RÃPARATION Ã UN PERSONNEL DE SERVICE. SAFETY AND WARNINGS. Page 3 of 31. Frogger Service Manual.pdf. Frogger Service M
OWNERS AND SERVICE MANUAL INNOVATIVE CONCEPTS IN ENTERTAINMENT INC. 10123 MAIN STREET, CLARENCE, NY 14031 SERVICE: 1-716-759-0360 FAX: 1-716-759-0884 E-MAIL:
[email protected] WEBSITE: www.icegame.com
TABLE OF CONTENTS Safety & Warnings Game Introduction and Game play Games Setup Access to Program Settings Access to Meters Adjusting volume Program Setting Information Program Setting Examples Card swipe Installation Game Maintenance Marquee Removal Control Panel Removal Monitor Power Supply Removal AC Information PC Removal Restore Instructions Podium Removal Marquee Ticket Bonus Display Removal Marquee Ticket Bonus Display Board Removal Marquee Cover Removal Monitor Removal Game Repair Theory of Operation Circuit Board Identification LED Light Identification Schematics Assemblies Monitor Assembly Control Panel Assembly Bonus Ticket Display Assembly Decal Placement with Part Numbers Service Parts Warranty
REVISION Rev B
3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 - 25 26 27 28 29 30 31
1-17-2011 2
SAFETY AND WARNINGS BEFORE YOU BEGIN WARNING: WHEN INSTALLING THIS GAME, A GROUNDED A.C. RECEPTACLE MUST BE USED. FAILURE TO DO SO COULD RESULT IN INJURY TO YOURSELF OR OTHERS. FAILURE TO USE A GROUNDED RECEPTACLE COULD ALSO CAUSE IMPROPER GAME OPERATION, OR DAMAGE TO THE ELECTRONICS. DO NOT DEFEAT OR REMOVE THE GROUNDING PRONG ON THE POWER CORD FOR THE SAME REASON AS GIVEN ABOVE. USING AN IMPROPERLY GROUNDED GAME COULD VOID YOUR WARRANTY. HAVE A QUALIFIED ELECTRICIAN CHECK YOUR A.C. RECEPTACLE TO BE SURE THE GROUND IS FUNCTIONING PROPERLY. DO NOT WASH YOUR GAME WITH A PRESSURE WASHER. AVERTISSEMENT: lors de l'installation de ce jeu, la terre AC récipient doit être utilisé. Ne pas le faire pourrait entraîner un préjudice à vous ou à d'autres. Le non-recours à la terre récipient pourrait également causer une mauvaise opération de jeu, ou les dommages causés à l'électronique. NE PAS détériorer ou de retirer la broche de terre sur le cordon d'alimentation pour la même raison, comme indiqué ci-dessus. Indûment l'aide d'un jeu de la terre pourrait annuler votre garantie. Ont un électricien qualifié de vérifier votre récipient AC pour s'assurer que le sol fonctionne correctement. Ne lavez pas votre jeu avec une laveuse à pression.
INSTALLATION The game comes ready to play with just a few simple things to keep in mind. 1. Plug the game into the A.C. outlet and turn on power to the game. The switch for the game is located on a power module on the outside rear of the game. THIS GAME IS DESIGNED TO DISSIPATE STATIC ELECTRICITY THROUGH THE GROUNDING PLANE OF THE GAME. IF THE A.C. GROUND DOES NOT WORK, THE GAME COULD DISCHARGE STATIC ELECTRICITY THROUGH THE GAME CIRCUITRY, WHICH COULD CAUSE DAMAGE.
2. Make sure the game is level after installation. It is necessary to make sure the game is level for safety concerns. 3. Check that the A.C. voltage rating on the back of the game matches the A.C. voltage of your location. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE. TO OPERATE THE GAME AT VOLTAGES OTHER THAN THOSE IT WAS DESIGNED FOR. PLEASE CONTACT OUR SERVICE DEPARTMENT FOR VOLTAGE CONVERSION INFORMATION.
WARNING DO NOT remove any of the components on the main board (e.g. compact flash and eproms) while the game is powered on. This may cause permanent damage to the parts and the main board. Removing any main board component part while powered on will void the warranty. Ne retirez pas l'un des composants sur la carte principale (par exemple Compact Flash et EPROMs), tandis que le jeu est sous tension. Cette mai causer des dommages permanents aux parties et la carte principale. Suppression de tout bord principal élément sous tension alors que annulera la garantie. NOTE: THIS GAME IS INTENDED FOR INDOOR USE ONLY. ON THE BACK PANEL OF THE GAME: WARNING: SHOCK HAZARD - DO NOT OPEN. REFER SERVICING TO SERVICE PERSONNEL. REMARQUE: CE JEU EST DESTINÉ POUR USAGE À L'INTÉRIEUR SEULEMENT. SUR LE PANNEAU ARRIÈRE DU JEU: AVERTISSEMENT: RISQUE DE CHOC - NE PAS OUVRIR. RÉPARATION À UN PERSONNEL DE SERVICE. 3
Game Introduction 30 years has passed since Frogger’s first release back in 1981. It is one of the most popular and recognizable video games ever made. Frogger has returned as a video redemption game. This two player interactive kid’s game has quick coin game appeal and collections to back it up! Combined with the very best video technology and graphics on a 42” high definition monitor with awesome eye catching cabinetry brings you the highest earning video redemption game ever.
Game play: Just like the original game the object is to get from one side to the other without getting hit and in addition to this collect as many bugs as possible along the way. The player earns tickets for bugs eaten along the way and if they make it to the other side, a nice pile of bonus tickets await! Pressing the start button begins the action. The player must time it right because once the frog begins to hop, you cannot stop it!
4
Game Setup Access to the Program Settings: Located in the upper coin door are the programming buttons. To access the program settings press “test” button. Press the VOL with the arrow up button to move the cursor up and press the VOL with the arrow down button to move the cursor down. To select a option press the “test” button again.
Access to the Meters: Located in both of the upper coin doors are the coin and ticket meters. There is a set of meters in both. The left most meter is how many coins the game has validated on that side while the right meter shows how many tickets the game has paid out on that side.
Adjusting the Volume Levels: Located in the right upper coin door are the volume controls for the game. Pressing the left most button will increase the total volume level while pressing the next button to the right will decrease the total volume level. To adjust just the attract volume you need to enter the programming mode and adjust the attract volume from there. You can control the game and attract volumes separately only from the program mode.
