORMANCE & LEARNING

45 40 35 30 25 20 15 10 5 0

AB

AB

AB

vs.

AB

14

3

12

2,5

10

B

B

1,5

6

1

4

Play Task

A

2

8

F(1,53)=16.6; p

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