Pattern Recognition. Prof. Christian Bauckhage. Page 2. outline lecture 17 constrained optimization. Lagrange multipliers. Lagrange duality summary. Page 3 ...
example. Markov model of an SIR epidemic. S. I. R i r. 1 â i. 1 â r. 1.... St. It. Rt... = .... the average value of some function f(x) under a distribution p(x) ...
outline additional material for lecture 07 fractals the Sierpinski triangle continuous ... estimating fractal dimensions via box counting ... pops up âeverywhereâ.
pattern recognition deals with mathematical and technical aspects of processing and analyzing patterns the usual goal is to map map patterns to symbols or data.
lecture 03 recap basic terms and definitions the BIG picture: machine learning for pattern recognition building an automatic pattern recognition system summary ...
Pattern Recognition. Prof. Christian Bauckhage ... classification the basic idea was to consider the maximum margin between two classes to determine a ...
Pattern Recognition. Prof. Christian Bauckhage. Page 2. outline additional material for lecture 13 general advice for data clustering. Page 3. note clustering is ...
next, we shall study yet another method ... a powerful and robust approach to pattern recognition due to Vapnik and ..... training an L2 SVM using Frank Wolfe.
use dropout during training use massive amounts of data for training. (recall our ... variational autoencoders (VAEs) generative adversarial networks (GANs) ...
Pattern Recognition. Prof. Christian Bauckhage. Page 2. Page 3. outline lecture 13 recap data clustering k-means clustering. Lloyd's algorithm. Hartigans's ...
algorithms to recognize patterns and trends in data from every corner of the . . . process. Current live projects include product recommendation for our website ...
purpose of this additional material in lecture 18 of our course on pattern recognition, we discussed algorithms for non-convex optimization all the approaches we ...
for pattern recognition and machine learning is all about model fitting in today's lecture, we will use the term hypothesis instead of model this is, because (most ...
what is pattern recognition ? .... pattern recognition requires background knowledge or prior information ... cognitive dissonance, optical illusions, magic, .
Jun 13, 2017 - Since the distribution density of RPs approximates the PDF of the feature space, ... new samples, and the distribution of the new group of RPs.
Securing the information flow exchanged between these computing .... Dr. DJAMEL BOUCHAFFRA received the Ph.D. degree in Computer Science from Grenoble ... editorial board and is associate editor of several international journals: ...
Feb 1, 2008 - tarily from a simple initial state of n qbits. In [4] I pre- .... It is then easy to check that ... one must therefore find a way to store the information.
binomial distribution probability of observing k occurrences of x = 1 in n Bernoulli trials. fBin(k | n,q) = (n k. ) qk(1 â q)nâk where. (n k. ) = n! k!(n â k)! ...
handleRequest). The code of the function playsRole in Java is provided for the roles .... the FIRB program â âFondo per gli Investimenti della Ricerca di. Baseâ. 5.
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follow her pattern, then for at least a while, you almost see the world through her
... out knitting—trains and planes are a ... sachets to perfume your clothing and.
need for automated decision-making based on a given set of parameters.
Despite over half a century of productive research, pattern recognition continues
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Sep 10, 2006 - Springer-Verlag http://www.springer.de/comp/lncs/index.html. Are You Looking at Me, are You. Talking with Me - Multimodal Classification of.
Markov models are used in pattern recognition to provide an answer to this question, we recall a didactic example from our lectures on game AI that is, we show ...
Pattern Recognition Prof. Christian Bauckhage
outline additional material for lecture 10
inference with Markov chains
summary
inference with Markov chains
in lecture 10, we discussed maximum likelihood estimation of the (transition) parameters Pij of a Markov chain over a finite set of states a student then asked the very valid question where or how Markov models are used in pattern recognition to provide an answer to this question, we recall a didactic example from our lectures on game AI that is, we show how Markov models allow us to classify sequences of symbols
game AI example
consider a simple game map consisting of 3 rooms assume the rooms form the state space S = A, B, C for discrete Markov chains
A
B treasure
C
game AI example (cont.)
also assume you observe a game agent (player or NPC) moving from room to room in particular, you observe the following sequence of moves O = AABBBBCBBA the obvious question is: what is the agent doing? what kind of behavior would correspond to these movements?
A
B treasure
C
game AI example (cont.)
experience tells us that –on this part of the map– opponent players typically show two behaviors: “patrolling the area” or “guarding the treasure in room B” for both behaviors, we happen to have a Markov model, namely 0.3
0.3
0.8
0.25
0.2
A
0.1
B
0.5
0.5
A 0.25
0.5
0.2
0.2
C
B
0.5
0.1
0.25
0.5
C
0.3
0.25
λ1 ⇔ patrolling
λ2 ⇔ guarding
game AI example (cont.)
under these conditions, the question of what the agent is doing can be answered by evaluation the two probabilities p O λ1 and p O λ2
game AI example (cont.)
for λ1 we have p AABBBBCBBA = p X1 = A · p X2 = A | X1 = A · p X3 = B | X2 = A · · · p X10 = A | X9 = B = 1 · 0.3 · 0.5 · 0.3 · 0.3 · 0.3 · 0.5 · 0.2 · 0.3 · 0.2 ≈ 0.000025
game AI example (cont.)
for λ1 we have p AABBBBCBBA = p X1 = A · p X2 = A | X1 = A · p X3 = B | X2 = A · · · p X10 = A | X9 = B = 1 · 0.3 · 0.5 · 0.3 · 0.3 · 0.3 · 0.5 · 0.2 · 0.3 · 0.2 ≈ 0.000025 for λ2 we have p AABBBBCBBA = 1 · 0.25 · 0.5 · 0.8 · 0.8 · 0.8 · 0.1 · 0.5 · 0.8 · 0.1 ≈ 0.00026
game AI example (cont.)
for λ1 we have p AABBBBCBBA = p X1 = A · p X2 = A | X1 = A · p X3 = B | X2 = A · · · p X10 = A | X9 = B = 1 · 0.3 · 0.5 · 0.3 · 0.3 · 0.3 · 0.5 · 0.2 · 0.3 · 0.2 ≈ 0.000025 for λ2 we have p AABBBBCBBA = 1 · 0.25 · 0.5 · 0.8 · 0.8 · 0.8 · 0.1 · 0.5 · 0.8 · 0.1 ≈ 0.00026 ⇒ according to the two models we have available, it seems as if the opponent is guarding the treasure in room B
note
above we tacitly assumed p X1 = A = 1 as we do not have any information as to what is the most likely symbol for a sequence to begin with, we should acknowledge our ignorance and assume p X1 = A = p X1 = B = p X1 = C of course we could argue that p X1 = A = 1/3 because there are three rooms but whether or not the first factor in the two products on the 1 previous slide not matter; in either case we is /3 or 1 does find p O λ1 < p O λ2
note
if the given sequence of observations is really long, it is numerically much safer to evaluate log p O λi instead of p O λi
note
we can also use Markov models to anticipate the future for instance, now that we “know” that the opponent is guarding the treasure, we might ask: if the opponent is currently in room B, how likely will he stay there for the next τ time steps? to answer this question, we compute p Xt = B, Xt+1 = B, . . . , Xt+τ−1 = B, Xt+τ 6= B = p Xt+1 = B | Xt = B · · · p Xt+τ 6= B | Xt+τ−1 = B = pτ−1 BB · (1 − pBB )
we now know about
how to use (a set of) Markov models to classify sequences of symbols or histories of (discrete) observations