VOL
VOL
SERVICE
5
000000
000000
COIN
TICKETS
TEST
000000
000000
COIN
TICKETS
Game Setup Programming Version .89 Main Menu: Diagnostics Switch Test Tests various switches used in the game.
Dip Switch Test Shows current dip switch settings on I/O board.
Monitor Test Shows various screens to test your monitor.
Lamp Test Marquee Lamps (Fireflies) Turns on and off fireflies pcb boards.
Podium Lamps (Floor lights in podium) Turns on and off bottom lights in podium.
Start Lamps (Start buttons) Turns on and off start buttons.
LED Test Toggle/Blink Not used.
Sound Test Music Turns on and off music.
Sound Plays various sounds.
100Hz Plays a continuous 100 hertz tone.
1000Hz Plays a continuous 1000 hertz tone.
Pan Center Pan Left Pan Right Coin Meter Test Advances the coin meter one number.
Ticket Dispenser Test Advance One Ticket left side Advance Ten Ticket left side Advance One Ticket right side Advance Ten Ticket right side Watchdog Test Tests the function of the watchdog.
Coin Adjustments ** SEE NEXT PAGE Payout Adjustments ** SEE NEXT PAGE Audits Resets Volume Attract Volume 6
Game Setup Programming Continued Main Menu: Coin Adjustments Free Play Off/On Coin Lockout Off/On Currency Type Coin/Dollars/Swipe Coin Value 0.250 Coins to play Frogs per game Coins per swipe Payout Adjustments Ticket use Off/On Fixed tickets Off/On Fixed tickets per frog Payout percent 20-80 by 5 % increments Ticket Value .01 Minimum tickets 1 Maximum tickets 2500 Boost bonus Off/On
Off Off Coins 0.250 1 1 2 On Off 10 40 .01 1 2500 On
Your BONUS value is determined by how your coin and payout adjustments are set. Coin value, Payout percent, ticket value, coins required to start a game, how many frogs you give them and bonus boost will change the bonus value.
Coin/Token Suggested Settings
Card Swipe Suggested Settings
.25 Coin Value 40% Payout 0.01 Ticket Value 1 Coin to Play 1 Frog per Game Bonus Boost is On
1.00 Coin Value 40% Payout 0.01 Ticket Value 1 Coin to Play 2 Frog per Game Bonus Boost is On
Gives you a 500 Bonus Average Ticket payout 10
Gives you a 1000 Bonus Average Ticket payout 40
With Bonus Boost on the player will average 75 games before winning the bonus. With Bonus Boost off the player will average 150 games before winning the bonus.
7
Game Setup
Card Swipe Installation Example There are many card swipe systems available today. The following information is general and you should refer to your installation instructions that has been included with your card swipe system for specific details. If your game was not ordered with blank coin doors then you can order replacement blank coin doors from our Service Department. The wire that went to the coin switches will need to be hooked up to your card swipe system to inform the game to start when a card is swiped and accepted. Most card swipe systems use a Normally open relay to accomplish this. The coin wires have two wires connected to it, one being a ground and the other the coin line. Connect the coin line to one side of the normally open relay connection on your card swipe unit and then connect the ground wire from the coin switch to the other side of it. Now when the relay is activated, it will connect the coin line to ground just like the coin switch would and give the game a credit. This game has one ticket dispenser per side and a single meter to count the tickets paid out. It is recommended to splice into the meter lines. The red wire has a constant 12 volts of DC current to it and the black wire is switched to ground for every ticket that is dispensed. Be sure when splicing your card reader to the meter that you match the “+ meter” label to the red wire and the “- meter” label to the black wire. See below for details. On some card systems the coin meter also needs to be spliced into. The red wire has a constant 12 volts of DC and the black wire is switched to ground for every coin accepted. Be sure when splicing your card reader to the coin meter that you match the “+ meter” label to the red wire and the “- meter” label to the black wire. See below for details. On some swipe models you can attach more than one station per board. In systems that do not support this, you will need to install one system per station.
P3 1 2
From coin return of coin switch.
3
DISPLAY
From ground of coin switch.
P2
DATA
P1 1 2
P4 00000
Not used
00000
P8
4
From Coin Meter
P9
1 2 3
To Game From Ticket Meter
Example of wiring for most Card swipe Systems 8
Game Maintenance
Marquee Removal Remove both the upper and lower back doors and put aside. Unplug the 6 pin, 4 pin and A/C harnesses located in the upper section of the cabinet. Remove the four mounting bolt, washers and nuts. The top assembly can be removed as shown below.
Control Panel Removal The control panel is attach to the podium by six 5/32 Allen security mounting bolts. Remove the six mounting bolts and put aside. Now remove the upper and lower brackets and put aside. Slide the control panel back and out. Make sure you disconnect the A/C and switch harness to the control panel before fully removing.
9
Game Maintenance
Monitor Power supply Removal
AC Power Information The games main fuse is accessed through the back of the game at the power mod. Above the power cord is a small panel that contains the main fuse. The value of the fuse for 110 volt users is 6 AMPS at 250Volt type slow blow. The value of the fuse for 220 users is 3 AMPS at 250Volt type slow blow.
10
adjuster
+24
+24
Ground
Ground
AC Earth
AC Neutral
AC Line
The monitor uses a 24 volt DC power supply at 13 amps. It is located in the back of the game. To access remove the back door and put aside. The power supply is mounted on the wall on the left side.
Game Maintenance
PC Access and Removal The PC is located behind the circuit board. The circuit board and PC are mounted onto the back drawer assembly. Remove the lower back cabinet door. At the bottom of the cabinet and underneath the circuit boards is a large thumb screw . Remove the large thumb screw and put aside. The back drawer assembly can be pulled back. There is a handle at the bottom of the drawer assembly to pull on. To remove the PC, disconnect all wiring to the PC and undo the mounting straps.
