Powerpoint on Plot and Structure from Perrine

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Chapter 2: Plot. Some terms from Perrine's Structure, Sound and Sense. Survey of Literature ... the purpose of literature is to help us understand life more fully.
Chapter 2: Plot Some terms from Perrine’s Structure, Sound and Sense Survey of Literature

•  Plot is defined, simply, as the sequence of events in a story •  It’s what most people would say a story is “about.” They’d be wrong, though. The plot is the vehicle the author uses to tell us what the story is about. •  All plot requires some conflict--a clash of actions, ideas, desires, or wills

Typical types of conflict: External – person vs. person – person vs. environment (physical, mental, emotional, or moral) Internal – person vs. self – person vs. God

•  Plot requires two entities: – protagonist: central figure of the work (not necessarily a “hero” – antagonist: the entity in opposition to the protagonist •  “The Most Dangerous Game” features all three types of conflict. Identify them and decide which is central to the story.

•  Central to plot is suspense, the “what’s next” factor. •  Suspense takes advantage of our natural need to have no loose ends. •  This is why we read on, or finish a movie, or listen to the end of a story. •  Typically achieved one of two ways: – introduce the reader to some mystery – put the characters in some dilemma

•  Suspense is often used for a surprise ending; if it’s not done right, it’s cheap. Ask yourself: – Is it fair and believable? – Does it serve a purpose, or simply serve some cheap emotional need of the reader? •  Many stories have unhappy endings. Why are they necessary? Remember, the purpose of literature is to help us understand life more fully.

•  Compare the endings of the “The Most Dangerous Game” and “The Veldt.” Do both contain resolutions or are they indeterminate. •  indeterminate ending: requires the reader to guess at what happens next, as no definitive conclusion is reached

•  Stories must be unified to be complete: –  nothing extra or irrelevant –  nothing out of order –  the flow of the story seems like an inevitable progression of events; given the characters’ situations and choices, it could only have occurred that way. •  Stories without unity often suffer from plot manipulation: –  deus ex machina: “God from the machine”—from Greek drama.

•  Chance and coincidence: both important, but different: –  Chance: an accidental occurrence with no logic to it, such as a sober driver being rear-ended by a drunk driver (of course, it’s not chance for the drunk driver) –  Coincidence: two simultaneous chance events that have some correspondence (if the sober driver was the father of the drunk driver)

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