Restoring Software To use a restore disc you must access the PC and insert the DVD into the computer’s DVD drive. To access the pc follow the instructions under “PC Access and Removal”. You will need to do this with the power on. Press the “open” button located on the DVD drive. Insert the DVD disc into the DVD drive with the label side facing up. Now press the open button again to close the DVD drive’s door or slightly push in the drawer and it will close automatically. Turn off the game and wait 5 seconds. Turn the game back on and in a short time the screen will warn you that it is going to write over your hard drive. If you wish to not continue turn off the game now. It will count down and begin installing the software. This should be done if you experienced data corruption, replaced the hard drive, received updated software or told to do so by ICE technical representative. 11
Game Maintenance
Podium Removal *** WARNING ** With the removal of the podiums the main cabinet will become top heavy and fall forward damaging the monitor assembly and possibly cause bodily injury. It is recommended to have two or more people available to prevent the main cabinet from falling forward. It might become necessary to remove the front podiums from the main cabinet in order to fit the game through some doors. There are three 1/4 “ Allen bolts in each podium that hold them to the cabinet. They are accessed through the back of the game. Remove the lower back door of the cabinet to access them. Remove the bolts. They are shown below. The left side of the cabinet has been removed for clarity. Disconnect in each podium one 5 pin harness, one A/C wire, one 15 pin harness, and 1 grounding wire per podium. The podium can be pulled away from the cabinet. The two podiums themselves cannot be separated from each other.
12
Game Maintenance Marquee Bonus Ticket Display Assembly Removal To remove the bonus ticket display assembly remove the four mounting bolts that hold it to the marquee cover. This is only required if you need to replace the front plastic or lens. It is not necessary to remove the entire assembly to replace the display board. It is recommended to follow the information in “Marquee Bonus Display board Removal” instructions instead. See Bonus Ticket display assembly towards the back of the manual.
Marquee Bonus Display Board Removal It is not necessary to remove the front marquee cover to replace the bonus display board. Remove the upper back door and set aside. Locate the four plastic 1/4” stand off nuts and remove. Disconnect wire harness to board. Assemble in reverse.
13
Game Maintenance Marquee Cover Removal In order to replace the either the Firefly lights or the PLL bulbs used in the marquee of the game, it is necessary to remove the front marquee graphic. The marquee is held attached to the cabinet by 4 bolts with nuts. Once removed, the marquee cover lifts up and out. You can now access both items. See picture to the right.
Monitor Removal It is recommended that three people, one on each side of the monitor and one person to remove the mounting hardware in order to safely remove the assembly from the cabinet. Start by removing the lower back door of the main cabinet and set it aside. Disconnect both the VGA cable and both the Red and Black wires going to the monitor’s power supply. They are attached to the power supply with Phillips screws. The Red wire is +24 volts and the Black wire is DC ground. Now remove the six 1/4 hex mounting bolts shown below. The monitor assembly can now be removed from the cabinet.
14
Game Repair CAUTION This game uses complex electronic components that are very sensitive to static electricity. Observe precautions below before handling these electronics. Failure to do so may void the warranty and damage electronic assemblies. Before servicing electronics, turn off AC power to the game. Wait for capacitors to discharge. DO NOT remove any of the components on the PCBA boards (e.g. compact flash and EPROMS) while the game is powered on. This may cause permanent damage to the parts and the main board. Before touching or handling electronic assemblies, discharge static electricity on your body. To discharge this static, begin by connecting the line cord to a grounded outlet. Don’t turn on the game. Next, touch the safety ground stud of the power supply chassis. Store electronic assemblies in an anti-static area. Use anti-static bags to store or transport the game circuit boards. Don’t remove or connect electronic assemblies when cabinet power is on. Otherwise, you’ll damage electronic assemblies and void the game’s warranty. After you complete maintenance or service, replace all ground wires, shields, safety covers and install and tighten ground and mounting screw. A bad connection to ground will result in sporadic operation of your game.
SERVICE: Theory of Operation and Repair In the event your game is not functioning correctly please refer to the following few pages for information on how the game functions and tests that you can perform. It is recommended that when you determine that a board is found defective that a authorized warranty service center repair your PCBA. Warranty requests will be voided if repairs are attempted by unauthorized personal.
Theory of Operation: Upon power up the monitor will display a brief message informing you no signal is found and then display the post screen of the PC. The PC will display on the monitor information about where it is during the loading process. During the load process the game will check for the presences of the I/O board and security hasp. Once loaded, the game will be in attract mode showing you game play and you will hear attract audio if enabled. There are four boards located in the back of the game. The main board is the Jamma I/O board with an additional circuit board added to increase its input and output capabilities. The main I/O board handles the coin inputs, the test button, the service button, volume control buttons, ticket notch lines, player start buttons, start lamp relay controls, coin meters, ticket meters, and bottom podium lights. It also amplifies the audio. A small USB display board drives the bonus display. There is a watchdog board that both listens for a heartbeat from the PC and distributes power throughout the cabinet. The board has a few LEDs to indicate correct power and function. LED2 labeled as D2 on the board will light when there is +5 volts of DC power. If not lit check the fuse at F1. It is a 2 amp fuse. LED3 labeled D3 on the board will light when there is +12 volts of DC power. If not lit check the fuse labeled F2. It is a 5 amp fuse. LED8 labeled D8 on the board will be on when the PC is on and running correctly. LED 5 labeled D5 should be off and will only light when the PC is reset for a watchdog occurrence. When the watchdog is first powered, LED7 labeled D7 will blink yellow a few times and then stay off while LED 6 labeled D6 on the board will flash green to indicate a heartbeat. The display board during power up will display dancing line pattern lighting every segment until the pc establishes communication with it. If communication is lost between the PC and display board the display board will continue to show the last value sent. 15
Game Repair Back Circuit Board Identification and Part Numbers
USB DISPLAY BOARD GR2035X
I/O EXPANSION BOARD GR2036GRX
MAIN I/O BOARD DN2034GRX
WATCH DOG BOARD GR2015
16
Game Repair
E00414BGRX
8312
8312 E00668
E00668
17
1 3 5 7 9 11 13 15
1 2 3 4
GND_POWER
C1 0.1µF
+5Vin
10µF
+ C2
SPARE1
SPARE2 SPARE4 SPARE6 SPARE8 SPARE10 SPARE12
GND_DIGITAL
2 4 6 8 10 12 14 16
.100" 8X2 HEADER
P1 .156" HEADER
SPARE1 SPARE3 SPARE5 SPARE7 SPARE9 SPARE11 SPARE13
GND_DIGITAL
P2
SPARE2
SPARE3
SPARE4
SPARE5
SPARE6
SPARE7
C8 DNP
C9 100pF
C7 100pF
C10 100pF
C5 100pF
C6 100pF
C4 100pF
C3 100pF
330
330
330
330
330
330
330
330
GND_DIGITAL
R12
GND_DIGITAL
R14
GND_DIGITAL
R10
GND_DIGITAL
R16
GND_DIGITAL
R6
GND_DIGITAL
R8
GND_DIGITAL
R4
GND_DIGITAL
R1
4.7K R2 4.7K R3 4.7K R7 4.7K R5 4.7K R15 4.7K R9 4.7K R13 4.7K R11
1
1
1
1
1
1
1
1
3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2
Q8 FDN339AN
Q7 FDN339AN
Q6 FDN339AN
Q5 FDN339AN
Q4 FDN339AN
Q3 FDN339AN
Q2 FDN339AN
Q1 FDN339AN
Lamp Drivers
1 2 3 4 5 6 7 8 x8
P3 .100" HEADER
R33 9.1K
R31 4.7K
+5Vin
R29 4.7K
SPARE9
SPARE10
SPARE11
SPARE12
SPARE13
SPARE8
R30 9.1K
+5Vin
C14 100pF
C15 100pF
C13 100pF
C16 100pF
330
330
330
330
330
330
GND_DIGITAL
R24
GND_DIGITAL
R26
GND_DIGITAL
R22
GND_DIGITAL
R28
GND_DIGITAL
C11 100pF
R18
GND_DIGITAL
C12 100pF
R20
4.7K R27 4.7K R21 4.7K R25 4.7K R23
1
1
1
1
1
1
3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 GND_POWER
2 3 Q14 FDN339AN
Q13 FDN339AN
Q12 FDN339AN
Q11 FDN339AN
Q10 FDN339AN
Q9 FDN339AN
DNP
R34
Row Drivers
Keypad
1 2 3 4 5
x2
+5Vin
P5 .100" HEADER
DNP
R32
ONLY Drivers -
Ticket Dispens er
1 2 3 4
P4 .100" HEADER
I/O Expansion Schematics
GND_POWER
2
18
19 WATCHDOG SCHEMATICS
VIDEO IN
AUDIO IN
+5V-in
RIGHT
LEFT
+3.3V REG
+2.5V REG
+1.2V REG
JTAG
24MHz OSC
SPI EEPROM PGM MEM
I2C EEPROM
SPI
I2C
VSYNC
HSYNC
RGB
V-white
FORCETO WHITE
FPGA
Spartan 3
CSYNC
RGB
4
4
8
8
8
-5V Charge Pump Option
3
2
2
RGB, Comp. Sync
Video Amp
Audio Amp
Buffer Buffer Buffer Buffer
20
4
4
7
8
Strap
x8 DIP Switch
Strap
RS-232 Converter
Power Filter
Aux Power Connector
Gun 2
Gun 1
Aux
DCE RS-232
DTE RS-232
Meter 2 Control Player 1 Player 2
Meter 1
Miscellaneous
Coin Lock 2
Coin Lock 1
JAMMA
Alt Video Connector
Mono Out
PC Reset
P5_0
C25 22UF
C26 0.1UF
C32 0.1UF
2
1
1
3
VCC
3
4
1
2
SD#/EN
VIN
MIC29152WU
U1
FPGA PINS:
R49 330
LED4 LED-RED
P3_3
GND OUT 24.0 MHz
OE
U7
R39
C36 0.1UF
33
CLK24
R43 4.7K
ADJ
VOUT
5
4
79,85 0,0 = A 0,1 = B 1,0 = C 1,1 = D
R21 100K 1%
R20 165K 1%
PCB REV INDICATOR
R48 330
LED3 LED-RED
P3_3
P3_3
RESET# 2
GND TPS3809J25
VCC
U8
P2_5
3
4
RESET
C28 22UF
C27 0.1UF
R195 470
80,88 (R41,R42) 0,0 = "0" 0,1 = "1" 1,1 = "2" 1,1 = "3" (R POP= 0, R NP=1)
BUILD REV INDICATOR
TS6MM-SMD
1
S2 2
R193 4.7K
P3_3
PROGRAMMING
LED5 LED-RED
R47 220
P2_5
GUN2TRIG GUN2SENSE GUN1SENSE GUN1RELOAD
[4] [4] [4] [4]
LED2 LED-RED
R22 330
P3_3
RXD1 TXD1 TXD0 RXD0 MUTE HC2 HC1 GUN1TRIG GUN2SPARE GUN2RELOAD
RESET AMP_DIAG DS_JAMMA_N DS_SW_N DS_AUX_N METER1 METER2
[4] [4] [4] [4] [3] [4] [4] [4] [4] [4]
[3] [5] [3] [4] [3] [3] [3]
CCLK
P3_3
P3_3 R53
R50
4.7K
33
P5_0
P5_0
R42
R41
R86 R85 R83
0 0 0
C31 22UF
C3 0.1UF
C22 0.1UF
X_LED2 X_LED1
CLK24
RESET_SW
INIT_N SPARE10 DIN
TDO_PROM TDO_FPGA TMS TCK
C47 22UF
0
0
C53 10UF
CCLKR PROGRAM_N DONE
M0 M1 M2
C48 10UF
P1_2
1x6
JTAG
TDI_R R72 TDO_R TMS_R R74 TCK_R R75
75 74 72 71 68 67 65 64 55 59 54 53 61 60 63 62
97 96 92 91 90 89 81 80 79 86 85 88 87
42 40 48
100 76 78 77
52 99 51
25 24 26
C39 0.1UF
C45 0.1UF
C56 0.1UF
1
2
1
2
SD#/EN
VIN
MIC29152WU
U2
SD#/EN
VIN
MIC29152WU
U10
XC3S50_VQ100
IO_L01N_2/VRP_2 IO_L01P_2/VRN_2 IO_L21N_2 IO_L21P_2 IO_L24N_2 IO_L24P_2 IO_L40N_2 IO_L40P_2/VREF_2 IO IO IO_L01N_3/VRP_3 IO_L01P_3/VRN_3 IO_L24N_3 IO_L24P_3 IO_L40N_3/VREF_3 IO_L40P_3
IO_L01N_0/VRP_0 IO_L01P_0/VRN_0 IO_L31N_0 IO_L31P_0/VREF_0 IO_L32N_0/GCLK7 IO_L32P_0/GLCK6 IO IO_L01N_1/VRP_1 IO_L01P_1/VRN_1 IO_L31N_1/VREF_1 IO_L31P_1 IO_L32N_1/GCLK5 IO_L32P_1/GCLK4
22 22
22
P2_5
XILINX XC3Sxxx VQ100
IO_L31N_4 / INIT# IO_L31P_4 / DOUT / BUSY IO_L27N_4 / DIN / D0
TDI TDO TMS TCK
CCLK PROGRAM# DONE
M0 M1 M2
U9
C83 0.1UF
BOTTOM SIDE PADS
1 2 3 4 5 6
P9
C73 0.1UF
P2_5
GND GND 3 6
GND GND
P2_5
GND GND
3 6
TP1 TP2 TP3 TP4 TP5 TP6
1K R45 ADJ
VOUT
ADJ
VOUT
5
4
5
4
ZF3
C50 0.1UF
QFP FIDUCIAL
R1 100K 1%
R2 100K 1%
R52 TBD
C1 22UF
C49 22UF
IO IO IO_L01N_6/VRP_6 IO_L01P_6/VRN_6 IO_L24N_6/VREF_6 IO_L24P_6 IO_L40N_6 IO_L40P_6/VREF_6 IO_L01N_7/VRP_7 IO_L01P_7/VRN_7 IO_L21N_7 IO_L21P_7 IO_L23N_7 IO_L23P_7 IO_L40N_7/VREF_7 IO_L40P_7
R51 0
94 83 70 57 46 31 19 6
17 21 23 22 16 15 14 13 2 1 5 4 9 8 12 11
50 49 47 44 43 39 38 28 27 32 30 35 34 37 36
C2 0.1UF
C59 0.1UF
P2_5
P1_2
LED1 LED-RED
R6 220
R55
DB6 DB7 DB4 DB5 DB2 DB3
DB0 DB1
4.7K
33
R56 47K
B
Q4 MMBT3904
LED6 LED-RED
R58 330
P3_3
COINLOCK2 [3] COINLOCK1 [3]
HSYNC [5] VSYNC [5]
VCSYNC [5]
FORCE_WHT [5]
FLASH_PWM
TDO
17
SPARE1 SPARE3 SPARE5 SPARE7 SPARE9 SPARE11 SPARE13
SCL SDA
11
1 3 5 7 9 11 13 15
NP
P10
DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7
R91 47K
5
6
7
8
C87
P3_3 0.1UF
2 4 6 8 10 12 14 16
24C01
SDA VSS
SCL (A2)
(WP) (A1)
VCC (A0)
R99 47K
R96 47K
R100 R97 47K 47K
R88 47K
R89 47K
P3_3
DB[7..0] [3,4]
SPARE2 SPARE4 SPARE6 SPARE8 SPARE10 SPARE12
4
3
2
1
CCLK DONE INIT_N PROGRAM_N
C77 10UF
P3_3
R54 4.7K
P2_5
C52 10UF
U14
C37 10UF
TDO_PROM
DIN
C85 10UF
R87 10K
C42 0.1UF
R90 10K
C78 0.1UF
GND
CLK 3 CE# 10 CEO# 13 OE/RESET# 8 CF# 7
TSSOP 20
XCFXXS
DO/DATA 1
XILINX
C84 0.1UF
XCF01S
NC NC NC NC NC NC
TDI TMS TCK
VCCINT
VCCO
VCC
C51 0.1UF
2 9 12 14 15 16
4 5 6
18
19
20
U6
GUN1SPARE [4]
C58 0.1UF
C55 10UF
C38 0.1UF
SPARE13 SPARE12 SPARE11 SPARE9 SPARE8 SPARE1 FLASH_PWM SPARE3 SPARE2 SPARE5 SPARE4 SPARE7 SPARE6
SCL R84 SDA
ZP2
NP
C40 0.1UF
P2_5
C82 10UF
C54 0.1UF
C57 0.1UF
C46 0.1UF
C44 0.1UF
R194
C79 0.1UF
33
C43 0.1UF
P3_3
TDI TDO_FPGA TMS TCK
C41 0.1UF
P2_5
HSWAP_EN 98
VCCO_0 VCCO_1 VCCO_2 VCCO_3 VCCO_4 VCCO_5 VCCO_6 VCCO_7
R73
IO_L01N_4/VRP_4 IO_L01P_4/VRN_4 IO_L27P_4/D1 IO_L30N_4/D2 IO_L30P_4/D3 IO_L32N_4/GCLK1 IO_L32P_4/GCLK0 IO_L01N_5/RDWR# IO_L01P_5/CS# IO_L28N_5/D6 IO_L28P_5/D7 IO_L31N_5/D4 IO_L31P_5/D5 IO_L32N_5/GCLK3 IO_L32P_5/GCLK2
18 45 69 93
1K R38
VCCINT VCCINT VCCINT VCCINT
1K R46
7 33 58 84 VCCAUX VCCAUX VCCAUX VCCAUX
GND GND GND GND GND GND GND GND GND GND 3 10 20 29 41 56 66 73 82 95 3 6
C E
21
[2] COINLOCK1
[2] RESET
[5] SPKR_L+ [5] SPKR_R+ [5] VID_OUT_R [5] VID_OUT_B
[2] METER1
[2] METER2
[2] COINLOCK2
[2] MUTE
NP
330
R125
R117
330
R122
330
330
R120
R80
330
R78
R118 NP
R119 NP
P5_0
R79 4.7K
R82 NP
P5_0
R126 NP
P5_0
R124 NP
P5_0
R128 NP
P5_0
R77 4.7K
1
1
C80 10UF
R127 4.7K
R123 4.7K
R129 4.7K
R76 NP
1
Q5 NP
Q11 NDS355AN
C111 10UF
1
C110 10UF
1
1
Q8 NDS355AN
Q9 NDS355AN
C129 100PF
C128 100PF
FOR RESET ON JAMMA
NP
L47
FB150_0805
L45
4.7K 4.7K 4.7K 4.7K 220 220 220 220
R183 R182 R179 R178 R167 R168 R171 R172
JCOINLOCK1
TH1
TH3
C103 0.1UF
+5V_IN
TH2
ZF4
A8 A9 A10 A11 A12 A13 A14 A15 A16 A17 A18 A19 A20 A21 A22 A23 A24 A25 A26 A27 A28
A7
A1 A2 A3 A4 A5 A6
+12V_IN
+5V_IN
ZF1
FIDUCIALS
VGND
(ALT PCRESET_N) JCOINLOCK1
TOOLING HOLES
R121 NP
PC RESET
220 220 220
R156 R158 R164
4.7K 4.7K 4.7K
COINCTR1
COINCTR2
(ALT AMP_MUTE_N)
AMP_MUTE_N [5]
JCOINLOCK2
R175 R162 R160
1x3 (.100)
1 2 3
P6
C133 100PF
P5_0
P5_0
FB120_0805
L46
C132 100PF
FB150_0805
C29 100PF L5
NP
R130 0
FB120_0805
L48
C125 100PF
FB150_0805
L6
C117 100PF
C81 100PF
C109 100PF
R191
FB120_0805
C115 100PF
Q10 NDS355AN
R196 NP
P12A
P12A
R198 NP
Q6 NDS355AN
L33
NP
L32
FOR AMP_MUTE ON JAMMA
R81 1K
P5_0
3
2
3
2
3
2
P5_0
ALTERNATE
ZF2
NP
KEY
NP
GND GND +5V +5V -5V +12V
SOLDER SIDE
B8 B9 B10 B11 B12 B13 B14 B15 B16 B17 B18 B19 B20 B21 B22 B23 B24 B25 B26 B27 B28
B7
5
1 2
5
1 2
HM
MH5
4
3
5
1 2
5
1 2
HM
MH3
4
3
R115 1K LED9
R114 470 LED8
1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4
5
1 2
ZH6 Spacer
4
3
1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4
18 16 14 12 9 7 5 3
DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7
C131 100PF
5
1 2
HM
MH1
4
3
5
1 2
ZH7 Spacer
4
3
5
1 2
HM
MH2
4
3
5
ZH8 Spacer
4
3
1 2
C130 100PF
R155 R157 R163 R165
MOUNTING HOLES
1 1G 19 2G 74LVC244A
2 4 6 8 11 13 15 17
U20
C134 100PF
P5_0
L30 NP
R159 R161 R174 R176
C104 NP
R111 NP
NP
LED7
P3_3 C118 0.1UF
220 220 220 220
4.7K 4.7K 4.7K 4.7K
(ALT AMP_MUTE_N)
R132 10K
P3_3
R166 R169 R170 R173
R184 R181 R180 R177
JCOINLOCK2
ZH5 Spacer
4
3
+5V_IN
-5V_IN
+12V_IN
B1 B2 B3 B4 B5 B6
P5_0 C102 0.1UF
[2] DS_AUX_N
METER2 COINLOCK2 L_SPKRR_SPKRGREEN NSYNC SERVICE TILT COIN2 P2START P2UP P2DOWN P2LFT P2RT P2BT1 P2BT2 P2BT3 P2BT4 NC GND GND
JAMMA EDGE FINGERS
METER1 COINLOCK1 L_SPKR+ R_SPKR+ RED BLUE VGND TEST COIN1 P1START P1UP P1DOWN P1LFT P1RT P1BT1 P1BT2 P1BT3 P1BT4 NC GND GND
NP
GND GND +5V +5V -5V +12V
COMP SIDE
ZP1
C112 NP
C113 2200UF
HDD POWER
Alternates
FB095_3712
FB095_3712
L28
L29
P13
NP
4 3 2 1
POWER INPUT
LED-RED
3
2
3
2
3
2
LED-RED 20
VCC GND 10
C114 100PF
5
HM
MH4
4
3
5
1 2
ZH9 Spacer
4
3
DB[7..0] [2,4]
1 2
C116 100PF
P5_0
C107 NP
5
1 2
HM
C126 100PF
4
3
3
ZH10 Spacer
4
1x2
JP1
R94 10K
P3_3
C124 100PF
P5_0N
MH6
[2] DS_JAMMA_N
C127 100PF
220 220 220 220
4.7K 4.7K 4.7K 4.7K
C106 NP
VIDEO AMP
+12V_IN
2 1
COIN1 START1 COIN2 START2 TILT_IN SERV_IN TEST_IN CSYNC_POL
C108 0.1UF
L31
AGND
C74 NP 16V
Alternates
1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4
1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4
C86
P3_3
1 1G 19 2G 74LVC244A
2 4 6 8 11 13 15 17
U15
AGND
C105 0.1UF
R92 10K
P3_3
FB095_3712
20
VCC GND 10
22
P12A
18 16 14 12 9 7 5 3
DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7
0.1UF
AGND
C76 2200UF
DB[7..0] [2,4]
SPKR_L- [5] SPKR_R- [5] VID_OUT_G [5] VID_VCSYNC [5]
SOUND AMPS
C11 0.1UF
C18 0.1UF
PLAYER 2 GUN INTERFACE
C17 10UF
PLAYER 1 GUN INTERFACE
C8 10UF
1 2 3 4 5 6
1 2 3 4 5 6
1x6
P5
C16
.001UF
TRIG2 SENSE2 RELOAD2
FB095_3712
L4
TRIG1 SENSE1 RELOAD1
FB095_3712
P5_0
C19 0.01UF
1x6
P4
.001UF
C10
C13 0.01UF
L3
P5_0
R8 R10 R11
R14 R16 R18
C23 .001UF
R15 4.7K
P5_0
C12 .001UF
R9 4.7K
P5_0
470 470 470
470 470 470
1 2 3 4 5 6 7 8
P5_0
C14 100PF
P5_0
DIPSW8
4.7K R7
C15 100PF
C21 100PF
C24 100PF
P3_3
4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K 4.7K R30 R31 R32 R33 R34 R35 R36 R37
C4 NP
C20 NP
SW1_1 SW1_2 SW1_3 SW1_4 SW1_5 SW1_6 SW1_7 SW1_8
4.7K R17
[2] DS_SW_N
16 15 14 13 12 11 10 9
4.7K R12 4.7K R19
2 4 6 8 11 13 15 17 1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4
U12
1A1 1A2 1A3 1A4 2A1 2A2 2A3 2A4
1 1G 19 2G 74LVC244A
2 4 6 8 11 13 15 17
1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4
P3_3 C35
DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7
0.1UF
18 16 14 12 9 7 5 3
U5
1Y1 1Y2 1Y3 1Y4 2Y1 2Y2 2Y3 2Y4
P3_3 C33
1 1G 19 2G 74LVC244A
R69 10K
P3_3
20 VCC GND
10
S1
4.7K R13 4.7K R3
20 VCC GND 10
18 16 14 12 9 7 5 3
0.1UF
GUN1TRIG [2] GUN1SENSE [2] GUN1RELOAD [2] GUN1SPARE [2] GUN2TRIG [2] GUN2SENSE [2] GUN2RELOAD [2] GUN2SPARE [2]
DB[7..0] [2,3]
[2] RXD1
[2] TXD1
[2] RXD0
[2] TXD0
P3_3
0.1UF
0.1UF
C9
R4 47K
C7
R5 47K
[2] HC2
[2] HC1
3 2
C1V+
C1-
C1+
R2O
T2I
R1O
T1I
LOGIC
V+ ST3232E
1
C1+
9
10
12
11
C34 0.1UF
R27
R26
330
330
V-
C2-
C2+
R2I
T2O
R1I
T1O
RS-232
U3
P3_3
16 VCC GND 15
C2V-
C2+ 5 6
EIA_RD1 4
C5
C6
EIA_TD1 8
EIA_RD0
EIA_TD0
1
1
7
13
14
R28 4.7K
R29 4.7K
P5_0
R25 4.7K
R24 4.7K 3 2 3 2
P5_0
0.1UF
0.1UF
Q2 NDS355AN
FB120_0805
L2
Q1 NDS355AN
FB120_0805
L1
5 9 4 8 3 7 2 6 1
P2
1x5
1 2 3 4 5
P3
1x4
1 2 3 4
P1
DB9F
DCE SERIAL INTERFACE
TO COMPUTER
HIGH CURRENT OUTPUT
10 11
23
[2] FORCE_WHT
[2] HSYNC
[2] VSYNC
0
0
R153
R190
R188 47K
R154 47K
R189 47K
13
HSYNC_R
17
DB15HD Male
16
[2] VCSYNC
11
12
14
VSYNC_R
15
P12
5 10 4 9 3 8 2 7 1 6
75
75
75
R151
R152
R150
R147
10PF
C144
6
8
VGND
NCP_NCAP
MAX665
CAP-
GND
CAP+
FC
LV
VGND
330
R103
VGND
7
8
16
B
G
R
LT1399CS
GND
GND
U16
9
11
13
V-
V+
NCP_OUT
NCP_LV
NCP_OSC
P5_0
9
10
11
12
13
14
15
16
L18
VGND
PUMPOUT
FB150_0805
L17
R98 IC Amplifier, Triple, Current Feedback, 300MHz 4-12V SOIC16, RoHS compliant 0
AMP_IN_B
330
R104 6
4
3
2
1
OUT
5
330
V+
OSC
BLU_AMP2
330
R105
330
R107
R106
330
R101
GAIN ADJUST
4
2
NCP_PCAP
U18
R93
VGND
E
A B C
X
Y
NCP_FC
6
11 10 9
14
Z
C90
C91
VSYNC_R
HSYNC_R
BLU_AMP2
0.1UF
GRN_AMP2
0.1UF
FB150_0805
RED_AMP2
FLASH_PWM
NCP_NCAP
X0 X1
Y0 Y1
Z0 Z1
C141
4
3
2
1
7
P5_0
2.2K
R197
MAX660
CAP-
GND
CAP+
FC
V+
8
R146
R145
OUT
LV
OSC
75
R95
75
100
100
L7
VGND
R102
C93
C97 47PF
C88 47PF
C62 47PF
C60 47PF
VGND
R192 1K
P5_0N
0
NP
L11
FB150_0805
FB150_0805
VGND
FB150_0805
L20
FB150_0805
L19
FB150_0805
L10
FB150_0805
L12
FB150_0805
L9
FB150_0805
L42
L43
C96 47PF
L21 FB150_0805
C94 47PF
FB150_0805
L22
VERTICAL SYNC
FB150_0805
L24
C95 47PF
220
R136
HORIZONTAL SYNC
FB150_0805
L23
FB150_0805 C89 47PF
L16
FB150_0805 C63 47PF
L8
680
220
R140
R135
680
220
R144
R142
680
R143
7
8
6
5
4
3
2
1
B
G
R
LT1399CS
GND
GND
U21
V-
V+
9
10
11
12
13
14
15
16
BLGND
BLUE
GRGND
GREEN
RGND
RED
R133
PUMPOUT
330 B
FB150_0805
L35
L44
Q7 MMBT3904
R134
R131 470
P5_0
VGND
VGND VGND R138 IC Amplifier, Triple, Current Feedback, 300MHz 4-12V SOIC16, RoHS compliant 0
AMP_IN_B
BLU_AMP
AMP_IN_G
GRN_AMP
AMP_IN_R
FB150_0805 C61 47PF
VGND
C135 100UF LOW ESR
NCP_OUT
NCP_LV
VGND
R59
75
0.1UF P5_0
NCP_OSC
C146 10UF
R57
VGND
5
6
7
C92
VID_B
12 13
VID_R
VID_G
U17
VGND
VGND
2 1
5 3
0.1UF
74HCT4053
VEE
P5_0
VGND
U22 4
15
NCP_PCAP
NP
220
220
R187 R186
220
R185
C119 100UF LOW ESR
P5_0
OPTIONAL -5V SUPPLY FOOTPRINT ACCEPTS MAX660 OR LM2662 INVERTING CHARGE PUMP
10PF
C143
VID_B
VID_G
VID_R
AMP_IN_G
GRN_AMP2
AMP_IN_R
10PF
C142
NCP_FC
VGND
0
0
0
RED_AMP2
ALTERNATE FOOTPRINT FOR NEGATIVE CHARGE PUMP
VGND
R149
R148
VID_IN_B
VID_IN_G
VID_IN_R
16 VC C GND
GAIN ADJUST
C E
8
RED_AMP
0.1UF
100
33
C145 47PF
R137
33
R139
VGND
FB150_0805
L41
P5_0
C122 47PF
0.1UF
BLU_AMP
C137
GRN_AMP
C139
FB150_0805
RED_AMP
33
R141
L37
FB150_0805 C136 47PF
L34
FB150_0805 C138 47PF
RGND RED GRGND GREEN BLGND BLUE
FB150_0805
L53
L40 FB150_0805 C140 47PF
6 1 7 2 8 3 9 4 10 5
L39
15
14
13
12
11
P7
FB150_0805
L36
FB150_0805
L38
FB150_0805
DB15HD Female
C120 47PF
C121 47PF
C123 47PF
16
__________ LAYOUT NOTE: KEEP THIS CIRCUIT TIGHT AND ISOLATED FROM DIGITAL SIGNALS __________
17
24
[3]
[3]
[3]
[3]
COMPOSITE OR VERTICAL SYNC
VID_VCSYN C
VID_OUT_ B
VID_OUT_ G
VID_OUT_ R
TO JAMMA
LEFT - TIP RIGHT - RING GND - SLEEVE
AUDIO IN
1
2 3
R
T S
AGND
L13 FB150_0805
3.5mm JACK
P8
SLEEVE
L25
R109
R61
FB150_0805
RING
L14
P5_0
AGND
FB150_0805
L15
R60 47K
AUD_IN_R 47K
AGND
R108 47K
AUD_IN_L 47K
NP
R71
C71
C99
AGND
R70 NP
NP
NP
AGND
C65 10UF
R66
R68
AGND
C68 NP
47K
47K
3
2
R64
AGND
C75 0.1UF
R113
VREFA=1.84V
VREFA
U11A LM358M
1
AGND
TBD
GAIN ADJUST
0
AGND
NP 5
6
R112
U11B LM358M
7
NP
R110
NP
AGND
C101 .001UF
FB150_0805
L27
GROUNDS ARE ISOLATED BY A PARTIAL PLANE CUT WITH A SINGLE POINT CONNECTION. R KEEPS NETS SEPARATE IN NETLIST, BUT IS NP
AGND
R116
R23
4
P11
C67 .001UF
C69
C100
R62 NP
NP
AGND
L26 FB150_0805
(OUTPUT IS IN PHASE WITH INPUT)
AGND
AGND
C70
R65 0
6
11
12
5
SVR
IN4
IN3
IN2
IN1
STBY#
U19
C98 0.1UF
ST7376
ST7375
ST7374B
10
14
15
2
1
AGND
TDA7375
DIAG
OUT4
OUT3
OUT2
OUT1
0 OHM
N.P.
R62
N.P.
0 OHM
R65/R67
4.7K
ZH2 Heatsink
R63
HS01-677-20ABP-G
HHS
P3_3
AUD_OUT_R-
AUD_OUT_R+
AUD_OUT_L-
AUD_OUT_L+
0.47UF
N.P.
C70/C72
HM
HM
ZH4
ZH3
AMP_DIAG [2]
SPKR_R- [3]
SPKR_R+ [3]
SPKR_L- [3]
SPKR_L+ [3]
Nut
4-40 Screw
FB095_3712
L51
FB095_3712
L52
FB095_3712
L49
FB095_3712
L50
IC Power Amp, Dual/Quad, 2x35W, 8-18V, Multiwatt15V, RoHS compliant
AUDIO AMP OPTIONS
AGND
ST7370B
U34
C64 47UF 16V
0.47UF AGND
C72
MONO OUT
RCA Jack
0.47UF
0.47UF
4
R67 0
7
C30 1.0 UF
AGND
4.7K
AGND
C66 0.1UF
P12A
3 VCC SIG GND PWR GND 9 8
FB150_0805
4 8
13 VCC
HS GND HS GND 16 17
TIP
8
+
-
[3] AMP_MUTE_N
1 2 3
4 +
-
25
26
27
28
29
SERVICE PARTS
HARNESS ASSEMBLIES
DECALS
GR2050HX GR2051HX GR2061LX GR2062LX GR2063LX GR2064LX
GR7000 GR7001 GR7002 GR7003 GR7004 GR7012 GR7030 GR7027
Main Harness Podium Harness AC Harness AC relay harness AC to podium AC to computer
ELECTRICAL ASSEMBLIES 2111 8993 8312 E00414BGRX E00382 E00599 E00668 E02247 GR2000 GR2014 GR2015 GR2035X GR2036X HH5005CL CX8384X SG2032X MON42LCD MON42/47ORCH MON42/47PS
Podium Left Podium Right Ticket door Kick plate logo Lily pad (Player 1) Control Panel Bonus Tickets Marquee cover
MECHANICAL ASSEMBLIES
Relay solid state LED Bulb green cluster PL-L 40W bulb 24 LED Blue tape strip Bulb CF27W USB A/B cable 6’ LED used in Marquee 9 Pin serial cable 6 ‘ Frogger computer Security Dongle Watchdog PCB USB Display interface I/O Expansion Ticket Dispenser Work Horse 5 ballast Marquee display board 42” LCD panel A/D board Power supply for monitor
GR1002-P800 GR1003-P800 GR3027
30
Monitor Bezel Monitor Housing Monitor Cover Glass
WARRANTY POLICY I.C.E. Inc warrants all components in new machines to be free of defects in materials and workmanship for the period listed below: ■ 180 days on Main PCB’s, Computers & Motors ■ 1 year on all LCD monitor panels ■ 90 days on all other electronic and mechanical components ■ 30 days on all I.C.E. repairs and parts purchases I.C.E. Inc shall not be obligated to furnish a warranty request under the following conditions:
■ Equipment or parts have failed through normal wear and tear ■ Equipment has been subjected to unwarranted stress, abuse or neglect ■ Equipment has been damaged as a result of arbitrary repair/modification Products will only be covered under warranty by obtaining an I.C.E. authorized RMA #. To obtain an RMA # please provide I.C.E. tech support with the game serial # or original I.C.E. invoice # and a detailed description of the failure or fault symptoms. I.C.E. Inc will assume no liability whatsoever for costs associated with labor or travel time to replace defective parts. All defective warranty covered components will be replaced with new or factory refurbished components equal to OEM specifications. I.C.E. Inc will cover domestic UPS ground, or comparable shipping costs during the warranty period. International or expedited shipments are available for an additional charge. To obtain credit defective parts must be returned to I.C.E. Inc, at the customer’s expense, within 30 days. After 30 days a 15% re-stocking fee will apply to all returns. ICE distributors are independent, privately owned and operated. In their judgment, they may sell parts and/or accessories other than those manufactured by I.C.E. Inc. We cannot be responsible for the quality, suitability or safety of any non-I.C.E. part or modification (including labor) that is performed by such a distributor.
Innovative Concepts in Entertainment 10123 Main St. Clarence, NY 14031 Phone #: (716) - 759 – 0360 Fax #: (716) – 759 – 0884 www.icegame.com
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